Imperial Heroes: Pregenerated Characters (PFRPG) PDF

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Our second set of 8 rules-legal, fully fleshed-out, ready-to-play pregenerated 1st level characters created specifically to shine in a Far East Adventure Path or any campaign with Asian influences, written Neil Spicer and the Legendary Games Design Team, including:

  • Akobi Thiesson, honor guard cavalier
  • Jin Thiesson, human rogue
  • Masato Koshin, martial artist monk
  • Caladrel Qoervari, bladebound magus
  • Saroune Anzoletta, scrollmaster transmuter
  • Kieyanna Waide, cleric of the Goddess of Love
  • Ragnar Bralgweir, invulnerable rager barbarian
  • and last but not least... Nurch, goblin ninja!

Adventure Path campaigns are designed to provide heroic challenges. That means players participating in those campaigns have to create a party of PCs able to handle any situation thrown at them by Paizo’s amazing stable of writers. That’s where we at Legendary Games come in. Let those very same writers provide you with the characters you need to succeed, all rules-legal and fully compliant!

Built using the 20-point-buy method, with scaling notes for 15-point builds, these characters are not just a pile of stats. Each pregen is as much about story as combat, but rest assured that when it’s time to thrown down, none of these pregens will be stepping to the sidelines. Print these heroes out and double-dip them in the stuff adventures are made of. Each PC also includes a backstory, a trait selection from the specific campaign’s Player’s Guide, some special equipment, links to how the character fits into the campaign, and some roleplaying tips. To top it all off, each character comes with preselected choices as they advance in the first few levels, and also include notes about their ultimate design goals so you know what you are working towards. We haven't even mentioned the terrific character portraits by Tanyaporn Sangsnit, Frank Hessefort, and Colby Stevenson!

Plenty of our products are geared for the hardworking GM, but this one is for every gamer out there. If you are a player, these PCs should provide endless opportunities for adventure. If you are a GM, you can use these pregenerated characters as NPCs or rival adventuring parties. And if you play or run Pathfinder Society adventures, with a few tweaks these PCs will work for you, too.

This download includes two files: a “full color” version, with color backgrounds, and a “color ink” version that has white backgrounds with color ink, giving you multiple ways to print out these characters for your game table. Permission is included to photocopy and use them for your home games.

Check out this 28-page Far East-themed accessory and Make Your Game Legendary!

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You had me at Goblin Ninja...

5/5

C'mon, Goblin Ninja! You need a review? Ok, Legendary continues to impress with this set of pregenerated characters for the "Far-East inspired" AP. Each of the 8 characters come with a full body portrait, a back story, suggestions for role-play and leveling, and 20 pt build statistics (with instructions for a 15 pt build if your gm hates you.) Good stuff!


An Endzeitgeist.com review

5/5

This collection of Pre-gens for the Jade regent-AP is 28 pages long, 1 page front cover, 1 page editorial/SRD, 1 page introduction/how-to use,1 page author bios/back cover, leaving us with 24 pages of content, so let's take a look!

The first thing you'll notice is that we get whole-character-pictures in gorgeous full-color for every character as well as a sample quote from the respective character. On the second page devoted to a character, we get the respective character's statblock, whereas on the third, we get advice on scaling them down to a 15-point build (the characters are made via a 20-point build), an extensive background, roleplaying ideas as well as ideas for character advancement. Nice!

Now what are the characters? Well, first would be Akobi Thiesson, half Tiun/half Chelish honor-guard cavalier who also gets a childhood crush on the destined empress (that translates to a mechanical bonus -nice!) who also has increased starting money due to his rich parents. His sister Jin,a rogue, who worships a certain elf (again, translating to mechanical bonuses) is the second of the potential characters - making for a nice dynamic between the two.

Masato Koshin, a Tiun martial artist monk makes for the first full-blooded Tiun character and has been hired as both caravan guard and has the air of a philosopher/monk prodigy that has suffered from internal politics Caladrel Quervari, an elven bladebound magus -who suffers from the voice of his not yet awakened black blade.
Sarounne Anzoletta, a fiery, dancing scrollmaster transmuter makes for an uncommon, interesting build of a unique magical tradition that makes her scrolls dangerous beyond the magical powers she commands. Kieyanna Wade, half-elven cleric of Shelyn and best friend of the destined empress, is a beautiful maiden raised in the temple - and, unbeknownst to her, not a true orphan but the daughter of Caladrel, making for VERY interesting roleplaying potential.

