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Goodman Games is proud to announce the Re-release of one of its most cherished Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for the 5th edition RPG rules sets, this classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors!

The heroes are sent into the Devil Lich’s crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world.

This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage as the classic meatgrinder-style trap-filled dungeons popular in the late ’70s and early ’80s.

The adventure is designed for a group of four to six 7th level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play.

Features:
All-new cover art by Sanjulian! 
A detailed introduction chapter including notes on how to adjust the adventure for higher or lower levels, using it during campaign play, notes on how to run the adventure as a team tournament, and the devilish backstory of the Devil Lich and her dark machinations.
Three fully developed levels of the crypt in 5E! The 5E conversion was performed by Chris Doyle, the original architect and project manager of The Crypt of the Devil Lich.
All new interior artwork and cartography.
Dozens of player handouts, in the tradition of the classic modules Tomb of Horrors and Expedition to the Barrier Peaks.
Six fully developed pre-generated Player Characters based on the original tournament player characters.
The original team tournament scoring system.

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A level 5 adventure for 5E

Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign!

Bold adventurers cross paths with an ancient castle, adrift in the winds above. What they find there is a history of intrigue and warfare, with time folding and unfolding all around them. They are heroes foretold by the architect and ruler of the palace, the ancient elven wizard Kaligby. He looks to them, across time and space, to aid him in uncovering the ancient evil that has led to centuries of warfare and death. What will the characters find as they walk the history of the Castle in the Sky?

Rules Set: 5E
Writer: Bob Brinkman

GMG55510

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Bold adventurers cross paths with an ancient castle, adrift in the winds above. What they find is a history of intrigue and warfare, with time folding and unfolding all around them. They are heroes foretold by the architect and ruler of the palace, the ancient elven wizard Kaligby. He looks to them, across time and space, to aid him in uncovering the ancient evil that has led to centuries of warfare and death. What will the characters find as they walk the history of the Castle in the Sky?

Writer: Bob Brinkman

Cover Artist: David Griffith

Level 5

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Fifth Edition Fantasy #11: The Archmage’s Lost Hideaway
A level 7 adventure for 5E
Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign!
The archmage Deldrammon disappeared decades ago, and his tower has since crumbled to ruin. Yet whispered rumors persist about an extradimensional lair where he conducted his most dire experiments. Such a place could hold magical secrets and eldritch danger—if it exists. The sudden appearance of a fiendish creature near the ruins of the archmage’s tower indicates that the rumors may be true. Dare the adventurers seek the archmage’s lost hideaway?
Rules Set: 5E
Writer: Rick Maffei

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The archmage Deldrammon disappeared decades ago, and his tower has since crumbled into ruin. Yet whispered rumors persist about an extradimensional lair where he conducted his most dire experiments. Such a place could hold magical secrets and eldritch danger—if it exists. The sudden appearance of a fiendish creature near the ruins of the archmage’s tower indicates that the rumors may be true. Dare the adventurers seek the archmage’s lost hideaway?

Writer: Rick Maffei

Cover Artist: David Griffith

Level 7

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Beneath the crumbling walls of a keep lies an unexplored warren of caverns stretching into unknown darkness. Within the depths, an ancient evil stirs and grows hungry. Forgotten horrors, once relegated to legend, are on the move, with only your band of heroes between them and their goal!

What begins as simple exploration rapidly becomes a struggle against denizens of the underworld, and the very environs of the underworld itself. Through crumbling caverns and against long-trapped foes, the party is confronted with a threat that places the future of the surface world in jeopardy. Your heroes must act quickly to secure the world, or face the consequences of their failure to halt the advance of the denizens of The Forgotten Hive.

Writer: Bob Brinkman
Cover Artist: David Griffith

Level 1

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Deep beneath the Trayban Monastery, a group of monks has gone missing. Your party is sent into the treacherous tunnels to find them, but you weren’t expecting to do battle with crystalline creatures that hunger for gemstones, overrunning a peaceful bazaar in search of food. Your fellow adventurers will need to avoid the traps, find the missing caravan, repel the unknown attackers, and seal up the largest geode cavern ever encountered to prevent further attacks.

