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Our annual Gen Con program guide enters its second year with a whopping 96 pages of jaw-dropping adventures! This year’s program guide includes three adventures: The Emerald Enchanter Strikes Back for Dungeon Crawl Classics, Coming of Age for Metamorphosis Alpha, and Transatlantic Terror for Age...

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The Goodman Games Gen Con Program Guide is back for the third year in a row! This massive collection of old-school RPG awesomeness includes new material for DCC RPG, Metamorphosis Alpha, Xcrawl, and every other product line supported by Goodman Games! Within these pages are four adventures for...

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A level 1 adventure for DCC RPG – specially themed for Halloween horror! ... The perfect October release! A raging storm has made the waters around Devil’s Reef impossible to navigate safely. The noble galleon, The Royal Dawn, has run aground and Princess Kaeko from faraway Fu-Lamia is now...

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Ever been dumped so hard you transformed into a bloodthirsty mutant monster? We see you, hero. ... Olathvee, Mad Un-God of mortal passion, lies heartsick after his romantic advances went ignored by the otherworldly object of his affection. Now his cosmic desolation grips our entire world,...

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Goodman Games is proud to announce the Re-release of one of its most cherished Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for the DCC RPG rules sets, this classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors! ... The heroes are sent into the Devil...

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A level 2 adventure for DCC RPG ... The clock is ticking! The Demon’s Eye is a vault which appears only once every ten years – and you are at the right place at the right time! If your wits, spells, and sword arm are strong enough to survive its deadly traps, there is more wealth here than you...

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There’s something strange blooming up at the old manor on Cob Hill. Locals hired by the new owner have gone missing. Unknown to all, an ancient blood pact is being honored, allowing a demonic being entrance into the world. ... DCC #103: Bloom of the Blood Garden is a 0-level funnel designed to...

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A Level 1 Adventure for Dungeon Crawl Classics. ... High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on...

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Dungeon Crawl Classics #67: Sailors on the Starless Sea ... A 0-Level Adventure ... Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown...

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It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But...

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Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and...

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A Level 3 Adventure ... At the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as the Bazaar of the Gods, stands the ruins of a forgotten chapel. Once the cult of the Carnifex was celebrated throughout the City of a Thousand Gates. But a band of holy...

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A Level 4 Adventure ... Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a...

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A Level 5 Adventure ... Summoned by a coven of foul witches, the adventurers are bid through the Black Gate and across the multiverse, in pursuit of the crown of the fallen Horned King. There, in the icebound gloom of Thrice-Tenth Kingdom, they must pit their wits and brawn against his dread...

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The mad wizard Emirikol is terrifying the city! Striking without reason and sending his winged apes to slaughter the populace, the famous archmage has gone too far. Now a coffer of jewels is offered to those who would dare defeat him. The ever-changing walls of his Shifting Tower are guarded by a...

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A Level 4 Adventure for Dungeon Crawl Classics RPG ... Punjar: wide-eyed madmen stalk the streets pronouncing the end of days, mail-clad priests crush the skulls of heathens underfoot, and timorous virgins are offered up in sacrifice within sooty temples. But even the greatest of shining temples...

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A Level 3 Adventure for DCC RPG. ... Evil lurks beneath the ocean! For years it has slumbered, but now it rises once again, threatening to wash over the surface world like a monstrous wave. Only a handful of stalwarts stand between the nefarious schemes of the deep and a world drowned in sorrows,...

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A level 1 Adventure for DCC RPG ... In ages long past and best forgotten, the world was ruled by worms. Deep within dreaming jungles, and high atop monolithic temples, fell priests sacrificed the blood of man and his kith to the mammoth war-worms. ... One wizard would return the world to the rule...

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A Level 8 Adventure for DCC RPG ... Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps,...

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A Level 2 Adventure ... From out of the past comes an ancient evil to plague the present! A mystifying tower crowned by a blinding blood-red light has appeared in the forest, arriving as a never-before-seen comet burns in the sky above. Is its arrival a harbinger of terrible times ahead? Only...

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A Level 3 Adventure for DCC RPG ... For as long as men remember, the Lord of Evil Amphibians carried out unspeakable rites in his squatting temples situated far from civilization. Tales of human sacrifice, squirming servants, and rich but loathsome treasures were whispered of his followers. Now,...

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A Level 2 Adventure. ... Awash in a sea of phlogiston, three wizards battle for mastery of reality! But with each new day all gains are lost and the game begins anew. It is up to the adventurers to upset this ancient balance, winning free of the shrinking demi-plane before all is reduced to the...

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A Level 1 Adventure ... Once every decade, the tides of the Empyrean Ocean recede far enough to reveal the highest eaves of a mysterious undersea tower. Long ago this was an eldritch fastness of Sezrekan the Elder, the most wicked wizard ever to plague the Known World, but now the tower is known...

