![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Seismo |
Hi everyone.
I was just wondering what the general time frame for examining submissions was. I believe the Dungeon submission guidelines say to contact the magazine after a month if no news has been heard.
I'm asking because I submitted something last year, and after a month tried emailing the Dungeon staff a couple of times, but without any joy.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
We generally try to go through the pending submission pile once a month, but during convention season (late summer) and the holiday season (late winter) we're super busy and it can sometimes take several months to get back to people.
Still, as much as I might hate to admit it, submissions sometimes fall through the cracks. The email to send submissions and follow-up questions is dungeon@paizo.com. If you can't get a response from us via that email, my personal email here is james.jacobs@paizo.com.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Koldoon |
![Elf](http://cdn.paizo.com/image/avatar/33_Mournborn_final1.jpg)
Hi everyone.
I was just wondering what the general time frame for examining submissions was. I believe the Dungeon submission guidelines say to contact the magazine after a month if no news has been heard.
I'm asking because I submitted something last year, and after a month tried emailing the Dungeon staff a couple of times, but without any joy.
Seismo -
I understand that at the moment they are a little backed up still from the holidays... at least that was the gist when I last checked on my submission from November. To give fair credit, my email to check on the submission in late december was responded to the same day, with a note that they wouldn't have a chance to even begin looking at queries again until january. I've been passing the time while I wait working on Campaign Workbook submissions (yeah, I know, great solution, give them MORE to look through before they respond).![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Tony M |
![Wight](http://cdn.paizo.com/image/avatar/wight.gif)
...I've been passing the time while I wait working on Campaign Workbook submissions (yeah, I know, great solution, give them MORE to look through before they respond).
That's actually how a lot of the regularly-published people do it. Write, submit, write, submit, write, submit. Rather than write, submit, wait a few months. That way, if submission #1 is rejected, instead of having to start the cycle all over again, you already have proposals #2 through #77 on their desk.
Apparently the trick is to wear an editor down, so he'll publish something of yours just to make you go away. Haha.
Tony M
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Greg A. Vaughan Frog God Games |
That's actually how a lot of the regularly-published people do it. Write, submit, write, submit, write, submit. Rather than write, submit, wait a few months. That way, if submission #1 is rejected, instead of having to start the cycle all over again, you already have proposals #2 through #77 on their desk.Apparently the trick is to wear an editor down, so he'll publish something of yours just to make you go away. Haha.
Tony M
That's how I have generally done it. Though it has bitten me a couple times when I received several positive responses to proposals at once. Then I got to enjoy the heartburn of multiple projects at the same time. "Tammeraut's Fate" and the original version of "Touch of the Abyss" were written simultaneously. A good problem to have, but still hard on the stomach if you're uptight like me. But it's certainly better than possibly fruitless waiting for a response. Plus it seems to me that the more I write the more inspiration occurs to write more, maybe it's just staying in practice. The editors have typically been pretty quick with repsonses to e-mails, with some exceptions as noted in those busy times mentioned above. And they have always responded positively to my queries and comments, so if it seems like it has been awhile I'd definitely recommend dropping them a note. Besides maybe you can tell them about this brand new idea for an adventure you have. ;)
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Richard Pett Contributor |
![Xorn](http://cdn.paizo.com/image/avatar/xorn.gif)
I follow the same format as Greg, getting a few submissions together at once so that James can have a look through and hopefully something will catch his eye. If you vary the submissions in terms of levels, settings and villains this also gives him chance to spot something he may need for future issues. With The Styes (due out shortly) it was in a batch of four that I submitted, in the meantime I was working on the next batch, changing my submissions to suit the changing style of the magazine. That way if you get rejections you can take James' comments away and use them on your next batch and be quickly able to resubmit your new ideas. Gregs point about practice is very valid as the more you write the easier it is to blend different parts of old submissions into something new and exciting.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Richard Pett Contributor |
![Xorn](http://cdn.paizo.com/image/avatar/xorn.gif)
How have you guys typically structured or worded a submission proposal? How much of the adventure is fleshed out? Also what sort of outline format have you been able to use successfully?
