Skull & Shackles

There's adventure to be had on the high seas when a group of press-ganged strangers seizes a ship and becomes embroiled in the plots and politics of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's glory to plunder?

Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging.

The Wormwood Mutiny

(1 of 6): The adventurers wake up in the hold of a ship at sea, only to discover they've been press-ganged into a crew of scoundrels, thieves, and buccaneers from the pirate isles of the Shackles. When they're assigned to a captured ship as part of a skeleton crew, the adventurers finally have a chance to stage a mutiny, but a sudden storm strands them on an isolated island inhabited by strange monsters? Can the adventurers survive the dangers of the island to overthrow their cruel captors and take control of their own destinies? Will they become feared pirates with their own ship, or will they meet their ends in a watery grave?

Raiders of the Fever Sea

(2 of 6): Now masters of their own ship, the adventurers can become pirates in their own right, but they must first rename and refit their stolen ship. But to be considered equals by the pirates of the Shackles, they have to prove themselves worthy of the name. When they discover a treasure map tattooed on a defeated pirate rival, the adventurers go in search of buried treasure. If found, they'll have enough plunder to return to the Shackles as true Free Captains!

Tempest Rising

(3 of 6): Returning to the Shackles with a hold full of booty and plunder, the adventurers must present themselves to the Hurricane King of the Shackles. Now recognized as Free Captains, they can enter the Free Captains' Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye of Abendego itself? Or will their ship be dashed against the rocks, never to sail again?

Island of Empty Eyes

(4 of 6): Having won the Free Captain's Regatta, the adventurers must now claim their prize—an uninhabited and dangerous isle called the Island of Empty Eyes. After exploring strange ruins and fighting the island's monstrous denizens, the adventurers must host a feast for their new peers on the Pirate Council. But a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island wilderness and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity?

The Price of Infamy

(5 of 6): The adventurers now have their own island and port, but they'll need more than one ship to defend it. They must scour the harbors and docks of the Shackles to recruit more ships and more crews to their flag. But when a rival from their past sends a fleet to attack them, they must defend their island home. And when they sail to his island to get their revenge, the adventurers discover a traitor whose betrayal threatens all of the islands of the Shackles.

From Hell's Heart

(6 of 6): With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must build their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle in the middle of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever?


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The high seas are yours to pillage with this trove of pirate gear and buried treasure. These stolen riches and mysterious magic items include all the best plunder from the swashbuckling Skull & Shackles Adventure Path. This 54-card set of beautifully illustrated, full-color item cards allows you to track your loot in vibrant detail.

GameMastery Item Cards allow heroes to keep track of their equipment in style, and this deck is completely compatible with all of Paizo's other GameMastery Item Card sets. Each of these full-color cards features a beautiful portrait of an item on one side with space on the back to keep notes. GameMastery Item Cards are compatible with any fantasy roleplaying game.

ISBN-13: 978-1-60125-407-8


1 Leather armor
2 Studded leather armor
3 Anchor
4 Astrolabe
5 Boarding pike
6 Chest
7 Grappling hook
8 Holy symbol
9 Holy symbol
10 Holy symbol
11 Letters
12 Manacles
13 Map
14 Nautical charts
15 Powder horn
16 Powder keg
17 Rowboat
18 Spyglass
19 Rum bottle
20 Ring
21 Bayonet
22 Blunderbuss
23 Boarding axe
24 Bullets
25 Cutlass
26 Hand crossbow
27 Harpoon
28 Musket
29 Pepperbox
30 Pistol
31 Rapier
32 Repeating crossbow
33 Short sword
34 Sword cane
35 Trident
36 Ballista
37 Cannon
38 Cannonballs
39 Catapult
40 Conch shell
41 Crown
42 Earring
43 Eye patch
44 Figurehead
45 Flag
46 Hat
47 Hook
48 Pearl
49 Peg leg
50 Scarf
51 Ship in a bottle
52 Tankard
53 Treasure
54 Wheel

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The Skull & Shackles Player’s Guide gives players all the spoiler-free information, inspiration, and new rules they’ll need to create characters prepared for the swashbuckling adventure and piratical perils of the Skull & Shackles Adventure Path.

