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A holiday module, perfectly themed for the holiday season! And fully compatible with both Dungeon Crawl Classics and Mutant Crawl Classics!


For generations, two tribes have exchanged gifts at a given time each winter to renew the bonds of their peoples. But now their presents have been stolen! The Seekers are sent on an urgent mission to recapture the gifts before the ancient treaty is undone. To do this, they will have to venture to a place of bloodcurdling horrors, mysterious symbols, wondrous artifacts and twisted technologies. And once inside this ancient place of splendors, they’ll face the greatest challenge of all: returning home alive!

Writer: Julian Bernick
Cover art: Stefan Poag

Level 1; MCC/DCC rules set

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Triumph & Technology Won by Mutants & Magic
You’re no zero.
You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.
Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact…
Rules Set: MCC RPG, an OGL system fully compatible with DCC RPG.
Written by: Jim Wampler
Cover art by: Doug Kovacs
GMG6200, 288 pages, $24.99

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Triumph & Technology Won by Mutants & Magic


You’re no zero.


You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.


Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system awaits you—just activate your artifact!

Writer: Jim Wampler

Cover art: Doug Kovacs

All levels; MCC/DCC rules set

Our Price: $6.99

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This three-panel judge’s screen contains all the essential game tables and reference material needed to run adventures in the world of Terra A.D.

Judge’s Screen Design: Bob Brinkman & Jim Wampler

All levels; MCC/DCC rules set

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The Young on their Rite of Passage are shocked to regain consciousness with no memory of how they came to be in a gigantic insect hive far to the north of their homelands, laboring as drone-slaves of the savage ant-men. In this land, an “insect revolution” has taken place. The PCs must contend with insectoid mega fauna and a maze-like underground installation before facing the ominous Overmind—a building-sized insect queen cybernetically linked to an ancient chaotic AI.

Writer: Julian Bernick

Cover art: Stefan Poag

Level 0; MCC/DCC rules set

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A meteor strike in the taboo crater country opens up a huge chasm in which lies a largely intact city of the Ancient Ones. The resulting land-rush to claim the newly available cache of ancient artifacts draws interested parties from all over Terra A.D. At the direction of your tribal elders, that includes you and your Seeker team.

Writer: Tim Callahan

Cover art: Doug Kovacs

Level 1; MCC/DCC rules set

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It rises: silent, ancient, and ominous from the depths of the Monster Ocean. A curious relic of the Ancient Ones, long forgotten beneath the waves, appears. Then, without warning, alien creatures never before seen on Terra A.D. spill forth to ravage the land! This is the Retreat of Delirium, home to strange super-science and creatures not of this world.

What fiendish plans do they have in store for the rad-blasted world of Terra A.D.? Venture through the Retreat’s glowing door and discover what awaits beyond!

Writer: Michael Curtis

Cover art: Doug Kovacs

Level 2; MCC/DCC rules set

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The hothouse jungle homeland is suddenly flooded with dispossessed refugees who all tell the same tale. A conquering horde of warlords wielding magic boom sticks are wiping out whole villages and enslaving the inhabitants in the name of a surviving Ancient One they worship as a god. The tribal elders send a Seeker team out to investigate and, if possible, infiltrate the temple of the great and powerful ATOZ.

Writer: Jim Wampler

Cover art: Peter Mullen

Level 3; MCC/DCC rules set

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When your tribe’s prize possession, a functioning medibot, finally breaks down, your Seeker team is given a holy quest. Take the dead bot on a long and perilous journey to the the monks of The Holy Medicinal Order in hopes that their shamans can repair it. But the monks are not as the legends portray, and there is definitely something dark and dangerous going on in the holy monastery.

Writer: Harley Stroh

Cover art: Doug Kovacs

Level 4, MCC/DCC rules set

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The Ancients called it Beta Collection Unit NC-787. Its mission: to find, collect, and categorize animals and plants, record their DNA, and when required, strip invasive mutant DNA from extant creatures to create genetically pure stock. 



Then the Great Disaster came. Beta Collection Unit NC-787 sat dead and inert for ages while the world evolved around it for thousands of years.

When stories of a rogue "smart metal" being the size of a mountain come to your village, no one takes them seriously, at least until the treaded 10-story-tall monstrosity begins cutting a gigantic swath through the hothouse jungle homeland. Invulnerable to even the mightiest mutations, the only hope to stop its menacing march is to find entry to its interior and access its power sources and sinister inhabitants.

Writer: Brendan J. LaSalle

Cover art: Stefan Poag

Level 5, MCC/DCC rules set

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A Tournament Funnel Adventure for Mutant Crawl Classics RPG!


