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Dungeon Crawl Classics #30.5: Trek from the Vault (OGL) PDF
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An Adventure for Character Levels 9–11
Trek from the Vault is the thrilling sequel to DCC #30: Vault of the Dragon Kings. The scenario is intended to be played as a continuation of Vault of the Dragon Kings, using the same four pre-generated characters the party used in the levels above. Otherwise, this adventure is best suited for a party of 4-6 characters around 10th level. All classes will find this a suitable challenge, worthy of those who braved the perils of the Vault in the first place.
The characters can begin Trek from the Vault immediately after the resolution of the final encounter against the mad silver dragon Myrkjartan in the Pool of Dreams from Vault of the Dragon Kings, or this can be played as a standalone adventure.
Writer: Jason Little
Artist: Brad McDevitt
Cartographer: Jeremy Simmons
16 pages
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Dungeon Crawl Classics #35A: Halls of the Minotaur (OGL) PDF
Goodman Games
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An Adventure for 0-Level Characters
The adventure Halls of the Minotaur was originally published in the limited-run boxed set DCC #35: Gazetteer of the Known Realms, which has been out of print for many years. Long been sought after by collectors, Halls of the Minotaur is finally being reprinted in a stand-alone format! This limited-edition “mini-module” reproduces the original version in its entirety, utilizing the original 3.5-edition rules.
A villainous minotaur has been terrorizing the village for months, slaying villagers at random and slipping away with stolen children. A heroic paladin comes to the rescue, pursuing the minotaur to its lair in the Thornswild Forest. When the paladin fails to return, it falls to the village farmers, mere commoners, to discover his fate and to save the village from the minotaur’s depredations. The trail of the knight leads the heroes past deadly kobold traps, natural dangers, packs of feral dogs, and to the foot of a mysterious basalt tower in the heart of the woods...
Note: This module was originally published at 8.5”x11”, and has been reduced to fit digest-sized 8.5”x5.5” pages. The font size is small! But the format is fun.
Pages: 32
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Dungeon Crawl Classics #97: The Queen of Elfland's Son (DCC) PDF
Goodman Games
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Dungeon Crawl Classics #97: The Queen of Elfland’s Son
A Level 1 Adventure for DCC RPG
Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for good.
This quest will take the heroes to the very borders of Elfland and pit them against the cruelty of the Unseelie Court of Faerie. Will the heroes overcome the machinations of the Queen of Elfland or will they fall victim to the glamours and wiles of Elfland’s malicious nobility?
Rules Set: DCC RPG
Writer: Michael Curtis
Cover Art: Sanjulian
GMG5098, $6.99
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Dungeon Crawl Classics Mega-Bundle (OGL) PDF Bundle
Goodman Games
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If you’re still playing D&D 3.5, we’ve got a great deal for you! Goodman Games already offers all their 3.5 edition product for sale as PDF’s. Now they have added the DCC 3E module mega-bundle! This bundle item includes all 57 DCC modules they published for Third Edition, at the discounted price of only $199—an incredible deal compared to the more than $900 cover price of all these modules in their original print edition!
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Dungeon Crawl Classics #1: Idylls of the Rat King (OGL) PDF
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An adventure for character levels 1–3.
Remember the golden days of role playing, when adventures were underground,
NPCs were there to be killed, and the finale of every dungeon was the dragon on
the 20th level? Well, those days are back. Dungeon Crawl Classics feature
bloody combat, intriguing dungeons, and no NPCs who aren't meant to be killed.
Each adventure is 100% good, solid dungeon crawl, with the monsters you know,
the traps you fear, and the secret doors you know must be there somewhere.
This is a 3.5-edition update of the ENnie-recognized best-seller that started the
Dungeon Crawl Classics line! In Idylls of the Rat King, goblin bandits are once
again attacking the silver caravans, killing innocent miners and stealing cargo.
The goblins have taken up residence in an abandoned mine northwest of
Silverton. Someone must get rid of them. But this is no ordinary abandoned mine.
It was deliberately barricaded generations ago when the Gannu family, founders
of Silverton, discovered an unspeakable evil on its lowest levels. And these are no
ordinary goblins, for the curse of the Gannu family courses through their veins...
Dungeon Crawl Classics can be inserted easily into any fantasy setting.
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Dungeon Crawl Classics #3: The Mysterious Tower (OGL) PDF
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An adventure for character levels 3–5.
In this all-new adventure, the characters come across an ancient wizard's
tower. The nearby keep has been reduced to rubble over the ages, but the
tower is in perfect condition. It is surrounded by an impenetrable force field
that cannot be breached - not even by the ghost of the long-dead wizard,
who has been trapped within for centuries. Surely there must be great
treasure within this magical abode. But how to get to it?
Dungeon Crawl Classics can be integrated easily with any fantasy setting.
If you enjoy this adventure, you might also enjoy the rest of the Dungeon
Crawl Classics series.
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Dungeon Crawl Classics #4: Bloody Jack's Gold (OGL) PDF
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An adventure for character levels 10–12.
In this all-new adventure, the characters acquire a treasure map showing
the location of Bloody Jack's last haul, where hundreds of thousands of
gold coins lie waiting to be taken. But Bloody Jack didn't leave his treasure
unguarded -- and the best way to keep the undead legions well-stocked is
to lure treasure-hunters to their death...
Dungeon Crawl Classics can be integrated easily with any fantasy setting.
If you enjoy this adventure, you might also enjoy the rest of the Dungeon
Crawl Classics series.
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Dungeon Crawl Classics #5: Aerie of the Crow God—Expanded Edition (OGL) PDF
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An Adventure for Character Levels 7–8.
Aerie of the Crow God was nominated for Best Adventure in the 2004 Gen Con ENnie Awards. This special expanded edition includes an all-new sequel to the original adventure!
Lady Elisabeth Pendour beseeches the heroes for their help. They must recover a key that was on her husband's body when he perished trying to clear an ancient tower. The tower was once a coastal fortress, but now it lies in ruins, occupied by black-feathered rook harpies who worship a foul carrion crow demon. Lord Pendour sought to free his subjects from fear by clearing the rampaging rooks from their nests. But he failed, and unless the heroes can recover his body, the crow god will come for his wife, too...
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
Features:
- The original award-nominated Aerie of the Crow God adventure plus a new adventure, "Seed of Evil," a never-before-seen sequel that continues where Aerie leaves off
- Nine fully illustrated player handouts, designed to bring the adventure alive for your players!
- Includes stats for three new monsters, all integrally tied to the adventure, as well as several new magic items, plus background on the environs of Gurnard's Head
Writer: Andrew Hind
Front Cover Artist: Chuck Whelon
Back Cover Artist: Brad McDevitt
Cartographer: Jeremy Simmons
64 pages
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Dungeon Crawl Classics #6: Temple of the Dragon Cult (OGL) PDF
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An adventure for character levels 8–10.
In Temple of the Dragon Cult, the characters are called in to pursue a
dragon that the king's army was able to wound but not kill. It seems
straightforward enough: the army tracked the dragon to its lair, and all the
characters have to do is go in and kill it. But this dragon has a devoted cult
of dragonblood followers who worship its every breath. Its lair is their
temple -- and they'll fight to the death to defend their dragon-god...
Dungeon Crawl Classics can be integrated easily with any fantasy setting.
If you enjoy this adventure, you might also enjoy the rest of the Dungeon
Crawl Classics series.
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Dungeon Crawl Classics #7: The Secret of Smuggler's Cove (OGL) PDF
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An adventure for character levels 5–7.
In this adventure, the coastal village of Fair Haven needs the characters'
help. For decades, Fair Haven has relied upon its lighthouse to guide
merchant vessels into port. But on a recent stormy night, the lighthouse
suddenly failed. The trading ship Nymph's Kiss was dashed on the rocks,
and smugglers have already raided the wreck. Somebody has to restore
the lighthouse, but the locals are afraid to go near because it shows all the
signs of being haunted. Yet there might be more to the story, since there's
something living in the sea caves below...
Dungeon Crawl Classics can be integrated easily with any fantasy setting.
If you enjoy this adventure, you might also enjoy the rest of the Dungeon
Crawl Classics series.
Features:
- Five levels of adventure with 56 keyed map locations, which lead the
PCs through the hidden mysteries of Smuggler's Cove.
- Three player handouts that help decipher the adventure's secrets.
- Stats and background material for the village of Fair Haven and its
prominent NPCs.
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Dungeon Crawl Classics #8: Mysteries of the Drow (OGL) PDF
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An adventure for character levels 7–9. This adventure is specially designed for play by drow characters, but can
be used with any adventuring party. Pregenerated drow characters are
included.
The characters are commissioned by a drow housemistress to
acquire a mysterious weapon known to be in the hands of her enemies.
Locating, identifying, and acquiring the magical weapon leads them on a
great trek across the underdeep, where they must battle svirfneblin, a
powerful lich, and enemy drow.
Dungeon Crawl Classics can be integrated easily with any fantasy setting.
If you enjoy this adventure, you might also enjoy the rest of the Dungeon
Crawl Classics series.
Features:
- Four separate episodes with almost 60 keyed encounter areas that
send the PCs against a variety of opponents.
- Stats for two new underdeep monsters, plus new information on
svirfneblin and their strange firearms.
- A variety of player handouts, including a special prop (the first for the
DCC series) to be constructed by the DM prior to the PCs' encountering
one of the lich's devious puzzles.
- Complete stats for 6 pregenerated drow characters, including a
recap of drow special abilities should the DM wish to run this adventure
with drow PCs.
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Dungeon Crawl Classics #9: Dungeon Geomorphs (OGL) PDF
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Unlike other Dungeon Crawl Classics, this volume does not present a
completed adventure. Instead, it presents a set of DM tools that will make
your job easier. This book of dungeon geomorphs gives you everything you
need to map out exciting underground adventures. The geomorphs are
modular map segments designed to be combined in a variety of ways.
There are 124 map segments, encompassing mazes, dungeons,
underdeep caverns, monstrous lairs, castles, ruins, halls, and many other
intriguing places to explore. Together they combine to make thousands of
possible maps!
Features:
- 124 unique map tiles, each with dozens of areas to explore.
- Consistent entry and exit points between map tiles, so they can be
easily combined.
- Maps are organized according to theme: caves, castles, ruins,
hallways and corridors, lairs, the underdeep, mazes, dungeons, and
temples.
- Includes blank map tiles so you can create your own geomorphs.
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Dungeon Crawl Classics #10: The Sunless Garden (OGL) PDF
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An adventure for character levels 6–8.
After arriving at a seemingly abandoned trading post, the heroes discover to their horror that all the inhabitants have been transformed into black trees! Upon further investigation, they find clues that lead them to the hidden lair of Nockmort, a treant gone bad. Nockmort has been transformed by the strange radiation of a meteorite he discovered, and now he is a terrible force of evil. The characters must enter his sunless garden to save the town. And along the way they just might discover fabulous treasure...
Features:
- A unique dungeon dive that pits the characters against a deranged treant and his bizarre mutant allies
- 53 keyed encounter areas covering a wide range of encounters
- An "easter egg" built into the adventure... if you figure it out, tell us!
Writer: Brendan LaSalle
Front Cover Artist: Erol Otus
Back Cover Artist: William McAusland
Interior Artists: Jason Edwards, William McAusland, Brad McDevitt
Cartographer: Jeremy Simmons
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Dungeon Crawl Classics #11: The Dragonfiend Pact (OGL) PDF
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An adventure for 2nd-level characters.
The small town of Welwyn has been beset by a string of robberies. The
heroes are led to the natural cave system located at the bottom of the
town well, which they must explore to find the burglars. But once they're in
the cave system, things get much more difficult! The "burglars" turn out to
be mere pawns in a much darker game. To get to the source of the crimes,
the heroes must shrink themselves with potions of improved reduce person
and explore a series of dangerous rat warrens where their prey is larger
than they are!
Features:
- A unique dungeon crawl that requires the heroes to shrink
themselves in order to complete their mission
- 16 keyed encounter areas covering a wide range of encounters
- A great low-level module that positions successful PCs as heroes of
the village, ready to pursue future adventures
- For 2nd level characters
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Dungeon Crawl Classics #12: The Blackguard's Revenge (OGL) PDF
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An adventure for character levels 9–11
When the heroes come into town, word arrives that a nearby cloister of the
god of valor is under siege by an army of undead. The adventurers travel to
help defend the bastion of paladins, only to discover that these undead are
actually ancient enemies of the paladins' order. They have discovered a
way to exact vengeance for slights committed centuries ago, but to finish
their plan they must breach the cloister's catacombs! Can the heroes
battle them to the catacombs and defeat their horrific blackguard
champion?
Features:
- You've asked for it: a DCC featuring an undead army. Here it is! A
blackguard's army of wights, devourers, and mohrgs are ready to face your
noble heroes.
- 48 keyed encounter areas against a relentless army of undead
- Includes four illustrated player handouts
- A magic item of near-artifact power holds the power to sway the
battle—will the heroes discover this fact in time to save the paladins?
- 4 illustrated player handouts
- Print editions ordered through paizo.com will be autographed by Paizo's own F. Wesley Schneider!
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Dungeon Crawl Classics #13: Crypt of the Devil Lich (OGL) PDF
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An adventure for 15th-level characters.
An ancient prophecy sends the heroes into the crypt of the Devil Lich to
destroy her before she can return to power. Once inside, they must face
horrors that could only be dreamt of by a mad half-drow half-fiend lich!
This special tournament module was used for the First Annual Dungeon
Crawl Classics Open Tournament in at Gen Indy 2004. The module
includes the official tournament scoring system and pregenerated
characters, as well as almost two dozen illustrated player handouts.
Features:
- The most vicious dungeon crawl since Tomb of Horrors, created in
homage to this classic with the goal of providing an even greater challenge
- An adventure destined to be legend, created collaboratively by 10
talented dungeon designers
- Color! The first DCC to feature color interior art
- The same module enjoyed by 52 gamers in the First Annual
Dungeon Crawl Classics Open Tournament at Gen Con Indy 2004
- 25 keyed encounter areas, each one a unique challenge, with a
whopping 22 illustrated player handouts
- The longest DCC to date -- 96 pages of dungeon crawl action! Good
for many, many sessions of home play
- Highlights from the convention tournament, including 2 pages of
color photos, the Erol Otus art of the convention winner, a Roster of
Heroes recording all those who tried to best the Crypt at Gen Con '04, the
tournament scoring rules and pregenerated characters, and more
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Dungeon Crawl Classics #12.5: The Iron Crypt of the Heretics (OGL) PDF
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An adventure for character levels 11–13.
This sequel to "The Blackguard's Revenge" is designed to be played on its own
or as a direct follow-up to the original d20 Dungeon Crawl adventure. Centuries
ago, a treasonous order of paladins was defeated, and its followers imprisoned in
the Iron Crypt of the Heretics. But now someone has broken into the crypt, and it
falls upon the heroes to enter this ancient site of blasphemy and defeat the
horrors that lie within.
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Dungeon Crawl Classics #14: Dungeon Interludes (OGL) PDF
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Six adventures for character levels 1–13.
This module is a collection of six related adventures designed to be played
nonconsecutively over the course of a campaign. Each adventure builds on
the one before it, but is complete and stand-alone. This allows the DM to
weave an ongoing plot line into his larger campaign, which gets revealed bit
by bit, one episode at a time. As the heroes progress in level, they slowly
uncover a great plot by an ancient summoner to forge the Oculum Infernae,
a terrifying artifact that will allow him to read the heavens with perfect
clarity. Only by stopping his efforts can the heroes ensure that the evil
wizard won't summon an army of unspeakable terror!
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics
series!
Features:
- A new approach to adventures: six stand-alone modules designed to
be played at different times in a campaign, which slowly weave a
connected storyline
- Each adventure can be played on its own, or they can be tied to the
larger metaplot
- Six separate adventures each with its own distinct theme, including
such unique settings as a paladin's burial sanctuary, the lair of a xill trophy
hunter, and a wizard's tower sinking into a tar pit
- A climactic finale where the PCs must stop an evil summoner from
bringing an army of devils into the world
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Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen (OGL) PDF
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An adventure for character levels 14–15.
Legend tells of a long-dead empire of sphinxes, ruled over for millennia by a great queen named Ankharet. She fell into darkness and her empire was shattered, as her subjects rebelled and cast her down. Unable to kill her, it is said that they bound her with great magic and buried her in a tomb, to wait for the foretold heroes who would be able to slay her and end her evil
forever. Their empire in ashes, the sphinxes scattered to roam the world in bitter freedom, save a single great androsphinx.
On the edge of the mysterious Barren Hills, between the mountains and the Great Desert, there is a gigantic statue of a crowned gynosphinx, ancient beyond reckoning. At its feet, a great androsphinx known as Khubsheth the Prophet has dispensed counsel and prophecy to all who come to him for longer than mortal records can tell. The heroes have come
to visit Khubsheth, whether for counsel, prophecy or out of curiosity, but as soon as he lays eyes on them, he attacks! Upon his defeat, he tells them that they are the heroes foretold by the legend of Ankharet. Ankharet ruled over a long-dead empire of sphinxes, but she fell into darkness. Her subjects rebelled and cast her down, but were unable to kill her. It is said that they bound her with great magic and buried her in a tomb, to wait for
the foretold heroes who would be able to slay her and end her evil forever. Kubsheth the Prophet tells the heroes that they must enter the tomb of the long-dead sphinx queen, kill her, and destroy her cursed crown, an artifact of tremendously evil power. As his blood seeps into the sands, a doorway
opens at the base of the statue, leading down into darkness...
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics
series!
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Dungeon Crawl Classics #16: Curse of the Emerald Cobra (OGL) PDF
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An adventure for character levels 6–8.
Centuries ago, a seemingly immortal yuan-ti warrior known as Xiuhcoatl, the Emerald Cobra, ruled over the vast Eztenqui Jungles with an iron fist. Finally, a wizard managed to end the evil serpent's reign of terror by trapping its life essence in a magical staff. The staff became both the figurative and literal heart of Voltigeur, resting in an enchanted case in the center of the town as a symbol of victory. But now the magic staff has
vanished. Since the disappearance, merchant caravans traveling to Voltigeur have been savagely attacked. The few survivors report that their attackers were serpent-men swearing fealty to the reborn Emerald Cobra! Legends speak of an old pyramid near Mount Icpitl that was once the Emerald Cobra's palace. Can the heroes locate this ancient ruin and destroy the reborn Emerald Cobra?
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
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Dungeon Crawl Classics #17: Legacy of the Savage Kings (OGL) PDF
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An adventure for character levels 4–6.
For centuries, the Great Swamp has hidden hints of an ancient culture of barbarian kings. Delving further, the heroes discover that a great plague once infested the region, destroying the savage barbarian kings and leaving only mighty statues as their legacy. Now this malevolent malignancy has returned, and a terrible Witch Queen seeks to harvest the tainted swamp-earth to produce evil, blighted artifacts. Can the adventurers put to rest the deadly legacy and end the disease that scars the land?
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Dungeon Crawl Classics #18: Citadel of the Demon Prince (OGL) PDF
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An adventure for character levels 12–13.
An apocalyptic cult of demon worshipers has been kidnapping farmers from the local hamlets and offering them up as sacrifices to their blasphemous idols. The heroes are called in for what appears to be a simple mission: hunt down the demon worshipers, beard them in their lair, and demolish their dark abbey, down to the last stone. But this cult is under the direct control of a demon prince with much larger ambitions. The heroes' exploration of the dark abbey soon leads them into a portal to another plane, where they discover the demon prince's hellish scheme -- and learn they have only hours to save their world from being destroyed!
Can they defeat the demon prince in his own evil citadel?
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
Features:
• A haunting, atmospheric adventure showcasing new demonic opponents, both original and pulled from open gaming sources.
• A classic dungeon crawl where the stakes grow progressively larger with each passing room.
• A magical puzzle your players will remember for years to come.
• Utilizes material from the Demon Hunter's Handbook, though ownership of that book is not required.
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Dungeon Crawl Classics #19: The Volcano Caves (OGL) PDF
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An adventure for character levels 7–9.
Odd things are happening in the area around Mount Rolnith, a dormant volcano.
When spellcasters wield fire magic, they feel drawn to the mountain. Local
farmers and their animals disappear, leaving clawed footprints and signs of
struggles. Open flames tilt, all pointing to the same spot: a cave in Mount
Rolnith's craggy face. The heroes decide to investigate these occurrences, and a
torch serves as their compass, pointing directly into the cave's mouth...
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics
series!
Features:
• A classic exploration-type adventure.
• An alien environment where the heroes encounter a variety of new monsters.
• Creative puzzles and arcane mysteries.
• Three different levels of dungeon crawling action that will defy
your players' expectations!
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Dungeon Crawl Classics #20: Shadows in Freeport (OGL) PDF
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An adventure for character levels 6–8.
The legendary city of Freeport is a seedy port town where former pirates settle
down to become "businessmen" while street gangs fight over the slave trade. In
the deepest warrens of this already dangerous place, mad cultists worship
unspeakable gods -- and sometimes these sinister deeds bubble to the surface.
There's a dark shadow over Freeport today, as yet another innocent child has
gone missing. The trail leads to the old Cresh Manor, boarded up but not
forgotten. The city needs heroes to find these missing children. But are the heroes
brave enough to conquer the dark shadows of Freeport?
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics
series!
Features:
- A classic "haunted house" dungeon crawl set in the gritty pirate city of
Freeport.
- A gruesome setting that pits the heroes against diabolical enemies.
- 15 player handouts!
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Dungeon Crawl Classics #21: Assault on Stormbringer Castle (OGL) PDF
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An adventure for character levels 12–14.
The coastal town of Argalis has been struck by three gale-force hurricanes in the
last three weeks. While the first two storms succeeded in devastating the town,
the final added insult to injury by destroying more lives than property. Argalis'
leaders know a local storm giant called Stozari Stormbringer sent the hurricanes
against them for failure to pay her annual "good weather" tribute. Argalis' leaders
want an end to the storms, and they've decided the best solution is to eliminate
the giantess herself. They need heroes willing to storm her castle and kill this
storm tyrant once and for all!
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics
series!
Features:
- A classic battle against giants!
- A dungeon where stealth is important: Stozari Stormbringer knows you're
coming, so how will you sneak up on her?
- 7 player handouts!
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Dungeon Crawl Classics #22: The Stormbringer Juggernaut (OGL) PDF
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An adventure for character levels 14–16.
The Stormbringer family of storm giants has long extorted gold from coastal
towns as a "good weather tax." Fed up by rising taxes, the towns recently sent a
band of stalwart adventurers to finish off Stozari Stormbringer for good (as
witnessed in DCC #21: Assault on Stormbringer Castle). But when the
adventurers struck down Stozari, they only made her more powerful. Through
eldritch rituals, her life force has been transferred by her daughter into the
Stormbringer juggernaut, a massive 800-foot-long giant-scaled assault ship
bristling with weapons of war. Capable of laying siege to a large city or defeating
an entire navy of human ships, the juggernaut is a potent weapon to bring larger
cities under the control of the Stormbringers. Now this living juggernaut has set
sail for the coast, and only the heroes can stop it!
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics
series!
Features:
- A dungeon crawl inside the unique setting of an enormous living ship.
- A stand-alone adventure that can be played as a sequel or prequel
to DCC #21: Assault on Stormbringer Castle, or on its own.
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Dungeon Crawl Classics #23: The Sunken Ziggurat (OGL) PDF
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An adventure for character levels 5–7.
A recent earthquake has exposed an ancient ziggurat long buried in the earth.
When the heroes are called to investigate, they find more than just a buried
structure. The dragon-queen Tiamat was slain on this site, and the ziggurat was
built eons ago to seal her taint. Now that it has resurfaced, evil magics flow into
the surrounding lands! The heroes must descend into this ancient edifice, defeat
the monsters that dwell within its bowels, and replace that seal that prevents
Tiamat's evil from leaking into the world!
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics
series!
Features:
- A Babylonian-style dungeon crawl featuring fantastic themed encounters.
- Interlinked puzzles that must be solved to advance further in the adventure.
- 7 illustrated player handouts.
- 11 new themed monsters to enhance the Babylonian mystique.
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Dungeon Crawl Classics #24: Legend of the Ripper (OGL) PDF
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An adventure for character levels 1–3.
The city is gripped in fear! The Ripper has returned after a 125-year absence and is once again carving a trail of blood through the slums of Millers Court. Also returned is the ghost of Mari Kell, his last victim from more than a century ago, and she haunts the streets where she was killed. The city watch is at a loss to solve this supernatural mystery, much less apprehend the Ripper himself. All the clues point back to the hovel where Mari Kell was slain long ago. If the heroes are brave enough to enter, will they find the Ripper himself there?
Features:
- A classic plot—with a fantastic twist
- An urban dungeon crawl that begins in a city and ends in lost caves under the sewers
- All-new Jeff Dee cover art
- Written by ENnie-nominated author Andrew Hind (writer of Dungeon Crawl Classics #5: Aerie of the Crow God)
- World-neutral location designed to be dropped into the seedy underside of any city in your campaign
Writer: Andrew Hind
Cover Artist: Jeff Dee
Cartographer: Jeremy Simmons
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Dungeon Crawl Classics #25: The Dread Crypt of Srihoz (OGL) PDF
Goodman Games
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An adventure for character levels 9–11.
For leagues uncounted, a path has followed the tortured contours of a cliff which
hangs over the storm-battered shore of the icy northern seas. The eternally damp
rock is covered in places by a sickly film of grey mosses and lichens, which is the
sum total of all the life forms able to scratch out an existence in this gods-forsaken
hell. For atop the cliff stands the entrance to the dread crypt of Srihoz, a vampire
of ancient name and deadly reputation. Only the bravest adventurers dare enter
this place...
Features:
- A classic battle against a powerful vampire
- A deadly crypt that has defied intrusion for thousands of years
- An adventure born of the mind of longtime DCC cartographer Jeremy
Simmons
Designer: Jeremy Simmons
Writers: Jeremy Simmons and Neal Gamache
Cover Artist: Erol Otus
Interior Artist: Stefan Poag
Cartographer: Jeremy Simmons
40 pages
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Dungeon Crawl Classics #26: The Scaly God (OGL) PDF
Goodman Games
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An adventure for character levels 4–6
A mountainside stronghold important to local trade has been completely
destroyed. When the heroes investigate the situation, they find a tribe of savage
goblinoids occupying the stronghold. But the goblinoids couldn't possibly have
inflicted the damage evident on the mighty stronghold's foundations. The more
the heroes dig for clues, the more they uncover, until soon they find an
underground cavern complex unbeknownst to the nearby towns—and in that
cave, they come face to face with the goblinoids' scaly god himself....
Features:
- Classic enemies that lead to unexpected foes
- A cavern crawl with a surprise at the end
- 19 new monsters, some from OGL sources such as the Tome of Horrors
and others entirely new
Writer: Rick Maffei
Front Cover Artist: Jason Edwards
Back Cover Artist: Michael Wilson
Cartographer: Jeremy Simmons
80 pages
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Dungeon Crawl Classics #27: Revenge of the Rat King (OGL) PDF
Goodman Games
   