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A Level 1 Adventure ... Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper...

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A level 2 adventure for DCC RPG ... Atop the highest spire of Mount Tyche, your patron’s temple is under attack. A demonic miasma rolls down the frost-blasted peaks leaving a vile stench and foul magics in its wake. Winged black creatures roost along the crumbling solitary road to the temple. The...

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At the mercy of Chaos! Abducted by the Court of Chaos, the adventurers face hard choices if they want to return home. The Host of Chaos desires a legendary artifact held by the Scions of Law and need pawns to retrieve it. Faced with an eternity of servitude, the party must sneak into the Plane of...

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The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing...

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A Level 3 Adventure for DCC RPG ... Centuries past, Lady Ilse ascended to scion of House Liis by trading the archdevil Mammon what he wanted most: her immortal soul – and a diabolical betrothal. The triumph proved hollow, for every year on the eve of her fell covenant, she was beset by visions of...

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A level 3 adventure set in the Shudder Mountains. Welcome to pastoral Holler Hollow, a quaint hamlet deep in the Shudder Mountains. Here you'll find friendly Shudfolk, downhome cooking, and a jug of stump whiskey if you mind your manners. But not all is what is seems in the Hollow: a restless...

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A level 5 adventure for DCC RPG ... A whispered voice calls from a coffin bound in chains, urging the heroes into the depths of the Shudder Mountains, a place rife with superstition and forlorn secrets. In the shadowy, pine-grown valleys of the Deep Hollows lurk mysteries of a bygone age and a...

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A whispered voice calls from a coffin bound in chains, urging the heroes into the depths of the Shudder Mountains, a place rife with superstition and forlorn secrets. In the shadowy, pine-grown valleys of the Deep Hollows lurk mysteries of a bygone age and a new evil emerging from the ruins of...

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A Level 5 Adventure for DCC RPG ... When even the native lifeforms of the Purple Planet begin to wither and die under the weirdling sun’s punishing rays, you and your party of interplanetary freebooters quickly conclude that something is going wrong with the very sky above your heads. What...

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A Level 4 Adventure for DCC RPG ... Among the Purple Planet's irradiated dunes, a freakish ebon cliff crests over a mysterious city. Even giant death orms avoid this place, which hides colossal creatures, deadly quakes, a powerful relic, and certain peril…when The Rock Awakes! ... This...

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Among the Purple Planet’s irradiated dunes, a freakish ebon cliff crests over a mysterious city. Even giant death orms avoid this place, which hides colossal creatures, deadly quakes, a powerful relic, and certain peril…when The Rock Awakes! ... 
This digest-sized adventure module is compatible...

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When even the native lifeforms of the Purple Planet begin to wither and die under the weirdling sun’s punishing rays, you and your party of interplanetary freebooters quickly conclude that something is going wrong with the very sky above your heads. What ancient mysteries lie in wait for you at...

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A Level 6 Adventure on the Purple Planet ... When a legendary race of demonic beings pours out of the double-mooned sky and raids the party’s camp, events are set into motion that will lead them far southward to the equatorial region of the Purple Planet. Between the party and their destination...

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When a legendary race of demonic beings pour out of the double-mooned sky and raid the party’s camp, events are set into motion that will lead them far southward to the equatorial region of the Purple Planet. Between them and their destination lay air-ships and aerial combat, pirates and plunder,...

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A Level 4 Adventure and Campaign Setting ... The Purple Planet: Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death orms rule the wastes, befouled winds whistle through ancient crypts, and forests of fungi flourish in the weirdling light. Where ancient...

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The Purple Planet: Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death worms rule the wastes, befouled winds whistle through ancient crypts, and forests of fungi flourish in the weirdling light. Where ancient technologies offer life, or a quick death. ... Bereft...

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A Level 4 Adventure for DCC RPG ... To save a soul and forge a ring! A ghostly enchantress calls for aid, her salvation hanging in the balance. Brave heroes are needed to complete the creation of a magical ring, a process that will take them from gritty city streets to sun-scorched deserts to the...

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To save a soul and forge a ring! A ghostly enchantress calls for aid, her salvation hanging in the balance. Brave heroes are needed to complete the creation of a magical ring, a process that will take them from gritty city streets to sun-scorched deserts to the ruins of an ancient fortress atop a...

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A Level 0 Adventure for DCC RPG ... The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arrive at a hole in the sky – and then jump through. Death awaits all but the bravest, strongest, and...

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The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arrive at a hole in the sky—and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward...

