
Richard Ensley |

One of my players wants the group to take over Keygan's place and Jzadirune. I had the city guard seal the entrance but they wanted to go back in for more loot so badly I let them go. He has a big plan for it all.
I don't have a huge problem with it. But it came to me that there is a passage to the Underdark. The city can't allow such a breach in security.
Any one have a way to handle this and not piss off the players?

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I think there is an old thread dealing with the same problem. I haven't found it yet, so I try to recollect some of the suggestions made there (not mine, of course ^^):
1. Keygan Ghelve is not willing to allow strangers to trample through his house (even if your PCs have befriended him, it will be rather annoying to have uninvited guests anytime).
If your players got rid of Keygan one way or the other, there are still some problems the PCs have to deal with :
2. the Vanishing (which should be sufficient to frighten the players )
3. the passages to the Underdark, which are likely to confront the PCs with a constant flux of gruesome enemies. And as far as the Stormblades are concerned,who says that they did not overlook something? Be that as it may, the town authorities won't ignore such a potential danger and may be unwilling to trust the PCs with such an important task as to protect the city from underground invasions (may depend on the PCs' achievements so far)
I suggest you read through the "Cauldron Character Bases"- Thread for a good idea how to hinder the PCs to take Keygans Lock's over (thx to Oliver von Spreckelsen)
Yours, Wormy

Richard Ensley |

I think there is an old thread dealing with the same problem. I haven't found it yet, so I try to recollect some of the suggestions made there (not mine, of course ^^):
1. Keygan Ghelve is not willing to allow strangers to trample through his house (even if your PCs have befriended him, it will be rather annoying to have uninvited guests anytime).
If your players got rid of Keygan one way or the other, there are still some problems the PCs have to deal with :
2. the Vanishing (which should be sufficient to frighten the players )
3. the passages to the Underdark, which are likely to confront the PCs with a constant flux of gruesome enemies. And as far as the Stormblades are concerned,who says that they did not overlook something? Be that as it may, the town authorities won't ignore such a potential danger and may be unwilling to trust the PCs with such an important task as to protect the city from underground invasions (may depend on the PCs' achievements so far)
I suggest you read through the...
The group didn't even talk with Keygan about that was down there. They ignored the warnings about looting and failed knowledge checks about the place. One of the characters has contracted The Vanishing but he doesn't know it yet because the incubation period is not up yet. He is also the one that wants to take it over so he may change is tune when he finds out what happened.

GlassJaw |

I heartily recommend against allowing the players to take over Jzadirune. One of my players brought it up but I had planted enough seeds about the items being cursed and the place being haunted that the other players quickly dissuaded him without any intervention on my part.
If they pushed the issue, I planned to have the Striders seal the entrance. They've met the Striders already (the two half-elves at least, although they are very curious about the "dwarf" in the Drunken Morkoth) and are on good terms with them. I purposely made them seem more poweful than they really were and they quickly gained the player's respect. There is a half-elf ranger in my group and pretty much trusts the Striders completely.
If they still won't give up, you could have the city watch become involved and require Keygan to close his shop down completely.

Crazy Jared |

One of my players wants the group to take over Keygan's place and Jzadirune. I had the city guard seal the entrance but they wanted to go back in for more loot so badly I let them go. He has a big plan for it all.
I don't have a huge problem with it. But it came to me that there is a passage to the Underdark. The city can't allow such a breach in security.
Any one have a way to handle this and not piss off the players?
The same thing happened with my party. They cleared 90% of Jzadirune during Life's Bazaar and all of the Malachite Fortress. After the adventure they confronted Keygan Ghelve and threatened to expose his complicity in the kidnappings unless he sold them his home and shop and of course, access to Jzadirune. A PC used intimidate quite well against Keygan. So I had Keygan get a lawyer and petition the Lord Mayor to resolve the dispute! Vhalantru got wind of this and advised/influenced the Lord Mayor in his decisions to subtly manipulate the players and keep local criminal activity quiet. The party decided to hire a lawyer to argue on their behalf before the Lord Mayor, which gave the campaign some humorous realism.
Here is how the trial/resolution went down: Keygan decided he would leave Caulrdon and sell his property. The Lord mayor required that anyone purchasing the property to seal the tunnel to the underdark within one week of purchase and awarded the party first right of refusal on the property. He also arbitrated the price to 6,000 gold, an incredible deal for a dungeon! When a PC tried to bring up Keygan's involvement in the kidnapping the Lord Mayor silenced him, saying "The character of Keygan Ghelve is not on trial here and I will have no more of this!". Keygan left Caulrdon in disgrace (secretly helped by cagewright agents who gave him money to set up shop in a town far from Cauldron). Of Course the PC's jumped at the chance to buy the property and managed to scrape together the gold. Lord Vhalantru was happy, he had thrown the players a bone, and made them keep quiet about criminal activity in Cauldron.
This made for an interesting first suspicion by the PC's of the corruption in Caulrdon and provided an interesting evening of roleplaying enjoyed by all. My players also had a good laugh at the fact that they were adventurers who retained a lawyer. Someone later quiped something like "Hmmm.. maybe we should check with our lawyer to see if we can aquire the Lucky Monkey"
For the rest of the campaign I kept the players busy enough with the next installments of the AP and they never returned to explore Jzadirune after sealing the tunnels. We are playing Foundation of Flame now, and I think I will have the earthquakes destroy it.
Whew.. sorry for the long post

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In my group Keygan offered himself to the jaws of justice... since he is a lawful character he would be in need to reconcile his deeds and therefore he went to the Temple of St. Cuthbert himself and confessed his crimes. He was taken into custody..
In my campaign Jenya Urekas is a person that thrives to right the wrongs, but knows how the world is working, while Ruphus is burning with religious fervor. He will most likely be disappointed, if Keygan will not be sentenced to a working gang in the mines, a fate that would be fitting for a criminal responsible for so many citizens of Cauldron being sold into slavery - in Rufus eyes....