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Paul, thank you for your review. I'm glad you liked it.
One comment: there is a pattern to the progression of the channel energy for the divine channeler. It gains one d6 every even level but gains a bonus d6 at 1st and 11th. That does make it look a little wonky at the 10th, 11th, and 12th levels but I wanted it to end at 12d at 20th, start at 1d6 at 1st and that seemed the best way (though I'm open to suggestions for a better way to spread 12d over 20 levels). :)
Ben, from Troll in the Corner, has also done a review and as I don't know when he will post it here, here is the link.

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Paul, thank you for your review. I'm glad you liked it.
One comment: there is a pattern to the progression of the channel energy for the divine channeler. It gains one d6 every even level but gains a bonus d6 at 1st and 11th. That does make it look a little wonky at the 10th, 11th, and 12th levels but I wanted it to end at 12d at 20th, start at 1d6 at 1st and that seemed the best way (though I'm open to suggestions for a better way to spread 12d over 20 levels). :)
Ben, from Troll in the Corner, has also done a review and as I don't know when he will post it here, here is the link.
Honestly? I'd have gone with a 2/3 progression and not upgraded to d8s at level 20. From a numerical perspective you're going from an average of 54 to one of 52 and a half by doing this, which isn't that different but 15d6 FEELS like more than 12d8 even if it isn't really. It gives it a clearer progression and matches up with the BAB so it looks more cohesive. Of course, you're the game designer, not me, so take this for what it's worth.
[EDIT] I feel I should point out this was pretty much the only thing that stood out to me as being a problem in the product, so I might be nitpicking.

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For those that have the book, a question: what are your favorite effects in it. I thought about posting a couple of them to illustrate what was meant by a channeling effect. Personally, the knowledge minor effect is one of my favorites - It has no benefits except a roleplaying benefit but if playing a cleric with the knowledge domain I would be using it constantly.

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Major Channeling Effect: Zone of Luck: You can, as a standard action, utilize one of your uses of channel energy to create a zone of luck (good or bad) within the range of your channeling. For the duration of this effect, all characters and creatures making a d20 roll (attack, skill check, or saving throw) roll two d20. If you have chosen good luck they may take the better of the two rolls. If you have chosen bad luck, they must take the worst of the two rolls. This effect lasts a number of rounds equal to the number of die you would normally roll when channeling (3d6 equals 3 rounds, etc.). You may not stack good luck and bad luck onto the same area at the same time as attempting to do so cancels out both effects.
Zone of Luck is a major channeling effect associated with the Luck Domain. This means that one aquires it as an ability through the purchase of a feat, one which is not available until 5th level, and that only clerics with access to the Luck Domain may acquire it. The major channeling effects are the equivalent of a 3rd level spell, though they are not in fact magical in nature, using as they do either positive or negative energy to fuel their effects.
Each effect takes the scaling nature of channeling into account in some manner. In the case of zone of luck, the more energy you can put into the effect, the longer the effect will last.

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Its not a full review, but R.C. Jr., at 3.5 Private Sanctuary, had this to say about the book,...
Wow. A very inventive but easily implemented mechanic that creates a cleric more in line with its domains. There's nothing about this concept I don't love.
I must say that I have been very pleased with the overall positive reception of the mechanic. :)

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My review. Of course i added the review to ENworld and drivethru.
The Secrets of Divine Channeling by Rite Publishing
This product is 36 pages long. It starts off with cover, credits, and intro. (3 pages) I will admit I was a bit surprised to not see a ToC.
Chapter 1 – Classes (4 pages)
It starts talking about applying things to the cleric and then gets to the new class in the book.
The Divine Channeler – D8, 4 skill, Medium BaB, 2 good saves, simple weapons, light armor.
Class Abilities
Extra Channeling
Domain – The get more domains as they get higher level.
Critical Channeling – When scoring a crit with their gods weapon it does extra energy damage.
Energy Mastery – Immune to any channeling effects and can exclude anyone from their channeling effects.
They also gain several feats.
Chapter 2 – Feats (2 pages)
There is 8 new feats in this section.
Channel Blast – Release as a cone instead of burst if you wish.
Combat Domain Channeling – Uses the new domain channeling rules.
Double Channeling – Channel twice in a single round.
Enlarge Channeling – Use more channelings to extend the radius.
Improved Turn Undead – Just like it sounds.
Major Domain Channeling – Use the new domain channeling rules.
Maximized Channeling – Use 2 channeling to make one do maximum effects.
Heart of Faith – No need of a holy symbol or divine focus.
Chapter 3 – Domain Channeling (24 pages)
There is four new things tied to domains. It covers all the domains.
Sensorial Imagery – Effects who the channeling looks.
Minor Channeling Effect -
Combat Domain Channeling -
Major Channeling Effect – Each has two effects.
A Example of one of the domains.
Charm Domain
Sensorial Imagery – Pink and gold with a scent of flowers.
Minor Channeling Effect – One target you giant a bonus on bluff and diplomacy skill check.
Combat Domain Channeling – Can use it, to cause a daze effect. Will save.
Major Channeling Effect – Attitude Adjustment (Moves the attitude of all those in the area by one. Hostile becomes unfriendly. Get Will save.) Bother and Bewilder – All in area have will saves lowered. Fort Save.
It finishes with OGL, 1 page ad and back cover. (3 pages)
Closing Thoughts. The production values are top notch as to be expected from Rite Publishing. The art is fair to very good. The new class is interesting and designed to really take advantage of the new domain mechanics but otherwise just ok. The new feats are well done. Where the book truly shines is with the new aspects of domains, while I didn't always agree with every choice made for each domain. As far as effects, looks, powers etc. They was for the most part very well done and will really help make clerics stand apart even more from each other based on their god and domains. I loved this section and recommend the book on that alone. Granted it is the bulk of the book. I do have one disappointment though, the new sub domains are not covered. I really hope with the APG out that Rite Publishing comes out with a follow up book covering the sub domains presented in that book. That is really the only negative I can say about the book. So I am giving it a 5 star, which for a divine book is a first for me.