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A Level 1 Adventure ... It’s the crossover you’ve always wanted: the legendary Grimtooth the Troll meets Dungeon Crawl Classics! This adventure module is written under DCC RPG rules and is officially licensed by Flying Buffalo, Inc. to include the Grimtooth character. ... After three decades of...

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Not a dream! Not a hoax! Not an imaginary tale! It’s the crossover you’ve always wanted: the legendary Grimtooth the Troll meets Dungeon Crawl Classics! This adventure module is written under DCC RPG rules and is officially licensed by Flying Buffalo, Inc. to include the Grimtooth character. ......

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A Level 5 Adventure for DCC RPG ... For a thousand years Mezar-Kul has known only war, and now the Overlord reigns supreme. From his gargantuan metal fortress he rules the blasted remains of the planet’s last city. Hope seems lost – until visitors arrive from a distant world, bringing uncanny,...

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A Level 5 Adventure for DCC RPG ... For a thousand years Mezar-Kul has known only war, and now the Overlord reigns supreme. From his gargantuan metal fortress he rules the blasted remains of the planet’s last city. Hope seems lost – until visitors arrive from a distant world, bringing uncanny,...

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For a thousand years, Mezar-Kul has known only war, and now the Overlord reigns supreme. From his gargantuan metal fortress, he rules the blasted remains of the planet’s last city. Hope seems lost—until visitors arrive from a distant world, bringing uncanny, magical powers. ... Your adventurers...

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DCC #88.5: Curse of the Kingspire ... A Level 2 Adventure ... Strange mists and weird lights glimmer and seethe along the banks of the Drachenvold Swamp. The folk of Kingshire have vanished like ghosts into the swamp, leaving only strange idols in their wake. At the heart of the fetid marsh,...

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Strange mists and weird lights glimmer and seethe along the banks of the Drachenvold Swamp. The folk of Kingshire have vanished like ghosts into the swamp, leaving only strange idols in their wake. At the heart of the fetid marsh, ruins of an ancient keep are all that remains of a once-mighty...

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A Level 6 Adventure for DCC RPG ... Hail, wizard of Aereth! Forget everything you think you know about the magic. Mastery of the occult lies beyond the comprehension of your world’s primitive societies and warring kingdoms. Your cantrips and legerdemain are mere parlor tricks in the face of true...

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Hail, wizard of Aereth! ... Forget everything you think you know about the magic. Mastery of the occult lies beyond the comprehension of your world’s primitive societies and warring kingdoms. Your cantrips and legerdemain are mere parlor tricks in the face of true power. The Star Cabal, peerless...

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This compilation collects seven DCC adventures previously published in hard-to-find other editions. Each short adventure is suitable for a single session. Collectively they provide adventures for characters up to 5th level! ... The compilation includes these adventures: ... Elzemon and the...

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This compilation collects seven DCC adventures previously published in hard-to-find other editions. Each short adventure is suitable for a single session. Collectively they provide adventures for characters up to 5th level! ... 
The compilation includes these adventures: ... Elzemon and the...

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A level 4 adventure for DCC RPG ... To save a city…to save a world! ... The end is nigh. A shadow falls on Punjar, and panic fills the streets. This doom cannot be fought, and it cannot be outrun. Unless... ... From the lightless depths below the city streets, you must find the way to P’quoth,...

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To save a city…to save a world! ... 
 ... The end is nigh. A shadow falls on Punjar, and panic fills the streets. This doom cannot be fought, and it cannot be outrun. ... 
 ... From the lightless depths below the city streets, you must find the way to P’quoth, and the indifference of the...

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A level 6 adventure at the Center of Aereth ... The pleasure palace of Barako rises above the Bleak Shores atop enormous stone pylons. The palace arches towards the cavernous gloom, lit by a thousand lanterns fueled by the rendered flesh of a thousand lamenting souls. Within the city, hellish...

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Sages will aver that the denizens of the underworld are, by necessity, alien to surface dwellers such as ourselves. Few will ever stand on the ink-black shores of the Lost Agharta, and even fewer will return to tell the tale. Those that do, report creatures transmuted by their deadly environs and...

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Creatures and Lairs at the Center of Áereth ... Sages will state that the denizens of the underworld are, by necessity, alien to surface dwellers such as ourselves. Few will ever stand on the ink-black shores of Lost Agharta, and even fewer will return to tell the tale. Those that do...

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The stories have reached you: A world beneath our own, lit by a brilliant sun and ruled by sages beyond reproach, where magic has replaced the spoken word, the weakest slave is like unto a superman, and the domes gleam with hammered gold. ... 
 ... You’ve spilled enough blood to know better. ......

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Long ago, Frygorix of the Thousand Lies, a foul demon, ruled with fear from atop a lonely tor, spreading death and plague across the land. Two brave siblings, one bearing an enchanted shield of great power, challenged the demon, vowing to slay it and free the land. In their climactic battle,...

