Pathfinder Society Scenario #44: Echoes of the Everwar—Part III: Terror at Whistledown (PFRPG) PDF

3.00/5 (based on 6 ratings)

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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

The citizens of the gnome enclave of Whistledown in distant Varisia are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society to see if this sudden surge of vile activity is linked to the rumors of a hidden tomb near Whistledown that holds the body of a famed Osirion concubine. Can you save the town of Whistledown from certain doom and find the lost tomb of the ancient concubine?

Terror at Whistledown is part 3 of the Echoes of the Everwar series. Parts 1, 2, and 3 can be played in any order and part 4 must be played last. Look for part 4, Pathfinder Society Scenario #53: The Faithless Dead, in June 2010.

Written by Hank Woon

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Average product rating:

3.00/5 (based on 6 ratings)

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Slightly disappointing.

3/5

(I played this.)

I have to agree with the rest. The encounters are pretty repetitive, that's too bad. But they're pretty scary encounters, even with a pretty powerful party. There's still room for improvement, but it's a nice step up from the last two scenarios.
It's a shame that there's very little backstory, but I had great fun with the roleplaying aspects. I'm not sure how much of that is actually in the scenario and how much is my GM's zany improvisation, but the groundwork's certainly there.
There's potential for very dangerous combats due to enemy abilities. Our GM made good use of that and really made us sweat, which was great. Even without that, some combats are still pretty tricky, even after the power increase and 6 player party.

In the end though, I have to rate it lower than I did the other two parts. The repetitive combats and disconnected story really dragged this scenario down. It's certainly not a bad scenario, but it could've been so much better.


2/5

Played this at high tier.

Sorry to say but this one is a real disappointment. There is no story or background to it, especially nothing to tie it to the overall plot. There isn't really an adventure either as this is just one combat after another with next to no role play. We had a good GM who tried to make it worthwhile and that's the only reason I give this 2 stars.


Repetitive

4/5

So I liked Whistledown.

I liked the optional encounter.

I liked the repetion, I have ran this twice now months apart and I have to say, I dislike it when the party believes they are not facing a threat(and them being right).

Play this at low tier keep those Pc's on their toes.


Save the Gnomes!

4/5

I agree with Moreland regarding the repetitive nature of the foes in this scenario. I also agree that while this series has some intriguing background, it isn't presented to the players unless the GM works hard at it. Having run this several times now, I find that this scenario can be the most tactically challenging (at high tier) of all 4 parts of the series. The saving grace of this scenario is the amount of open roleplaying you can do in Whistledown. I typically spend the first 60-90 minutes of this scenario roleplaying the citizens of Whistledown. The cottage offers another great RP opportunity if properly prepared for it.


Rinse and repeat

3/5

Mr. Moreland's points are valid, especially that there is no sense in the player's perspective of how this ties into a series. That is true for all of the first 3 for that matter. The combats are repetitive necessarily, as you encounter minions and then their leader, along with an unrelated encounter akin to the LG Obligatory Thug Encounter syndrome. That doesn't make them easy! Some lower tier parties have fled before completing it.


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Announced!

Paizo Employee Chief Technical Officer

Now available!

Sczarni

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens Subscriber
Vic Wertz wrote:
Now available!

I bought it!

The Exchange

How many pages of the PDF are spent detailing Whistledown itself?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
LeadPal wrote:
How many pages of the PDF are spent detailing Whistledown itself?

I only saw a small sidebar entitled "Whistledown." Any other details will be embedded throughout PDF.

-Skeld


Might want to update the product page:

Quote:
Terror at Whistledown is part 3 of the Echoes of the Everwar series. Parts 1, 2, and 3 can be played in any order and part 4 must be played last.

Part 4 recommends playing the first three parts first, but does not require it (and language similar to the above was correctly left off its product page). Looks like a decision was made to adjust this. Causing some confusion.

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