|Liz Courts Webstore Gninja Minion|
Woo, thanks Liz!
As per usual, I will give a breakdown of new mechanical options available in the book, because I know that there are people who want to make sure they get the bang for the buck that they desire. Here you go:
19 Strategic Maneuvers
11 Minor Prophecies
3 Major Prophecies
5 Pieces of Equipment
6 Pieces of Armor
1 Special Material
1 Magic Weapon Property
4 Magic Items
1 Cursed Magic Item
- Adjudicator (Arbiter)
- Fatesealer (Seer)
- Mentor (Seer)
For me, though, the real winner is the Secrets of the Seers section that Rich included toward the end of their section. What delicious goodies it contains!
3 Major Prophecies
Errata issued in record time! But only to my post. ;)
There are 8 major prophecies, not 3.
There are 3 master prophecies, not 0.
It's never a good idea to make a post when your kiddo is clamoring for you to come play Call of Duty Advanced Warfare. Nothing good comes of it!
So what's the future for this line? Are all five pieces going to be compiled into a Hardcover?
Actually the better question is 'What's the future of your crunch products?'. Because honestly although I like the setting and it's flavor the selling point of Thunderscape for me was the crunch; The classes, the NPC stats, the monster stats, and I love that the follow-up pdfs neatly divided into specific arenas of crunch and fluff. So overall I'm in whenever these classes get stuff and whenever new equipment pops up.
Malwing, it's hard to say. Making things available in compiled hardcover means paying a second layout cost and then using that as a POD file, which honestly is going to be so expensive to the customer that we can ill afford any significant mark-up to make a profit on it. I'm not saying that we won't do it, I'm just saying that when the time comes we'll have to look at our options very carefully.
In terms of more mechanically-oriented sourcebooks, we have some plans. Once we finish the class sourcebooks, we're interested in a series of smaller but similar books that create hybrid classes of our existing classes, much in the same way that the Advanced Class Guide afford players new options by recombining the same sort of toys in new mixtures. And we still have plans for the Wildlife Journal series. Right now we're considering an installment that features exclusively mounts, familiars, animal companions and the like, all based firmly in the world of Aden.
I have some ideas for things beyond that as well, but it's probably too soon to talk about those. ;)