Writer: James Floyd Kelly
Cover Artist: David Griffith

Level 4

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During a brief stop-over at a wilderness stronghold, a simple trip to a local provisioner reveals foul play! The shop has been broken in, and the shopkeeper is missing—but the place has not been burglarized. The heroes are thrust into an investigation. Clues discovered by the heroes hint at larger corruption that festers among the border lands surrounding the stronghold. What sinister forces lurk beneath the keep?


This 5E adventure module includes unique magic items and an exclusive spell.

Writer: Chris Doyle

Cover Artist: David Griffith

Level 1

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The village of Drydale has a problem. People are disappearing in the night. Worse, some return bearing both the scars of a horrific surgical procedure and a number of strange new powers. These unfortunates have no memory of their ordeal beyond a terrible vision of drowning in the dark. The adventurers arrive in time to stop a group of icthyoid monstrosities from abducting Drydale’s blacksmith. They must track the creatures back to a network of caverns. There they face a host of enslaved minions and uncover an otherworldly evil lurking in the black waters beneath the mountain. Will the heroes end the threat to Drydale? Can they avoid eternal servitude in the drowning caverns of the fish god?

Writer: Aeryn Rudel

Cover Artist: David Griffith

Level 10

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A forgotten cavern beneath a lonely hill hides secrets as old as the world. Strange phenomena haunt those who delve its depths. Both the wise and the mad venture within to call upon the cave’s ancient power—and not all reemerge. Now, the legend of the Cave of the Unknown reaches the ears of stalwart adventurers. Can they uncover the Cave’s secret history and succeed where others have failed? Or will their bones soon litter the darkness under that distant hill?


The Cave of the Unknown is an old-fashioned dungeon crawl designed for fifth-edition game mechanics. It is intended for a party of four to six 3rd-level PCs. The adventure can be easily inserted into any campaign or used as part of the Into the Borderlands reprint.

Writer: Michael Curtis

Cover Artist: David Griffith

Level 3

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Mistcutter Isle has always had a dark history. For years the isolated isle served as a haunt for pirates and smugglers looking to hide their ill-gotten gains. Before that, legend has it that the Isle was home to a race of savage, sea-dwelling creatures that enslaved other races.

Somewhere on the Isle is their hidden temple. Such tales were not always believed, but recently sailors have seen unusual purple lights in the sky above the Isle. Something is happening, and those with long memories fear that evil is afoot. Do the adventurers dare investigate the secrets of Mistcutter Isle?

Writer: Rick Maffei

Cover Artist: David Griffith

Level 5

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Situated on the shores of a major trade route is the town of Gullhem, a bastion of law and order in an all-too-often lawless world. Beyond the borders of this walled port town is the vast Blackwood Forest. After a barroom brawl, our heroes are tasked by the Baron of Gullhem to rescue his son, Viktor, who was mysteriously kidnapped from his room overnight, with no sign of intrusion, save a mystical pointer aimed directly at the forest.

The heroes find themselves facing the machinations of an evil necromancer, his legions of the undead and fanatical cultists, and a plot to overtake the entire city and spread the influence of the Negative Energy Plane across the entire world.

Writer: Jason Vey

Cover Artist: David Griffith

Level 7

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Your band of adventurers is gaining quite a reputation in the borderlands. A local patron encourages you to investigate a recently aggressive band of frogfolk stirring in the nearby fens. The frogfolk have displaced a benevolent tribe of lizardfolk, and rumors persist that they gather resources for an all-out war. The frogfolk have even cut twisting passages through the tall reed grass to defend the route to their hill-top lair. Something sinister must be behind these actions!

Following a trek through the stinking morass of the reed maze, your band finds a hidden shrine once dedicated to the Earth Mother, but now the lair of the frogfolk leader. But all is not as it seems in this desecrated temple. What foul eldritch sorceries have corrupted the frogfolk leader and can the heroes put an end to its diabolical machinations?

