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The Ms. Grey that hired you for this job didn't give a lot of details, but the place you're headed to has been off the proverbial map for over a century now, a patch of forsaken wilderness called Centralia. Reading over the details of what you're after again, you hear something distinctly unnatural from outside the vehicle—the sound of throttling motorcycles and a few whooping hollers. Looking out the window nearly gets your head blown off as a mutant freak on a low-rider blasts at the van with a beat up revolver, dropping back so another biker can take a clean shot just as your driver starts to weave on the road!

"Specimens in Centralia" is a Pathfinder Roleplaying Game-compatible adventure in the world of Hypercorps 2099. The module begins with the operators (the PCs) en route to Centralia's coal mines, the sight of a fire raging since 1962. Within is their quarry, but how they take it down and bring it back to Pittsburgh plays a large role with how much they'll get paid!

While this adventure is ideal for a party of four operators of 3rd-4th level (hyper score 3), it is also suitable for regular PCs of 7th-8th level.

Inside "Specimens in Centralia "you'll find:

  • Cover artwork by Sara Shijo, including a full-color display on the interior!
  • Scene illustration and character illustrations by Rollin Kunz!
  • Character artwork from Hypercorps 2099 by professional illustrator Nathanael Batchelor!
  • A new piece of cybertechnology for adventurous operators: hydraulic springheels!
  • Statistics for an armored van, a motorcycle, and the party's driver!
  • Four hyper monsters: the Giganot biker, Giganot tough, Skryrgrard the hyper-drake, and a lethal Ms. Grey!
  • Two maps (Badlands Roadway and Mines of Centralia), including both GM and Player versions!
  • Four pre-generated PCs made using the Hyper Score system: Cripple Beast, Improv, Nightmare Fist, and Warp!
  • A brief primer on the Hyper Score rules for players new to Hypercorps 2099!

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The operators are already on their way to Centralia, PA, where a coal mine that caught fire over a century and a half ago has finally died down. Forsyte Technologies© recently lost an incredibly important research subject from one of their labs on the outskirts of the metropolis—a hyper-drake named Skrygrard—and its tracking signature goes dark near one of the entrances into the subterranean network of passages. Coming back with the specimen alive means a lucrative 10,000 bytecoins, but reduced compensation beats dying in a soot-choked tunnel.

In the 22 page "Specimens in Centralia" adventure module you’ll find:

  • An exciting roadside battle with the Giganot biker gang, the flaming deathtrap of the Centralia Mines, and a dramatic negotiation with the Ms. Gray that hired the operators in the first place
  • Hydraulic springheels, a new cybernetic enhancement for players to put a spring in their step
  • Two new vehicles: an armored van and motorcycle
  • Bill "Wheelz" Dryvar, an NPC to help get the party where they need to be
  • The giganot biker, giganot tough, Skrygrard the hyper-drake, and a lethal Ms. Grey
  • Two maps: a wooded roadside and the Mines of Centralia, each with both player and GM versions
  • Pre-generated character: Sam "Cripple Beast" Jones, a meganaut brawler with a penchant for breaking his foes
  • Pre-generated character: Jasmine Madrius, "Improv," a vengeful savant monk deadly with her molecular whip
  • Pre-generated character: Harvey Lovecraft, "Nightmare Fist," an abbernaut barbarian as lethal as he is freakish
  • Pre-generated character: Adrienne Cobol, "Warp," an elusive parallel alchemist and lawyer extraordinaire
  • A brief primer on the finished rules for using Hero Points and Cinematic Crescendoes in Hypercorps 2099

"Specimens in Centralia" is a Hypercorps 2099 adventure module designed for use with the Pathfinder Roleplaying Game, suitable for 3-4 PCs of 3rd-4th level (hyperscore 3).

Note: There are pregenerated PCs included in this supplement. Groups that do not have the core Hypercorps 2099 rulebook can download the free Hypercorps 2099 preview PDFs to get the most out of this module, use the pregenerated operators, or use 7th-8th level PCs in lieu of characters enhanced with the Hyper Score system.

Dive into the future with all the grit, fervor, and intensity you can offer for the operation ahead—there are bytecoins to be made, prestige to acquire, and power to be won!

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A malicious computer virus has infiltrated Thrillville, the Hypernet’s premier theme park. Those leaving the park find themselves permanently changed for the worse with symptoms that range from malignant depression to catatonia or in some cases, death. Digilife© has been forced to pay out medical fees and thus far their own security measures have been totally inadequate in rooting out the virulent code. With little choice left they are reaching out to freelance operators, hoping that gumption and expertise can prevail where hypercorporate might could not.

This adventure occurs entirely in the Hypernet, the ultimate evolution of the internet in Hypercorps 2099. For the purposes of game mechanics, the Hypernet (and servers on the Hypernet, like Thrillville) are treated as other planes of existence. While this brings with it a host of changes (see page 4), it also means that the race, gender, and attributes of the PCs have absolutely no bearing whatsoever on their appearance—their avatar can appear however they wish (or simply how the character looks in real life), though this appearance has no bearing on actual statistics, as users can quickly determine the actual boundaries of another visible user without difficulty.

