QBert |
From p. 135 of the Player's Handbook:
Melee Attack Roll: 1d20 + base attack bonus + Strength modifier + size modifier
Ranged Attack Roll: 1d20 + base attack bonus + Dexterity modifier + size modifier + range penalty.
So you're both right!
Damage: Add your Strength modifier on damage rolls involving melee and thrown weapons. If you're using a weapon in your off-hand, add half your Strength bonus, rounding down. If you're wielding a weapon in both hands, add 1 1/2 times your Strength modifier, rounding down. In both cases only apply these multiplied modifiers if it is a bonus. If it is a penalty just apply the penalty without a multiplier.
Ben Rosenthal |
Thanks for the help I greatly appreciate it. Though doesn't it seem like Dexterity should be added to a melee attack roll because that would dtermine how vital the area would be, and Strength to a damage roll because that would determine how hard the enemy is hit. Oh well, I don't make the rules, I just follow them (unless I'm DM at the time).
Jeremy Mac Donald |
Thanks for the help I greatly appreciate it. Though doesn't it seem like Dexterity should be added to a melee attack roll because that would dtermine how vital the area would be, and Strength to a damage roll because that would determine how hard the enemy is hit. Oh well, I don't make the rules, I just follow them (unless I'm DM at the time).
Not sure how much dexterity I would be using with something like a great club however. There is a feat that allows you to use dexterity instead of strength (Weapon Finese I think). Can't remember all the details - see the players hadnbook, but it does more or less cover the idea that dexterity can be more important then strength when using some weapons such as rapiers and such like.