lordmolay |
ok So i'm a first time DM and i play with a group of people who have been playing for sometime now. They know the rules better than i do but they get 2.0 and 3.0 mixed up with 3.5 all the time. How i understand damage redution is that if a creature has dr 10/Silver they need a silver weapon to have all the damage afect the creature. However they said that if they have a magical weapon that they still do full damage. Could someone clear this up for me
Canadian Bakka |
ok So i'm a first time DM and i play with a group of people who have been playing for sometime now. They know the rules better than i do but they get 2.0 and 3.0 mixed up with 3.5 all the time. How i understand damage redution is that if a creature has dr 10/Silver they need a silver weapon to have all the damage afect the creature. However they said that if they have a magical weapon that they still do full damage. Could someone clear this up for me
The format is like this: DR #/X. # is the number subtracted from the amount of damage dealt. X is what is required to bypass the DR. Thus, DR 10/silver means 10 points of damage is removed from every physical attack on the creature, unless the attacker used a weapon is made of silver or had alchemical silver applied to it. Nothing else bypasses it, unless you have a weapon that SPECIFICALLY states that bypasses that particular DR. Even if you had a magical weapon, if it is not silver, that is not going to make the cut, so to speak. However, damage dealt from energy types ignores DR.
Zherog Contributor |
Chef's Slaad |
What you are describing, lordmolay, is how DR works in 3.0. It was changed in 3.5 to make the weapon material more special.
Exactly. This way, the character with the +5 broadsword isn't the only one who can bypass all the damage reduction. The effect is that weapons are more unique. A silver weapon can hurt lycanthropes, a holy weapon hurts demons, an adamantine weapon hurts constructs etc. Heroes can have special weapons forged to hurt certain foes.
The downside is that a hero that stands before many different types of foes will need a lot of different weapons.cwslyclgh |
The downside is that a hero that stands before many different types of foes will need a lot of different weapons.
the fact the DR pretty much tops out at 15/x in 3.5 means that in general a "Hero" will probably still beable to damage a creature with DR even if he doesn't have an appropriate weapon... having the right weapon just makes it alot easier.
Canadian Bakka |
The only thing I really did not like about DR was the fact that most dragons had the crappiest DR in the entire D&D game. I remember back when hurting a dragon was hard! Dracoliches were abominations in 2nd Edition. Not because they could deal a disgusting amount of damage or because they had so many hit points. No, back in 2nd Edition, dracoliches were a pain for players because the pcs could only use base weapon damage and base THACo derived from class against dracoliches.
A few DMs I know allowed a pc to use skills and attacks specifically designed to work against dragons (like the dragonslayer and slayer-mage kits) to function normally against dracoliches but other than that, it took a high level fighter to be able to hit and hurt the dracolich with a weapon...not that it ever did much.
So, in the end, I altered the existing DR of dragons in D&D to suit my taste as a DM and to make dragons worth fighting against for my players. After all, it's not much of a challenge if all the pc needs is a piddling +1 dagger to hurt the Colossal Red dragon. I merely changed the "magic" aspect of the DR to "--". In other words, no materials or magical weapons bypassed their DR. I kept the numerical values capped at a max of 15. I also changed the 10th level ability of the dragonslayer prestige class from True Strike 1/day to being able to bypass dragons' DR with any magical weapon with a minimum enhancement bonus of +1. That way, it makes it worth being an actual dragonslayer. Of course, if the dragon's DR includes requiring a material component, the dragonslayer pc still needs that component.
I know this was a different topic altogether but I needed to get those two cents out.