In the 22 page "Thrillville or Killville?" adventure module you’ll find:

  • Planar traits for both the Hypernet and Thrillville.
  • A meeting in the Veranthea: Life & Death MMORPG server to kick things off, guidelines for breaking into the Thrillville server, encounters with the theme park’s rides, a final confrontation with the Thrillvirus, and the repercussions of the operator’s successful mission
  • The unbound proxy, arcade console, and Thrillvirus monsters
  • A map for the Thrillville Park Grounds and Thrillville Arcade, both with Player and GM versions
  • Pregenerated Character: Dorian Gray, "The Grayman," a venerable monk meganaut and exactly who you think he is
  • Pregenerated Character: Jintz Pearingleaf, "Technomage," a sorcerer savant that made the leap from being a thing of code to an elf of flesh
  • Pregenerated Character: Ezdrahkul Leadhand, "Oldhat EZ," a rogue parallel that’s become a seasoned operator on the Hypernet over decades of successful missions
  • Pregenerated Character: Vansa Proudwit, "Spaz the Freehacker," a parallel netjacker that’s taken up clandestine work to pay her bills in the megametropolis of Neo York
  • A brief primer on the finished rules for using Hero Points and Cinematic Crescendoes in Hypercorps 2099

  • Dive into the future with all the grit, fervor, and intensity you can offer for the operation ahead—there are bytecoins to be made, prestige to acquire, and power to be won!

    This Hypercorps 2099 adventure is designed for use with the Pathfinder Roleplaying Game, suitable for 3-4 PCs of 3rd-4th level (hyperscore 3).

    Note: There are pregenerated PCs included in this supplement. Groups that do not have the core Hypercorps 2099 rulebook can download the free preview PDFs to get the most out of this module, use the pregenerated operators, or use 7th-8th level PCs in lieu of characters enhanced with the Hyper Score system.

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    The simultaneous tachyon flux of 1876 and 2076 forever changed the world, introducing a myriad of new races to Earth from other dimensions before the strange portals closed with the coming of the 20th century. The 200 years since have been filled with the miraculous rise of alter sapiens, the demigrant struggle for equal rights, and the ascent of the planet’s true masters: hypercorporations. Earth is firmly in the grip of these monolithic institutions, gradually being stripped away as more and more aspects of life are codified and monetized. For most this is a bleak and repetitious existence but for some it can be much more—for operators it offers an avenue to vast power, prestige, and wealth.

    Hypercorps 2099 is a campaign setting and rule system for use with the Pathfinder Roleplaying Game, taking adventurers into a cyberpunk future and granting them superheroic abilities that raise the drama of their tabletop game to unprecedented levels using the Hyper Score system. As operators the party will work for and against hypercorporations to frame executives, pull heists, sabotage laboratories or shipments, and whatever else their plutocratic overlords pay them to.

    In the 204 page Hypercorps 2099 rulebook you’ll find:

    • A vibrant timeline explaining how the world of Hypercorps 2099 differs from the Earth of today
    • Over four dozen characters and 10 incredible full page illustrations by artist Nathanael Batchelor!
    • 56 pages detailing six areas of the planet: apocalyptic Cleveland 2099, the digital dimension of the Hypernet, the mystical city of Kathmandu, the tumultuous landscape of Latin America, the hypercorporate mega-utopia of Lucrum, the megametropolis of Neo York, and the dark, vampire ruled lands of Wallachia
    • 10 pages with 19 organizations and 46 hypercorporations in the world of Hypercorps 2099
    • An operating cast of fifty original NPCs including super teams, gang leaders, heroes, psychos, villains, and much more, giving GMs a plethora of allies and enemies to interact with operators
    • A hyper bestiary with 7 new templates and 21 new minions, drones, and monsters for GMs to use in any Pathfinder Roleplaying Game
    • A game mastering chapter with new skills, new attributes (Luck and Reputation), new security system traps and the hyper trap template, and essential tips for GMs running a game in the future (along with guidelines for games set in the late 1800s, during World War II, and in a modern setting)
    • Four new class archetypes (the ballistics brawler monk, cyber ninja, cyber samurai, and mechwarrior netjacker) as well as the netjacker base class for master hackers and the veloces base class for operators that know speed is key
    • A Hyper Equipment chapter with rules on advanced craftsmanship, advanced armor, the new arcanosteel material, cybernetics, gear, melee weapons, vehicles, and a host of futuristic firearms.
    • The Hyper Score system, a rules template in the spirit of Pathfinder Roleplaying Game: Mythic Adventures that makes the Pathfinder Roleplaying Game a far deadlier experience by granting players lethal abilities (if they can survive long enough to use them!)

    If you aren’t positive this exciting new Pathfinder Roleplaying Game supplement is for you, download four free preview PDFs of Hypercorps 2099 to see what amazing things await you within this deluxe tome.

    Dive into the future with all the grit, fervor, and intensity you can offer for the operations ahead—there are bytecoins to be made, prestige to acquire, and power to be won!

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    THE DANGEROUS GAMES WE PLAY...

