Reign of Winter

It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! What links do these strange blizzards and swaths of wintry landscapes have with Irrisen, and is there any truth to the growing rumors that the Witch Queen Elvanna has taken full control of the realm? Can her plans for the Inner Sea be thwarted, or will the Reign of Winter engulf the world?

Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging.

The Snows of Summer

(1 of 6): Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong. Far to the south, an unseasonable winter cloaks the forest near the village of Heldren with summer snows. When the heroes venture into the wood in search of a missing noblewoman, they discover a magical portal to the frozen land of Irrisen, whose magical winter will soon engulf all of Golarion unless they can discover the fate of the otherworldly witch Baba Yaga, a quest that will take them through snowbound Irrisen to even stranger lands beyond.

The Shackled Hut

(2 of 6): The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest—to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga's Dancing Hut has been captured and put on display. Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen's White Witches?

Maiden, Mother, Crone

(3 of 6): On the trail of Baba Yaga, the heroes find themselves on a new continent, in the barbaric land of Iobaria in far-off Casmaron. The heroes must explore three ancient, mystically linked dungeons in search of more clues to the fate of the Queen of Witches, but they must also contend with savage centaurs and demon-worshiping frost giants who seek to claim Baba Yaga’s secrets for themselves.

The Frozen Stars

(4 of 6): Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, seventh world in Golarion’s solar system, now in the middle of its decades-long winter. The heroes soon find themselves embroiled in a conflict between the dragonriders of the Skyfire Mandate and the barbarian armies of a white dragon warlord in their hunt for more clues to the whereabouts of Baba Yaga. Will the PCs ally with one of the warring factions to get the information they need, or will their quest come to an end on a distant, alien world?

Rasputin Must Die!

(5 of 6): The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga’s homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find themselves in the wilds of Siberia, where they must face Russian soldiers armed with 20th-century technology to infiltrate an ancient monastery and rescue Baba Yaga from her estranged son, Grigori Rasputin. Can the heroes kill the “Mad Monk,” who has already cheated death once before, and free Baba Yaga, or will they too fall before the horrors of modern war?

The Witch Queen’s Revenge

(6 of 6): Baba Yaga has been rescued from the clutches of her son Rasputin, but the Queen of Witches remains trapped inside a magical matryoshka doll. Delving into hidden chambers deep within the Dancing Hut, the heroes must open the nesting dolls imprisoning Baba Yaga, but they also must contend with the hut’s most dedicated guardians, including the former queens of Irrisen. The campaign reaches its climax when the heroes finally face Queen Elvanna, fourteenth daughter of Baba Yaga, inside the Dancing Hut’s innermost sanctum. Will the heroes defeat Elvanna and finally free Baba Yaga, or will their failure plunge Golarion into a new ice age ruled by the Witch Queen of Irrisen?


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Chapter 1: "The Snows of Summer"
by Neil Spicer

The Reign of Winter Adventure Path begins with an exciting new adventure from RPG Superstar winner Neil Spicer! Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong. Far to the south, winter cloaks the forest near the village of Heldren with summer snows. The heroes venture into the wood and discover a magical portal to the frozen land of Irrisen, whose supernatural winter will soon engulf all of Golarion unless they can discover the fate of the otherworldly witch Baba Yaga—a quest that will take them through snowbound Irrisen to even stranger lands beyond.

“The Snows of Summer” is a Pathfinder Roleplaying Game adventure for 1st-level characters. This volume kicks off the new Reign of Winter Adventure Path, and includes a gazetteer of the villages of Heldren and Waldsby, details on the cultural and magical legacies of Irrisen, and several new monsters in the Pathfinder Bestiary. Author Kevin Andrew Murphy launches a new Pathfinder Journal novella in this exciting volume of the Pathfinder Adventure Path!

    This volume of Pathfinder Adventure Path launches the Reign of Winter Adventure Path and includes:
  • “The Snows of Summer,” a Pathfinder RPG adventure for 1st-level characters, by Neil Spicer.
  • A gazetteer of two villages—one in Taldor and the other in wintry Irrisen—to help flesh out the characters’ environs, by Rob McCreary.
  • A look into Irrisen’s legacies and mysteries GMs can use for this campaign, written and compiled by Rob McCreary.
  • An alchemist’s journey to Irrisen’s capital of Whitethrone in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Four new monsters, by Neil Spicer and James Wilber.