Within, players of this campaign will find everything they need to create character backgrounds tied to personalities and events vital to Pathfinder Adventure Path’s expedition onto the high seas, along with new campaign-specific traits to give bold adventurers the edge they’ll need to take on the varied and unpredictable dangers of the pirate isles known as the Shackles. New rules for ship-to-ship combat also give players the resources they'll need to sail pirate vessels, board enemy ships, and claim plunder as true scallywags.

Adventurers don't need to take to the seas unprepared! Gather your allies, practice your best pirate voice, and let the Skull & Shackles Player's Guide set your course for the swashbuckling adventure of the Skull & Shackles Adventure Path.

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Chapter 1: "The Wormwood Mutiny"
by Richard Pett

Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. They’ll have to learn how to survive as pirates if they’re to have any hope of weathering rough waves, brutal crew members, enemy pirates, ravenous beasts, and worse. But when fortune turns to their favor, it’s up to the new crew to decide whether they’ll remain the pirate’s swabs or seize control and set sail for adventures all their own.

This volume of Pathfinder Adventure Path launches the Skull & Shackles Adventure Path and includes:

  • “The Wormwood Mutiny,” a Pathfinder RPG adventure for 1st-level characters, by Richard Pett.
  • Details of life aboard a pirate vessel and rules for becoming the most infamous scallywag to sail the seas, by Jesse Benner, Richard Pett, and F. Wesley Schneider.
  • Revelations on the daring faith of Besmara, goddess of pirates, strife, and sea monsters, by Sean K Reynolds.
  • Death and plunder in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by Jesse Benner, Sean K Reynolds, and Steven D. Russell

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN–13: 978-1-60125-404-7

The Wormwood Mutiny is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF).

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Chapter 2: "Raiders of the Fever Sea"
by Greg A. Vaughan

Bound for adventure upon the pirate vessel they’ve taken as their own, the heroes face a sea of dangers as they chart a course to become true Free Captains of the Shackles. But life as a pirate doesn’t prove any easier now that they’re in command, as deadly sea monsters, the corpses of drowned scallywags, and raiders from the deep rise to oppose them. When a most unusual map falls into the adventurers’ hands, they have the chance to change their fate in a single daring raid. Is it the heroes’ destiny to be the next victims of the merciless waves, or will fortune smile upon them and spur their rise as the newest and most infamous pirates of the Shackles?

This volume of Pathfinder Adventure Path includes:

  • “Raiders of the Fever Sea,” a Pathfinder RPG adventure for 4th-level characters, by Greg A. Vaughan.
  • A gazetteer of Golarion’s many oceans and seas, and an exploration of the various aquatic races that inhabit them, by Adam Daigle, with Patrick Renie, F. Wesley Schneider, and James L. Sutter.
  • A journey to Butcher’s Rock and deadly cyclopean prophecies in the Pathfinder’s Journal, by Robin D. Laws.
  • Six new monsters, by Jesse Benner, Mark Moreland, Steven D. Russell, and Greg A. Vaughan.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-409-2

Raiders of the Fever Sea is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

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X Marks the Spot

Command the seas of the Pathfinder campaign setting with the Skull & Shackles Poster Map Folio! Chart your pirate empire on three enormous poster maps designed for use with the Skull & Shackles Adventure Path, Pathfinder bloodthirsty pirate campaign! WIthin this map folio, you'll find three huge 8-panel poster maps: one of the pirate city of Port Peril, another depicting the hundreds of isles comprising the Shackles, and a giant player handout designed to look like an ink-and-parchment nautical map of the region—complete with sketches of local threats and infamous buccaneer legends! With a closer look at the treacherous southern oceans and island chains of the Inner Sea Region, these beautiful maps serve as a great resource for the Skull & Shackles Adventure Path, piratical Pathfinder adventures, or any fantasy campaign.