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A level 4 Adventure for DCC RPG ... The stories have reached you: A world beneath our own, lit by a brilliant sun and ruled by sages beyond reproach, where magic has replaced the spoken word, the weakest slave is like unto a superman, and the domes gleam with hammered gold. ... You've spilled...

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A level 3 Adventure for DCC RPG ... Embroiled in a curse from the dawn of history, you have become pawns in a cosmic struggle between the King of Elfland and the ancient dragon-god, Baphotet Kor. Will you stand with the last Empress? Will you face the dreaded Bone Dragon? Or will your bones lie...

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Embroiled in a curse from the dawn of history, you have become pawns in a cosmic struggle between the King of Elfland and the ancient dragon-god, Baphotet Kor. Will you stand with the last Empress? Will you face the dreaded Bone Dragon? Or will your bones lie bleached beneath an unchanging sky?...

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Dungeon Crawl Classics #93: Moon-Slaves of the Cannibal Kingdom ... A Level 2 Adventure for DCC RPG ... Far to the west, beyond civilized lands, lie the Tolomak Islands— volcanic peaks covered in pestilential jungle and bestriding sunken ruins. The legends say the Tolomaks are home to treacherous...

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Far to the west, beyond civilized lands, lie the Tolomak Islands—volcanic peaks covered in pestilential jungle and bestriding sunken ruins. The legends say the Tolomaks are home to treacherous witches, ferocious cannibals, moon demons, and worse! Wise are those who steer well away from...

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A Level 3 Adventure ... Ten thousand flawless killers surround the city. Utterly silent in battle and in death, they seem unconquerable. They mean to choke the life out of the age-old city and leave it an empty ruin. ... The city calls upon its heroes to defeat this unnatural menace. The heroes...

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Ten thousand flawless killers surround the city. Utterly silent in battle and in death, they seem unconquerable. They mean to choke the life out of the age-old city and leave it an empty ruin. ... 
The city calls upon its heroes to defeat this unnatural menace. The heroes gather to ponder the...

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A level 5 adventure ... The Isle of Dagon: to common folk, it presages death, pestilence, and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells beyond the ken of mortal man. But before you can lay claim to the island’s secrets, first...

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The Isle of Dagon.

 ... To common folk, it presages death, pestilence, and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells beyond the ken of mortal man. But before you can lay claim to the island’s secrets, first you have to...

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A Level 6 Adventure ... The Rodney Award-winning adventure from Gamehole Con IV, now an adventure for DCC RPG! ... The adventurers have been summoned to a mysterious black tower made of glass. They are given a simple mission: protect the mage’s estate while he is distracted weaving a mighty...

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The Rodney Award-winning adventure from Gamehole Con IV! ... 
 ... The adventurers have been summoned to a mysterious black tower made of glass. They are given a simple mission: protect the mage’s estate while he is distracted weaving a mighty spell. Surviving the five days of his spellcasting...

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Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for good. ... This quest will take the heroes to the very borders of Elfland and pit them against...

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It hangs like a grim moon over the world, an ancient prison fashioned from the divine remains of a dead god. Within this ivory prison is an evil so powerful that even the Scions of Law could not destroy it. Soon, however, its long imprisonment may be at an end. ... 
An alien mass of writhing,...

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For time uncounted the Star Wound of Abaddon lay dreaming in a dark corner of the world, a grim testament to things terrible and best left forgotten. Born of atrocity and annihilation, it exists within the colossal bowl of a fallen comet, long-shunned by man and creature alike. ... 
 ... But now...

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Eons past, a brotherhood of mad philosopher-kings marched an army of slaves into the heart of a mountain. On their backs they bore a legendary treasure-hoard: coffers spilling over with blazing gems, strongboxes bright with gold, and the jeweled idols of a thousand gods. They were never seen...

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A Level 0 Adventure for DCC RPG ... The Queen’s Onyx Jubilee is set to begin, marking the 95th year of the merciful monarch’s glorious reign. While the entire realm celebrates the good fortune of their long-lived sovereign, a group of common villagers fights to stay alive. For them, the...

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A Level 1 Adventure for DCC RPG ... Doom blankets the land as rumors spread of a dire evil rising in the east. For the first time in living memory, the winter snows have arrived before the harvest, bringing with them an unnatural bitter chill, and in taverns and inns travelers...

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A Level 1 Adventure ... A shivering plague. Knives glinting in the moonlight. A frigid mountain drifting in the sky. These ominous events attend the return of an evil long forgotten by Man. On the night of the winter solstice, when the world is balanced on a knife’s edge in the battle between...