ISBN–13: 978-1-60125-492-4

The Snows of Summer is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).

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The mysterious magic of the North is yours to claim in this treasury of arctic arcana. Among these chilling curiosities wait the most important items from the Reign of Winter Adventure Path. Each of this set’s 54 beautifully illustrated, full-color cards includes space on the back to add notes for each item, allowing players to track their favorite treasures.

These item cards are designed for use with the Reign of Winter Adventure Path, but are useable with any fantasy roleplaying game.

Pathfinder Item Cards allow heroes to keep track of their equipment in style. Each full-color card features a beautiful portrait of an item on one side with blank space on the back to keep notes. Pathfinder Item Cards are compatible with any fantasy roleplaying game.

ISBN-13: 978-1-60125-502-0


1 Chainmail
2 Hide Armor
3 Bear Trap
4 Bullets
5 Cold Weather Outfit
6 Dog Sled
7 Boots
8 Cloak
9 Gas Mask
10 Holy Symbol (Silver)
11 Holy Symbol (Wooden)
12 Holy Symbol (Iron)
13 Ice Axe
14 Raven
15 Snowshoes
16 Hat
17 Potion (Blue)
18 Potion
19 Ring
20 Staff
21 Wand
22 Boar Spear
23 Greataxe
24 Grenade
25 Machine Gun
26 Morningstar
27 Revolver
28 Rifle
29 Warhammer
30 Scimitar
31 Shotgun
32 Double-Barreled Shotgun
33 Sickle
34 Broom
35 Cauldron
36 Crown
37 Dancing Hut
38 Doll
39 Gas Cylinder
40 Helmet
41 Mortar and Pestle
42 Pelt
43 Robe
44 Snow Globe
45 Spellbook
46 Tank
47 Lock of Hair
48 Doctor's Mask
49 Dragon Scale
50 Gold Nugget
51 Eagle
52 Bearskin
53 Samovar
54 Matryoshka Doll
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Chapter 2: "The Shackled Hut"
by Jim Groves

The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest—to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga’s Dancing Hut has been captured and put on display. Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen’s White Witches?

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

  • “The Shackled Hut,” a Pathfinder RPG adventure for 4th-level characters, by Jim Groves.
  • An exploration of the ecology and the origins of the cunning and dangerous winter wolf, by Russ Taylor.
  • A look into the cult of rebels and revolutionaries who revere Milani the Everbloom, by Sean K Reynolds.
  • A dangerous introduction to Whitethrone’s aristocracy in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Four new monsters, by Jim Groves, Dale C. McCoy, Jr., and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-493-1

The Shackled Hut is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).

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Chapter 3: "Maiden, Mother, Crone"
by Tim Hitchcock

Three Times the Adventure!
On the trail of Baba Yaga, the heroes find themselves transported to the barbaric land of Iobaria on the far-off continent of Casmaron. They must explore three ancient, mystically linked dungeons in search of more clues to the fate of the Queen of Witches, while contending with savage centaurs and demon-worshiping frost giants who seek to claim Baba Yaga’s secrets for themselves.

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

  • “Maiden, Mother, Crone,” a Pathfinder RPG adventure for 7th-level characters, by Tim Hitchcock.
  • A gazetteer of the Dvezda Marches—a cold and isolated region of Iobaria populated by centaur clans and dotted with ancient ruins.
  • An account of the demon lord of hideous giants, numbing cold, and bloody revenge—Kostchtchie the Deathless!
  • A glimpse into Irrisen’s eerie relationship with dolls in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Five new monsters, by Jason Nelson and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-494-8

Maiden, Mother, Crone is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

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Archives of Nethys
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Chapter 4: "The Frozen Stars"
by Matthew Goodall

Alien Winter
Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, the seventh world in Golarion’s solar system, now in the midst of its decades-long winter. On the hunt for more clues as to the whereabouts of Baba Yaga, the heroes soon find themselves embroiled in a conflict between the alien dragonriders of the Skyfire Mandate and the barbarian armies of a white dragon warlord looking to conquer the lands of humanoids. Will the PCs ally with one of the warring factions to get the information they need, or will their quest come to an end on a distant, alien world?