Cartography by Rob Lazzaretti & Ben Wooten

ISBN-13: 978-1-60125-420-7

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Chapter 3: "Tempest Rising"
by Matthew Goodall

The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they’ll need to win the esteem of the Hurricane King himself. If they succeed, they’ll earn the right to claim even greater glory by participating in the Free Captains’ Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye? Or will their ship be claimed by the storm, a doom that’s befallen so many before them?

    This volume of Pathfinder Adventure Path includes:
  • “Tempest Rising,” a Pathfinder RPG adventure for 7th-level characters, by Matthew Goodall.
  • Details on the infamous pirate lords of the Shackles and new rules for storms at sea, by Tork Shaw.
  • A gazetteer of the infamous pirate city of Port Peril, by Liz Courts.
  • Ghosts and cylcopes in the Pathfinder’s Journal, by Robin D. Laws.
  • Five new monsters, by Jesse Benner, Ryan Costello, Philip Minchin, and Tork Shaw.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN–13: 978-1-60125-413-9

Tempest Rising is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

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Chapter 4: "Island of Empty Eyes"
by Neil Spicer

Having won the Free Captains’ Regatta, the adventurers must now claim their prize—the uninhabited Island of Empty Eyes. Yet exploring strange ruins and fighting the isle’s monstrous denizens won’t be enough. Once they’ve got things well in hand, the adventurers must host a feast for the Shackles' infamous Pirate Council, only to have a dangerous situation turn even worse when a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity?

    This volume of Pathfinder Adventure Path includes:
  • “Island of Empty Eyes,” a Pathfinder RPG adventure for 9th-level characters, by Neil Spicer.
  • Pirate legends and mysteries of the Shackles, by Jack Graham.
  • Details on the cyclopes who once ruled the Shackles, by Gareth Hanrahan.
  • Island harpies in the Pathfinder’s Journal, by Robin D. Laws.
  • Five new monsters, by Alex Greenshields, Michael Kenway, Mark Moreland, and Tork Shaw.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-416-0

Island of Empty Eyes is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

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Chapter 5: "The Price of Infamy"
by Tim Hitchcock

The adventurers now have their own island and port, but they’ll need more than one ship to defend it. When a past rival sends a fleet to attack them, they’re forced to pull out all the stops to defend their island home, scouring the harbors and docks of the Shackles in order to recruit more ships and crews to their flag. Yet when they sail to the attacker’s own island to get their revenge, the adventurers discover a traitor—one whose betrayal threatens not only their own fleet, but the very islands of the Shackles themselves.

    This volume of Pathfinder Adventure Path includes:
  • “The Price of Infamy,” a Pathfinder RPG adventure for 11th-level characters, by Tim Hitchcock.
  • Fleet battle rules that allow players to stand as admirals and commodores directing their own armadas against enemy fleets in large-scale naval warfare, by James Jacobs.
  • A glimpse behind the gray veil of Norgorber, Golarion’s most secretive deity, by Sean K Reynolds.
  • Lock-breakers and sea-devils in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by Savannah Broadway, Ryan Costello, Mark Moreland, and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-421-4

The Price of Infamy is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

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Chapter 6: "From Hell’s Heart"
by Jason Nelson

With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must launch their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle at the edge of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever?

    This volume of Pathfinder Adventure Path includes:
  • “From Hell’s Heart,” a Pathfinder RPG adventure for 13th-level characters, by Jason Nelson.
  • Pirate plots and sinister situations to expand the horizon of your Skull & Shackles campaign, by Adam Daigle.
  • More menacing sea monsters and terrors from the deep plaguing the Shackles, by Adam Daigle.
  • A pirate showdown in the Pathfinder’s Journal, by Robin D. Laws.
  • Seven new monsters, by Adam Daigle, Amanda Hamon, Mark Moreland, Eric Morton, and William Thrasher.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-422-1

From Hell's Heart is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

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This is a compilation of 31 maps from the entire Skull & Shackles Adventure Path, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same maps that appear throughout the Skull & Shackles Adventure Path, presented at the exact same scale.