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A level 4 DCC RPG adventure ... A conflict at the end of time! On the eve of the winter solstice, long-banished giants from the frozen void strive to complete a ceremony that will cause an endless winter to envelope the world. The adventurers find themselves torn from existence, stripped of not...

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Glory & Gold Won by Sorcery & Sword ... You’re no hero. ... You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons,...

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You`re no hero. You`re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be...

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Goodman Games is proud to launch its line of DCC Dying Earth adventure modules with DCC DE #0: Pilgrims of the Black Obelisk. For thousands of years, worshippers of the divine Omaet-ko have kept vigil at the Black Obelisk, awaiting the return of the Great God. A pilgrimage departs on a journey to...

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Goodman Games presents the next adventure in its DCC Dying Earth line based on the stories of Jack Vance. DCC Dying Earth #1: The Laughing Idol of Lar-Shann pits adventurers against the machinations of the demon Lar-Shann, his bellowing idol, and his power-mad monks. The PCs must infiltrate the...

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Goodman Games continues its line of adventures for DCC Dying Earth with DCC DE #2 The Sorcerer’s Tower of Sanguine Slant. A towering spire of gravity-defying frozen blood beckons adventurers to plumb its depths. Lurking within its sanguine walls is the black IOUN stone, protected by vat-birthed...

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Goodman Games is proud to announce the release of DCC DE #3 Magnificent Machinations at the Great Exposition of Marvels. This adventure presents a lavish and strange competition of magicians, inventors, and mountebanks vying for a fabulous prize. When the Crystal of Ciz goes missing, the PCs must...

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Goodman Games presents DCC DE #4 Mind-Weft of the Moonstone Palace as the next adventure in its DCC Dying Earth product line. Travel to the lands north of the Falling Wall, where rumors spread of the strange disappearance of magicians and the reappearance of a magical palace thought long...

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Goodman Games is proud to present DCC DE #5 Penumbra of the Polar Ape, the next adventure in the DCC Dying Earth line. A mysterious aura surrounds a distant star and the adventurers must travel into the cosmos to discover its origin. What first appears to be a small moon is soon discovered to be...

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Goodman Games continues their adventures on Jack Vance’s Dying Earth with DCC DE #6 The Great Visp Hunt. The adventurers are sent to deal with a predatory visp—a bizarre monster birthed under the fading sun—that’s wreaking havoc on a small village. But no hunt is guaranteed and it’s far too...

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Goodman Games is proud to announce the release of DCC DE #7 Phantoms of the Ectoplasmic Cotillion. Rumors of a ring that can overcome death itself spur the adventurers into entering the subterranean lair of long-dead magicians. There they must overcome the restless spirits of the deceased,...

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Goodman Games presents DCC DE #8 The House on the Island as the next adventure in its DCC Dying Earth product line. A storm strands the adventurers on a strange island populated by monsters and ancient ruins. They are offered one hope of survival—rescue the son of the friendly water weird...

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Explore the singular world of Jack Vance’s Dying Earth, set in the distant last days of the world, where magic and science blend together and querulous sorcerers feud endlessly! With Dungeon Crawl Classics Dying Earth you will discover the tools to play in Cugel’s and Rhialto’s world, seek the...

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A level 1 DCC adventure set in The Empire of the East! ... Sent to find the location of a mysterious artifact, the adventurers find themselves imprisoned in a remote forest outpost and must fight their way out against overwhelming odds. Thus begins an overland journey across the Western shore,...

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An adventure specially themed for Halloween horror! The perfect October release! 

A raging storm has made the waters around Devil’s Reef impossible to navigate safely. The noble galleon, The Royal Dawn, has run aground and Princess Kaeko from faraway Fu-Lamia is now missing! Untold riches and...

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The village of Portnelle is once again bright and festive. After years of feuding, the town’s most prominent and influential families will finally be making peace as the youngest generations are joined in marriage. However, when an evil born of dark secrets refuses to stay buried, blood will flow...

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Mother was wrong: There are monsters in the closet. ... 
Terror seeks out the adventurers in the safety of their own homes, drawing them into a tailored web of vengeance long-deferred. Torn from their beds, the PCs find themselves trapped in the House of Tattered Remnants, the home and prison of...

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The town of Portnelle is living in a state of fear. Several citizens have been abducted—some never to been seen again, while others are found as corpses, often with missing limbs. When a senile town priest warns that he’s received a vision that the geriatric recluse Dr. Lotrin Von Geisterblut is...

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The ship is adrift and a crew is dead. When the passengers of the Star of Nostro awaken, drugged and bound, and discover the crew is missing, a desperate race for survival begins. The vessel was meant to transport your group of humble villagers to a brighter future. It is now a coffin ship filled...