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Thank you for your very kind review DM. I'm flattered this divinely focused offering earns your first 5 stars in that field. :)
I do have one disappointment though, the new sub domains are not covered.
If demand is high enough, I might revisit this area (or someone else still might). Truthfully though, the thought of doing not just 33 domains but an additional 66 sub-domains as well, was just a little intimidating (and it would have been a much bigger book). :)
I did visit the sub-domains when doing the manuscript, chiefly to inform myself concerning the broader focus of the main-domains. For instance, it was the toil sub-domain which caused me to associate an increase in speed with the artifice domain.

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Thank you for your very kind review DM. I'm flattered this divinely focused offering earns your first 5 stars in that field. :)
Dark_Mistress wrote:I do have one disappointment though, the new sub domains are not covered.If demand is high enough, I might revisit this area (or someone else still might). Truthfully though, the thought of doing not just 33 domains but an additional 66 sub-domains as well, was just a little intimidating (and it would have been a much bigger book). :)
I did visit the sub-domains when doing the manuscript, chiefly to inform myself concerning the broader focus of the main-domains. For instance, it was the toil sub-domain which caused me to associate an increase in speed with the artifice domain.
Your Welcome. As for the subdomains I kinda see it like this. I love what you did for the domains. But I feel with this, I either have to use this and I want to. But then exclude the sub domains as they don't have those effects, which i would rather not. Or not use this, which I would really like to use and use the sub domains. I just can't see using both you know? Thats why I really hope you do a follow up book with just the sub domains in it.

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But I feel with this, I either have to use this and I want to. But then exclude the sub domains as they don't have those effects, which i would rather not. Or not use this, which I would really like to use and use the sub domains. I just can't see using both you know?
I would suggest considering the subdomains to be the same as their larger domain. This is more or less how the subdomains are supposed to work anyway I believe, considering most of the subdomains don't fully replace the domains, just parts of them.
Thus if you did have the toil subdomain, you would just use the artificer domain effects, as you would not likely take both artificer and toil (as the powers would be redundant). And again, some of the effects are already based on the subdomains. If I did do the subdomains I probably would take my cue from the Advanced Player's guide and instead of replacing all the effects, just some of them, as appropriate.
You might also consider mixing and matching as appropriate, so long as the flavor matches up. There is some crossover among the domains as you start taking the subdomains into account.

Rite Publishing |

I wanted to thank Dark Mistress for taking the time to do a review of the product.
I will not stick my nose in the sub-domain bit and tell wicht I told you so; I will however point out while it does not have a table of contents it does have bookmarks; that have everything the table of contents would possess :)
5/5 stars snoopy happy dance of joy;
Steve Russell
Rite Publishing

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Our little book made #9 today on the RPG Countdown. Thank you to everyone who helped make that possible. :)

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Your Welcome. As for the subdomains I kinda see it like this. I love what you did for the domains. But I feel with this, I either have to use this and I want to. But then exclude the sub domains as they don't have those effects, which i would rather not. Or not use this, which I would really like to use and use the sub domains. I just can't see using both you know? Thats why I really hope you do a follow up book with just the sub domains in it.
After some procrastination, I started on effects for sub-domains today. For the moment, they are going to be submitted piecemeal as article ingredients in an upcoming e-zine (more details to come soon I'm sure). Anyway, just a heads up for those interested to be looking for these.

DrTeeth |

I absolutely love the idea of the class presented here (Making divine casters have more to do with their specific domains has long been a goal of mine), but I'm a little bit worried about balance. Some of the abilities look a little too good (like the Healing domain one that let's you heal a creature back to full by expending a channel).
Has anyone played a Divine Channeler in their Pathfinder campaign (or been at a game where one was played)? How did you find the balance/power level compared to a vanilla Pathfinder Cleric and compared to the other members of your party?

