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GNOMES

STUDY & JEST
Discover the secret life of gnomes.
By James Jacobs

THE LITTLE-LYMPICS
Are you ready for the gnome triathlon?
By Robin D. Laws and Matthew Sernett

ABUSE YOUR ILLUSIONS
Learn how to create illusion spells.
By Rich Redman

YOU CAN PICK YOUR FRIENDS
There’s nothing like family.
By Rich Wulf

GOOD THINGS COME IN SMALL PACKAGES
Gnome inventions run amok! Magic items from D&D’s least-understood PC race.
By Jonathan Richards and Brian Dunnell

WATER, WATER EVERYWHERE
Now you can fight mind flayers while you’re drowning!
By Skip Williams

TROUPERS
New fiction by Neal Barrett Jr.
By Neal Barrett, Jr.

MIND FLAYERS
Do these puzzles and get 300 xp.
By Mike Selinker

ELMINSTER’S GUIDE
You never know what you’ll find in the Skondarr caves.
By Ed Greenwood

CLASS ACTS: THE GIANT KILLER
Nothin’ says whoop-ass like a gnome with an axe.
By Andy Collins

CHAINMAIL
Mordengard--the only thing better than a dwarf is an angry socialist dwarf.
By Chris Pramas

COMMAND POINTS
The best strategy is to be big and tough.
By Rob Heinsoo

DM’S TOOLBOX
Good liars make the best DMs.
By Johnn Four

SILICON SORCERY
And you thought we’d covered castles.
By Johnny L. Wilson

Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie, Gary Gygax's Up on a Soapbox or Troupers by Neal Barrett Jr, and does not contain art by Dennis Cramer in the Abuse Your Illusions article, pages 42-46.

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WILDERNESS

OUTLANDERS
Be a better barbarian.
By Thomas MacKay and Geoffrey McVey

LORDS OF THE LOST VALE
Four new PC races--the saurials are back!
By Sean K Reynolds

RUNE-SKULLS OF THE ABBOR-ALZ
New druid spells--with a dinosaur twist.
By James Jacobs

STONE, ROAD, AND TUSK
Prestige classes for the great outdoors.
By Eric Cagle

CLASS ACTS: THE DARKWOOD STALKER
Die orc! Die!
By Andy Collins

CITIES OF THE AGES: EDO
Bring your kaiju--ancient Tokyo is open for business.
By Kenneth Hite

BAZAAR OF THE BIZARRE: ’NEITH XARCALLON’S FANE
Demons make the best magic weapons.
By Robert Harris

MISCELLANEOUS MISHAPS
Random sea encounters.
By Dawn Ibach

THE BESTIARY: BAD SEEDS
Test these new plant monsters.
By Ed Bonny, Steve Winter, and Skip Williams

MIND FLAYERS
Puzzle me this, Batman!
By Mike Selinker

ELMINSTER’S GUIDE
The Sleeping Dragon: What mysteries lie within?
By Ed Greenwood

CHAINMAIL
Drazen gives everyone a choice: join or die.
By Chris Pramas

COMMAND POINTS
Can you beat the odds?
By Rob Heinsoo

SILICON SORCERY
A creature from Kohan and feats from Evil Islands.
By Rick Moscatello

DUNGEONCRAFT
Janda’s Valley--the quick and the dead.
By Ray Winniger

Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie, Up on a Soapbox by Gary Gygax, Rune-Skulls of the Abbor-Alz by James Jacobs, or DM's Toolsbox by Johnn Four.

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WORLD BUILDING

SMALL GODS
Rethink relgion with these diminished deities.
By Geoffrey McVey

TV STRUCTURE
Run Emmy-winning games.
By Robin D. Laws

COUNTRYCRAFT
Realm rules-the biggest Dungeoncraft ever!
By Ray Winninger

MONSTERS WITH CLASS
365+ monster ECLs turn the MM into the PHB.
By Rich Redman, with R&D staff

THE ELEMENTAL PLANETOUCHED
The secret life of the genasi.
By Sean K Reynolds

CAMPAIGNING WITH CLASS
Pick perfect prestige classes for any campaign.
By Andy Collins

ELMINSTER’S GUIDE
The Missing Minotaur: Be careful what you drink.
By Ed Greenwood

THE BESTIARY: HOWLS OF NATURE’S WRATH
Five deadly wolves.
By Eric Cagle

CLASS ACTS
The Nightsong Enforcer
By Monte Cook

CHAINMAIL
Freedom isn’t easy to find in the Free Cities.
By Chris Pramas

COMMAND POINTS
Play two unusual warbands.
By Rob Heinsoo

DM’S TOOLBOX
Create www.yourgame.com
By Johnn Four

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DEITIES & DEMIGODS

EXTENDED PANTHEON
Complete stats for Tharizdun, Iuz, and others. A Deities & Demigods preview.
By David Noonan

RAMMING SPEED
Complete vehicle combat rules.
By David Noonan

CATCHPHRASES
Always know what to say.
By Robin D. Laws

ADDING INJURY TO INSULTS
Topple kings with words.
By Robin D. Laws

CLASS ACTS
The nightsong infiltrator.
By Monte Cook

FAITHS OF FAERÛN
The green hunter of Thard Harr.
By Eric Haddock

ELMINSTER’S GUIDE
The Leaning Tree: A dangerous waymoot.
By Ed Greenwood

BAZAAR OF THE BIZARRE: RELICS OF THE FAITH
23 items imbued with the power of the faithful.
By Darrin Drader

BAZAAR OF THE BIZARRE: RUMMAGE SALE
Inventions almost too silly to use.
By Ed Stark