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A group of adventurers finds the perfect place to retire: a sweet little inn in a quiet town. But is it what it seems? Lurking beneath the surface of this idyllic spot is a secret so evil as to defy mortal comprehension. This is the Web of All-Torment, the source of all the world’s nightmares,...

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In the Northern Wastes lies the mining settlement of Jhurn-Hokaz. It is the sole source of iron ore for the Southern Kingdoms. Recently deliveries have ceased and the Duke has charged your party to investigate the matter personally. You arrive only to find the town mysteriously empty! Shanties...

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A level 2 DCC Horror adventure. ... The alligator-infested waterways of the Twilight Marsh harbor a mystery. Last year a child went missing for a week, before being found deep within the marshlands. So far from home, that it was unimaginable as to how she could have gotten there. Despite being...

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The City of the Black Toga: Home to hundreds of back alley courts, rotting tenements, and an endless number of gangs, whose fortunes rise and fall as surely as the tides of the Inner Sea. Each gang vies against the others, pitting beggar against bravo, slayer against thug, and gang lord against...

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Follow those hands! ... 

Rooga the Fence has a weakness for the strange and bizarre. When a curious pair of silver-plated skeletal hands animates and escape the shop, where will they lead? Legend claims they will reveal the way to buried treasure. Will the PCs follow? ... Following the twisted...

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A corrupt Duke of Lankhmar’s foibles paraded before the masses for their entertainment puts an acting troupe in trouble. Threatened by the insulted Duke and his private guard, the performers need assistance to make it through their final performance of The Fiascos of Duke Hogfat. With nobody else...

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Votishal the Silent is on the rise! Ascending from antiquity, the religion threatens to dominate Lankhmar’s Street of the Gods. Alas, something is killing the clergy! Desperately offering a fortune in reward, they’ve abandoned their temple. But it is by no means vacant. Intrepid souls must face...

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A member of your gang awakens in an alleyway with foggy memories of a deal made, a job taken, a partner slain, and a heist planned. They struggle to remember the details, but you all agree that breaking into an abandoned temple should be a simple matter—in and out. Yet the heist is on a collision...

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Death has come to Lankhmar!  ... It begins as a minor stirring of strange, dangerous coincidences. A ladder falls. A fire erupts. An onlooker plummets from a rooftop, skull-cracking on the chiseled stone below. As conspiracies loom and rumors abound, your band of adventurers must survive the...

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A setting book for Lankhmar! ... Travel the fog-shrouded streets of Lankhmar and visit some of its most infamous sites! From the home of Muulsh the Moneylender to the Silver Eel to the winding passages of Thieves’ House, this book provides the judge with a detailed look at a dozen interesting...

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A setting book for Lankhmar! ... North of Lankhmar lies The Land of the Eight Cities, a young realm lying in the shadows of the Great Forest and rich in natural resources. This barely-tamed wilderness is rife with opportunities for adventure and riches, but also contains hitherto-unknown dangers....

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Skullduggery and sorcery in the streets of Lankhmar! Herein you will find two adventures set in the seedy underworld of the city. ... In the first, the party must steal back a stolen sarcophagus from the grips of a macabre smuggling ring. The second concerns a band of questionable heroes thrown...

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An unnatural night cloaks Lankhmar in perpetual gloom as unknown killers perform ritual murders on its rooftops! ... When a specialist in the employ of the party turns up dead, they must investigate the murder to retrieve what is theirs. Unfortunately for them, doing so leads them into the web of...

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A relic sacred to the Rat God lies protected beneath a temple in the trash-ridden city of Ilthmar. Those who venerate the Rat seek to turn the relic’s power against Ilthmar’s most hated rival: Lankhmar, the City of Sevenscore Thousand Smokes! ... When Lankhmar’s Overlord learns of this plot, he...

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A gang of would-be street legends has offended the master of the Lankhmar Thieves Guild, and the verdict is death. However, the crime lord offers to grant reprieve if the PCs agree to undertake a tricky job on his behalf, a heist where the stolen item must ultimately be returned to the mark...

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Steel flashes in dark alleys and over filth-strewn canals in the Beggar City of Tovilyis! Word has spread that the location of a secret treasure vault belonging to Tovilyis’ old ruler has been discovered. What untold riches await the first to plunder the hidden hoard? The adventurers must compete...

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A cache of invisible ice diamonds and an overlord’s ransom in gold rilks—amid the drunken revelry of midwinter solstice, Cold Corner was never riper for a heist. ... But to pull it off risks the ire the Snow Women and their skalds—cruel axe-men eager for the chance to prove their devotion to...

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The boxed set officially licensed from the estate of Fritz Leiber! ... Enter the thrilling world of Fritz Leiber’s Nehwon, home to the legendary city of Lankhmar and the infamous heroes Fafhrd and the Gray Mouser! Prepare yourself to battle members of the city’s nefarious Thieves’ Guild in...