When a terraquake reveals that the jungle village has existed for centuries atop an installation of the Ancient Ones, the good fortune it brings seems too good to be true. Surely enough artifacts and ancient lore exist to satisfy desires for power both subtle and gross.


But your tribe’s Seeker teams are all out on missions, so it falls to you and your young friends to volunteer for an exploration of the hidden treasures and knowledge that lie in the reliquary beneath your feet.


Some of you will even make it back. Probably.

Writers: Marc Bruner and Jim Wampler

Cover art: Stefan Poag

Level 0; MCC/DCC rules set

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An entire 24-page supplement devoted to a single artifact of the Ancient Ones!


The most holy of ancient relics, The Data Orb of Metakind, has been passed down between tribal shamans and mystic mutants from generation to generation for thousands of years. If a successfully bond can be achieved with the golden orb’s AI, tetrabytes of arcane technological data can be known. The trick is surviving its use.


Although knowledge is power, it comes at a price.

Writers: Jim Wampler and Tim Kask
Cover art: Stefan Poag

All Levels; MCC/DCC rules set

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For centuries it has lurked in the dark, forgotten by man and mutant—a terrible entity left behind by the Ancients’ meddling in cosmic forces they did not fully understand. Trapped in this world, this alien intellect seeks only to escape, but to do so, it requires lives. What the adventurers think is just another forgotten vault left behind by the Ancients may in truth contain the most terrifying threat they’ve ever face: the Evil of the Ancients!

Writers: Michael Curtis

Cover art: Peter Mullen

Level 3; MCC/DCC rules set

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The characters hail from a village so successful that it is close to becoming a genuine bronze age settlement. But it is threatened by a bizarre weather event that leaves the once-thriving city-state unable to feed itself. As the characters go on the first Rite of Passage adventure their tribe has undertaken in generations, they find an AI willing to trade salvation for a dangerous quest.


The PCs must find an artifact for the AI and upload it in a far-off colony of survivors dwelling in low-orbit over Terra A.D. On the way, the PCs discover secrets and great danger, and perhaps find a clue to the fate of the world.

Writer: Brendan LaSalle

Cover art: Stefan Poag

Level 0; MCC/DCC rules set

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After generations of digging, the tribe has finally uncovered the long-buried entrance to the Garden of the Gods. Foretold by an ancient prophet, the Garden is rumored to contain the Seeds of Creation—the essence of all planetary life hidden away before the apocalypse. 


These priceless seeds must be retrieved and protected at any cost, lest they be abused, or worse, destroyed by the factions who abhor all aspects of life that inhabited Terra A.D. before The Great Disaster. 

Writer: Stephen Newton 

Cover art: Stefan Poag

Level 2; MCC/DCC rules set

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The rescue of a feral manimal child leads to an amazing discovery—she hails from the fabled lands of Zuu itself! But when manimal enforcers attack the village and retrieve the child, your Seeker team must locate the legendary city to rescue her. However, the savage bestial madman who rules there has designs to convert all Terrans into his submissive subjects. Only by leading a manimal revolution can the Seekers hope to stop him!


Featuring cover art by legendary fantasy artist Ken Kelly.

Writer: Tim Snider 

Cover art: Ken Kelly

Level 2; MCC/DCC rules set

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It’s thrills on wheels as the Seekers find themselves trapped aboard a runaway train! The robotic conductor has lost contact with its engineer subroutine, so it falls upon the “stowaways” to stop their out-of-control journey. All that’s standing between them and victory is a train filled with hungry mutant worms, a railcar threatening to jump the tracks, and a sentient AI who refuses to be deactivated! Stow your luggage overhead and buckle up for a wild journey across Terra AD.

The ramshackle vehicle threatens to jump the rails at any moment, increasing the tension the longer the players take to stop it.
Can be used by the judge to connect various MCC adventures into a Terra-spanning campaign.
Who hasn’t dreamed of a running gunfight along the roof of a moving train?

Writer: Tim Snider
Cover Artist: Chuck Whelen

Level 2

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Toxic waste mutates the populace of a city, but the kids still need an education.


Welcome to Mutant High School, where the students have evolved beyond the curriculum. Can toxic teens survive killer robots, mutant gangsters, toxic truthers, and exams? The answers are hidden behind the walls of No-Go City, and you must find them!

Writer: Brendan LaSalle

Cover art: William McAusland

Interior art: Brad McDevitt

Level 1; MCC/DCC rules set

Our Price: $6.99

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A holiday module, perfectly themed for the holiday season! And fully compatible with both Dungeon Crawl Classics and Mutant Crawl Classics! ... 
For generations, two tribes have exchanged gifts at a given time each winter to renew the bonds of their peoples. But now their presents have been...