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An adventure for character levels 4–6
In Dungeon Crawl Classics #1: Idylls of the Rat King, our heroes defeated a vicious wererat and his minions. Now the Rat King is back! Investigating a ring of slavers, the heroes find themselves in the city's slums. Unknown to them, the entire dungeon is a ruse designed to lure them into the Rat King's clutches. Baited deep underground, the PCs square off against an army of wererats and slavers. When they face unbeatable odds, they can't avoid being captured and tossed into a dungeon cell! Bereft of armor, weapons or equipment, they must fight their way through a rat warren, past the collapsed tomb of an undead warrior, and back into the sewers of the Rat King!
Features:
- A sequel to the most popular DCC of all
- A classic "captured by slavers" style adventure
- An ending that no one will see coming...
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Dungeon Crawl Classics #28: Into the Wilds (OGL) PDF
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An adventure for character levels 1–3
A classic introductory adventure, Into the Wilds sends the adventurers to Wildsgate, a frontier keep beset by a wicked curse and savage foes. In their battles against bat-riding goblins, savage cannibals, and evil rebels, the heroes uncover rumors of a lost vault left behind by the infamous thief Zamuk the Swift. Along the way they meet villagers with hidden agendas, discover a nefarious scheme, and learn the lore of the Wilds!
Features:
- All-new cover art by legendary TSR artist Jim Roslof!
- A classic cavern complex exploration-style adventure
- A suspenseful plotline that reveals itself slowly as the heroes progress in their exploration
Writer: Harley Stroh
Cover Artist: Jim Roslof
Back Cover Artist: Brad McDevitt
Cartographer: Jeremy Simmons
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Dungeon Crawl Classics #29: The Adventure Begins (OGL) PDF
Goodman Games
   