These interactive features are fully supported in current versions of Adobe Reader, but they may not work reliably with other PDF viewers. (In particular, Apple's PDF renderer does not currently support these interactive features, so they won't work with Apple's Preview app or iOS devices, including iPads and iPhones.) If your reader does not support the interactive features, you'll usually be able to see the maps, but the buttons won't hide anything. Adobe Reader is a free download from adobe.com.

Note that the Interactive Maps for each individual volume of the Adventure Path are already included with the PDF edition of the corresponding book, so if you already have the full set of Skull & Shackles PDFs, you do not need this collection.

Interactive maps do not support image extraction in Adobe Reader. The non-interactive versions of the maps can be found in the PDF editions of the individual Adventure Path volumes and may be extracted from those files. See the Interactive Map FAQ for more information.

Cartography by Robert Lazzaretti

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Key monsters and NPCs from the piratical Skull & Shackles Adventure Path come alive on your tabletop with this collection of more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a monster or NPC from the Skull & Shackles campaign, including pirates, sea monsters, cyclopes, merfolk and dozens of unique NPCs that are also suitable to represent player characters. Each cardstock pawn slots into a size-appropriate plastic base from the Pathfinder RPG Bestiary Box, making them easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered creatures and tons of distinct creature images, the Skull & Shackles Adventure Path Pawn Collection brings the friends and foes of Pathfinder’s pirate campaign alive like never before!

In addition to being part of the Pathfinder Pawns Subscription, Pathfinder Adventure Path subscribers who preorder this set will receive a free PDF edition of this product when the print edition ships. (Note that you will need to have an active Pawns or AP subscription at the time the Pawn Collection ships in order to receive the PDF for free.)

Note: This product does not include bases. It is intended for use with the bases found in the Pathfinder RPG Bestiary Box.

ISBN 978-1-60125-450-4

Skull & Shackles Pawn Collection Set List

The enemies and allies of the Skull & Shackles Adventure Path surge to life on your tabletop! Each has its own abbreviation and identification number for easy sorting. The Skull & Shackles Pawn Collection includes:

Small (and Smaller)
1   Aurumvorax
2   Dire Rat (4)
3   Grindylow (3)
4   Mandragora
5   Powderpot
6   Rat Swarm (8)
7   Reefclaw
8   Rosie Cusswell
9   Stirge (2)
10  The Eel
11  Vine Choker (2)
12  Will-o'-Wisp (3)
Medium
13  Adelita Doloruso
14  Agasta Smythee
15  Alise Grogblud
16  Ambrose Kroop
17  The Ancient Mariner
18  Animate Dream
19  Arronax Endymion
20  Avimar Sorrinash
21  Barnabas Harrigan
22  Bikendi Otongu
23  Boar
24  "Caulky" Tarroon
25  Cerise Bloodmourn
26  Chelish Marine (6)
27  Cut-Throat Grok
28  Devil, Erinyes (2)
29  Druvalia Thrune
30  Ederleigh Baines
31  Elder Brykolakas (4)
32  Fargo Vitterande
33  Ghoul (3)
34  Giant Crab
35  Giant Frog
36  Gilbrok the Tongue
37  Giles Halmis
38  Gorebeard Trench
39  Gortus Svard
40  Invisible Stalker
41  Isabella Locke
42  Isawyn
43  Jakaw Razorbeak
44  Kerdak Bonefist
45  Knuckles Grype
46  Krelloort
47  Kyan Kain
48  Lady Nightshade
49  Luccaria
50  Magaav Commander
51  Master of the Gales
52  Master Scourge
53  Merrill Pegsworthy
54  "Milksop" Morton
55  Mr. Plugg
56  Omara Culverin
57  Ormandar
58  Owlbear Hartshorn
59  Pierce Jerrell
60  Pirate (8)
61  Rahadoumi Officer
62  Riaris Krine
63  Royster McCleagh
64  Sahuagin (6)
65  Sandara Quinn
66  Selissa
67  Ship's Officer (2)
68  Tessa Fairwind
69  Tsadok Goldtooth
70  Vakarla
71  Valerande Aiger
72  Valeria Asperixus
73  Wereshark Pirate (4)
74  Whalebone Pilk
75  Zarskia Galembar
Large
76  Cannon Golem
77  Cyclops (5)
78  Drowning Devil (4)
79  Giant Rock Crab
80  Giant Wasp (2)
81  Horrus Riptooth
82  Hyapatia
83  The Matron
84  Paeta
85  Phase Spider (3)
86  Scrag Savage (4)
87  Screaming Satyr
88  Shaija
89  Shark (5)
90  Water Naga
91  The Whale
Huge
92  Canopy Creeper
93  Darkforest Anemone
94  Giant Spyglass Octopus
95  Ishtoreth
96  Lightning Elemental
97  Sapphire Jellyfish
98  Shark, Great Hammerhead
99  Shark-Eating Crab (2)
100 Shrouded Queen
101 Spiny Eurypterid
102 Treant (2)
103 Triceratops (2)