Denizens of the Reed Maze is a 5E wilderness crawl adventure suitable for a group of 3rd level characters. It contains challenges to test the mettle of both seasoned players and neophytes.

In addition to detailed encounters in the swampy reed maze, this module contains a keyed frogfolk village, and a ruined shrine now controlled by the despicable new leader of the tribe, plus full 5E statistics on several varieties of frogfolk.

Writer: Chris Doyle

Cover Artist: David Griffith

Level 3

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Fifth Edition Fantasy is a line of adventure modules that are fully compatible with the fifth edition of the world’s most popular fantasy RPG, and ready to play in your home campaign!


Centuries ago, the Glitterdoom came to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with an insatiable greed for gold. Now, a chance encounter breaks open long-sealed gates to unleash the Glitterdoom again. Can your adventurers delve into the forgotten halls to confront the subterranean menace?


This 5E adventure module includes a unique dwarf sub-race and an exclusive PC background!

Writer: Michael Curtis

Cover Artist: David Griffith

Level 3

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Set within an old citadel in the city of Broadgard is the Crylla Auction House. The Crylla clan are an eccentric merchant family of tieflings with a long history in the city. Many of Broadgard’s elite are highly anticipating the opening of the auction house. Its inaugural event is the sale of a plethora of enchanted items. Such prized commodities are sure to draw unsavory buyers and seedy undesirables, so the auction house has hired the heroes as extra security to safeguard the vault. But the citadel itself has many buried secrets. Soon the local thieves’ guild makes a run for the treasure, and one of the enchanted items they’ve pilfered has a mind of its own! It will not be a quiet night for our heroes. 



Skill with a blade is not always the answer, especially in the confines of city walls. The heroes will also need timely sleuthing and a glib tongue to unravel the mystery behind the Crylla Auction House. 



What lurks in the citadel’s depths, and can the heroes survive one night in the sinister citadel?

Get out of the dungeon and into the city for a thrilling adventure! One Night in the Sinister Citadel is a 5e urban-based adventure suitable for a group of 2nd-level characters. This adventure is designed to be completed in a single session and includes a one-of-a-kind spell as well as a bevy of magic items.

Writer: James Floyd Kelly

Cover Artist: David Griffith

Level 2

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The village of Dreigrenzdal has an enormous problem! On the morning of the town’s annual Spring Market Festival, the chieftain of a clan of neighboring stone giants is found asleep in the town square. When all attempts to awaken the giant fail, the characters must venture into an enchanted grove called the Cradle Wood to search for answers. There, they are caught up in an ancient feud between a hag named Goodie Grimjaw and her wicked sisters.

Can the heroes help Goodie maintain the sorcerous ritual that keeps her evil sisters in check? Or will the party fall prey to the machinations of Goodie’s cursed elder sisters, Gertie and Grizzie, and their steel-toothed, construct minions?

The Cursed Crones of the Enchanted Grove is an all-new wilderness crawl adventure.

Writer: William Fischer
Cover Artist: David Griffith

Level 1

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Lady Leda Adelhorn is a fallen celestial, imprisoned in her ancestral estate on the peak of Mount Ontarr. Heroes are summoned to assist with her redemption by gathering numerous sacred gems to power an enchanted scepter. With the scepter fully restored, Lady Adelhorn can finally confront an evil dragon and regain favor with her deity, The Father of Dragons. It’s a race against time in a planar journey to collect the gems before it’s too late. But can the heroes overcome a fallen celestial’s pride and arrogance and win the day?

The Prism of Redemption is an all-new fifth edition dungeon crawl adventure suitable for a group of four to six 12th-level characters. This adventure features planar hopping through a series of magical mirrors, facing a series of boss battles highlighting the unique rules of fifth edition play. This adventure was originally a two-round team tournament held in 2021 and includes the original scoring system to recreate a team competition. The adventure also contains an alternate start, presented for classical campaign play without the trappings of tournament play.