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Let the adventure begin!
This compilation of twenty all-new 1st-level adventures is especially designed to kick-start new campaigns. Written by experienced adventure authors, these standalone modules will challenge your heroes with war-worms, hang-gliding kobolds, a hundred-foot-tall colossus, giant bees, an ancient wizard's tower, trained monkeys, dangerous mushrooms, a gigantic white salamander—and more!
Features:
- All-new cover art by legendary TSR artist Jim Roslof!
- TWENTY adventures for 1st-level characters, every one of them suitable for kick-starting an entire campaign
- A wide variety of plot hooks and unique encounters to spice up your game
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Dungeon Crawl Classics #31: The Transmuter's Last Touch (OGL) PDF
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An adventure for character levels 1–2.
Deep inside a catacomb at the base of a steep mountainside, the heroes encounter what appears to be a tribe of ordinary kobolds. But soon it becomes clear that these scaly humanoids have tapped into an ancient magic that augments their bodies! Exploring deeper into the mountain, the heroes learn more about the mysterious transmutation magic that haunts these old catacombs...
Features:
- A complete adventure for only $2
- A fun twist on the classic 1st-level "kobold adventure"
Writer: Jeff LaSala
Cover Artist: Jason Edwards
Interior Artists: Jason Edwards, Cliff Kurowski, Brad McDevitt, Stefan Poag
Cartographer: Jeremy Simmons
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Dungeon Crawl Classics #32: The Golden Palace of Zahadran (OGL) PDF
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An adventure for character levels 14–16.
While investigating rumors of a dangerous blue dragon wreaking havoc in the deep desert, the heroes tumble under the sands into the magically sealed dome of an ancient palace. The temporarily weakened dome reseals above them, and they are left to explore the golden palace of Zahadran, once seat of power for the legendary Caliph Ardishir the Magnificent. But the dome is weak because it has been assaulted by the mythical storm demon Azi Dahaka and his trapped minions, evil creatures that were sealed under the magical dome to keep them from ravaging an unsuspecting world. To escape from the golden palace, the heroes must defeat Azi Dahaka and his minions, uncover long-buried arcane secrets, and close a gateway to the otherworld!
Features:
- A "city in a bottle" adventure where the heroes must use their wits and swords to escape
- A Persian theme that adds exotic flavor to a classic adventure
- Six new monsters keep the players on their toes
Writer: Greg Oppedisano
Cover Artist: Michael Edwards
Interior Artists: Jason Edwards, Cliff Kurowski
Cartographer: Jeremy Simmons
48 pages
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Dungeon Crawl Classics #33: Belly of the Great Beast (OGL) PDF
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An adventure for character levels 21–24
The Great Beast floats eternally through space, content to watch the universe grow and evolve before his vast golden eyes. Only the most learned of sages has any knowledge of its existence, and none can agree on its origin or purpose. But now invaders have taken over the Great Beast and forced it to the service of chaos! They have actually constructed a compound within the living flesh of the immortal creature, allowing them to safely travel through space in an invulnerable craft. They are stealing the collective knowledge of any civilization they encounter. Our world is next—unless the heroes can stop them!
Features:
- An epic-level adventure that sends the heroes to space and back
- A hilarious mixture of fun and fantasy, including such obstacles as a space-faring outhouse and giant alien cockroach-men
- Unique opponents that only epic-level play can provide
Writer: Brendan LaSalle
Cover Artist: Leo Edwards
Back Cover Artist: Doug Kovacs
Interior Artists: Doug Kovacs, Stefan Poag, Mike Wilson
Cartographer: Jeremy Simmons
64 pages
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Dungeon Crawl Classics #34: Cage of Delirium (OGL) PDF
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An adventure for character levels 6–8
For decades, the ruined mansion south of town has been the source of furtive whispers and ill omens. While many have forgotten the night the sky burned red and the old halls fell to flame, all know that now its grounds are a dead place, where only fools and the suicidal dare tread. Yet those who do remember that fateful night nearly forty years ago can tell another tale: a tale of generosity, good intentions, and an unlikely romance, but also of jealousy, blasphemous curiosity, and demoniac insanity. The mansion to the south wasn't just some fop's manor house, they say, but a hospital an asylum of the insane. Now the heroes must infiltrate the long-abandoned, fire-scarred, and cursed halls of Haverthold Asylum. Can they put to rest the spirits that still stalk the ruin's halls?
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
Features:
- Produced in cooperation with the award-winning musicians from Midnight Syndicate
- The print edition includes Gates of Delirium, a complete soundtrack on CD specially cued to the adventure! Each room instructs the DM to cue the appropriate track, providing a truly immersive roleplaying experience
- The PDF edition does not include Gates of Delirium, but the CD may be ordered here
- A truly unique adventuring experience that mixes puzzle-solving, mysteries, NPC interaction, and combat like you've never seen it before
- Written by Dragon editor F. Wesley Schneider with cover art by TSR legend Erol Otus
- Copies of the print edition purchased from paizo.com will be autographed by Dragon editor Wes Schneider!
Writer: F. Wesley Schneider
Cover Artist: Erol Otus
Back Cover Artist: Michael Erickson
Interior Artists: Ian Armstrong, Jason Edwards, Doug Kovacs, Cliff Kurowski, William McAusland, Brad McDevitt, Jesse Mohn, Stefan Poag
Cartographer: Jeremy Simmons
64 pages
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Dungeon Crawl Classics #35: Gazetteer of the Known Realms (OGL) PDF
Goodman Games
   