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Paizo and Q-Workshop are proud to bring you the 100%-official Skull & Shackles Adventure Path dice! These masterfully crafted dice feature dark red engravings on yellow polyhedrons.

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Make your piratical players lose their sea legs (and their lunch) when they come face to face with this enormous skeletal dragon, inspired by a climactic encounter in the Skull & Shackles Adventure Path!

A powerful guardian from the Skull & Shackles Adventure Path, the skeletal dragon Brinebones serves the reigning Hurricane King of the Shackles. Covered in gore that does not wash away, this former bronze dragon guards the sea caves of Lucrehold from any who would seek to topple the Hurricane King.

This deluxe figure stands 6 inches tall on a 4-inch base. Produced in extremely limited quantities as a premium for customers who preorder a Standard Case of Skull & Shackles miniatures, the Gargantuan Skeletal Dragon is available only as long as supplies last!

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Hoist the black flag and set sail on deadly seas!

The scallywags, buccaneers, and beasts of the Pathfinder Adventure Path: Skull & Shackles campaign burst onto your game table in a blast of cannon fire and brimstone! This brand new set of Pathfinder Battles prepainted plastic figures features 55 all-new sculpts drawn from the gorgeous art in Paizo’s Skull & Shackles Adventure Path.

With a focus on pirates and aquatic menaces, this set features several popular fantasy creatures that have never previously appeared in prepainted plastic, making Skull & Shackles a must-have for miniatures collectors and an essential accessory for seafaring play.

Pathfinder Battles figures come in a variety of randomly assorted packaging options.

  • Skull & Shackles Standard Boosters contain 1 Large figure and 3 Medium or Small figures
  • Skull & Shackles Standard Bricks contain 8 Standard Boosters (32 figures total)
  • Skull & Shackles Standard Cases contain 4 Standard Bricks (32 Standard Boosters, 128 figures total)
Purchasers should get no to very few duplicate figures in a brick. Buyers who purchase factory-sealed cases should get a nearly complete set of figures. (As with any randomized product, collation is not guaranteed.)


Skull & Shackles Set List

CommonUncommon
1  Grindylow
2  Rat Swarm
3  Bloodbug
4  Vine Choker
5  Lady Ghoul
6  Sea Devil
7  Chelish Marine
8  Sea Devil Champion
9  Wererat
10  Elder Brykolakas
11  Greater Host Devil
12  Wereshark Pirate
13  Pirate Sailor
14  Pirate Smuggler
15  Sentinel Devil
16  Ambrose Kroop
17  Barnabus Harrigan
18  Admiral Thrune
19  Sandara Quinn
20  Selissa
21  Tsadok Goldtooth
22  Kerdak Bonefist
23  Master of the Gales
24  Tessa Fairwind
25  Luccaria
26  Jakaw Razorbeak
27  Arronax Endymion
28  Scourge Hellknight Paralictor
29  Giant Wasp
30  Sea Cat
31  Shimerae
32  Shark
33  Hammerhead Shark
34  Cyclops
35  Sea Troll
36  Drowning Devil
37  Aquatic Naga
RarePromotional
38  Rosie Cusswell
39  The Eel
40  Brinebrood Queen
41  Golden Guardian
42  Seltyiel, Half-Elf Magus
43  Lirianne, Human Gunslinger
44  Isabella Locke
45  Whalebone Pilk
46  Gilbrok the Tongue
47  Duppy
48  The Whale
49  The Matron
50  Daughter of Imerta
51  Paeta
52  Cannon Golem
53  Captain Riptooth
54  Seaweed Siren
55  Gargantuan Skeletal Dragon

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Put the Arrrrr in RPG!