It’s 64 pages of action and adventure!

Level 12

Writer: H.H. Carlan
Cover Artist: David Griffith

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The cries of battle echo in the rustic wilderness as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their fey allies, they disappear without a trace. The adventurers must enter the Briarwood and save them!


This 5E adventure module includes two exceptional spells and an exclusive PC background!

Writer: Chris Doyle

Cover Artist: David Griffith

Level 1

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Fifth Edition Fantasy is here! This level 3 adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and ready to play in your home campaign!

Along the windswept sea coast are several natural stone columns, sacred to the Sea Goddess Pelagia. One of these pillars is the tower of a reclusive wizard, a devout follower of Pelagia. But the wizard has gone missing, and the locals suspect foul play. Surely a powerful wizard must have many enemies!

A band of fledgling heroes is tasked with entering one of the Pillars of Pelagia to contend with all manner of magical defenses, while uncovering cryptic clues to the wizard’s disappearance planted by an unknown benefactor. The insidious evil plot they uncover could spell eventual doom for the surface world. But the Pillars are sacred to Pelagia, and the Sea Goddess herself might just play a minor role, aiding the heroes as they attempt to thwart a nefarious plot.

Writer: Chris Doyle
Cover Artist: Ben Wootten
Pages: 16

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Along the windswept sea coast are several natural stone columns, sacred to the Sea Goddess Pelagia. One of these pillars is the tower of a reclusive wizard, a devout follower of Pelagia. But the wizard has gone missing, and the locals suspect foul play. Surely a powerful wizard must have many enemies!


A band of fledgling heroes is tasked with entering one of the Pillars of Pelagia to contend with all manner of magical defenses while uncovering cryptic clues to the wizard’s disappearance planted by an unknown benefactor. The insidious evil plot they uncover could spell eventual doom for the surface world. But the Pillars are sacred to Pelagia, and the Sea Goddess herself might just play a minor role, aiding the heroes as they attempt to thwart a nefarious plot.

This edition includes all the Kickstarter stretch goals! The adventure includes all the extra player handouts and encounter areas!

Writer: Chris Doyle

Cover Artist: David Griffith

Level 3

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A Level 5 Adventure for 5E

Fifth Edition Fantasy is here! This level 5 adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and ready to play in your home campaign!

Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization’s verge. As the badlands burn with wildfire, an arcane warlord gathers his monstrous troops under his tattered banner. He is rumored to be immortal, and it will take tremendous bravery, immense cunning, and more than a little luck for stalwart adventurers to end his campaign of malice. Can your mighty heroes locate the War-lock’s one weakness before his forces drown the realm in blood and fire?

Writer: Michael Curtis
Cover Artist: Ben Wootten
Pages: 16

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Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization’s verge. As the badlands burn with wildfire, an arcane warlord gathers his monstrous troops under his tattered banner. He is rumored to be immortal, and it will take tremendous bravery, immense cunning, and more than a little luck for stalwart adventurers to end his campaign of malice. Can your mighty heroes locate the Warlock’s one weakness before his forces drown the realm in blood and fire?

Writer: Michael Curtis

Cover Artist: David Griffith

Level 5

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A Level 12 Adventure for 5E

Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign!

Your stalwart band treks through the trackless jungle seeking the Dragon’s Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumored to be the cavern lair of a great wyrm. The local Xulmec tribesmen say the great dragon has not been seen in nearly 100 years, so perhaps its hoard lies unguarded and ready for plunder. But what role do the heroes play in a blind shaman’s prophecy foretold a century ago?

This all-new 5E adventure module includes seven new magic items, and pre-generated characters can be downloaded from www.goodman-games.com to start playing right now!

Writer: Michael Curtis
Cover Artist: Ben Wootten
Pages: 16

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Your stalwart band treks through the trackless jungle seeking the Dragon’s Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumored to be the cavern lair of a great wyrm. The local Xulmec tribesmen say the great dragon has not been seen in nearly 100 years, so perhaps its hoard lies unguarded and ready for plunder. But what role do the heroes play in a blind shaman’s prophecy foretold a century ago?