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A complete campaign setting including an adventure module for 0-level characters and an adventure module for character levels 4–6.
Certain adventures only come around once. Like when the grizzled old warrior decides to go after the dragon, and asks who's coming with him. Or when the dark-eyed sorceress slowly surveys the crowd of peasants, waiting for one to step forward and pull the sword from the stone.
This boxed sets contains those adventures. Dungeon Crawl Classics #35: Gazetteer of the Known Realms brings together the Dungeon Crawl Classics modules into one comprehensive world. This magnificent set includes:
- Gazetteer of the Known Realms, a 120-page book describing the archetypal fantasy world of ereth
- Three 24"x36" poster-sized full-color maps of Áereth ready to host your adventures
- GM's Guide to the Known Realms, a 136-page sourcebook describing deities, equipment, creatures, and NPCs, plus rules for starting campaigns with 0-level characters and campaigns that you can build from existing DCC modules
- A 24"x36" poster-sized players' map of Áereth
- Halls of the Minotaur, a 32-page adventure module for 0-level characters perfectly suited to starting off your campaign in Áereth
- The Thief Lord's Vault, a 32-page adventure module for levels 4-6 that sends the heroes into the legendary treasure vault of Cazül the Chaotic
So take up your broadsword, blow the dust off your spellbook, and saddle the horses. The mailed Kings of the North are calling out your name, demanding an audience. It is up to you to give an answer.
Project Manager: Harley Stroh
Writer: Mike Ferguson, Jeff LaSala, Harley Stroh
Cartography: Jeremy "Topographic Rex" Simmons
Cover Artist: William McAusland
Heraldry Artists: Brad and Jessie McDevitt
Interior Artists: Ian Armstrong, Jason Edwards, Friedrich Haas, Eric Lofgren, Alex Kosakowski, Doug Kovacs, Cliff Kurowski, William McAusland, Brad McDevitt, Jesse Mohn, Stefan Poag, Mike Wilson
Editors: Ken Hart, Liz Rich
Graphic Designer: Jeremy Simmons
Layout: Joseph Goodman
Editor-in-Chief: Joseph Goodman
Note: The PDF edition is a HUGE download—nearly 400MB—so a fast, reliable internet connection is required.
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Dungeon Crawl Classics #36: Talons of the Horned King (OGL) PDF
Goodman Games
   