Our Price: $24.99

Add to Cart

Triumph & Technology Won by Mutants & Magic ... You’re no zero. ... You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields...

Our Price: $24.99

Add to Cart

Triumph & Technology Won by Mutants & Magic ... 
You’re no zero. ... 
You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum...

Our Price: $6.99

Add to Cart

This three-panel judge’s screen contains all the essential game tables and reference material needed to run adventures in the world of Terra A.D. ... Judge’s Screen Design: Bob Brinkman & Jim Wampler ... All levels; MCC/DCC rules set

Our Price: $6.99

Add to Cart

The Young on their Rite of Passage are shocked to regain consciousness with no memory of how they came to be in a gigantic insect hive far to the north of their homelands, laboring as drone-slaves of the savage ant-men. In this land, an “insect revolution” has taken place. The PCs must contend...

Our Price: $6.99

Add to Cart

A meteor strike in the taboo crater country opens up a huge chasm in which lies a largely intact city of the Ancient Ones. The resulting land-rush to claim the newly available cache of ancient artifacts draws interested parties from all over Terra A.D. At the direction of your tribal elders, that...

Our Price: $6.99

Add to Cart

It rises: silent, ancient, and ominous from the depths of the Monster Ocean. A curious relic of the Ancient Ones, long forgotten beneath the waves, appears. Then, without warning, alien creatures never before seen on Terra A.D. spill forth to ravage the land! This is the Retreat of Delirium, home...

Our Price: $6.99

Add to Cart

The hothouse jungle homeland is suddenly flooded with dispossessed refugees who all tell the same tale. A conquering horde of warlords wielding magic boom sticks are wiping out whole villages and enslaving the inhabitants in the name of a surviving Ancient One they worship as a god. The tribal...

Our Price: $6.99

Add to Cart

When your tribe’s prize possession, a functioning medibot, finally breaks down, your Seeker team is given a holy quest. Take the dead bot on a long and perilous journey to the the monks of The Holy Medicinal Order in hopes that their shamans can repair it. But the monks are not as the legends...

Our Price: $6.99

Add to Cart

The Ancients called it Beta Collection Unit NC-787. Its mission: to find, collect, and categorize animals and plants, record their DNA, and when required, strip invasive mutant DNA from extant creatures to create genetically pure stock. 

 ... Then the Great Disaster came. Beta Collection Unit...

Our Price: $6.99

Add to Cart

A Tournament Funnel Adventure for Mutant Crawl Classics RPG! ... 
When a terraquake reveals that the jungle village has existed for centuries atop an installation of the Ancient Ones, the good fortune it brings seems too good to be true. Surely enough artifacts and ancient lore exist to satisfy...

Our Price: $6.99

Add to Cart

An entire 24-page supplement devoted to a single artifact of the Ancient Ones! ... 
The most holy of ancient relics, The Data Orb of Metakind, has been passed down between tribal shamans and mystic mutants from generation to generation for thousands of years. If a successfully bond can be...

Our Price: $6.99

Add to Cart

For centuries it has lurked in the dark, forgotten by man and mutant—a terrible entity left behind by the Ancients’ meddling in cosmic forces they did not fully understand. Trapped in this world, this alien intellect seeks only to escape, but to do so, it requires lives. What the adventurers...

Our Price: $6.99

Add to Cart

The characters hail from a village so successful that it is close to becoming a genuine bronze age settlement. But it is threatened by a bizarre weather event that leaves the once-thriving city-state unable to feed itself. As the characters go on the first Rite of Passage adventure their tribe...

Our Price: $6.99

Add to Cart

After generations of digging, the tribe has finally uncovered the long-buried entrance to the Garden of the Gods. Foretold by an ancient prophet, the Garden is rumored to contain the Seeds of Creation—the essence of all planetary life hidden away before the apocalypse.  ... 
These priceless seeds...

Our Price: $6.99

Add to Cart

The rescue of a feral manimal child leads to an amazing discovery—she hails from the fabled lands of Zuu itself! But when manimal enforcers attack the village and retrieve the child, your Seeker team must locate the legendary city to rescue her. However, the savage bestial madman who rules...

Our Price: $6.99

Add to Cart

It’s thrills on wheels as the Seekers find themselves trapped aboard a runaway train! The robotic conductor has lost contact with its engineer subroutine, so it falls upon the “stowaways” to stop their out-of-control journey. All that’s standing between them and victory is a train filled with...

Our Price: $6.99

Add to Cart

Toxic waste mutates the populace of a city, but the kids still need an education. ... 
Welcome to Mutant High School, where the students have evolved beyond the curriculum. Can toxic teens survive killer robots, mutant gangsters, toxic truthers, and exams? The answers are hidden behind the walls...