This 5E adventure module includes seven unique magic items.

Writer: Chris Doyle

Cover Artist: David Griffith

Level 12

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A Level 4 Adventure for 5E

Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign!

Captured! While trekking across a trackless wasteland, your stalwart band has fallen into the clutches of a nefarious gang of desert raiders. Imprisoned in a subterranean chamber, you are bereft of all of your equipment and magic items, save for a few tattered loincloths. But as chance would have it, an opportunity to escape the cell presents itself. To escape, you must head deeper into an ancient sealed tomb, armed with nothing but your wits and anything you can find along the way. Getting to the surface is just one of many challenges, as you still need to recover your precious equipment, and flee the Lost Oasis, which is surrounded by an inhospitable sea of solid glass!

Rules Set: 5E
Writer: Chris Doyle
Cover Artist: David Griffith
Pages: 16

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Captured!

While trekking across a trackless wasteland, your stalwart band has fallen into the clutches of a nefarious gang of desert raiders. Imprisoned in a subterranean chamber, you are bereft of all of your equipment and magic items, save for a few tattered loincloths. But as chance would have it, an opportunity to escape the cell presents itself. To escape, you must head deeper into an ancient sealed tomb, armed with nothing but your wits and anything you can find along the way. Getting to the surface is just one of many challenges, as you still need to recover your precious equipment, and flee the Lost Oasis, which is surrounded by an inhospitable sea of solid glass!

Writer: Chris Doyle

Cover Artist: Ben Wootten

Interior Art: Shannon Potratz, Aaron Palsmeier, Pedro Figue

Level 4

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Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign!

Every DM needs to spice up their campaign every now and then! This adventure module includes 12 short encounters that can be dropped into any 5E campaign. The encounters range from level 1 all the way up to level 6. Each encounter has a unique angle that is sure to challenge players – with new creatures and challenging designs to round out the mix! Keep your campaign interesting with these fantastic encounters!

Writers: Bob Brinkman, Michael Curtis, Chris Doyle, James Floyd Kelly

GMG5557, 28 pages, $6.99

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Every DM needs to spice up their campaign every now and then!



This adventure module includes twelve short encounters that can be dropped into any 5E campaign. The encounters range from level 1 all the way up to level 6. Each encounter has a unique angle that is sure to challenge players with new creatures and challenging designs to round out the mix! Keep your campaign interesting with these fantastic encounters!

Writers: Bob Brinkman, Michael Curtis, Chris Doyle, James Floyd Kelly

Cover Artist: David Griffith

Levels 1-6

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Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign!

Murder! Ripples of shock pour through the wee hours of the sleepy fishing shanty of Port Scuttle. An innocent young fishmonger, beloved by the locals, has been brutally murdered in her own shop. Stunned by the grisly act, the typically hardened townsfolk turn to powerful heroes to investigate the gruesome deed. Could the fishmonger’s recent discovery of a massive black pearl be a possible motive? The heroes’ goal is to not only bring the perpetrator to justice, but determine the twisted purpose behind the ghastly act. Concerned townsfolk decry that the evildoer must hang for his or her despicable crime. Yet when the heroes finally track down the murderer, he is already dead by the noose, and the investigation has truly only begun. Clues hint at even darker designs, as an ancient evil stirs to reclaim a once lost malevolent relic.

Rules Set: 5E

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Murder!

Ripples of shock pour through the wee hours of the sleepy fishing shanty of Port Scuttle. An innocent young fishmonger, beloved by the locals, has been brutally murdered in her own shop. Stunned by the grisly act, the typically hardened townsfolk turn to powerful heroes to investigate the gruesome deed. Could the fishmonger’s recent discovery of a massive black pearl be a possible motive? The heroes’ goal is to not only bring the perpetrator to justice, but determine the twisted purpose behind the ghastly act. Concerned townsfolk decry that the evildoer must hang for his or her despicable crime. Yet when the heroes finally track down the murderer, he is already dead by the noose, and the investigation has truly only begun. Clues hint at even darker designs, as an ancient evil stirs to reclaim a once lost malevolent relic.