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An adventure for character levels 3–5
Traveling through the frozen wastelands of the north, the heroes arrive in a town in turmoil. A nobleman has disappeared, and the town is danger of being attacked by nomadic creatures called kra-dhan. To help the town, the heroes travel through narrow, icy ravines to a druidic circle of stone known as the Talons of the Horned King, which is believed to be the source of the town's problems. There they discover a sinister tribe of kra-dhan—and the ruins of a spaceship buried beneath the Talons!
Writer: Mike Ferguson
Cover Artist: Jeff Dee
Cartographer: Jeremy Simmons
56 pages
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Dungeon Crawl Classics #37: The Slithering Overlord (OGL) PDF
Goodman Games
   
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An adventure for character levels 4–6.
The heroes are employed by a religious group called The Order of The Invincible Sun to recover treasure and hostages from marauding creatures. As the characters advance through winding passages of the underdeep, fighting all manner of weird creatures, they learn that the situation is far more complicated than they were led to believe. Eventually the heroes come face to face with the Slithering Overlord himself at the heart of his overgrown realm several hundred feet underground!
Writer: Artem Serebrennikov
Cover Artist: Leo Winstead
Cartographer: Jeremy Simmons
48 pages.
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Dungeon Crawl Classics #38: Escape from the Forest of Lanterns (OGL) PDF
Goodman Games
   
