Questions on attack rolls


3.5/d20/OGL


I need help figuring out what modifiers you add to an attack roll other than the base attack bonus. Me and my friend had an arguement on whether Dexterity or Strength is added to attack rolls or damage rolls and vice versa. Please help I really want to prove him wrong.


From p. 135 of the Player's Handbook:

Melee Attack Roll: 1d20 + base attack bonus + Strength modifier + size modifier

Ranged Attack Roll: 1d20 + base attack bonus + Dexterity modifier + size modifier + range penalty.

So you're both right!

Damage: Add your Strength modifier on damage rolls involving melee and thrown weapons. If you're using a weapon in your off-hand, add half your Strength bonus, rounding down. If you're wielding a weapon in both hands, add 1 1/2 times your Strength modifier, rounding down. In both cases only apply these multiplied modifiers if it is a bonus. If it is a penalty just apply the penalty without a multiplier.


Thanks for the help I greatly appreciate it. Though doesn't it seem like Dexterity should be added to a melee attack roll because that would dtermine how vital the area would be, and Strength to a damage roll because that would determine how hard the enemy is hit. Oh well, I don't make the rules, I just follow them (unless I'm DM at the time).


Vaynor wrote:
Thanks for the help I greatly appreciate it. Though doesn't it seem like Dexterity should be added to a melee attack roll because that would dtermine how vital the area would be, and Strength to a damage roll because that would determine how hard the enemy is hit. Oh well, I don't make the rules, I just follow them (unless I'm DM at the time).

Not sure how much dexterity I would be using with something like a great club however. There is a feat that allows you to use dexterity instead of strength (Weapon Finese I think). Can't remember all the details - see the players hadnbook, but it does more or less cover the idea that dexterity can be more important then strength when using some weapons such as rapiers and such like.


Umm... yeah, weapon finesse allows you to substitute dex for str with light weapons, rapiers, spiked chains, and whips.


Weapon finesse is great for low strength halfling rogues! I make sure that I always take it when I'm playing a rogue. I have a new found love for rogues. Used to play only fighters and sorcerers, now love rogues just as much.

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