Writer: Chris Doyle

Cover Artist: David Griffith

Level 8

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A level 10 adventure

Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign!

Fighting against the biting winds and relentless snow to reach the other side of the mountain range known as the Demon’s Teeth, a team of adventurers passes the evenings around the campfire listening to your guide’s folktales of horrific beasts, bottomless ice pits, and a forgotten temple and its corrupted priestess. And now, with temperatures dropping and a legendary beast in pursuit, these heroes must decide whether to push on or take shelter and fight against an awakened evil that demands worship or delivers death.

Rules Set: 5E
Writer: James Floyd Kelly

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Fighting against the biting winds and relentless snow to reach the other side of the mountain range known as the Demon’s Teeth, a team of adventurers passes the evenings around the campfire listening to their guide’s folktales of horrific beasts, bottomless ice pits, and a forgotten temple and its corrupted priestess. And now, with temperatures dropping and a legendary beast in pursuit, these heroes must decide whether to push on or take shelter and fight against an awakened evil that demands worship or delivers death.

Writer: James Floyd Kelly

Cover Artist: David Griffith

Level 10

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From the fog-shrouded streets of Lankhmar to your gaming table!

Monsters and Magic of Lankhmar is filled with more terrible beasts and new magic than the pages of Skrith of the Scrolls, each presented in a ready-to-use fifth edition format. More than 20 new monsters and over 15 new spells and magical items are included here, each one from the fantastic stories of Fafhrd and the Gray Mouser, as written by world-renowned fantasy author, Fritz Leiber. Produced in cooperation with the Fritz Leiber Estate, Monsters and Magic of Lankhmar is the perfect way to introduce a dash of Lankhmar into your fifth edition campaign or to create adventures set in world of Nehwon—all without the need of Ningauble’s Cave to do so! Get ready to venture to the land of Lankhmar and see what adventure awaits you and your players…

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To the east of the village of Mitra’s Fist is a flooded box canyon, the origin of a twisting river through a treacherous ravine. A torrent of water gushes into the canyon and at its base is a monolithic structure from a bygone age. The secluded temple is partially flooded and has been shunned due to a deific curse. But now a host of evil resides in the once sacred edifice which plots to thwart the efforts of good in the region. What is this unholy congregation’s endgame, and how many must suffer under their heel during its profane machinations?


Is your band of seasoned heroes up to the challenge of exploring the sunken temple? What evil now lurks in those unhallowed halls? More importantly, what fabulous treasures, both mundane and of eldritch power, could be claimed by defeating this malevolent uprising? 

The Sunken Temple of Set is a 5E adventure module set in the region of the famed Dark Tower. However, that supplement is not needed to enjoy the challenges contained inside! Also included are full 5E statistics for numerous adversaries, several magic items, and spells.

This adventure was originally released on Free RPG Day 2021.

Written by: Chris Doyle
Cover artist: Sanjulian

Level 7

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What do adventurers do between adventures? Why, they get themselves involved in more adventures, of course! As your party is winding down in a tavern, word comes that not one, not two, but three mighty wizards are in town, each looking for a band of capable adventurers to retrieve a fabled ring of wizardry. But the task is said to be perilous and what sort of horrible peril could it be, when even such mighty wizards need to enlist the help of adventurers?


Whichever of the three wizards you choose as your patron or even if you try to play them against each other or get a reward from more than one of them your trek will lead you to a place where magic once almost died, in search of a secret hidden from mortal eyes for millennia and for good reason. But the mountain holds some surprises not even the wizards are aware of…


The Three-Wizard Conundrum is a 5E adventure offering plenty of chances for roleplaying and diplomacy for both the players and the DM, as well as ample opportunity for some memorable combat encounters. The module is suitable for a group of 3rd or 4th-level characters and can be easily inserted into almost any ongoing campaign.