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An Adventure for Character Levels 7–9
A mysterious magic book has transported the heroes to the Forest of Lanterns and turned them into small children! In order to escape from this magical demiplane, they must find the Warty Witch who lives in a cottage made of candy at the heart of the forest. Over the course of their adventures they must battle a “chocolate” pudding, carnivorous garden plants, and a host of miniature trolls!
Writer: Stephen Greer
Cover Artist: Jason Edwards
40 pages.
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Dungeon Crawl Classics #39: The Ruins of Castle Churo DM Screen and Adventure (OGL) PDF
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An adventure for character levels 1–3, plus two DM screens
This 8-panel DM screen, designed especially for 3.5 rules, includes all the reference panels a DM needs during his game. It is illustrated with gorgeous art from the Dungeon Crawl Classics line, and comes packaged with The Ruins of Castle Churo, a new adventure for character levels 1–3.
The heroes have to bring justice to marauding bandits who have taken refuge in castle ruins—but this castle was long ago destroyed by a magical accident whose effects still linger!
The DM screen comes in two parts. The first screen includes table reference for armor, weapons, and poisons, and bulleted rules reference for combat actions and modifiers. The second screen includes skill reference and combat terminology. The reverse of each screen features beautiful full-color art from the Dungeon Crawl Classics modules.
DM Screen Design: Todd Rooks
Adventure Writer: Alex Anderegg
DM Screen Rules Editor: John Cooper
Front Cover Artist: Leo Winstead
8-panel DM screen plus 16-page adventure
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Dungeon Crawl Classics #40: Devil in the Mists (OGL) PDF
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A deadly blue mist fills the streets of Fair Haven, slaying many of the small town's inhabitants and driving the rest insane. The mist's source is hidden in the town's dark sewers. To save Fair Haven, the heroes must explore the catacombs beneath the town, solve an ancient riddle, and defeat a sahuagin menace. But their journey does not end there for an unspeakable devil from a forgotten plane of existence lurks within the mists...
This adventure can be played as a sequel to Dungeon Crawl Classics #7: Secret of Smuggler's Cove, or can be played on its own.
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Dungeon Crawl Classics #41: The Lost Arrows of Aristemis (OGL) PDF
Goodman Games
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An adventure for character levels 1–3
There have always been caravan raiders. But in the last few years, the raiders have turned into slavers and expanded to helpless farms and villages. The slavers have struck even the Holy Order—but one recovered victim has brought back wild tales of holy artifacts of Aristemis! Can you break the slavery ring and recover the relics?
Writer: Smaugdragon
Cover Artist: Eric Lofgren
Cartographer: Jeremy Simmons
64 pages
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Dungeon Crawl Classics #42: Secret of the Stonearm Gang (OGL) PDF
Goodman Games
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An Adventure for Character Levels 2-3
A merchant’s beautiful daughter is missing, and only the heroes can save her! The search leads to a band of assassin-thugs called the Stonehands, whose magically enhanced stone hands give them great powers. To rescue the merchant’s daughter, the heroes must best teeming jungles, deadly cults, a demigod’s tomb, and a wizard with ancient magic at his fingertips!
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
Writer: Luke Johnson
Cover Artist: Jim Pavelec
Cartographer: Jeremy Simmons
32 pages
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Dungeon Crawl Classics #43: The Curse of the Barrens (OGL) PDF
Goodman Games
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An Adventure for Character Levels 3–5
The headwaters of the Hendata de Danne river—or “the Heart of the Danne”—can be traced to a series of ice caves in the slowly melting glaciers of the Saint’s Blood Mountains. It is in those ice caves that the curse of the barrens originates. This mysterious curse has poisoned the waters of the Danne and driven two barbarian tribes to war. The only way to stop the war and end the curse of the barrens is to travel to the Heart of the Danne in search of a lost fertility idol...
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
Writer: Greg Oppedisano
Cover Artist: Jim Roslof
Cartographer: Jeremy Simmons
32 pages
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Dungeon Crawl Classics #44: Dreaming Caverns of the Duergar (OGL) PDF
Goodman Games
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An Adventure for Character Levels 1–3
While journeying through the treacherous peaks of the Ul Dominor mountains, the heroes are caught in an avalanche! They find the road ahead blocked by rubble—as well as the road behind. But the avalanche opens a cave in the mountainside, leading to a labyrinth of dark, forbidding caverns. With nowhere else to go, the heroes make their way into the unexplored cave, and soon find themselves battling duergar cultists with a sinister agenda...
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
Writer: Mike Ferguson
Cover Artist: Jeff Dee
Cartographer: Jeremy Simmons
48 pages
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Dungeon Crawl Classics #45: Malice of the Medusa (OGL) PDF
Goodman Games
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An Adventure for Character Levels 1–3
In the slums of a small desert-shrouded city, the malformed and degenerate huddle in darkened alleys, their ranks growing with each passing year. More and more children are birthed with horrible snake-like deformities, a result of the creeping influence of demon worship among the downtrodden of society. Now a troubling plague has befallen the higher castes: inexplicably and without warning, members of the ruling elite catch fire and within moments are reduced to mere bones. Terrified and powerless, they turn to the heroes for salvation. All the clues point to one place: the lair of a powerful medusa and her spiteful curses...
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
Writer: Andrew Hind
Cover Artist: Michael Wilson
Developer: Harley Stroh
Cartographer: Jeremy Simmons
48 pages
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Dungeon Crawl Classics #46: Book of Treasure Maps (OGL) PDF
Goodman Games
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A Compilation of Six Adventures for All Levels
Treasure maps have been a staple of great fantasy adventures for generations. This module expands this notion by offering six great treasure map adventures to d20 gamers. Covering a wide range of levels, each of the adventures revolves around a treasure map of some kind, and the book includes beautiful handouts to bring the maps to life in the hands of your gamers. The traditional “pirate’s booty map” is represented, of course, and we’ve also taken some steps forward on the concept of “treasure map”—including one map that, after assembly by the DM, resembles a giant 20-sided gem with inscriptions upon it! Each of the adventures is stand-alone and world-neutral, and given the nature of the treasure map concept, they’re easy to drop into any campaign.
Writers: Casey Christofferson, Kameron Franklin, Scott Green, Andrew Hind, Chris McCoy, Christina McCoy, Ken McCutchen, Jeremy Simmons
Developer: Harley Stroh
Cover Artist: Brad McDevitt
Cartographer: Jeremy Simmons
128 pages
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Dungeon Crawl Classics #47: Tears of the Genie (OGL) PDF
Goodman Games
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An Adventure for Character Levels 6–8
The desert city-state of Ashareet is plagued by a terrible curse. The only way to free the city before its people are destroyed is to sprinkle the tears of a djinni upon a cursed oasis. The heroes must travel to the Tomb of the Lost King, where a powerful effreet’s dungeon complex has long imprisoned a noble djinni. Only by freeing him and uncovering the ritual for breaking the curse can the heroes save the city!
Writer: Phillip Larwood
Cover Artist: Jason Edwards
Cartographer: Jeremy Simmons
40 pages
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Dungeon Crawl Classics #48: The Adventure Continues (OGL) PDF
Goodman Games
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An Adventure Compilation for Character Levels 4–6
The adventure continues! This compilation of all-new 4th-level adventures is especially designed to continue new campaigns. They’re perfect sequels to DCC #29: The Adventure Begins, or any other level 1–3 adventures. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with feral elves, undead fiddlers, evil fey, dreamscape nightmares, ghostly Neanderthals—and more!
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
Developer: Harley Stroh
Writers: Eric Artis, B. Matthew Conklin III, Ken Hart, Phillip Larwood, Jeff LaSala, Brendan LaSalle, Jason Little, Mike Ferguson, Stephen S. Greer, Greg Oppedisano, Artem V. Serebrennikov, Justin Sipla, Jessica Van Oort
Cover Artist: William McAusland
Back Cover Artist: Eugene Jaworski
256 pages
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Dungeon Crawl Classics #49: Palace in the Wastes (OGL) PDF
Goodman Games
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An Adventure for Character Levels 6–7
This special tournament module was used for the Third Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2006. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts.
The adventurers seek the ruined palace occasionally glimpsed deep within the forbidding Achsfel Wastes. Within, they discover evidence of the palace’s builders, the tortoise-like falsoom, and begin to piece together why it was built. Soon they face a series of titanic battles against a twisted servant of Law, a giant weapon of Chaos, and the severed (but very alive) hand of a demigod!
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
Developer and Project Manager: Adrian M. Pommier
Additional Development: JP Charpentier, Chris Doyle, Joseph Goodman, Jeff LaSala, Jason Little
Writers: Chris Doyle, Justin Georgi, Melissa Georgi, Luke Johnson, Jeff LaSala, Jason Little, Rick Maffei, Greg Oppedisano, Adrian M. Pommier, Aeryn “Blackdirge” Rudel, Justin Sipla, Christina Stiles, Harley Stroh
Cover Artist: Jim Holloway
Back Cover Artist: William McAusland
Cartographer: Jeremy Simmons
128 pages
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Dungeon Crawl Classics #50: Vault of the Iron Overlord (OGL) PDF
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An Adventure for Character Levels 7–9
Chaos reigns in the kingdom as the king and queen have died, leaving no heirs. The heroes are commissioned to go into the king’s vault to retrieve the scepter of succession, a magical relic that legends claim to be able to determine who should be the rightful ruler of the kingdom. The king kept his treasures in no ordinary vault, however. The so-called Vault of Rings was designed to not only keep out thieves but to train his heir, who would be unable to access the kingdom’s wealth until he or she could overcome the trials and obstacles found within the vault...
This special module marks the fiftieth adventure in the Dungeon Crawl Classics series. The adventure features a unique map composed of concentric rings that rotate as the characters explore the dungeon. The module is printed to include a map on the inside cover that physically rotates, so the DM can follow the dungeon rotation as the players explore!
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
Writer: Monte Cook
Additional Writing: Søren Keis Thustrup
Cover Artist: Erol Otus
Back Cover Artist: Eugene Jaworski
Editor: John Cooper
Cartographer: Jeremy Simmons
40 pages with rotating map
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Dungeon Crawl Classics #51: Castle Whiterock (OGL) PDF
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An adventure that takes characters from level 1 to 15!
As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes who, though we first met as enemies, granted me another opportunity to sip from life's cup. Great were their deeds and deep their wisdom, yet the tale of their adventures in Castle Whiterock has not been told: the helpless lives they saved and the wicked lives they ended, the diabolic ingenuity of their adversaries, the desperate moments when hope was faint, and their final victory over the terrible dragon Benthosruthsa.
If I am granted sufficient time, I will see this amended. The world will know of the champions of Castle Whiterock.
—Koborth the Risen, General (retired)
Castle Whiterock is a complete campaign. This box holds more than 700 pages of material, enough to take new characters to 15th level and fuel a campaign for years. It contains:
- Four books detailing the dungeon's 15 levels and 14 sub-levels, grouped according to level. Every map location is fully described with stats included.
- A 56-page gazetteer of the Kingdom of Morrain, including the town of Cillamar.
- A 48-page book of maps.
- A 32-page book of player handouts.
- A poster map showing Cillamar on one side and the final two levels of the dungeon on the reverse.
- Six loose-leaf character sheets of the pregenerated heroes, ready to play out of the box, plus one blank character sheet to copy for later use.
- A 16-page index and glossary.
Writers: Chris Doyle and Adrian Pommier
Additional Writing: Harley Stroh and Jeff LaSala
Editors: Ken Hart, Aeryn Rudel
Developer: Harley Stroh
Cartographer: Jeremy Simmons
Cover Artist: William McAusland
761-page boxed set
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Dungeon Crawl Classics #52: Chronicle of the Fiend (OGL) PDF
Goodman Games
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Three Linked Adventures for Levels 0–10
This special tournament module was used for the Fourth Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2007. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts.
Four apprentices of a venerable hedge mage return from running errands to discover that their master's tower has been burned to the ground! Arming themselves with the meager equipment undamaged in the fire, they set out to rescue him. Thus begins a series of adventures that stretches many years, as the young servants mature into mighty heroes and finally confront their master's killer.
This adventure module was originally played as a three round tournament with level 0 characters in round one, level 8 characters in round two, and level 10 characters in round three. In home play, the three adventures can be spread over an ongoing campaign.
Developer: Harley Stroh
Writers: Mike Ferguson, Ken Hart, Andrew Hind, Phillip Larwood, Rick Maffei, Ross Payton, Adrian Pommier, Harley Stroh
Additional Writing: Søren Keis Thustrup
Cover Art: Eugene Jaworski
Back Cover Art: Brad McDevitt
112 pages
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Dungeon Crawl Classics #51.5: The Sinister Secret of Whiterock (OGL) PDF
Goodman Games
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An Adventure for Character Levels 1–3
Just outside of the border city of Cillamar lies a hidden ruin, once home to a clan of gnomes, now the lair of twisted aberrations that shun the surface world and its people. The heroes are called to explore this ruin. They pick their way through subterranean byways and galleries, past deadly traps and ancient caverns, to discover the eldritch source of the aberrations: a malevolent crystal monolith hidden atop an island in the center of an underground lake. But ending the crystal’s curse carries its own repercussions...
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
Writer: Harley Stroh
Cover Artist: Chuck Whelon
Cartographer: Jeremy Simmons
16 pages
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Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho (OGL)
Goodman Games
   
(based on 2 ratings)
An adventure for 1st-level characters. ... In The Lost Vault of Tsathzar Rho, a defenseless village asks the characters to slay an out-of-control ogre. Sounds easy enough. But the ogre, who used to be nothing more than a nuisance, has become crazed and psychotic. When the characters arrive at its...
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Dungeon Crawl Classics #17.5: War of the Witch Queen (OGL) PDF
Goodman Games
   
(based on 1 rating)
An Adventure for Character Levels 7–9 ... For as long as intelligent races have inhabited the Northlands, the stinking sinkhole known as the Demesne of Baba Yazoth has drawn wicked villains of every sort. Baba Yazoth belonged to an informal coven of witches whose domain extended the breadth and...
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Dungeon Crawl Classics #30: Vault of the Dragon Kings (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for 10th-level characters. ... This special tournament module was used for the Second Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2005. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. ... In the lofty...
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Dungeon Crawl Classics #30.5: Trek from the Vault (OGL) PDF
Goodman Games
An Adventure for Character Levels 9–11 ... Trek from the Vault is the thrilling sequel to DCC #30: Vault of the Dragon Kings. The scenario is intended to be played as a continuation of Vault of the Dragon Kings, using the same four pre-generated characters the party used in the levels above....
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Dungeon Crawl Classics #35A: Halls of the Minotaur (OGL) PDF
Goodman Games
An Adventure for 0-Level Characters ... The adventure Halls of the Minotaur was originally published in the limited-run boxed set DCC #35: Gazetteer of the Known Realms, which has been out of print for many years. Long been sought after by collectors, Halls of the Minotaur is finally being...
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Dungeon Crawl Classics #97: The Queen of Elfland's Son (DCC) PDF
Goodman Games
Dungeon Crawl Classics #97: The Queen of Elfland’s Son ... A Level 1 Adventure for DCC RPG ... Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for...
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Dungeon Crawl Classics Mega-Bundle (OGL) PDF Bundle
Goodman Games
If you’re still playing D&D 3.5, we’ve got a great deal for you! Goodman Games already offers all their 3.5 edition product for sale as PDF’s. Now they have added the DCC 3E module mega-bundle! This bundle item includes all 57 DCC modules they published for Third Edition, at the discounted price...
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Dungeon Crawl Classics #1: Idylls of the Rat King (OGL) PDF
Goodman Games
   
