Pathfinder Adventure Path: Giantslayer Interactive Maps PDF

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This is a compilation of 31 maps from the entire Giantslayer Adventure Path, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same maps that appear throughout the Giantslayer Adventure Path, presented at the exact same scale.

These interactive features are fully supported in current versions of Adobe Reader, but they may not work reliably with other PDF viewers. (In particular, Apple's PDF renderer does not currently support these interactive features, so they won't work with Apple's Preview app or iOS devices, including iPads and iPhones.) If your reader does not support the interactive features, you'll usually be able to see the maps, but the buttons won't hide anything. Adobe Reader is a free download from adobe.com.

Note that the Interactive Maps for each individual volume of the Adventure Path are already included with the PDF edition of the corresponding book, so if you already have the full set of Giantslayer PDFs, you do not need this collection.

Interactive maps do not support image extraction in Adobe Reader. The non-interactive versions of the maps can be found in the PDF editions of the individual Adventure Path volumes and may be extracted from those files. See the Interactive Map FAQ for more information.

Cartography by Robert Lazzaretti

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9000-16ME


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Community & Digital Content Director

Now available!


Is this an error?

"Note that the Interactive Maps for each individual volume of the Adventure Path are already included with the PDF edition of the corresponding book, so if you already have the full set of Iron Gods PDFs, you do not need this collection."

Community & Digital Content Director

1 person marked this as a favorite.
Randarak wrote:

Is this an error?

"Note that the Interactive Maps for each individual volume of the Adventure Path are already included with the PDF edition of the corresponding book, so if you already have the full set of Iron Gods PDFs, you do not need this collection."

Yes. Fixed!


I have one problem with these maps after looking at them at a friends house. I play online and like to use the maps with a VTT. The scale of the castle at each square being 15 feet make these maps unusable at the current resolution. If I blow it up to make it have the proper 5 foot squares it is a mess. Any chance of a high resolution version?

Silver Crusade

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Hargert wrote:
I have one problem with these maps after looking at them at a friends house. I play online and like to use the maps with a VTT. The scale of the castle at each square being 15 feet make these maps unusable at the current resolution. If I blow it up to make it have the proper 5 foot squares it is a mess. Any chance of a high resolution version?

A higher resolution of that map probably doesn't exist, as most maps (AFAIK) are designed with the space in the book in mind, not mapped to match 1 square to 1 inch.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Hargert wrote:
...

Well shoot. When I saw the notes about the flying castle, I thought I'd pick this up for the same purpose (running it in a VTT). If it doesn't scale well, though... Dang.


Pathfinder Adventure Path, Card Game, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

On roll20 at least, you can downscale the grid rather than upscaling the map -- it means your minis will all be super tiny but at least the art will look nice :)

In page settings change:
1 unit = 15 ft
Grid size = 0.33333333333 units

It won't line up perfectly, but it'll be probably good enough (the squares on the art are probably not square anyway, since that seems to be a common theme with paizo's tactical maps...)

Alternatively, you can blow it up by a little bit and have the following:
1 unit = 10 ft
Grid size = 0.5 units

It'll be cleaner and only requires stretching the map by 50% to accomodate the grid.

EDIT: Just tried with the 2nd floor, it is still really blurry even with that. I've linked two screenshots of it on roll20 using 1 unit = 10 ft, grid size = 0.5 units at 100% zoom to show what it looks like (featuring the area with a table and the area with some trees -- never played Giantslayer so I just picked two areas that have a bit more fine detail than the others). Grid alignment isn't perfect since I just slapped it together (normally I fiddle with it a bit more to make things line up better). At 70-80% zoom it looks a lot nicer, but also makes the tokens even smaller so they're harder to manipulate.

Giantslayer maps:

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