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After some procrastination, I started on effects for sub-domains today. For the moment, they are going to be submitted piecemeal as article ingredients in an upcoming e-zine (more details to come soon I'm sure). Anyway, just a heads up for those interested to be looking for these.
Any news on this ? I am really interested in any development on this theme

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Various Subdomains have made it into Pathways and these are included in the compilation The Secrets of Adventuring.

Rite Publishing |

Had a question about critical channeling. Does it effect any creature you crit on that you can normally damage with a channel energy? For example if you have the alignment channel feats? Also just making sure there is no save dc for half damage with critical channeling?
Yes.
I will have to check with the no save bit with Jonathan, I would not expect an answer to after the holiday though (he is a minister).

Craig Bonham 141 |
1 person marked this as a favorite. |
Rite Publishing wrote:I would go out on a limb and say it won't happen as Jonathan McAnulty is not available to do more :0This makes me so very sorry :( Couldn't any other designer do the job?
I wonder the same thing. Rite Publishing is a business, they put out many products and have a number of designers, correct? It's not like Paiso or WotC only have one person work on one thing. Isn't this an option for Rite?
Also, I'd be more than willing to purchase an expansion of the class that included some of the various other domains that have been created in other 3pp releases. My group has had several Divine Channelers in play and it appears it's an easy class to 'play out' reletively quickly because of the limitation in options. But still damn fun to play.

Rite Publishing |

Bardess wrote:Rite Publishing wrote:I would go out on a limb and say it won't happen as Jonathan McAnulty is not available to do more :0This makes me so very sorry :( Couldn't any other designer do the job?I wonder the same thing. Rite Publishing is a business, they put out many products and have a number of designers, correct? It's not like Paiso or WotC only have one person work on one thing. Isn't this an option for Rite?
Also, I'd be more than willing to purchase an expansion of the class that included some of the various other domains that have been created in other 3pp releases. My group has had several Divine Channelers in play and it appears it's an easy class to 'play out' reletively quickly because of the limitation in options. But still damn fun to play.
Yes I could Hire someone to come in and do the work, but its also a mater of quality and experiance.
Who knows this class well enough to design for it? Can they write as well as Jonathan did? Is that person enthusiastic about this class or is it just a job? Can we afford that person? Can we do more artwork? Is there are market to recover those costs?
Then once you get past that you availability, Rite Publishing has grown very fast and we are still growing fast, so a lot of my work horses are working, and are over worked.
Let me give you some examples
I could do all of these things but I have 3 other projects that I have to write first.
Jonathan McAnaluty could do it, but he is busy working on Kaidan (and I damn near burnt him out on that so I am doing some of the writing on that to give him a break)
T. H. Gulliver could but he is working on more Haunts.
Ben McFarland could but he is working on finalize the Martial Arts Guidebook.
Matt Banach and Justin Sludder could together, but Matt has a whole series to himself just getting off the ground, and Justin is doing our Variant Foes series.
Mike Welham could do it but he is doing 101 Not So Random Encoutners River Kingdom, and our Ruins Perilous adventures.
Wendal Roy is working on In the Company of dragons
Liz Smith is working on our #30 series
The list goes on.
But as was pointed out to me by our hero lab coder the divine channler has over 200 abilities as its listed in The Secrets of Adventuring (which compiles all the pathways stuff into print.

Craig Bonham 141 |
Yes I could Hire someone to come in and do the work, but its also a mater of quality and experiance.Who knows this class well enough to design for it? Can they write as well as Jonathan did? Is that person enthusiastic about this class or is it just a job? Can we afford that person? Can we do more artwork? Is there are market to recover those costs?
Then once you get past that you availability, Rite Publishing has grown very fast and we are still growing fast, so a lot of my work horses are working, and are over worked.
Wow, that is awesome you all are creating so much. Good luck with all that. I was just writing about something I would like to see and purchase. But I realize just because I want something doesn't mean that there is enough of a market out there for that item to be created.
Well, thanks for what you have created so far.

Rite Publishing |

Wow, that is awesome you all are creating so much. Good luck with all that. I was just writing about something I would like to see and purchase. But I realize just because I want something doesn't mean that there is enough of a market out there for that item to be created.
Well, thanks for what you have created so far.
Don't let what I post get you down, what I need to here from is more people who want stuff for the Divine Channeler. So that it makes me go, hey all these people want this, I should make it.
So don't give up on beating your drum :)

BigDTBone |

Craig Bonham 141 wrote:
Wow, that is awesome you all are creating so much. Good luck with all that. I was just writing about something I would like to see and purchase. But I realize just because I want something doesn't mean that there is enough of a market out there for that item to be created.
Well, thanks for what you have created so far.
Don't let what I post get you down, what I need to here from is more people who want stuff for the Divine Channeler. So that it makes me go, hey all these people want this, I should make it.
So don't give up on beating your drum :)
I HAVE A DRUM
BANG BANG BANG!Subdomain Channeling Please :D