Ragnar Bralgweir, an Ulfen invulnerable rager makes for the next of the characters and the mountain of a man is impressive indeed. And then, we get the final new character, Nurch the easily-overlooked: A *drum-roll* masked goblin ninja. Having been rescued from his brethren, Nurch has developed a fascination with writing and, via Tiun-scrolls he managed to decipher, learned the way of the ninja. AWESOME character-concept!

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to a glorious two-column, full-color standard and the artworks with their quotes could easily be used by DMs as handouts if the characters themselves are not used. The fact that e.g. the cavalier gets mount-stats as well is a nice touch and the pdf comes with bookmarks and in two versions, one being slightly more printer-friendly.
The artworks by Tanyaporn Sangsnit, Frank Hessefort and Colby Stevenson are GLORIOUS and on par with paizo-levels of awesomeness and the pdf is also hyperlinked to d20pfsrd.com in an unobtrusive manner. Nice!

Wow. Author Neil Spicer has created quite an array of compelling, unique characters that would not only work well as PCs, but also as NPCs - even if you don't plan on using these as PCs, their characters and awesome artworks mean that most DMs will find some ways of making these compelling additions to their campaigns. Now, I would have really loved form-fillable versions of the characters that allow them to be printed out as a sheet and upgraded/modified at higher levels, but one can't have everything, I guess. That being said, this collection of pregens leaves almost nothing to be desired, is iconic and cool and the inclusion of a goblin ninja is glorious. Even Ulfen barbarians and Varisian wizards get their own, very distinct spin that immerses them in a given setting and the ties to the Jade Regent storyline mean that I can happily and wholeheartedly give this a final verdict of 5 stars - not only for those interested in running Jade Regent.

Endzeitgeist out.


This is Perfect!!

5/5

Neil Spicer and the Legendary Games Design Team, everything from the flavor to the build choices is excellent. These are awesome heroes and fit nice with the NPC Codex as well as Gothic Heroes.

I can't wait to see what you do with Pirates and Dungeoneers (Shackles and Shattered Star)!


Imperial Heroes is Incredibly Good!

5/5

I've been itching to GM the "Far East" Adventure Path (aka Jade Regent) and actually did a one-on-one of the 1st chapter with a good friend of mine ... if I had had these pregens ... I may have found an excuse to continue the one-on-one game. ( Although honestly, time, and new work commitments make it difficult at best).

Anyway, enough about that, these pregen characters really shine, they all have such great backgrounds and personalities I almost wish APs were intended to be played with 8 PCs, as I would want each of these characters to continue and advance throughout the campaign.

I will begin Jade Regent again, in time, and when I do ... if any of my players do not have a "solid" character concept ... then I'll present these Pregens as viable options.

It may be a tad expensive at $6 ... but the fantastic write-ups, not to mention the beautiful illustrations (full of AWESOME ... thank you Tanyaporn Sangsnit, Frank Hessefort, and Colby Stevenson ... well done) more than make up for the price. What are you waiting for, download it now, go on click it, click it now! (Even if you aren't gonna GM Jade Regent, these are top-notch Pregenerated Characters for any game or campaign).


Webstore Gninja Minion

Now available!


This one sounds like it'll be worth it just to see how they put together the bladebound magus, the scrollmaster, and the invulnerable rager (my own take on the latter always ended up with a gnome version of Yosemite Sam, for some reason).

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.

When your design decisions are in Neil Spicer's hands, rest assured you're getting pregens done right. These aren't "elf from the forest" or "dwarf from underground" or any other tired caricatures and stereotypes when it comes to story and characterization, and they aren't "I have a greataxe and Power Attack" or "I have a chain shirt and a rapier and Weapon Finesse" when it comes to mechanics. Inventiveness, creativity, detail, craftsmanship, and top-notch production values are what we are all about, and we think you'll be very pleased with what you find in these pages.


... A goblin ninja.