(based on 2 ratings)
An adventure for character levels 1–3. ... Remember the golden days of role playing, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Well, those days are back. Dungeon Crawl Classics feature bloody combat,...
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Dungeon Crawl Classics #3: The Mysterious Tower (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for character levels 3–5. ... In this all-new adventure, the characters come across an ancient wizard's tower. The nearby keep has been reduced to rubble over the ages, but the tower is in perfect condition. It is surrounded by an impenetrable force field that cannot be breached -...
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Dungeon Crawl Classics #4: Bloody Jack's Gold (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for character levels 10–12. ... In this all-new adventure, the characters acquire a treasure map showing the location of Bloody Jack's last haul, where hundreds of thousands of gold coins lie waiting to be taken. But Bloody Jack didn't leave his treasure unguarded -- and the best way...
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Dungeon Crawl Classics #5: Aerie of the Crow God—Expanded Edition (OGL) PDF
Goodman Games
   
(based on 1 rating)
An Adventure for Character Levels 7–8. ... Aerie of the Crow God was nominated for Best Adventure in the 2004 Gen Con ENnie Awards. This special expanded edition includes an all-new sequel to the original adventure! ... Lady Elisabeth Pendour beseeches the heroes for their help. They must recover...
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Dungeon Crawl Classics #6: Temple of the Dragon Cult (OGL) PDF
Goodman Games
An adventure for character levels 8–10. ... In Temple of the Dragon Cult, the characters are called in to pursue a dragon that the king's army was able to wound but not kill. It seems straightforward enough: the army tracked the dragon to its lair, and all the characters have to do is go in and...
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Dungeon Crawl Classics #7: The Secret of Smuggler's Cove (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for character levels 5–7. ... In this adventure, the coastal village of Fair Haven needs the characters' help. For decades, Fair Haven has relied upon its lighthouse to guide merchant vessels into port. But on a recent stormy night, the lighthouse suddenly failed. The trading ship...
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Dungeon Crawl Classics #8: Mysteries of the Drow (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for character levels 7–9. This adventure is specially designed for play by drow characters, but can be used with any adventuring party. Pregenerated drow characters are included. ... The characters are commissioned by a drow housemistress to acquire a mysterious weapon known to be in...
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Dungeon Crawl Classics #9: Dungeon Geomorphs (OGL) PDF
Goodman Games
   
(based on 2 ratings)
Unlike other Dungeon Crawl Classics, this volume does not present a completed adventure. Instead, it presents a set of DM tools that will make your job easier. This book of dungeon geomorphs gives you everything you need to map out exciting underground adventures. The geomorphs are modular map...
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Dungeon Crawl Classics #10: The Sunless Garden (OGL) PDF
Goodman Games
   
(based on 1 rating)
After arriving at a seemingly abandoned trading post, the heroes discover to their horror that all the inhabitants have been transformed into black trees! Upon further investigation, they find clues that lead them to the hidden lair of Nockmort, a treant gone bad. Nockmort has been transformed by...
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Dungeon Crawl Classics #11: The Dragonfiend Pact (OGL) PDF
Goodman Games
   
(based on 2 ratings)
An adventure for 2nd-level characters. ... The small town of Welwyn has been beset by a string of robberies. The heroes are led to the natural cave system located at the bottom of the town well, which they must explore to find the burglars. But once they're in the cave system, things get much...
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Dungeon Crawl Classics #12: The Blackguard's Revenge (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for character levels 9–11 ... When the heroes come into town, word arrives that a nearby cloister of the god of valor is under siege by an army of undead. The adventurers travel to help defend the bastion of paladins, only to discover that these undead are actually ancient enemies of...
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Dungeon Crawl Classics #13: Crypt of the Devil Lich (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for 15th-level characters. ... An ancient prophecy sends the heroes into the crypt of the Devil Lich to destroy her before she can return to power. Once inside, they must face horrors that could only be dreamt of by a mad half-drow half-fiend lich! ... This special tournament module...
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Dungeon Crawl Classics #12.5: The Iron Crypt of the Heretics (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for character levels 11–13. ... This sequel to The Blackguard's Revenge is designed to be played on its own or as a direct follow-up to the original d20 Dungeon Crawl adventure. Centuries ago, a treasonous order of paladins was defeated, and its followers imprisoned in the Iron Crypt...
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Dungeon Crawl Classics #14: Dungeon Interludes (OGL) PDF
Goodman Games
   
(based on 1 rating)
Six adventures for character levels 1–13. ... This module is a collection of six related adventures designed to be played nonconsecutively over the course of a campaign. Each adventure builds on the one before it, but is complete and stand-alone. This allows the DM to weave an ongoing plot line...
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Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen (OGL) PDF
Goodman Games
   
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An adventure for character levels 14–15. ... Legend tells of a long-dead empire of sphinxes, ruled over for millennia by a great queen named Ankharet. She fell into darkness and her empire was shattered, as her subjects rebelled and cast her down. Unable to kill her, it is said that they bound...
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Dungeon Crawl Classics #16: Curse of the Emerald Cobra (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for character levels 6–8. ... Centuries ago, a seemingly immortal yuan-ti warrior known as Xiuhcoatl, the Emerald Cobra, ruled over the vast Eztenqui Jungles with an iron fist. Finally, a wizard managed to end the evil serpent's reign of terror by trapping its life essence in a...
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Dungeon Crawl Classics #17: Legacy of the Savage Kings (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for character levels 4–6. ... For centuries, the Great Swamp has hidden hints of an ancient culture of barbarian kings. Delving further, the heroes discover that a great plague once infested the region, destroying the savage barbarian kings and leaving only mighty statues as their...
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Dungeon Crawl Classics #18: Citadel of the Demon Prince (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for character levels 12–13. ... An apocalyptic cult of demon worshipers has been kidnapping farmers from the local hamlets and offering them up as sacrifices to their blasphemous idols. The heroes are called in for what appears to be a simple mission: hunt down the demon worshipers,...
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Dungeon Crawl Classics #19: The Volcano Caves (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for character levels 7–9. ... Odd things are happening in the area around Mount Rolnith, a dormant volcano. When spellcasters wield fire magic, they feel drawn to the mountain. Local farmers and their animals disappear, leaving clawed footprints and signs of struggles. Open flames...
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Dungeon Crawl Classics #20: Shadows in Freeport (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for character levels 6–8. ... The legendary city of Freeport is a seedy port town where former pirates settle down to become businessmen while street gangs fight over the slave trade. In the deepest warrens of this already dangerous place, mad cultists worship unspeakable gods -- and...
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Dungeon Crawl Classics #21: Assault on Stormbringer Castle (OGL) PDF
Goodman Games
   
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An adventure for character levels 12–14. ... The coastal town of Argalis has been struck by three gale-force hurricanes in the last three weeks. While the first two storms succeeded in devastating the town, the final added insult to injury by destroying more lives than property. Argalis' leaders...
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Dungeon Crawl Classics #22: The Stormbringer Juggernaut (OGL) PDF
Goodman Games
   
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An adventure for character levels 14–16. ... The Stormbringer family of storm giants has long extorted gold from coastal towns as a good weather tax. Fed up by rising taxes, the towns recently sent a band of stalwart adventurers to finish off Stozari Stormbringer for good (as witnessed in DCC...
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Dungeon Crawl Classics #23: The Sunken Ziggurat (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for character levels 5–7. ... A recent earthquake has exposed an ancient ziggurat long buried in the earth. When the heroes are called to investigate, they find more than just a buried structure. The dragon-queen Tiamat was slain on this site, and the ziggurat was built eons ago to...
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Dungeon Crawl Classics #24: Legend of the Ripper (OGL) PDF
Goodman Games
   
(based on 2 ratings)
An adventure for character levels 1–3. ... The city is gripped in fear! The Ripper has returned after a 125-year absence and is once again carving a trail of blood through the slums of Millers Court. Also returned is the ghost of Mari Kell, his last victim from more than a century ago, and she...
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Dungeon Crawl Classics #25: The Dread Crypt of Srihoz (OGL) PDF
Goodman Games
An adventure for character levels 9–11. ... For leagues uncounted, a path has followed the tortured contours of a cliff which hangs over the storm-battered shore of the icy northern seas. The eternally damp rock is covered in places by a sickly film of grey mosses and lichens, which is the sum...
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Dungeon Crawl Classics #26: The Scaly God (OGL) PDF
Goodman Games
An adventure for character levels 4–6 ... A mountainside stronghold important to local trade has been completely destroyed. When the heroes investigate the situation, they find a tribe of savage goblinoids occupying the stronghold. But the goblinoids couldn't possibly have inflicted the damage...
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Dungeon Crawl Classics #27: Revenge of the Rat King (OGL) PDF
Goodman Games
   
