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The Aden Wildlife Journal is the definitive guide to the wonders and horrors of the Known Lands! Written in character by Professor Danderfall Malcolm of Mekanus, this inaugural installment details seven different creatures found in the region of Urbana, the most controversial nation in Aden! The first Wildlife Journal includes the following:

  • Seven lavishly illustrated new creatures, ranging from CR 2 to CR 10!
  • Expanded information on the goreaux race, with new mechanical options including alternate racial traits!
  • A new playable race, the salamander fiends!
  • New feats and new spells!
  • Four campaign-ready NPCs!
  • And much more!

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An Epic World of Steam and Darkness

In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gunpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed that there would be no limit to the industry and ingenuity of man.

Until the Darkfall.

A supernatural cataclysm of unknown origin, the Darkfall plunged the world into darkness as the sun was blotted out for only a moment. In that moment, every nightmare and horror imagined by the people of Aden sprang into existence, and the world was thrown into chaos. Villages were wiped from the face of the world, entire cities burned, and tens of thousands perished in an instant. It seemed that the world would die in flames.

But Aden will not die so easily.

Now, ten years later, the people of Aden struggle to survive in the face of unrelenting assault by horrors beyond imagining. It is a world of magic, a world of industry, a world of horror.

It is the World of Aden.

Savage Thunderscape: the World of Aden is a setting and mechanics sourcebook compatibly with the Savage Worlds role-playing game. Within the pages of this book you will find the following:

  • Details on the different races of Aden, seven of which are new to this work!
  • New Edges of all types, including new Arcane Backgrounds!
  • New spells, new technology, and new equipment!
  • A sample bestiary of creatures from Aden!
  • And much, much more!

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Push the Limits of Flesh & Explore in Style!

Since the Darkfall, the wilderness of Aden has become a deadly place, where only the hardiest and most cunning warriors dare to tread. Golemoids, men and women who have replaced portions of their bodies with mechamagical weaponry by choice or necessity, are among the hardiest of Aden's people, and the intrepid Thunder Scouts, riding their wondrous vehicles through the wilderness, are certainly among its most cunning. Whenever the nocturnals threaten civilization, the ranks of the Golemoids and Thunder Scouts are there to help turn the tide.

The Iron Guard Field Guide is the first in a series of sourcebooks that offer extensive support for the new base classes introduced in Thunderscape: the World of Aden. Both the Golemoid and Thunder Scout classes recieve a wealth of new options, including archetypes, alternate class features, feats, spells, and equipment.

It's time to take Aden back from the Darkfall!

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A World of Steam and Darkness!

In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gunpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed there would be no limit to the industry and ingenuity of man.

Until the Darkfall.

A supernatural cataclysm of unknown origin, the Darkfall plunged the world into darkness as the sun was blotted out for only a moment. In that moment, every nightmare and horror imagined by the people of Aden sprang into existence, and the world was thrown into chaos. Villages were wiped from the face of the world, entire cities burned, and tens of thousands perished in an instant. It seemed that the world would die in flames.

But Aden will not die so easily.

Now, ten years later, the people of Aden struggle to survive in the face of unrelenting assault by horrors beyond imagining. It is a world of magic, a world of industry, a world of horror.

It is the world of Aden.

Thunderscape: the World of Aden is a setting and mechanics sourcebook compaitble with the Pathfinder Role-Playing Game. Within the pages of this book you will find the following:

  • Details on twelve different races of Aden, eight of which are new to this work!
  • Nine base classes heavily integrated into the setting but portable to all manner of campaigns, from the golem-commanding mechamage to the legend-summoning thaumaturge!
  • New traits and feats, and new uses for existing skills!
  • New spells, new technology, and new magic items!
  • A sample bestiary of eleven creatures from Aden!
  • And much, much more!

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The first Thunderscape adventure path begins here! ... Times are tough for adventurers in Aden, and the high-paying bounties offered by the Cogswheel Irregulars in Mekanus are a great place to save up a few crests for traveling. As representatives of the Urbanan government, however, the player...

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The sleepy little village of Murdoch’s Cove has a secret. Foul monsters stalk the swamp, haunting ancient ruins and preying upon the villagers. The Knights of the Radiant Order are sworn to protect the cove, but they can barely protect themselves from this mysterious new threat. A strange journal...

