Action abounds in this new, never-before-published novel from the author who
redefined a genre!
The underworld of the Iberian Peninsula is a dangerous place, filled with
cutthroats and swindlers, and no pair is more infamous than the gaunt man
known as Ferret and the broad-shouldered mercenary Raker. Yet when the
swashbuckling comrades are framed for the one crime they didn’t commit, the
scoundrels are faced with a choice: bring the true culprits to justice, or dance
a gallows jig. In order to do so, they’ll need to pull out all their tricks, stretching
magic and muscle to their limit as they invade castles, battle subterranean
monsters, and bluff their way through courts of nobles and shape-shifters in
their search for revenge. Yet can even this canny, ruthless duo prevail against
the beautiful witch that plots their downfall?
The father of fantasy roleplaying and the co-creator of Dungeons &
Dragons, Gary Gygax has had more influence on modern fantasy than any
author since J. R. R. Tolkien. Now, in the last novel written before his death,
dive into Gygax’s lavishly imagined version of medieval Europe and discover
a sword-swinging romp of high adventure and loose morals.
“A pioneer of the imagination.” —The New York Times
“One of America’s most talented writers.” —The Guardian
Infernal Sorceress takes place on Aerth, a fantastic planet informed by Earth in the Dark Ages and medieval period. It's also the setting for Gygax's novels The Anubis Murders and The Samarkand Solution, also available from Planet Stories.
In 1974, Gary Gygax (1938–2008) co-created the Dungeons & Dragons roleplaying game, forever changing the face of fantasy. The hand-assembled first print run of 1000 boxed rulesets sold out in nine months, and by 1978 the game’s explosion in popularity warranted a three-volume harcover rules expansion called Advanced Dungeons & Dragons authored by Gygax. The release of AD&D coincided with the explosive popularity that catapulted the game into a true cultural phenomenon, introducing fantasy to a generation of new readers. D&D’s literary roots drew upon the sword and sorcery work of authors like Fritz Leiber, Jack Vance, and Robert E. Howard, and by the mid-1980s D&D’s publisher, TSR, began to release their own line of fantasy fiction.
Thus was born Gord the Rogue, Gygax’s rakish, metropolitan thief whose daring adventures span seven novels: Saga of Old City, Artifact of Evil, Sea of Death, City of Hawks, Night Arrant, Come Endless Darkness, and Dance of Demons. Years later he introduced a new character, the crime-solving Ægyptian wizard-priest Magister Setne Inhetep, in a trilogy of novels: The Anubis Murders, The Samarkand Solution, and Death in Delhi.
Gygax's importance to American popular culture was solidified with an animated cameo alongside Al Gore, Stephen Hawking, and Star Trek's Nichelle Nichols in a 2000 episode of Futurama.
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Infernal Sorceress was Gary Gygax's final novel, and it sat unpublished in his files for almost fifteen years before Planet Stories got a hold of it. Set in Gygax's world of Aerth (the setting for his Dangerous Journeys RPG), the novel introduces two new characters: thief/swordsmen named Ferret & Raker. After being framed for murder, Ferret & Raker become pawns in a political power struggle involving fake royal regalia and have to keep one step ahead of the authorities while discovering the true villains involved.
TSR refused to publish the novel on the grounds that it was a swipe of Fafhrd and the Gray Mouser, and one can definitely see the inspiration. On its own merit, the novel is passable but unremarkable sword-and-sorcery. Neither the characters, dialogue, or plot are particularly memorable. One can definitely imagine having a lot of fun playing through the adventure in a role-playing game, but as a standalone novel, it simply falls flat. I think Gygax's other novels set in the same world, involving an arcane detective named Magister Setne Inhetep, had much more interesting characters and portrayal of magic (even if Gygax was a poor mystery writer).
Nobody who wasn't overenthusiastic would claim that E. Gary Gygax was a great writer when it came to fiction, but he could tell a heck of a story, and my own affection for the setting of this tale sharply inclines me in its favor. I would normally be inclined to give this book 4 stars ...
... but Erik Mona's introduction ruins it. According to a letter from Mr. Gygax, he submitted this to TSR Books only to have it rejected by a sneering author as a rip off of Fritz Leiber, condemning it (and its world) to the waste-basket of history. Terrible, isn't it?
If Mr. Gygax submitted such a profanity-strewn manuscript to TSR in the early 90s, he could not seriously have expected its publication. It almost suggests someone who was trying to burn his bridges! And claims that he was rejected take the tone of one trying to build up one's myth of the lone genius brought down by lesser minds even in his dying days.
I purchased a copy of this yesterday at my FLGS, and I am still going through it in detail, but my initial impression is of a pair of larger-than-life protagonists snared in a web of complex political intrigue. It feels that it shouldn't work as a story, but the writing is sufficiently good that so far it does anyway.
This review will be updated later, but four stars for now.
Update (Tuesday, 20th April, 2010):
It gets a bit wordy at times, with at least one rather long piece of description of what a castle looks like as the two main characters enter it (there are several castles for them to be described entering, by various means), and some rather convoluted conversations. Nevertheless the two main protagonists do by and large carry the story successfully, there is the political intrigue mystery going on, and an engaging villainess who sort of disappears from the screen in a slightly disappointing manner; maybe she was originally intended to be back in a later book, but sadly that is unlikely to be coming now...
Some rough edges, but definitely worth four stars.
Being rather fond of the short-lived Dangerous Journeys game, it was quite magical to see it come to life as a pair of rogues attempted to save their own skins and puzzle out a rather thin plot against a nation to whom they owed no loyalty. The plot and the villains were a bit lacking, but the setting and characterisation of both the 'heroes' and the ordinary people they met along the way more than made up for it.
So despite Gygax's protestations that his book was nothing like Leiber's famuos duo I couldn't help but think of Fafhrd and the Mouser the entire time I was reading it. That, and what 1e Monster Manual artwork of ferretfolk would look like.
Not that, that is entirely a bad thing. Planet Stories gives us another novel of Aerth based around Gygax's briefly lived Dangerous Journeys RPG.
His duo of swordsman, Ferret and Raker are, despite the shadow of Leiber, an amusing pair. Their banter and rivalries give colour and it is always nice to have adventurers be adventurers. That is rakish, uncouth, not entirely honourable and rather self-serving. These guys aren't out to defeat some dark lord. Do the job, get the reward, exact revenge and move on.
Gygax paces the novel well. Neva, the villain is certainly the book's weakpoint as she serves as a poor foil and comes across as pretty two dimensional.
Gygax's spanish influenced setting gives the book some needed novelty though beyond name dropping and a few touches Gygax doesn't use it to its full extent. And alas there is no spanish swordsman called Inigo looking for a six fingered man.
Overall a light enjoyable read of sword swinging with some derring-do and a dash of intrigue. It's still a cut well above most rpg fiction.
I realize that this discussion is a little old, but I just wanted to put my two cents in. I got this book for Christmas (this morning), and I have absorbed over half so far. I've never read any of Gygax's fiction before. It is awesome. I can't wait to get the Inhetep trilogy with the gift cards I got.
In my copy of this book page 144 is followed by page 161. Is this a known printing error?
Sara Marie
Customer Service Dire Care Bear Manager
Printing errors sometimes happen during the manufacturing process that only affect a few books.
If you purchased this from paizo.com, email us (customer.service at paizo.com) with your order number and a description of the problem and we can send you a replacement. If you purchased it from another retailer, you'll want to bring it back to them.