(based on 1 rating)
An adventure for character levels 4–6 ... In Dungeon Crawl Classics #1: Idylls of the Rat King, our heroes defeated a vicious wererat and his minions. Now the Rat King is back! Investigating a ring of slavers, the heroes find themselves in the city's slums. Unknown to them, the entire dungeon is...
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Dungeon Crawl Classics #28: Into the Wilds (OGL) PDF
Goodman Games
   
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An adventure for character levels 1–3 ... A classic introductory adventure, Into the Wilds sends the adventurers to Wildsgate, a frontier keep beset by a wicked curse and savage foes. In their battles against bat-riding goblins, savage cannibals, and evil rebels, the heroes uncover rumors of a...
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Dungeon Crawl Classics #29: The Adventure Begins (OGL) PDF
Goodman Games
   
(based on 2 ratings)
Let the adventure begin! ... This compilation of twenty all-new 1st-level adventures is especially designed to kick-start new campaigns. Written by experienced adventure authors, these standalone modules will challenge your heroes with war-worms, hang-gliding kobolds, a hundred-foot-tall...
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Dungeon Crawl Classics #31: The Transmuter's Last Touch (OGL) PDF
Goodman Games
   
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An adventure for character levels 1–2. ... Deep inside a catacomb at the base of a steep mountainside, the heroes encounter what appears to be a tribe of ordinary kobolds. But soon it becomes clear that these scaly humanoids have tapped into an ancient magic that augments their bodies! Exploring...
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Dungeon Crawl Classics #32: The Golden Palace of Zahadran (OGL) PDF
Goodman Games
   
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An adventure for character levels 14–16. ... While investigating rumors of a dangerous blue dragon wreaking havoc in the deep desert, the heroes tumble under the sands into the magically sealed dome of an ancient palace. The temporarily weakened dome reseals above them, and they are left to...
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Dungeon Crawl Classics #33: Belly of the Great Beast (OGL) PDF
Goodman Games
   
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An adventure for character levels 21–24 ... The Great Beast floats eternally through space, content to watch the universe grow and evolve before his vast golden eyes. Only the most learned of sages has any knowledge of its existence, and none can agree on its origin or purpose. But now invaders...
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Dungeon Crawl Classics #34: Cage of Delirium (OGL) PDF
Goodman Games
   
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An adventure for character levels 6–8 ... For decades, the ruined mansion south of town has been the source of furtive whispers and ill omens. While many have forgotten the night the sky burned red and the old halls fell to flame, all know that now its grounds are a dead place, where only fools...
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Dungeon Crawl Classics #35: Gazetteer of the Known Realms (OGL) PDF
Goodman Games
   
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A complete campaign setting including an adventure module for 0-level characters and an adventure module for character levels 4–6. ... Certain adventures only come around once. Like when the grizzled old warrior decides to go after the dragon, and asks who's coming with him. Or when the dark-eyed...
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Dungeon Crawl Classics #36: Talons of the Horned King (OGL) PDF
Goodman Games
   
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An adventure for character levels 3–5 ... Traveling through the frozen wastelands of the north, the heroes arrive in a town in turmoil. A nobleman has disappeared, and the town is danger of being attacked by nomadic creatures called kra-dhan. To help the town, the heroes travel through narrow,...
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Dungeon Crawl Classics #37: The Slithering Overlord (OGL) PDF
Goodman Games
   
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An adventure for character levels 4–6. ... The heroes are employed by a religious group called The Order of The Invincible Sun to recover treasure and hostages from marauding creatures. As the characters advance through winding passages of the underdeep, fighting all manner of weird creatures,...
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Dungeon Crawl Classics #38: Escape from the Forest of Lanterns (OGL) PDF
Goodman Games
   
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An Adventure for Character Levels 7–9 ... A mysterious magic book has transported the heroes to the Forest of Lanterns and turned them into small children! In order to escape from this magical demiplane, they must find the Warty Witch who lives in a cottage made of candy at the heart of the...
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Dungeon Crawl Classics #39: The Ruins of Castle Churo DM Screen and Adventure (OGL) PDF
Goodman Games
   
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An adventure for character levels 1–3, plus two DM screens ... This 8-panel DM screen, designed especially for 3.5 rules, includes all the reference panels a DM needs during his game. It is illustrated with gorgeous art from the Dungeon Crawl Classics line, and comes packaged with The Ruins of...
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Dungeon Crawl Classics #40: Devil in the Mists (OGL) PDF
Goodman Games
   
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An Adventure for Character Levels 7–9 ... A deadly blue mist fills the streets of Fair Haven, slaying many of the small town’s inhabitants and driving the rest insane. The mist’s source is hidden in the town’s dark sewers. To save Fair Haven, the heroes must explore the catacombs beneath the...
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Dungeon Crawl Classics #41: The Lost Arrows of Aristemis (OGL) PDF
Goodman Games
An adventure for character levels 1–3 ... There have always been caravan raiders. But in the last few years, the raiders have turned into slavers and expanded to helpless farms and villages. The slavers have struck even the Holy Order—but one recovered victim has brought back wild tales of holy...
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Dungeon Crawl Classics #42: Secret of the Stonearm Gang (OGL) PDF
Goodman Games
An Adventure for Character Levels 2-3 ... A merchant’s beautiful daughter is missing, and only the heroes can save her! The search leads to a band of assassin-thugs called the Stonehands, whose magically enhanced stone hands give them great powers. To rescue the merchant’s daughter, the heroes...
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Dungeon Crawl Classics #43: The Curse of the Barrens (OGL) PDF
Goodman Games
An Adventure for Character Levels 3–5 ... The headwaters of the Hendata de Danne river—or “the Heart of the Danne”—can be traced to a series of ice caves in the slowly melting glaciers of the Saint’s Blood Mountains. It is in those ice caves that the curse of the barrens originates. This...
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Dungeon Crawl Classics #44: Dreaming Caverns of the Duergar (OGL) PDF
Goodman Games
While journeying through the treacherous peaks of the Ul Dominor mountains, the heroes are caught in an avalanche! They find the road ahead blocked by rubble as well as the road behind. But the avalanche opens a cave in the mountainside, leading to a labyrinth of dark, forbidding caverns. With...
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Dungeon Crawl Classics #45: Malice of the Medusa (OGL) PDF
Goodman Games
An Adventure for Character Levels 1–3 ... In the slums of a small desert-shrouded city, the malformed and degenerate huddle in darkened alleys, their ranks growing with each passing year. More and more children are birthed with horrible snake-like deformities, a result of the creeping influence...
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Dungeon Crawl Classics #46: Book of Treasure Maps (OGL) PDF
Goodman Games
A Compilation of Six Adventures for All Levels ... Treasure maps have been a staple of great fantasy adventures for generations. This module expands this notion by offering six great treasure map adventures to d20 gamers. Covering a wide range of levels, each of the adventures revolves around a...
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Dungeon Crawl Classics #47: Tears of the Genie (OGL) PDF
Goodman Games
An Adventure for Character Levels 6–8 ... The desert city-state of Ashareet is plagued by a terrible curse. The only way to free the city before its people are destroyed is to sprinkle the tears of a djinni upon a cursed oasis. The heroes must travel to the Tomb of the Lost King, where a powerful...
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Dungeon Crawl Classics #48: The Adventure Continues (OGL) PDF
Goodman Games
An Adventure Compilation for Character Levels 4–6 ... The adventure continues! This compilation of all-new 4th-level adventures is especially designed to continue new campaigns. They’re perfect sequels to DCC #29: The Adventure Begins, or any other level 1–3 adventures. Written by experienced...
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Dungeon Crawl Classics #49: Palace in the Wastes (OGL) PDF
Goodman Games
An Adventure for Character Levels 6–7 ... This special tournament module was used for the Third Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2006. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. ... The adventurers...
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Dungeon Crawl Classics #50: Vault of the Iron Overlord (OGL) PDF
Goodman Games
   
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An Adventure for Character Levels 7–9 ... Chaos reigns in the kingdom as the king and queen have died, leaving no heirs. The heroes are commissioned to go into the king’s vault to retrieve the scepter of succession, a magical relic that legends claim to be able to determine who should be the...
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Dungeon Crawl Classics #51: Castle Whiterock (OGL) PDF
Goodman Games
   
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An adventure that takes characters from level 1 to 15! ... As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes who, though we first met as enemies, granted me another opportunity to sip from life's cup. Great were their deeds and deep their...
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Dungeon Crawl Classics #52: Chronicle of the Fiend (OGL) PDF
Goodman Games
Three Linked Adventures for Levels 0–10 ... This special tournament module was used for the Fourth Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2007. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. ... Four apprentices...
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Dungeon Crawl Classics #51.5: The Sinister Secret of Whiterock (OGL) PDF
Goodman Games
An Adventure for Character Levels 1–3 ... Just outside of the border city of Cillamar lies a hidden ruin, once home to a clan of gnomes, now the lair of twisted aberrations that shun the surface world and its people. The heroes are called to explore this ruin. They pick their way through...
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