A goblin ninja who idolizes SHALELU. o.O;

I wonder how he's managed to insinuate himself into this group? Aside from the whole "shadowing Shalelu" thing...

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

He's easily overlooked. It's right there in his name!

Maybe he's like a feral cat that just keeps following the party around, and he doesn't seem like he's hurting anybody and he seems to be helping out so... ummm... okay. Sure, he can tag along. :)

And then, in the ruthless meritocracy that is an adventuring party, he proves his worth and eventually the others come to accept him as an unorthodox ally but nevertheless very handy to have around.

Hey, it could happen!

RPG Superstar 2009, Contributor

Evil Midnight Lurker wrote:
A goblin ninja who idolizes SHALELU. o.O

It's a funny story, but Clark was the one who originally envisioned and inspired that character. He absolutely wanted to see a goblin ninja after running his group through We Be Goblins. However, as you know, the challenge in realistically having a goblin accompany the PCs through the Far East adventure path is that the Elven Protector (whom you've rightly surmised) absolutely hates goblins with all the fervor of a ranger and her favored enemy. So, how to pull it off?

Simple. Make it so that the goblin is actually enamored with her. He idolizes her. Give him the highest possible Stealth skill so that even if she gets angry with him or tries to leave him behind, he always manages to show up. Usually, right when the party needs him. After that happens enough times, grudging acceptance starts to set in. Especially when others can determine that Nurch is different from all the other goblins. He's not evil. He's not exactly good, either, but his motives still drive him to do things that wind up aiding the party and protecting the Destined Empress.

In the end, I wanted to do Clark's idea justice and pull it off as credibly as all the other backstories of the characters in the adventure path could allow. I'm happy with how it came out. Hopefully, everyone else will be, too. Nurch the Easily Overlooked has the potential for a whole lot of fun. And that's the whole point of these pregens.

My two cents,
--Neil

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

When I ran "We Be Goblins" for my home group, I added Nurch in as an extra character since we had more than 4 players, and he worked out great and was a lot of fun, so anybody running that adventure by itself (or its upcoming sequel) could certainly use Nurch to great effect!


I wonder how he compares to the goblin ninja from the awesome Heirs of Dhakaan Eberron novels. But then those were very different goblins...

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

I'm no Eberron expert, so Neil could have been inspired by that, or Clark could have since the idea for Nurch was one of his contributions to the product.

RPG Superstar 2009, Contributor

I'm not versed enough in Eberron to draw any inspiration from it. I don't think I've run a campaign there and own none of the books for that setting. Additionally, I doubt that weighed on Clark's mind either. His inspiration for Nurch came shortly after he used We Be Golbins as a lead-in prequel to his Jade Regent campaign. He liked the goblins. He liked the ninjas from Tian Xia. Chocolate. Peanut butter. The rest is history.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Hrm...
Apparently, the Goblin emotionally attached to the Goblin-murderer character concept is not as unique as I thought...

Granted, I came at the solution from a different angle.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

A variation of fantasy Stockolm Syndrome? :)


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

>:D

RPG Superstar 2009, Contributor

Yay! A 5-star review! And someone finally beat Endzeitgeist to it. Cool. Much appreciated, Minstrel_Wyrm. :-)

Also, one point of clarification on the art for this one. The images for each of the pregens actually came from different artists this go-around: Tanyaporn Sangsnit of Thailand (who did the majority), Frank Hessefort, and Colby Stevenson. Meanwhile, Hugo did the stylings for Gothic Heroes and he's already at work on the character illustrations for the upcoming Conquering Heroes.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Agreed - thanks for the review, and the encouragement to everyone else to check it out! The product is selling extremely well - in fact, even though we only released it just over a week ago, it ended up being our best-selling product for the month of February!

An excellent sequel to an excellent antecedent in Gothic Heroes, with another pregen product coming down the pike PDQ! Hail the Heroes!!! :)


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Neil Spicer wrote:

Yay! A 5-star review! And someone finally beat Endzeitgeist to it. Cool. Much appreciated, Minstrel_Wyrm. :-)

Also, one point of clarification on the art for this one. The images for each of the pregens actually came from different artists this go-around: Tanyaporn Sangsnit of Thailand (who did the majority), Frank Hessefort, and Colby Stevenson. Meanwhile, Hugo did the stylings for Gothic Heroes and he's already at work on the character illustrations for the upcoming Conquering Heroes.