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A DCC Lankhmar RPG adventure boxed set! ... From the most famous city in the history of fantasy comes a sword-and-sorcery adventure that only the best gamers will survive! ... The Greatest Thieves in Lankhmar is a Dungeon Crawl Classics adventure that sends characters into the hot cellars beneath...

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A heist gone wrong brings an unlikely group of thieves together and sets off a search for forgotten treasures hidden in the City of the Black Toga! Can our heroes of questionable moral character survive the twisting chase that leads through the Plaza of Dark Delights, crosses paths with Sheelba...

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From beneath the Outer Ocean, from out of the depths of the Great Salt Marsh, and from the odd fanes of the Street of the Gods, they come: the Patrons of Lankhmar! With the information contained in this tome, a judge can introduce such formidable beings as the Sea King, Mog the Spider God,...

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Tread in the footsteps of the legendary Fafhrd and the Gray Mouser! ... Through Ningauble’s Cave is the first release in the Dungeon Crawl Classics line of Lankhmar supplements. As we build toward a large boxed set, this first-look sourcebook provides DCC RPG judges with all the information...

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At long last, the DCC RPG quick start rules! ... These starter rules were written specifically to introduce judges and players to the DCC RPG system. In some areas, rules have been condensed and simplified. These rules will serve primarily to get characters through their first level 0 adventure...

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Glory & Gold Won by Sorcery & Sword ... You’re no hero. You’re a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished....

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Glory & Gold Won by Sorcery & Sword ... You’re no hero. ... You’re a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the...

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The DCC RPG Annual was originally conceived as an annual publication that would showcase the brilliance of the DCC RPG community. It was to be named The DCC RPG Annual, and would be published each year to distribute these gaming creations. ... 
The DCC community burst forth a verdant jungle of...

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A Judge’s Best Friend Gets a New Edition! ... Judging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in a single volume, making it perfect for quickly finding the information you need to keep your game...

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A level 1 adventure for Dungeon Crawl Classics ... Eons past the fabled sorcerer-kings of Parhok perished in a rain of eldritch fire. But legends hold that one tribe survived the apocalypse, fleeing with their slaves to a hidden city, where the greatest enchanters of all time could sleep away the...

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Three adventures for DCC RPG ... This digest-sized adventure module presents three short encounters in the Shudder Mountains. All are compatible with the setting presented in DCC #83: The Chained Coffin, and this module is the perfect size to be stored in your boxed set! The adventures are...

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Glory & Gold Won by Sorcery & Sword ... You’re no hero. ... You’re a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the...

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This 6-panel judge’s screen contains three pieces of original full-color artwork by Doug Kovacs, showcasing the strange places that DCC RPG can take you, and three panels of the most-used tables and reference materials for DCC RPG. It’s a must-have for every GM!

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Building on the immense popularity of the Dungeon Crawl Classics Team Tournament at GenCon 2017, the program guide for 2018 presented Dungeon Crawl Classics: The Black Heart Of Thakulon the Undying. This double-sized DCC adventure comes complete with pre-generated characters and scoring...

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A level 2 adventure ... “Murder! Foul murder!” These are the only words that describe the scene inside the underground complex of the toy-making gnomes called the Konhengen. ... Murder is not what you had hoped you would find, but you’re not surprised, either. Your introduction to these fabled,...

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The village of Portnelle is once again bright and festive. After years of feuding, the town’s most prominent and influential families will finally be making peace as the youngest generations are joined in marriage. However, when an evil born of dark secrets refuses to stay buried, blood will flow...

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Remember the good old days, when orcs were just orcs, dungeons were just dungeons, and bone-sucking pit slime did 1d6 damage, just like everything else in your campaign world? Well those days are good and gone, sucker. Xcrawl is a world of sell-out superstar adventurers, corporate-sponsored...

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Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page… ... Kick off a new generation of...

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This year’s Free RPG Day release from Goodman Games has two great adventures inside: ... For DCC RPG, this year’s module features Elzemon and the Blood-Drinking Box, a level 1 adventure by Terry Olson. Seeking the favor of a powerful wizard, the party agrees to steal an artifact from a rival’s...

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The Free RPG Day 2016 offering contains two new adventures for DCC RPG. Each of these adventures expands the direction of DCC RPG for an exciting new setting: the first is the world of Fritz Leiber’s Lankhmar, and the second is Mutant Crawl Classics! ... The Madhouse Meet is a level 1 adventure...

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One of the most popular releases of the year returns for the fourth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of one-off materials for fans of Dungeon Crawl Classics, Judges Guild, Metamorphosis Alpha, and everything else Goodman Games publishes. This year's...

