Dungeons & Dragons RPG: Volo's Guide to Monsters

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Research has never been so dangerous...

Explore the breadth of D&D's monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore. Volo's Guide to Monsters provides something exciting for players and Dungeon Masters everywhere!

The esteemed loremaster Volothamp Geddarm is back and he's written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn't believe Volo gets some of the important details quite right. Don't miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.

Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let's not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.

  • Chapter 1: Monster Lore takes several iconic D&D monsters and provides additional information about their origins, their dispositions and behaviors, and their lairs—above and beyond what is written in the Monster Manual. Dive deep into the story behind D&D's most popular and iconic monsters, including beholders, mind flayers, and the yuan-ti, as well as classics like orcs, gnolls, and kobolds.
  • Chapter 2: Character Races presents character races that are some of the more distinctive race options in the D&D multiverse, including the goblin, the orc, and the firbolg.
  • Chapter 3: Bestiary provides game statistics and lore for nearly one hundred monsters suitable for any D&D campaign. Gain access to rules and story for dozens of monsters new to fifth edition Dungeons & Dragons, such as the froghemoth, the neogi, and the vargouille.

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Wait, isn't this 5th Edition? How the hell can Volothamp Geddarm still be alive in Faerun? Hasn't it been at least a century since the Spellplague?


Berselius wrote:
Wait, isn't this 5th Edition? How the hell can Volothamp Geddarm still be alive in Faerun? Hasn't it been at least a century since the Spellplague?

It's... magic!


Berselius wrote:
Wait, isn't this 5th Edition? How the hell can Volothamp Geddarm still be alive in Faerun? Hasn't it been at least a century since the Spellplague?

I believe he was petrified before the Spellplague hit.


Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

They didn't retcon the Spellplague out?

Liberty's Edge

1 person marked this as a favorite.

Ladies and gentlemen how about actually I don't know talking about the actual product. As opposed to turning this into "I don't like some of the changes to 4E FR and here why" thread.

Sovereign Court

3 people marked this as a favorite.

The book is good. Review pending. Buy it if you play/run 5e.


Great book. - useful resource and springboard for ideas.

My understanding is that 5th ed is specifically designed to be timeline neutral wherever possible. That goes for adventure modules and supplements. Yes post spell plague characters and plot lines are referenced occasionally but they are rarely relevant or essential.

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