Oops ... no disrespect meant toward Tanyaporn, Frank, or Colby ... and to amend that ... FANTASTIC illustrations gang! (I can even edit my review to reflect the proper praise). :) Thanks for pointing that out Neil. ;)

Also @ Neil and Jason ... my pleasure to do the review (and encourage gamers to buy it) Jade Regent has been one of my favorite APs in recent "history" and anything that supports it deserves some praise.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Glad you enjoyed, and we *do* have more Far East Plug-Ins on the way to get your JR fix!

BTW, I should note that the fact that Imperial Heroes was our leading seller in February even though it was only out a week during the month might lead folks to believe that our other products were not doing well. Quite the contrary, though it's the shortest month of the year we actually have sold more product this month than any month in our history! It's just a sweet valentine surprise that Imperial Heroes has not only done well but has been a smash hit! Maybe it will take aim at The Way of Ki as our best-selling first month for a product! We will see.

Lantern Lodge

Just a quick note:

Nurch may have Easily Overlooked his point buy. I calculate him to be 25 point buy, instead of 20. Reduce his Cha from 14 to 12, his Bluff from +5 to +4, and you should be right.

Saroune Anzoletta Female Human Transmuter. I calculate her to be 23 point buy, instead of 20. Reduce her Cha from 13 to 10, her Perform (Dance) from +2 to +1, and she's good to go.

Cheers :-)

RPG Superstar 2009, Contributor

DarkWhite wrote:
Nurch may have Easily Overlooked his point buy. I calculate him to be 25 point buy, instead of 20. Reduce his Cha from 14 to 12, his Bluff from +5 to +4, and you should be right.

I went back and checked my turnover to verify. Interestingly enough, I had his original stat-block calculation correct in the spreadsheet I was using, but something got mistranslated when I transcribed it over to the actual manuscript. Basically, Nurch should be Cha 12 rather than Cha 14. His Bluff skill is correctly calculated, however. It's just a typo on the Cha score. Here's the official breakdown: Before his racial modifiers (as a goblin), Nurch's ability scores based on 20-point buy are Str 14, Dex 14, Con 14, Int 12, Wis 8, Cha 14. So, that's (5+5+5+2-2+5), which is a 20-point buy. After you apply his racial modifiers of -2 Str, +4 Dex, and -2 Cha, he should end up as Str 12, Dex 18, Con 14, Int 12, Wis 8, Cha 12. His skill scores were all correctly calculated based on that. But his stat-block listing erroneously indicated Cha 14 when it should have been Cha 12. His Bluff score is fine (1 rank, +1 Cha, +3 class skill).

I'll ask Jason to go back and update the Cha score for everyone. Once that happens, he'll upload a revised file, which should notify everyone that they can download the corrected PDF again.

DarkWhite wrote:
Saroune Anzoletta Female Human Transmuter. I calculate her to be 23 point buy, instead of 20. Reduce her Cha from 13 to 10, her Perform (Dance) from +2 to +1, and she's good to go.

Actually, Saroune is correctly calculated. The 3-point discrepancy in your calculation is probably because you left out the 1-point bump from her physical enhancement transmuter ability. She's got a +1 Dex taking her Dex 15 to Dex 16. In point-buy, that would cost you 3 points, but with her school specialization, it's free. So, she's fine as-is. If you want to know her baseline stats, they're: Str 10, Dex 15, Con 14, Int 14, Wis 10, Cha 13. She applies her +2 racial bonus as a human to her Int and her +1 physical enhancement bonus as a transmuter to her Dex. That gets her to Str 10, Dex 16, Con 14, Int 16, Wis 10, Cha 13 with a 20-point buy. Since she prepares that physical enhancement every day when she prepares her spells, I wanted to go ahead and incorporate it into the stat-block, especially since it isn't something you can suppress with dispel magic, etc.

Regardless, thanks for double-checking us. And that's for checking out the product.

Silver Crusade

Do you guys have any agreement with Wolflair to put these into Hero Lab files?

