Hypercorps 2099 (PFRPG) Primer PDF

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The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your Pathfinder Roleplaying Game has to offer in the suite of free PDFs launching with the project!

This quick introduction to the Hyper Score system of Hypercorps 2099 is the means by which your fighter becomes a feared dark avenger, your mage becomes a supreme sorcerer, and your bard becomes a mega-rockstar!

In the 21 pages of this PDF you’ll find:

  • the Luck and Reputation attributes
  • Hyper Feats, hyper flaws, hyper routes, and hyper attributes
  • new skills like Athletics, Use Technology, and Vehicular Control
  • new firearms and other equipment (including the hoverboard!)
  • advanced craftsmanship for items of scientifically superior quality
  • the Hypercorps 2099 Pathfinder character sheet
  • everything you need to take your Pathfinder RPG game into a superheroic cyberpunk future

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An Endzeitgeist.com review


This primer for Hypercorps 2099 clocks in at 21 pages, 1 page front cover, 1 page ToC/Editorial, 1 page SRD, 1 page back cover, leaving us with 17 pages of content, so what's this about?

So, what is Hypercrops? Beyond being essentially a campaign setting, it can also be pictured as a rules-modification, a template for rules, if you will. Each character receives a hyper score, which unlocks new words of power, grants a hyper bonus, a hero point and hyper abilities. Hyper bonuses? Yes, that would be a new bonus granted through a character's hyper score. If a character learns to cast a buff via the hyper score, the regular bonus type is replaced with the hyper type, to give you an example. Hyper bonuses stack with themselves and all other bonuses, but the same sources can still not be stacked upon another - no simultaneous aspects of the deity or cat's grace. Dispel magic can temporarily suppress hyper abilities.

With the obvious escalation of power thus inherent in the very set-up, it should come as no surprise that hero points work more akin to how they did in Arcana Evolved - from auto-successes, to rerolls to doubling actions taken a round, the options provided via hero points are significantly expanded. Hyper Score range from 1 - 10, though this primer, as a teaser for teh KS, obviously only covers the basics.

A second system provided herein would be one that focuses on luck and reputation - two new attributes that can be used to provide rather interesting narrative options, with neat sample examples provided - personally, this interests me infinitely more than the numerical escalation the aforementioned hyper-rules provide.

The pdf then continues to provide a selection of different Hyper-feats, which make pretty much clear that we're not going for the nit and grit here, but rather for the full-blown super-power - with monster-abilities available via feats, feat-based bodytech-enhancement and extra powers (at the cost of flaws), there are quite a few cool ideas. Since flawed characters tend to be more interesting, we also get a brief glimpse at various flaws - and these, to me, are interesting - I'm looking forward to seeing their implementations.

A total of 5 hyper routes are mentioned herein -Abbernaut (for monstrous tricks), Hypernaut (word of power-use), Meganaut (better hyper attributes), Parallels (SPs) and Savants (skill/feat-jack of all trades) - wait, hyper attributes? Jup, these mean that you can utilize your attributes in unique, super-like ways - faster movement through dexterity, lobbing huge swaths of metal around via Strength - the like. This chapter does look intriguing!

Speaking of rules-changes/templates -Climb and Swim are combined into Athletics. Perception, however, is separated into Awareness and Search and there would also be Knowledge (Technology) and Use Technology and Vehicular Control. You'll note some ways in which this set-up diverges from the default, but at this point, I cannot judge whether and how well this works out.

The primer also presents some rules for new firearms, molecular whips (*cough* monofilament whips, anyone?*/cough*), hoverboards...you get the idea. Armor may convert AC on a 2-to-1-basis into DR - which, imho, especially considering the significant increase in power, may be too conservative - there is not component in the game as overrated as DR and I think this may prove to be a bit conservative...we'll see in the final book.

The pdf concludes with a nice char-sheet for Hypercorps 2099.


Editing and formatting are pretty good, I noticed no significant glitches, though I considered some blocks a bit harder to read. The pdf comes fully bookmarked for your convenience and the artworks provided are solid, especially considering that this is a free primer for the KS.

Mike Myler's Hypercorps 2099 has a bit of a hard standing with me. I'm not a fan of super-roleplaiyng and I'm a diehard Shadowrun-fan - I like my cyberpunk dirty, gritty and deadly. That being said, contrary to what I anticipated, I found myself pretty intrigued by quite a few of the concepts presented herein. I'm a big fan of campaign overlays, since they tend to allow for rather complex operations, rules-scavenging and the like - so yes, consider me tentatively interested in this project.

Mike is also a talented designer with quite some experience under his belt, so I do believe that he can pull off some of the complex rules-operations suggested by this pdf. That being said, this is, imho, no primer - it's a teaser. I do not consider this a primer because, while it introduces the concepts, many of which I consider intriguing, it does not provide enough material for me to properly judge whether they work out in the end - the ideas are there and I'm quite interested to see whether Mike can make like the Words of Power system, which I loathe with a fiery passion. This out of the way, I am tentatively going with a verdict of 4 stars - this is a promising teaser, but as provided, I cannot rate it higher - I simply lack the information required. The ideas are intriguing -so let's hope this funds!

Endzeitgeist out.

Community Manager

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Now available—and FREE!

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Silver Crusade

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Just left the Kickstarter page for this and I have to say it looks neat. I love the Hyper routes that give it that superhero vibe. I would so back this if my funds allowed for it, because I want to see that fully fleshed out.

Blayde MacRonan wrote:
Just left the Kickstarter page for this and I have to say it looks neat. I love the Hyper routes that give it that superhero vibe. I would so back this if my funds allowed for it, because I want to see that fully fleshed out.

Even $1 makes a big difference, but even if you can't pledge thanks for the kind words and for taking a look! :D

A Kickstarter blog! wrote:

To summarize, your $1 contributes beyond it’s amount:
  • Every $1 does count in the all-or-nothing world of Kickstarter
  • The number of backers is the most important factor in the popularity algorithm
  • Tweeting and sharing as an official backer carries more weight and more “social proof”
  • Your questions and comments in project’s comment section increases conversion of other non-$1 backers
  • Referrals from your backer profile are an important part of the discovery process
  • Referrals from “friend backing emails” also contribute
more information regarding $1 pledges here
Shodan wrote:


Hell yes.

Silver Crusade

1 person marked this as a favorite.

It has more to do with my being unemployed at the moment and having a wife that would kill me if I diverted funds to something like this right now... I am, however, waiting for word on a job opportunity. Once I know for certain how that plays out, that will determine whether I can finagle something monetarily within the 27 day window to back this project or not.

1 person marked this as a favorite.

Always good to find those free stuff :)

Dark Archive

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1 person marked this as a favorite.

Now with a 4 star review from Endzeitgeist!

2 people marked this as a favorite.

Thanks for the linkage, Mike! Now also posted here, on OBS and d20pfsrd.com's shop. I've also covered the other Hypercorps 2099 teasers! :D

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