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One of the most popular releases of the year returns for the fifth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of one-off materials for fans of Dungeon Crawl Classics, Judges Guild, and everything else Goodman Games publishes. This year’s huge 108-page issue...

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The Gen Con 2013 Program Book is a new idea for communicating with our fans. It’s full of sneak previews, staff bios, insider info, convention coupons, and other fun tidbits. It also includes two complete DCC RPG adventures and an Xcrawl adventure. Here is the table of contents: Bios of the Band....

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A Level 4 Grimtooth adventure compatible with DCC RPG ... Can you go where no troll dares to tread? Long ago, the elves killed Grimtooth’s father in a great battle. They hid the troll leader’s body and his mystic warhammer somewhere in the vast plains beyond Trapsylvania. After years of...

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Mother was wrong: There are monsters in the closet. ... Terror seeks out the adventurers in the safety of their own homes, drawing them into a tailored web of vengeance long-deferred. Torn from their beds, the PCs find themselves trapped in the House of Tattered Remnants, the home and prison of...

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A Level 3 Adventure for DCC RPG ... A showdown at the icy gates of civilization! Father Frost has gone missing and Krinnleton faces explosive turmoil from within. A band of newly-arrived adventurers offer hope that the nefarious forces from the north may be routed. But the magical dome around the...

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A level 1 adventure for DCC RPG ... Authorized by the Estate of Fritz Leiber ... A heist gone wrong brings an unlikely group of thieves together and sets off a search for forgotten treasures hidden in the City of the Black Toga! Can our heroes of questionable moral character survive the twisting...

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From beneath the Outer Ocean, from out of the depths of the Great Salt Marsh, and from the odd fanes of the Street of the Gods, they come: the Patrons of Lankhmar! With the information contained in this tome, a judge can introduce such formidable beings as the Sea King, Mog the Spider God,...

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5.00/5 (based on 1 rating)

Authorized by the Estate of Fritz Leiber! ... Tread in the footsteps of the legendary Fafhrd and the Gray Mouser! ... Through Ningauble’s Cave is the first release in the Dungeon Crawl Classics line of Lankhmar supplements. As we build toward a large boxed set, this “first-look” sourcebook...

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Tales From the Magician’s Skull is a fantasy magazine from Goodman Games dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters of the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, tales of dread, and ferocious...

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Tales From the Magician’s Skull is a fantasy magazine from Goodman Games dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters of the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, tales of dread, and ferocious...

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Tales From the Magician’s Skull is a fantasy magazine from Goodman Games dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters of the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, tales of dread, and ferocious...

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Tales From the Magician’s Skull is a fantasy magazine from Goodman Games dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters of the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, tales of dread, and ferocious...

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Tales From the Magician’s Skull is a fantasy magazine dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters in the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, dread, and ferocious monsters — and they hurtle forward...

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Behold! A magazine like those from fabled days of yore. It overflows with thrilling adventures. There are swords and sorcery. There are dark deeds and daring rescues. There are lands where heroes fear to tread. Dare to imagine it? Picture this as well—maps to wondrous and terrible places....

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Tales From the Magician’s Skull is a fantasy magazine from Goodman Games dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters of the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, tales of dread, and ferocious...

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A gong shivers. The mists part to reveal a grisly visage lying upon a mound of rubble, dead but for one glowing, malefic eye. It speaks in a voice of cold command. ... THE SKULL SPEAKS!
 ... Silence, mortal dogs! It is time now for Tales From The Magician’s Skull #7! ... Praise me, Mortal Dogs,...

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THE SKULL SPEAKS! ... Cease your wailing, mortal dogs, for once more I have granted your fondest wishes and returned with fantastic tales of sword-and-sorcery! No more must you pace forlornly before your mailbox waiting for salvation only I can deliver, contenting yourself with the reading of...

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Bang out and ship up to Boston! ... Ladies and gentleman, it’s the game that turns brass dragons green with envy, Maximum Xcrawl! Powered by the mighty Pathfinder gaming engine, Xcrawl is where dungeon hack and slash goes prime time and sells advertising space on the cooling corpses of your...

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Louisiana Crawl is a special charity module, and all proceeds from this adventure will be split between Second Harvest Food Bank and Zeus' Rescues, who are doing phenomenal work with feeding displaced persons and animal rescue in the flooded areas of Louisiana. ... A level 3 DCC RPG adventure ......

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Goodman Games once again presents excellent adventures for Free RPG Day! ... For DCC RPG, the Free RPG Day module features The Imperishable Sorceress, a level 1 adventure by Daniel Bishop! As the adventurers pass through a mundane door, they are startled to find themselves unexpectedly in a...