Goodman Games

Goodman Games publishes roleplaying games, adventure modules, RPG accessories, card games, and miniatures. Most of the RPG products use the d20 system or open gaming license. Most Goodman Games products are available as PDF downloads as well as in printed editions.

    Flagship lines include:
  • Dungeon Crawl Classics: Old-school fantasy d20 adventure modules with no NPCs who aren't meant to be killed.

  • Etherscope: An OGL roleplaying game of cyberpunk Victoriana.

  • DragonMech: d20 medieval fantasy mechs powered by steam, magic, or the labor of a thousand slaves.


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At Gen Con 2007, Goodman Games ran its first seminar titled, 'How to Write Adventure Modules That Don't Suck.' The seminar was accompanied by a 32-page booklet available for sale only at Gen Con 2007. Now this rare, long-out-of-print manuscript is available to a new generation of gamers. This handy pamphlet of short, yet informative articles is presented as originally published at Gen Con 2007. Although some of the technical advice is specific to editions of D&D that are no longer published, the core messages will apply to most adventure scenarios. With articles by Joseph Goodman, Chris Doyle, Brendan LaSalle, Adrian Pommier, Rick Maffei, Mike Ferguson, Jeremy Simmons, Ken Hart, and Andrew Hind, this manuscript should contain something that all aspiring adventure authors can learn from.

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For years, legendary gaming icon Colonel Lou Zocchi has sold the esoteric 50-sided die at his convention booths. Now Goodman Games brings you, at long last, Fifty Fantastic Functions for the D50! This entertaining book contains more than 50 entries describing how to use the D50. Ranging from randomized tables to customized game mechanics, this book will ensure everyone at your table can’t wait to use their D50! If you don’t have a D50 yet, you can still use the book by rolling D% and dividing the result by 2 – but after a glance through this tome you will be motivated to run out and buy your own d50!

Pages: 112

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THE SKULL SPEAKS!
"Cease your wailing, mortal dogs, for once more I have granted your fondest wishes and returned with fantastic tales of sword-and-sorcery! No more must you pace forlornly before your mailbox waiting for salvation only I can deliver, contenting yourself with the reading of street signs and the backs of cereal boxes! Now that you hold my peerless magazine in your hands once more, it is time to be transported to realms of wonder!"

"Your praise has reached me, and I am somewhat pleased. While the limerick was of questionable merit, three of the odes were quite fine, and the concerto for trombone and guitar brought me true delight. I expect more and greater tribute in the weeks to come!"

Tales From The Magician’s Skull is a magazine of all-new swords & sorcery fiction. Issue #9 features cover art by legendary fantasy artist Sanjulian.

STORIES
Three Festivals by James Enge
A Tale of Morlock Ambrosius
Kalx, brazen defender of the city, had left a trail of ruins in his wake. Morlock followed the trail until he passed the border of the city—the line that Zlynth had called the pomerium. By the time Morlock caught up to the brazen monster, Kalx was already outlined in scarlet flames, fighting a cloud of Furies.

The Raven-Feeder’s Tower by Philip Brian Hall
The skeleton was held upright by a tall stake driven deep into the ground, to which support its spine was fixed by leather bonds. The breastplate covered bare white ribs and the helmet’s visor protected merely the empty eye-sockets of a morbidly-grinning skull.

Blue Achernar by Tais Teng
An Homage to Clark Ashton Smith
Lady Magida had slept in the tombs of magicians so feared that their names had never been written down, walking into their death-dreams, leafing through their grimoires that had long ago turned to dust. When she strode through the necropolises the ghûls fled like whimpering hares.

Pawns’ Gambit by Nathan Long
A Tale of Fafhrd and the Gray Mouser
The monks howled at this violation of their sacred place, and Mouser saw he had been incorrect when he had thought them all unarmed. From every sleeve sprang a dagger, and they held them high as they rushed to encircle him.

Orphan Maker by S.E. Lindberg
"It is her time to sacrifice," Ingrid explained while adjusting her mother’s hair. "Ma resisted. She escaped from the Bleeding Tree." She laughed while shrugging. "But her blood is stronger than her faith!"

The Necromancer and the Forgotten Hero by D.M. Ritzlin
The wound was still fresh, but not a drop of blood escaped from it. Hyallbor wondered what sort of necro-mantical energies were sustaining him.

The Glass Dragon by David Gullen
Rhayder staggered grey-skinned from the mouth of a labyrinth of seventy-seven turns wielding a felling axe with a head of star-forged iron.