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

  • “The Frozen Stars,” a Pathfinder RPG adventure for 10th-level characters, by Matt Goodall.
  • A special double-sized gazetteer of Triaxus, a strange planet of dragon-riding warriors and seasons that last for generations, by James L. Sutter.
  • A look across the Bone Bridge and into the terrifying secret of Irrisen’s magical dolls, by Kevin Andrew Murphy.
  • Four exciting new monsters, by Adam Daigle, Amanda Hamon, and James L. Sutter.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-495-5

The Frozen Stars is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).

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Chapter 5: "Rasputin Must Die!"
by Brandon Hodge

Worlds at War
The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga’s homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find themselves in the wilds of Siberia, where they must face Russian soldiers armed with twentieth-century technology to infiltrate an ancient monastery and rescue Baba Yaga from her estranged son, Grigori Rasputin. Can the heroes kill the “Mad Monk”—who has already cheated death once before—and free Baba Yaga, or will they fall before the horrors of modern war?

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

  • “Rasputin Must Die!”, a Pathfinder RPG adventure for 13th-level characters, by Brandon Hodge.
  • A look into the cultural climate of Russia in the midst of revolution, along with rules for her weapons of war, by Adam Daigle and Brandon Hodge.
  • Revelations on Szuriel, the Horseman of War, and her brutal quest for souls, by Sean K Reynolds.
  • Spiders versus sentient dolls in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Four new monsters, by Adam Daigle, Brandon Hodge, and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-496-2

Rasputin Must Die! is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).

DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:

Print on Demand

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Winter Wonderlands

Enter the frigid northern lands of the Pathfinder campaign setting with the Reign of Winter Poster Map Folio. Seek high adventure while battling nefarious rulers of the north or map your party’s explorations through mysterious regions of the Inner Sea and beyond on three giant poster maps designed for use with the Reign of Winter Adventure Path.

Huge poster maps depict the city of Whitethrone—capital of the frozen realm of Irrisen—and the rough wilderness region of Iobaria. The third map is a giant player-oriented map of Irrisen designed to look like an ink-and-parchment drawing of the region, complete with sketches of local threats and legendary winter creatures! Whether you’re looking for a wintry city or a mysterious regional map for inspiration and adventures, these beautiful maps are the perfect resource for the Reign of Winter Adventure Path or any fantasy campaign.

ISBN-13: 978-1-60125-542-6

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Chapter 6: "The Witch Queen’s Revenge"
by Greg A. Vaughan

Baba Yaga has been rescued from the clutches of her son Rasputin, but the Queen of Witches remains trapped inside a magical matryoshka doll. Delving into hidden chambers deep within the Dancing Hut, the heroes must open the nesting dolls imprisoning Baba Yaga, but they must also contend with the hut’s most dedicated guardians, including the former queens of Irrisen. When the time comes to finally face Queen Elvanna inside the Dancing Hut’s innermost sanctum, will the heroes defeat her and free Baba Yaga, or plunge Golarion into a new ice age?

This volume of Pathfinder Adventure Path concludes the Reign of Winter Adventure Path and includes:

  • “The Witch Queen’s Revenge,” a Pathfinder RPG adventure for 15th-level characters, by Greg A. Vaughan.
  • Ways for you to extend your campaign beyond the covers of this Adventure Path and carry on your adventures against the witches of Irrisen, by Adam Daigle and Rob McCreary.
  • An exploration of the mysteries of Baba Yaga and her touch on the world of Golarion and beyond, by Adam Daigle.
  • An escape from Whitethrone in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Four new monsters, by Shaun Hocking, Michael Kenway, Rob McCreary, and Matt Renton.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-497-9

The Witch Queen's Revenge is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

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This is a compilation of 33 maps from the entire Reign of Winter Adventure Path, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same maps that appear throughout the Reign of Winter Adventure Path, presented at the exact same scale.

These interactive features are fully supported in current versions of Adobe Reader, but they may not work reliably with other PDF viewers. (In particular, Apple's PDF renderer does not currently support these interactive features, so they won't work with Apple's Preview app or iOS devices, including iPads and iPhones.) If your reader does not support the interactive features, you'll usually be able to see the maps, but the buttons won't hide anything. Adobe Reader is a free download from adobe.com.

Note that the Interactive Maps for each individual volume of the Adventure Path are already included with the PDF edition of the corresponding book, so if you already have the full set of Reign of Winter PDFs, you do not need this collection.