I don't know about Greg but I assume like me he follows the standard submissions format, very occasionally I put a few notes at the end for James to point out a few of the adventures potential high points (ideas on say lairs and how they may look) and possible alternative villains. Its only proper that we submit adventures in exactly the same format as everyone else, plus its obviously the best way for james and the staff to easily follow what you are proposing.
I try to vary proposals, so for example the latest few vary from a comedic adventure involving ropers and actors, to an aliensy style adventure set in a prison, and vary the levels. Of course theres no guarantee that any will be accepted, James has rejected quite a few of mine and even the Styes (thanks Erik!) has had substantial rewrites which have I hope made it quite a creepy adventure, these come from feedback and suggestions from Dungeon staff as they have their own direction they want the magazine to go in (which I think having read gregs abyss adventures is spot on).
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Greg A. Vaughan Frog God Games |
That's the million-dollar question, MetalBard. One that I have struggled with (literally) for more than 15 years. Mr. Pett is exactly right in that we have to follow the guidelines just like everyone else. In my experience I haven't had Erik send me the "easy" form - just fill in a few nouns and adverbs like in MadLibs and they'll print it [oh but, I wish he would.:)] I have screamed (not literally) that very question at the writer's names on the silent pages of the magazine. "What's the magic formula?" I don't know but here's what I do...
I just try to tell a story. The editors are smart guys, they understand the game stuff. I just want them to see the story that the adventure is going to tell. That being said I limit the literal game information to as few paragraphs as possible and the rest of my submission looks a lot like the adventure background and adventure synopsis sections of the published adventures. Unfortunately I'm hopelessly wordy and struggle with being succinct so as not to lose my audience, so this may not be the best tack to take. But this seems to have worked. With "Touch of the Abyss" Erik (and Chris before him) saw the story inherent within and saw the places it could go. That was my first accepted proposal. Don't get me wrong. I'm not saying this is the sure-fire way, because I think I still get about as many rejections as acceptances, but it has seemed to me that catching the editors' eye with a good story never hurts.
Now as a caveat, my first proposal at the tender age of 14 (a masterpiece of storytelling I thought) received a reply from Wolgang Baur saying something to effect of "too much story takes place before the adventure". So I suppose there must be a balance. Evidently I have been fortunate to hit upon it a time or two. Also of note, "Tammeraut's Fate" was initially rejected because I didn't tell enough of the story in the proposal and Chris felt there were too many plot holes. Fortunately I was able to respond and answer his questions sufficiently (it didn't hurt that in the meantime I sent the proposal in for "Touch of the Abyss" which he did like). Then I received the dubious thrill of writing the full initial drafts for the two adventures simultaneously (a joy I mentioned in my earlier post).
As you can see I have gone too long (typical for me), but I hope this has provided at least some insight into one way that has worked. I'm very far from the best writer to grace the pages, and I'm sure that others have differing ideas that work equally well if not better. I hope it's of some help to you.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
cwslyclgh |
![Guard](http://cdn.paizo.com/image/avatar/Half-AudienceWithCyrathas.jpg)
I can only speak from my experience with dragon, but I would asssume articles and adventures for dungeon would not be two different.
that said in my experience once an artical is submitted it doesn't usually take them that long to get back to you with a Yes, No, or redo this part and send it back type email. if it is the second your the process is done, if it is the third you are basically back at sqaure one (But in a better position because it is likely that alot of what you wrote the first time is still usable, and now you have a better idea of what they are looking for in your article).
if the answer is yes... that's where the real waiting comes in. for example my Force Magic article (In Dragon #323) was published a little more then a year after I submitted it... as I understand it the wait time between when an article is accepted and when it is published can vary tremendously, depending on a whole lot of factors.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Greg A. Vaughan Frog God Games |
It seems like the wait time on an accepted proposal may have a lot to do with their calendar for upcoming magazines, i.e. does it fit with something we've already got going, we like it but need to wait for the right opening, this is just what we've looking for let's build a magazine around, etc. That sort of thing. I've experienced varied wait times from a few months to a couple years before all was confirmed. I realize that probably doesn't help much, but on the positive side I could be totally wrong.:-)