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The forests of Arasteen were once beautiful and welcoming. Since the Darkfall, they are exceptionally dangerous, and only the bravest and most cunning warriors risk deviating from the well-worn roads. When you discover a golemoid warrior beset by corrupted elementals, what will you do? ......

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One of the most powerful forces in the world of Aden is mechamagic, the fusion of science and sorcery that has changed the face of the Known Lands, both before the Darkfall and in its wake. In these days of terror and a never-ending struggle to survive, those with the power to command mechamagic...

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In the hours and days following the Darkfall, countless settlements across the face of Aden were lost, scourged of all life by the hideous nocturnals. Ten years later, those that remain are veritable fortresses, defended every day by the hardy men and women who take up every weapon imaginable to...

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The world after the Darkfall is a terrible and dangerous place, with innocents dying at the claws of the insidious nocturnals every day. Today, a young and innocent girl has been brought low by the enemy, and lays dying in a distant village. Her father has the means to save her, but his own...

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Cloak Yourself in Faith & Darkness! ... The Known Lands of Aden are a dangerous and often dark place. Among the braves and most faithful of Aden’s people, the Thaumaturges walk boldly into the shadows, the brilliant light of legend and myth steeling their will and protecting them from harm even...

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Neither the word of law nor the fabric of destiny can be ignored! ... In the chaos that has gripped the Known Lands since the Darkfall brought ruin, there are but a handful of those who stand against the madness and ensure that order reigns. The arbiters, scions of justice and law, stand ready to...

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The Radiant Order is an altruistic organization devoted to the protection and prosperity of the nation of Arasteen, but their interest does not stop there. All of Aden is at risk from the Darkfall, and the noble warriors of the Radiant Order are determined to save lives at any cost. ... The world...

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Nothing can stop the Thunder Trains! ... Many consider them the greatest creations mankind has ever wrought, while others believe they are a blight upon Aden. Regardless, even their most ardent detractors have no choice but to admit that these mechamagical monstrosities have restored trade to...

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The world of Aden is in desperate need of heroes! ... The forces of the Darkfall continue to threaten everyday life in all the nations of the Known Lands, and the stress of survival has put long-standing allies at one another’s throats. It is the most dangerous time in history, and the survival...

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The Darkfall is without question the greatest, most significant threat that has ever faced the world of Aden, and despite the heroic struggle put forth by the peoples of the Known Lands, the Darkfall may still emerge victorious. As if this were not enough, there are a great many evils in Aden...

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The Darkfall brought the Known Lands to the brink of ruin, with countless settlements destroyed on that terrible day, and more during the chaos that followed. Those villages, towns, and cities that have survived have been forced to become bastions of strength and military power, standing against...

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There are far more hidden facets to the world of Aden than those that deal with the Darkfall. Just as the Seer order concealed its work for hundreds of years, so too have other influences been hidden away from the prying eyes of those who seek true understanding of the mortal world and the worlds...

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The nation of Kyan’s self-sufficiency sets it apart from the other countries in the World of Aden. They exist separately, completely different, and this isolation has been possible because they are defended by the strangest military force existing in the Known Lands: the Swarm. Riding atop giant...

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The Aden Wildlife Journal is the definitive guide to the wonders and horrors of the Known Lands! Written in character by Professor Danderfall Malcolm of Mekanus, this inaugural installment details seven different creatures found in the region of Urbana, the most controversial nation in Aden! The...

Our Price: $19.99

Add to Cart

An Epic World of Steam and Darkness ... In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gunpowder changed the world almost overnight. The...

Our Price: $11.99

Add to Cart
4.70/5 (based on 3 ratings)

Push the Limits of Flesh & Explore in Style! ... Since the Darkfall, the wilderness of Aden has become a deadly place, where only the hardiest and most cunning warriors dare to tread. Golemoids, men and women who have replaced portions of their bodies with mechamagical weaponry by choice or...

Our Price: $19.99

Add to Cart
5.00/5 (based on 6 ratings)

A World of Steam and Darkness! ... In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gunpowder changed the world almost overnight. The Golden...