Interactive maps do not support image extraction in Adobe Reader. The non-interactive versions of the maps can be found in the PDF editions of the individual Adventure Path volumes and may be extracted from those files. See the Interactive Map FAQ for more information.

Cartography by Jared Blando and Robert Lazzaretti

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Key monsters and NPCs from the Reign of Winter Adventure Path come alive on your tabletop with the Reign of Winter Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Reign of Winter campaign, including dragonkin, Russian soldiers, winter-touched fey, and dozens of unique NPCs also suitable for representing player characters. The Reign of Winter Pawn Collection, together with the creatures from Pathfinder Pawns: Bestiary Box and Bestiary 2 Box, provides pawns for nearly every Reign of Winter encounter. Each cardstock pawn slots into a size-appropriate plastic base from the Bestiary Box or Bestiary 2 Box, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct creature images, the Reign of Winter Pawn Collection brings to life the enemies and allies from all six adventures of the Reign of Winter Adventure Path.

ISBN: 978-1-60125-501-3

Reign of Winter Pawn Collection Set List

The enemies and allies of the Reign of Winter Adventure Path come to life on your tabletop! Each has its own abbreviation and identification number for easy sorting. The Reign of Winter Pawn Collection includes:

Small (and Smaller)
1   Atomie, Winter-Touched (2)
2   Elemental, Ice
3   Gremlin, Nuglub
4   Grindtooth
5   Izoze
6   Polina
7   Raven Swarm (8)
8   Sprite, Winter-Touched (3)
9   Thora Petska
10  Twigjack
11  Valstoi
12  Vasilisa's Doll
Medium
13  Anastasia
14  Baba Yaga
15  Baykok (8)
16  Bear Hunter
17  Bescaylie
18  Brothers Three (3)
19  Caigreal
20  Cesseer of Ning
21  Commander Pharamol
22  Crone Queen (4)
23  Dawn Piper
24  Demon, Andrazku (4)
25  Div, Pairaka (2)
26  Dracolisk (2)
27  Dragon Legion Crossbowman (4)
28  Dragon Legion Dragonrider (2)
29  Drakelands Barbarian (4)
30  Drakelands Sorcerer
31  Dusha Koza
32  Frost Fir (2)
33  Granny Nan
34  Greta
35  Grigori Rasputin
36  Hestrig Orlov
37  Ice Seer
38  Jadrenka the Crone
39  Jadrenka the Maiden
40  Jadrenka the Mother
41  Jairess Sonn
42  Kyrisjana
43  Maftet (6)
44  Marislova
45  Mierul Ardelain
46  Mirror Man (2)
47  Nadya Petska
48  Nazhena Vasiliovna
49  Nuragla
50  Pale Sniper (3)
51  Pale Tower Guard (6)
52  Poryphanes
53  Queen Elvanna
54  Queen Esmyra
55  Radosek Pavril
56  Ratibor the Bold
57  Ringeirr Malenkov
58  Rohkar Cindren
59  Russian Soldier (16)
60  Serafina
61  Syvet
62  Ten-Penny Tacey
63  Trench Zombie (10)
64  Tsarina Alexandra
65  Volan Serfane
66  Zorka
Large
67  Buyan Nuckelavee (6)
68  Div, Shira
69  Dragonkin, Blue
70  Dragonkin, Copper
71  Dragonkin, Gold
72  Dragonkin, Red
73  Drake, Frost (3)
74  Erdija
75  General Malesinder
76  Giant, Frost (7)
77  Iantor
78  Khala
79  Polkovnik Lavrenti
80  Rashalka Scout (4)
81  Vigliv
82  Vsevolod
83  Worg, Winter Wolf (2)
Huge
84  Animated Tank (2)
85  Dancing Hut
86  Idol of the Forgotten God
87  Kokogiak
88  Svathurim
89  Ursikka (2)
90  War Hydra (2)
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Give life to your NPCs with Reign of Winter Face Cards! More than 50 key characters fill this gorgeously illustrated deck designed for use with the Reign of Winter Adventure Path, but suitable for use in any fantasy roleplaying game! Each card includes the character’s name, his or her role in the Reign of Winter Adventure Path, space to record key details, and artwork by Paizo’s finest illustrators. These Face Cards bring the most prominent cast members of this frigid Adventure Path to your tabletop and let your players look into the faces of the enemy!

ISBN-13: 978-1-60125-580-8

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Brave the icy wilds of Irrisen if you dare!