This adventure was originally released on Free RPG Day 2022.

Written by: Mihailo Tešić
Cover artist: David Griffith

Level 3

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Goodman Games is proud to announce the Re-release of one of its most cherished Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for the 5th edition RPG rules sets, this classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors! ... The heroes are sent into...

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A level 5 adventure for 5E ... Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign! ... Bold adventurers cross paths with an ancient castle, adrift in the winds above. What...

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Bold adventurers cross paths with an ancient castle, adrift in the winds above. What they find is a history of intrigue and warfare, with time folding and unfolding all around them. They are heroes foretold by the architect and ruler of the palace, the ancient elven wizard Kaligby. He looks to...

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Fifth Edition Fantasy #11: The Archmage’s Lost Hideaway ... A level 7 adventure for 5E ... Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign! ... The archmage Deldrammon...

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The archmage Deldrammon disappeared decades ago, and his tower has since crumbled into ruin. Yet whispered rumors persist about an extradimensional lair where he conducted his most dire experiments. Such a place could hold magical secrets and eldritch danger—if it exists. The sudden appearance of...

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Beneath the crumbling walls of a keep lies an unexplored warren of caverns stretching into unknown darkness. Within the depths, an ancient evil stirs and grows hungry. Forgotten horrors, once relegated to legend, are on the move, with only your band of heroes between them and their goal! ... 
...

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Deep beneath the Trayban Monastery, a group of monks has gone missing. Your party is sent into the treacherous tunnels to find them, but you weren’t expecting to do battle with crystalline creatures that hunger for gemstones, overrunning a peaceful bazaar in search of food. Your fellow...

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During a brief stop-over at a wilderness stronghold, a simple trip to a local provisioner reveals foul play! The shop has been broken in, and the shopkeeper is missing—but the place has not been burglarized. The heroes are thrust into an investigation. Clues discovered by the heroes hint at...

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The village of Drydale has a problem. People are disappearing in the night. Worse, some return bearing both the scars of a horrific surgical procedure and a number of strange new powers. These unfortunates have no memory of their ordeal beyond a terrible vision of drowning in the dark. The...

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A forgotten cavern beneath a lonely hill hides secrets as old as the world. Strange phenomena haunt those who delve its depths. Both the wise and the mad venture within to call upon the cave’s ancient power—and not all reemerge. Now, the legend of the Cave of the Unknown reaches the ears of...

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Mistcutter Isle has always had a dark history. For years the isolated isle served as a haunt for pirates and smugglers looking to hide their ill-gotten gains. Before that, legend has it that the Isle was home to a race of savage, sea-dwelling creatures that enslaved other races. ... Somewhere on...

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Situated on the shores of a major trade route is the town of Gullhem, a bastion of law and order in an all-too-often lawless world. Beyond the borders of this walled port town is the vast Blackwood Forest. After a barroom brawl, our heroes are tasked by the Baron of Gullhem to rescue his son,...

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Your band of adventurers is gaining quite a reputation in the borderlands. A local patron encourages you to investigate a recently aggressive band of frogfolk stirring in the nearby fens. The frogfolk have displaced a benevolent tribe of lizardfolk, and rumors persist that they gather resources...

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Fifth Edition Fantasy is a line of adventure modules that are fully compatible with the fifth edition of the world’s most popular fantasy RPG, and ready to play in your home campaign! ... 
Centuries ago, the Glitterdoom came to the dwarves of Steelhand Clan! This divine curse transformed the...

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Set within an old citadel in the city of Broadgard is the Crylla Auction House. The Crylla clan are an eccentric merchant family of tieflings with a long history in the city. Many of Broadgard’s elite are highly anticipating the opening of the auction house. Its inaugural event is the sale of a...

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The village of Dreigrenzdal has an enormous problem! On the morning of the town’s annual Spring Market Festival, the chieftain of a clan of neighboring stone giants is found asleep in the town square. When all attempts to awaken the giant fail, the characters must venture into an enchanted grove...

