Giantslayer

Deep in the Mindspin Mountains, a storm giant warlord known as the Storm Tyrant has seized control of a cloud castle and an Orb of Dragonkind, and is gathering an army of giants from across western Avistan—first to bring the orc hordes of Belkzen under his banner, then to conquer the neighboring realms. Heroes defending the human town of Trunau from an orc raid discover that the attack is just a precursor to the Storm Tyrant’s larger plans. Working their way through an abandoned border fort, an ancient giant temple, the tomb of an undead frost giant, and an elite fire giant training facility beneath a dormant volcano, the heroes eventually take the fight to the Storm Tyrant himself inside his flying fortress. Can the giant army be defeated before it can conquer the human lands of the Inner Sea, or will all of Avistan bow down in fealty to the Storm Tyrant?

Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you’ll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder’s Journal—everything you need to make your campaign rich, detailed, and engaging.

Battle of Bloodmarch Hill

(1 of 6): The Giantslayer Adventure Path begins! In the human town of Trunau, a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen, the heroes must investigate a mysterious death. Before they uncover the truth, however, Trunau comes under attack by an orc army, and the heroes must help defend it, only to discover the real reasons behind both the murder and the orc raid—both were just distractions from a wider conspiracy involving a giant chieftain, who seeks the treasures of the forgotten tomb of an ancient giant hero beneath the town.

The Hill Giant's Pledge

(2 of 6): The marauding orcs have been defeated, but great danger remains—the hill giant chieftain Grenseldek did not recover the treasures of the tomb beneath the besieged town of Trunau, and she will never rest until she has made them her own. The heroes must travel by riverboat through the orc-hold of Belkzen to the abandoned border fort that the giant has claimed as her lair and put a stop to the threat at its source!

Forge of the Giant God

(3 of 6): The heroes explore the tomb of a legendary giantslayer before venturing into the Mindspin Mountains in search of the valley where the Storm Tyrant is recruiting giants for his army. The adventurers must confront the numerous giants inhabiting the winding valley before making their way to the giant headquarters, an ancient temple to the giant god Minderhal, which contains a powerful artifact. But the valley of the giants is just a recruiting station, and the Storm Tyrant’s stone giant representative has been sending the most promising recruits to a training camp deeper in the mountains.

Ice Tomb of the Giant Queen

(4 of 6): Following the trail of the Storm Tyrant’s armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants and disband the training camp, they can ally with a red dragon who is attempting to infiltrate the giant camp for her own purposes. Once they’ve broken the ranks of the giants in the camp outside, the heroes venture into an icy crypt to defeat their undead leader, learning that the best graduates of the training camp are sent on to an elite military academy run by fire giants.

Anvil of Fire

(5 of 6): Tracking down the Storm Tyrant’s fire giant allies, the heroes head for the elite military academy where the Storm Tyrant is training officers for his giant army, a subterranean dungeon complex beneath the caldera of a dormant volcano in the Mindspin Mountains. Facing off against the fire giant king Tytarian and his family, the heroes learn about the Storm Tyrant’s plans to invade Belkzen and lead an army of giants and orcs to conquer the nations of Avistan and gain valuable intelligence about the Storm Tyrant’s flying cloud castle and his top generals.

Shadow of the Storm Tyrant

(6 of 6): The heroes emerge from a fire giant dungeon into a volcano’s caldera, where the Storm Tyrant’s stolen cloud castle floats high above. As the castle takes off into the sky, the heroes must storm the castle and defeat the Storm Tyrant’s guardians and elite giant allies. Finally, they must face the Storm Tyrant himself and his dominated red dragon to put an end to his megalomaniacal push for power. Will the heroes defeat Volstus the Storm Tyrant, or will all of Avistan bend its knee to the mighty warlord and his giant armies?


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