This 22" x 34" Skull & Shackles Adventure Path marketing poster features some of the meanest pirates to sail the Inner Sea—with the exception of your scurvy scallywag! We recently sent out folded copies of this poster to game stores everywhere, but we've set aside some unfolded, rolled copies for sale exclusively right here at Paizo.com! Each poster will be shipped rolled in a tube.

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The high seas are yours to pillage with this trove of pirate gear and buried treasure. These stolen riches and mysterious magic items include all the best plunder from the swashbuckling Skull & Shackles Adventure Path. This 54-card set of beautifully illustrated, full-color item cards allows you...

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The Skull & Shackles Player’s Guide gives players all the spoiler-free information, inspiration, and new rules they’ll need to create characters prepared for the swashbuckling adventure and piratical perils of the Skull & Shackles Adventure Path. ... Within, players of this campaign will find...

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Chapter 1: The Wormwood Mutiny ... by Richard Pett ... Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. They’ll have to...

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Chapter 2: Raiders of the Fever Sea ... by Greg A. Vaughan ... Bound for adventure upon the pirate vessel they’ve taken as their own, the heroes face a sea of dangers as they chart a course to become true Free Captains of the Shackles. But life as a pirate doesn’t prove any easier now that...

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X Marks the Spot ... Command the seas of the Pathfinder campaign setting with the Skull & Shackles Poster Map Folio! Chart your pirate empire on three enormous poster maps designed for use with the Skull & Shackles Adventure Path, Pathfinder bloodthirsty pirate campaign! WIthin this map folio,...

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Chapter 3: Tempest Rising ... by Matthew Goodall ... The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they’ll need to win the esteem of the Hurricane King himself. If they succeed,...

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Chapter 4: Island of Empty Eyes ... by Neil Spicer ... Having won the Free Captains’ Regatta, the adventurers must now claim their prize—the uninhabited Island of Empty Eyes. Yet exploring strange ruins and fighting the isle’s monstrous denizens won’t be enough. Once they’ve got things well in...

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Chapter 5: The Price of Infamy ... by Tim Hitchcock ... The adventurers now have their own island and port, but they’ll need more than one ship to defend it. When a past rival sends a fleet to attack them, they’re forced to pull out all the stops to defend their island home, scouring the harbors...

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Chapter 6: From Hell’s Heart ... by Jason Nelson ... With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must launch their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle at the edge of the Eye of...

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This is a compilation of 31 maps from the entire Skull & Shackles Adventure Path, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same maps...

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4.20/5 (based on 6 ratings)

Key monsters and NPCs from the piratical Skull & Shackles Adventure Path come alive on your tabletop with this collection of more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful...

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Paizo and Q-Workshop are proud to bring you the 100%-official Skull & Shackles Adventure Path dice! These masterfully crafted dice feature dark red engravings on yellow polyhedrons.

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Make your piratical players lose their sea legs (and their lunch) when they come face to face with this enormous skeletal dragon, inspired by a climactic encounter in the Skull & Shackles Adventure Path! ... A powerful guardian from the Skull & Shackles Adventure Path, the skeletal dragon...

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3.40/5 (based on 11 ratings)

Hoist the black flag and set sail on deadly seas! ... The scallywags, buccaneers, and beasts of the Pathfinder Adventure Path: Skull & Shackles campaign burst onto your game table in a blast of cannon fire and brimstone! This brand new set of Pathfinder Battles prepainted plastic figures features...

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Put the Arrrrr in RPG! ... This 22 x 34 Skull & Shackles Adventure Path marketing poster features some of the meanest pirates to sail the Inner Sea—with the exception of your scurvy scallywag! We recently sent out folded copies of this poster to game stores everywhere, but we've set aside some...