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Lady Leda Adelhorn is a fallen celestial, imprisoned in her ancestral estate on the peak of Mount Ontarr. Heroes are summoned to assist with her redemption by gathering numerous sacred gems to power an enchanted scepter. With the scepter fully restored, Lady Adelhorn can finally confront an evil...

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The cries of battle echo in the rustic wilderness as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their fey allies, they disappear without a trace. The adventurers must enter the Briarwood and save them! ... 
This 5E...

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Fifth Edition Fantasy is here! This level 3 adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and ready to play in your home campaign! ... Along the windswept sea coast are several natural stone columns, sacred to the Sea Goddess Pelagia. One of these...

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Along the windswept sea coast are several natural stone columns, sacred to the Sea Goddess Pelagia. One of these pillars is the tower of a reclusive wizard, a devout follower of Pelagia. But the wizard has gone missing, and the locals suspect foul play. Surely a powerful wizard must have many...

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A Level 5 Adventure for 5E ... Fifth Edition Fantasy is here! This level 5 adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and ready to play in your home campaign! ... Devilish sorcery and ancient steel merge in the form of a reborn menace rising in...

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Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization’s verge. As the badlands burn with wildfire, an arcane warlord gathers his monstrous troops under his tattered banner. He is rumored to be immortal, and it will take tremendous...

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A Level 12 Adventure for 5E ... Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign! ... Your stalwart band treks through the trackless jungle seeking the Dragon’s Maw...

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Your stalwart band treks through the trackless jungle seeking the Dragon’s Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumored to be the cavern lair of a great wyrm. The local Xulmec tribesmen say the great dragon has not been seen in nearly 100 years, so...

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A Level 4 Adventure for 5E ... Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign! ... Captured! While trekking across a trackless wasteland, your stalwart band has fallen...

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Captured! ... While trekking across a trackless wasteland, your stalwart band has fallen into the clutches of a nefarious gang of desert raiders. Imprisoned in a subterranean chamber, you are bereft of all of your equipment and magic items, save for a few tattered loincloths. But as chance would...

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Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign! ... Every DM needs to spice up their campaign every now and then! This adventure module includes 12 short encounters that...

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Every DM needs to spice up their campaign every now and then! ... 

This adventure module includes twelve short encounters that can be dropped into any 5E campaign. The encounters range from level 1 all the way up to level 6. Each encounter has a unique angle that is sure to challenge players...

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Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign! ... Murder! Ripples of shock pour through the wee hours of the sleepy fishing shanty of Port Scuttle. An innocent young...

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Murder! ... Ripples of shock pour through the wee hours of the sleepy fishing shanty of Port Scuttle. An innocent young fishmonger, beloved by the locals, has been brutally murdered in her own shop. Stunned by the grisly act, the typically hardened townsfolk turn to powerful heroes to investigate...

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A level 10 adventure ... Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign! ... Fighting against the biting winds and relentless snow to reach the other side of the mountain...

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Fighting against the biting winds and relentless snow to reach the other side of the mountain range known as the Demon’s Teeth, a team of adventurers passes the evenings around the campfire listening to their guide’s folktales of horrific beasts, bottomless ice pits, and a forgotten temple and...

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From the fog-shrouded streets of Lankhmar to your gaming table! ... Monsters and Magic of Lankhmar is filled with more terrible beasts and new magic than the pages of Skrith of the Scrolls, each presented in a ready-to-use fifth edition format. More than 20 new monsters and over 15 new spells and...

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To the east of the village of Mitra’s Fist is a flooded box canyon, the origin of a twisting river through a treacherous ravine. A torrent of water gushes into the canyon and at its base is a monolithic structure from a bygone age. The secluded temple is partially flooded and has been shunned due...

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What do adventurers do between adventures? Why, they get themselves involved in more adventures, of course! As your party is winding down in a tavern, word comes that not one, not two, but three mighty wizards are in town, each looking for a band of capable adventurers to retrieve a fabled ring...