RPG Superstar 2009, Contributor

Short answer: No.

Long answer: I had a conversation with the HeroLab guys about this topic before, and even brought it up with Jason. Primarily, it boiled down to us expending additional effort to create the HeroLab files to include with our products...i.e., if you bought a copy of Imperial Heroes (or even something rules-related like The Way of Ki), the product would also come with a HeroLab file you could import to add our content to the base engine. Unfortunately, that was going to require additional time and effort on our part and there didn't really seem to be a huge outcry for it. I know Jason polls the LG fans from time to time to gauge their interest in it. But right now, it seems like our efforts are better spent on churning out new gaming content moreso than learning the in's and out's of HeroLab just to add the creation of those files to our workload when there isn't a high demand for it.

Silver Crusade

If I made it up for my own use, would there be anywhere I could share it without violating various copyrights and licenses?

RPG Superstar 2009, Contributor

Unfortunately, no. You can make such files for use in your home games without any problem. But, sharing it with others violates the copyrighted material, and disincents others from picking up the PDF if you've got significant elements already built into the HeroLab files for them. I know Clark had similar concerns when folks created characters here on the Paizo messageboards for their play-by-post game and created aliases using the pregens from Gothic Heroes and copy/pasted everything (not just the stat-blocks, but also the character histories and background information) into their profiles. That too is a violation of copyright.

So, bottom line, it's okay to make copies of something for use at the table in your home games...even to share with your friends (assuming they're each going to play one of the pregens). But, when you start recreating the material and then making it available for free where anyone can come and access it, you're essentially undercutting all the hard work the designers put into it, because those people no longer need the PDF. That's why the copyright is there. It protects against that. Make sense?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

What Neil said. :)

Silver Crusade

Yup. Makes sense.

It's kind of a shame, of course, but I completely understand where you're coming from.

That said, I do love the pre-gens. Any word yet on which AP is getting the pre-gen treatment next?

RPG Superstar 2009, Contributor

2 people marked this as a favorite.

Conquering Heroes trying to establish their own monarchy in a certain place known as the Lost Lands. ;-)

Silver Crusade

Awesome!

So... that would be Second Darkness then? :)

RPG Superstar 2009, Contributor

Anyone who believes that, will be sorely disappointed. ;-P

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

They'd be *really* lost then!


Was not meaning to imply Nurch was inspired by the Eberronian goblin ninja. He was just such a memorable character in the novels, a yoda like ninja clan leader who later had a winter wolf ally.

But Eberrons goblinoids where the heirs of a lost warrior empire (think samurai like hobgoblins and ninja goblin clans). You can read more on the Heirs of Dhakaan here.

Nurch should be quite and interestingly different with Paizo's take on goblins...

Lantern Lodge

Neil Spicer wrote:
DarkWhite wrote:
Nurch may have Easily Overlooked his point buy. I calculate him to be 25 point buy, instead of 20. Reduce his Cha from 14 to 12, his Bluff from +5 to +4, and you should be right.

Basically, Nurch should be Cha 12 rather than Cha 14. His Bluff skill is correctly calculated, however. It's just a typo on the Cha score.

I'll ask Jason to go back and update the Cha score for everyone. Once that happens, he'll upload a revised file, which should notify everyone that they can download the corrected PDF again.

DarkWhite wrote:
Saroune Anzoletta Female Human Transmuter. I calculate her to be 23 point buy, instead of 20. Reduce her Cha from 13 to 10, her Perform (Dance) from +2 to +1, and she's good to go.
Actually, Saroune is correctly calculated. The 3-point discrepancy in your calculation is probably because you left out the 1-point bump from her physical enhancement transmuter ability. She's got a +1 Dex taking her Dex 15 to Dex 16. In point-buy, that would cost you 3 points, but with her school specialization, it's free. So, she's fine as-is.

Thanks for the reply. You're right, I just did a quick check over the other charcters point-buy after I noticed Nurch, and didn't consider Saroune's transmuter ability.

Cheers :-)

Liberty's Edge

Elven curve blades are not-great choices for magi in general, and are illegal choices for black blades in particular. Caladrel is therefore somewhat problematic as written.