ARTICLES
The Monster Pit by Terry Olson
Enter the monster pit! Down here in the pit, we provide tabletop RPG fans with playable DCC RPG game statistics for the creatures in this issue of Tales From The Magician’s Skull.

The Skull Speaks by The Skull Himself.

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Scheduled for a single print run at the game’s launch, the gold-foil Limited Edition features a stylized image of 1970’s sorcery—complete with hidden message—printed in gold foil on a black vinyl cover. All copies of the Limited Edition gold foil cover will include a free inserted copy of the adventure module Dungeon Crawl Classics #66.5: "Doom of the Savage Kings." Content of the gold-foil Limited Edition is identical to that within the regular edition of Dungeon Crawl Classics RPG.

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The pleasure palace of Barako rises above the Bleak Shores atop enormous stone pylons. The palace arches towards the cavernous gloom, lit by a thousand lanterns fueled by the rendered flesh of a thousand lamenting souls. Within the city, hellish figures dart and whirl in the flickering light, prostrating themselves before their Aghartan masters, all to the cacophonic beat of a thousand alien instruments. What adventures will you find here?

Writers: Harley Stroh, Steven Bean, Daniel Bishop, Tim Callahan, Terry Olson
Cover art: Doug Kovacs

Interior art: Peter Mullen, Stefan Poag

Level 6; DCC rules set

5.00/5 (based on 1 rating)

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Louisiana Crawl is a special charity module, and all proceeds from this adventure will be split between Second Harvest Food Bank and Zeus' Rescues, who are doing phenomenal work with feeding displaced persons and animal rescue in the flooded areas of Louisiana.

A level 3 DCC RPG adventure

The Gulf area of the North American Empire has always been subject to tropical storms and hurricanes. On rare occasions the area is even hit by naturally occurring weather infused with arcane energy. It was just so in mid August of 2016 when a huge rainstorm settled over the middle part of the Duchy. Green and black lightning bolts crackling with eldritch energy, the booming harmonics of magical thunder, and incessant rain were constant for the next five days. The flooding was vast in scope and several entire towns and cities were completely submerged, as were most of the roads between them.

Xcrawl athletes and fans alike wanted to help. Duke Edward Bell of Baton Rouge authorized a charity Xcrawl event to help fund relief efforts, signing off on the edict from a skiff near the flooded Ducal Palace. Conveniently, his niece Annabel was an up and coming Xcrawl judge, and was more than willing to help out family!
This is a level 3 adventure that can be played with only the core DCC RPG book!

Writers: Brendan LaSalle and George “Loki” Williams

Contributing Artists: Ivy Fowler, Doug Kovacs, Brad McDevitt, Gillian Pearce, Stefan Poag, and Emily Vitori

GMGP2006, 16 pages

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Our Price: $26.99

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At Gen Con 2007, Goodman Games ran its first seminar titled, 'How to Write Adventure Modules That Don't Suck.' The seminar was accompanied by a 32-page booklet available for sale only at Gen Con 2007. Now this rare, long-out-of-print manuscript is available to a new generation of gamers. This...

Our Price: $9.99

Add to Cart

For years, legendary gaming icon Colonel Lou Zocchi has sold the esoteric 50-sided die at his convention booths. Now Goodman Games brings you, at long last, Fifty Fantastic Functions for the D50! This entertaining book contains more than 50 entries describing how to use the D50. Ranging from...

Our Price: $8.00

Add to Cart

THE SKULL SPEAKS! ... Cease your wailing, mortal dogs, for once more I have granted your fondest wishes and returned with fantastic tales of sword-and-sorcery! No more must you pace forlornly before your mailbox waiting for salvation only I can deliver, contenting yourself with the reading of...

List Price: $49.99

Our Price: $44.99

Add to Cart

Scheduled for a single print run at the game’s launch, the gold-foil Limited Edition features a stylized image of 1970’s sorcery—complete with hidden message—printed in gold foil on a black vinyl cover. All copies of the Limited Edition gold foil cover will include a free inserted copy of the...

Our Price: $6.99

Add to Cart

The pleasure palace of Barako rises above the Bleak Shores atop enormous stone pylons. The palace arches towards the cavernous gloom, lit by a thousand lanterns fueled by the rendered flesh of a thousand lamenting souls. Within the city, hellish figures dart and whirl in the flickering light,...

Our Price: $6.99

Add to Cart
5.00/5 (based on 1 rating)

Louisiana Crawl is a special charity module, and all proceeds from this adventure will be split between Second Harvest Food Bank and Zeus' Rescues, who are doing phenomenal work with feeding displaced persons and animal rescue in the flooded areas of Louisiana. ... A level 3 DCC RPG adventure ......