    Earth has become a truly troubled place, ruled over by hypercorporations and CEOs rather than politicians and royalty. Not all of the old world powers have gone quietly into the night however, and one in particular holds onto his grasp. A team of operators (Lucky Mack, Corruption, LANrefn1, and Override) have taken on a job that may well threaten this monarch's throne—provided that they survive long enough to finish it. From start to finish every step of the operation is fraught with danger, and each of their talents will be tested before a game played across the centuries finally reaches its end!

    "An Undying Contract" is a 165-page novel by Mike Myler, Savannah Broadway, Luis Loza, and Michael McCarthy set in the exciting cyber-supers dystopia of Hypercorps 2099! Digital downloads include both PDF and EPUB formats.

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    HYPERCORPS 2099: FAMOTH

    Looking to travel the realms digital but not sure where to start your journey?
    Been to a bad server and got hacked?
    Heard all those scary stories about the nasty things that wander the byways of cyberpsace and now you’re spooked?
    This is the book for you.

    I’m the dwarf that led the research team at Raeon Industries when they finally broke the upload barrier—the hyperjack in your neck is probably a derivative of my original design. In short, chances are good you’ll never find a better source of wisdom as far as the Hypernet is concerned.

    So take my advice and read this document carefully. Some of what you’ve heard or seen is sensationalized but not all, and there’s a great many things on the Hypernet worth being cautious about. An unwary user doesn’t last long, that’s for certain.

    Scan it all and keep it in mind—the Hypernet is as dangerous as it is compelling.

    In Hypercorps 2099: FAMOTH you’ll find:
    - Planar rules for the Hypernet and a dozen servers ranging from the old-timey frontier of Maliku to the endless oceans of Aquatica, sprawling forests of the Unyielding Green, curiously medieval Harsanath, and more!
    - Dangers of the Hypernet—whether it’s the dangers of being meat stripped or a viral infection, we’ve got you covered.
    Over a dozen creatures and netjackers from the Hypercorps 2099 core rulebook supplemented by new digital assets!
    - The Netjacker base class for all your hacking, drone-controlling, proxy-possessing needs.
    - Fourteen class archetypes for technoclerics, cybersurfing monks, digital detectives, and even the dreaded /\/008 |<|-u5h3|-!
    - New digital feats, digital items (including nanosymbiotes!), and digital hypernaut powers!
    - Hyper flaws not included in the Hypercorps 2099 core rulebook.
    - Four pregenerated PCs with statblocks for use in the Hypernet.

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    The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your Pathfinder Roleplaying Game has to offer in the suite of free PDFs launching with the project! ... This quick introduction to the Hyper Score system of Hypercorps 2099 is the...

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    The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your Pathfinder Roleplaying Game has to offer in the suite of free PDFs launching with the project! ... A world exists within the googols of electronic connections that encircle and...

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    NETJACKER BASE CLASS ... The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your Pathfinder Roleplaying Game has to offer in the suite of free PDFs launching with the project! ... Netjackers are the elite hackers of Hypercorps...

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    A R.I.P.E. INVESTMENT ... A Pathfinder compatible adventure for 3-4 PCs of 3rd-4th level [hyper score 3]. ... The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your Pathfinder Roleplaying Game has to offer in the suite of free PDFs...

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    3.00/5 (based on 1 rating)

    The Ms. Grey that hired you for this job didn't give a lot of details, but the place you're headed to has been off the proverbial map for over a century now, a patch of forsaken wilderness called Centralia. Reading over the details of what you're after again, you hear something distinctly...

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    3.00/5 (based on 1 rating)

    The operators are already on their way to Centralia, PA, where a coal mine that caught fire over a century and a half ago has finally died down. Forsyte Technologies© recently lost an incredibly important research subject from one of their labs on the outskirts of the metropolis—a hyper-drake...

    Our Price: $4.99

    Add to Cart
    4.00/5 (based on 1 rating)

    A malicious computer virus has infiltrated Thrillville, the Hypernet’s premier theme park. Those leaving the park find themselves permanently changed for the worse with symptoms that range from malignant depression to catatonia or in some cases, death. Digilife© has been forced to pay out...

    Our Price: $19.99

    Add to Cart
    5.00/5 (based on 2 ratings)

    The simultaneous tachyon flux of 1876 and 2076 forever changed the world, introducing a myriad of new races to Earth from other dimensions before the strange portals closed with the coming of the 20th century. The 200 years since have been filled with the miraculous rise of alter sapiens, the...

    Our Price: $4.99

    Add to Cart

    THE DANGEROUS GAMES WE PLAY... ... Earth has become a truly troubled place, ruled over by hypercorporations and CEOs rather than politicians and royalty. Not all of the old world powers have gone quietly into the night however, and one in particular holds onto his grasp. A team of operators...

    Our Price: $9.99

    Add to Cart
    3.00/5 (based on 1 rating)

    HYPERCORPS 2099: FAMOTH ... Looking to travel the realms digital but not sure where to start your journey? ... Been to a bad server and got hacked? ... Heard all those scary stories about the nasty things that wander the byways of cyberpsace and now you’re spooked? ... This is the book for you....