RPG Superstar 2009, Contributor

Shisumo wrote:
Elven curve blades are not-great choices for magi in general, and are illegal choices for black blades in particular. Caladrel is therefore somewhat problematic as written.

Ahh! Right you are. Should have substituted that for something else. With a magus needing one hand free for spell combat and a black blade being specified as requiring a one-handed slashing weapon, the two-handed elven curve blade would be problematic if it became his black blade at 3rd level. That was an oversight on my part. However, it shouldn't be all that difficult to revamp him to a one-handed weapon wielder when he gets to 3rd level, discarding the elven curve blade for something else. Maybe for added flavor in line with the Asian-themed AP, it could be replaced with a nine-ring broadsword or katana instead. Or, just based on traditional elves, it could be a longsword or rapier. My actual preference would be to do it as a dueling sword so Caladrel has the option to wield it in one or two hands, while still applying his Dex modifier rather than Str. Since he doesn't get his actual black blade until 3rd level, that would let him pick up both Weapon Finesse and Exotic Weapon Proficiency (dueling sword) to cover what he'd need. In the meantime, he can start out with a rapier (to make Weapon Finesse relevant) until he acquires a dueling sword.

Liberty's Edge

Yeah, dueling sword was my thought as well for a patch - it delays his Weapon Focus by two levels, but otherwise works quite well with his build and general design philosophy. He can even use it out of the gate if he wants - it costs him a point of attack bonus, but isn't completely unoptimal, and he can still two-hand it for the damage bonus.

Liberty's Edge

Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

One could also say, given his Roleplaying Ideas, at 3rd level, his prized elvish curved blade morphs into the Blackblade, to a form suited for such use instead of discarding his cherished blade.

RPG Superstar 2009, Contributor

Jason and I are planning to take a look at it. We'll likely make an adjustment to Caladrel and then repost an updated PDF.

RPG Superstar 2009, Contributor

Adjustments have been made (for Caladrel and Nurch) and turned over to Jason and the layout crew. An updated PDF should be on its way soon.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine, posted here, on OBS and on d20pfsrd.com's shop. cheers!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review Endy! I already posted up a link to your review site here and on the Legendary Games website and facebook page.

Thanks as always for the kind words and detailed, in-depth reviews. You, sir, are a gentleman and a scholar. :)


Thank you very much for the links and kind words, Jason - I have two more reviews drafted by now and they'll see the light of day soon! :)

RPG Superstar 2009, Contributor

Much obliged, Endy. I'm always interested to see what you think of our work. And thanks for sharing those insights with the buying public so they make better informed purchasing decisions. Your commentary spurs us to make awesome things into Legendary things.


Did the updated PDF with the "corrected" Caladrel ever get released?

EDIT: Bah! I hit "post" before I was finished! I hate that! (Wow...talk about First World Problems! :) )

I created a new weapon for Caladrel. Looking at the artwork for him, it seems fair to assume the Elven Curve Blade was influenced by the "farithivago" sword carried by Arwen in the "Fellowship of the Ring". I'd always assumed ECB's were the big, two-handed sword/halberd hybrids carried by the 2nd Age Elves at the battle of Mount Doom, in the prologue of that movie.

Anyway, I created an elven version of a bastard sword/katana hybrid, figuring the elves probably created a light, flexible, razor-sharp sword that can be used one-handed with the appropriate exotic weapon proficiency. So it does 1d10 damage, has a crit range of 18-20/x2, and can be used one-handed with "Exotic Weapon Proficiency: Farithivago" (which Caladrel can pick up at 3rd level).

In the mean-time, he can use it two-handed, and switch to one-handed (with a -4 penalty) if he wants to use spell combat. I figure the extra damage and the higher crit threat make up for the occasional penalty, plus, from a fluff point of view, he can keep the sword that's been talking to him the whole time. :)

Liberty's Edge

Daronil wrote:
Did the updated PDF with the "corrected" Caladrel ever get released?

It did, although it still has an error in it. It lists Caladrel has having Exotic Weapon Proficiency (dueling sword), but his stats reflect Weapon Finesse instead - which is good, because he doesn't qualify for EWP at 1st level anyway. So he should be listed as having Weapon Finesse, and will pick up the EWP at 3rd when the blade becomes intelligent.

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