It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! Will the Reign of Winter engulf the world?

The Reign of Winter Monsters Encounter Pack is the latest release in the award-winning Pathfinder Battles line of miniatures from Paizo Publishing and WizKids Games! Included in the Reign of Winter Monsters Encounter Pack are two exclusive miniatures inspired by the Reign of Winter Adventure Path: the many-legged Svathurim, and the fearsome Frost Worm! Both the Svathurim and the Frost Worm are Huge-sized miniatures, and are sure to tower over their adversaries during your next icy encounter!

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It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to user in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! Will the Reign of Winter engulf the world?

Reign of Winter is the latest 45-figure set release in the award-winning Pathfinder Battles line of miniatures from Paizo Publishing and WizKids Games! Reign of Winter features friends and foes from the Pathfinder Adventure Path of the same name, and is sure to please Pathfinder fans new and veteran alike!

Pathfinder Battles figures come in a variety of randomly assorted packaging options.

  • Reign of Winter Standard Boosters contain 1 Large figure and 3 Medium or Small figures
  • Reign of Winter Standard Bricks contain 8 Standard Boosters (32 figures total)
  • Reign of Winter Standard Cases contain 4 Standard Bricks (32 Standard Boosters, 128 figures total)
Purchasers should get no to very few duplicate figures in a brick. Buyers who purchase factory-sealed cases should get a nearly complete set of figures. (As with any randomized product, collation is not guaranteed.)

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It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to user in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! Will the Reign of Winter engulf the world?

This fantastic pre-painted White Dragon stands several inches tall and towers over all of the other miniatures in the Pathfinder Battles: Reign of Winter set. The perfect adversary for your next Reign of Winter Adventure Path encounter, the Gargantuan White Dragon is a beautiful display piece as well!

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The Reign of Winter Player’s Guide gives players all the spoiler-free information, inspiration, and new rules they’ll need to create characters prepared for delving into the adventure and frigid mysteries of the Reign of Winter Adventure Path. ... Within, players of this campaign will find...

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Chapter 1: The Snows of Summer ... by Neil Spicer ... The Reign of Winter Adventure Path begins with an exciting new adventure from RPG Superstar winner Neil Spicer! Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time,...

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The mysterious magic of the North is yours to claim in this treasury of arctic arcana. Among these chilling curiosities wait the most important items from the Reign of Winter Adventure Path. Each of this set’s 54 beautifully illustrated, full-color cards includes space on the back to add notes...

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Chapter 2: The Shackled Hut ... by Jim Groves ... The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest—to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital...

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Chapter 3: Maiden, Mother, Crone ... by Tim Hitchcock ... Three Times the Adventure! ... On the trail of Baba Yaga, the heroes find themselves transported to the barbaric land of Iobaria on the far-off continent of Casmaron. They must explore three ancient, mystically linked dungeons in search of...

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Chapter 4: The Frozen Stars ... by Matthew Goodall ... Alien Winter ... Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, the seventh world in Golarion’s solar system, now in the midst of its decades-long winter. On the hunt for more clues as to the...

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Chapter 5: Rasputin Must Die! ... by Brandon Hodge ... Worlds at War ... The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga’s homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find...

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Winter Wonderlands ... Enter the frigid northern lands of the Pathfinder campaign setting with the Reign of Winter Poster Map Folio. Seek high adventure while battling nefarious rulers of the north or map your party’s explorations through mysterious regions of the Inner Sea and beyond on three...

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Chapter 6: The Witch Queen’s Revenge ... by Greg A. Vaughan ... Baba Yaga has been rescued from the clutches of her son Rasputin, but the Queen of Witches remains trapped inside a magical matryoshka doll. Delving into hidden chambers deep within the Dancing Hut, the heroes must open the nesting...

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This is a compilation of 33 maps from the entire Reign of Winter Adventure Path, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same maps...

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Key monsters and NPCs from the Reign of Winter Adventure Path come alive on your tabletop with the Reign of Winter Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a...

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Give life to your NPCs with Reign of Winter Face Cards! More than 50 key characters fill this gorgeously illustrated deck designed for use with the Reign of Winter Adventure Path, but suitable for use in any fantasy roleplaying game! Each card includes the character’s name, his or her role in the...

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Brave the icy wilds of Irrisen if you dare! ... It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow...

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It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to user in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of...

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It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to user in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of...