GAMERS VS. GIRLFRIENDS
Dating and gaming: two great ways to liven up your weekend.
By Cory Herndon and Jill Stark

PLAY WITH YOUR FEATS
Funny feats for players.
By Mat Smith

CHAINMAIL
New battlefields for D&D and Chainmail.
By Chris Pramas

COMMAND POINTS
Multiplayer warbands.
By Rob Heinsoo

THE PLAY’S THE THING
Remember every game.
By Robin D. Laws

SILICON SORCERY
Nightcaster & Neverwinter Nights.
By Chris Hind and Aaron Loeb

Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie; Up on a Soapbox by Gary Gygax; Ramming Speed by David Noonan; or Words to Live By, Wisecracks and The Play's the Thing by Robin D. Laws

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CASTLES

FIT FOR A KING
A short history of castles and castle building..
By Dean Poisso

EVERY HOME A CASTLE
Four complete strongholds ready to uese in your game.
By Darrin Drader

MORTAR AND STONE
Nine stronghold enhancements, plus moats and castle repair.
By Mat Smith and Matthew Sernett

BUILD A BETTER ROGUE TRAP
Twenty-one new traps.
By Penny Williams

TOWNS WITHOUT PITY
Power bases and conflicting alignments in towns.
By Robin D. Laws

WAY OF THE FIST
Three deadly prestige classes.
By Brent Phillips-Watts

CLASS ACTS
The master siege engineer.
By Andy Collins

ELMINSTER’S GUIDE
The Bone Dance: plagued by deadly ghosts.
By Ed Greenwood

BAZAAR OF THE BIZARRE: SIEGE WEAPONS
Lean mean demolition machines.
By Eric Cagle

CHAINMAIL
New battlefields for D&D and Chainmail.
By Chris Pramas

COMMAND POINTS
New, effective strategies.
By Rob Heinsoo

THE PLAY’S THE THING
Make your character’s journal somthing special.
By Robin D. Laws

SILICON SORCERY
A guide to building castles on your computer.
By Johnny L. Wilson

Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie or The Play's the Thing by Robin D. Laws

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26TH ANNIVERSARY ISSUE

DRAGON HUNTERS
Some folks actually want to fight dragons.
By Keith Strohm with the Dragon Staff

WING, FANG, & SPELL
Anventurer means “hamburger” in Draconic.
By Skip Williams and Andy Collins

WORSHIPERS OF THE FORBIDDEN
Cultist classes: evil, evil, evil.
By Eric Cagle

GUILD SECRETS
It’s hardly a guild until it has a guild stat block.
By Andy Collins

THE TOMB
New fiction by Thomas Harlan.
By Thomas Harlan

CLASS ACTS
Acolyte of the Fist.
By Monte Cook

ELMINSTER’S GUIDE: STARFALL POOL

By Ed Greenwood

THE BESTIARY: WURMS OF THE FAR REACHES

By Will McDermott

CHAINMAIL
War in the dragons’ graveyard.
By Chris Pramas

COMMAND POINTS
Take orders from the Hobgoblin Adept.
By Rob Heinsoo

THE PLAY’S THE THING
Never watch a group dissolve again.
By Robin D. Laws

DM’S TOOLBOX
Jumpstart your stalled game.
By Johnn Four

SILICON SORCERY
Villains from Baldur’s Gate: Dark alliance.
By Will McDermott

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EPIC ADVENTURES

SENTINELS OF THE SHOAL
Epic feats, spells, and conflict.
By James Jacobs

RELICS OF MYTH
Powerful real-world relics.
By Mike Selinker

RIVAL THE GODS
6 new epic prestige classes.
By Andy Collins

CHILDREN OF THE COSMOS
8 new planetouched races.
By Travis Stout

AND ALL THE SINNERS, SAINTS
Erevus Cale kills again.
By Paul Kemp

CLASS ACTS
The master of the secret sound.
By Monte Cook

GUILD SECRETS: THE FLAME OF DESTINY
The guardians of epic power.
By Andy Collins

ELMINSTER’S GUIDE: TALNTOWER
The secrets of the Talntower.
By Ed Greenwood

COMMAND POINTS
Compelling new scenarios.
By Rob Heinsoo

SILICON SORCERY
The nether creatures of Ico.
By Will McDermott

Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie, Class Acts by Monte Cook, or Gary Gygax's Up on a Soapbox.

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DROW

FLESH FOR LOLTH
The secret life of the dark elves: Torture, evil, and culling the weak shape the lives of the drow.
By Robin D. Laws

THE BESTIARY: PUNISHMENTS OF LOLTH
In the bowels of the Underdark, there is one certainty: Lolth punishes.
By Eric Cagle

SINISTER TOOLS
Wicked weapons, deadly poisons, and other grusome devices from the cities of the Underdark.
By Eric Cagle

THE ASHEN COMPACT
An alliance of evil turns good adventurers into living weapons trained to destroy the drow.
By Jim Bishop

SHADES OF DEATH
Necromancers of any alignment plus two new necromancer class combos: the pale commander and the savage shaman.
By Wade Nudson

CHAINMAIL
The Kilsek drow invade D&D.
By Chris Pramas

DM’S TOOLBOX
Prepare to improvise
By Johnn Four

THE PLAY’S THE THING
Spot D&D’s common problems.
By Robin D. Laws

SILICON SORCERY
Battlerealms prestige classes.
By Clifford Horowitz

Due to licensing restrictions, the PDF Download edition of Dragon 298 does not include Phil Foglio's What's New with Phil & Dixie.

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KNIGHTS & PALADINS

CAMPAIGN COMPONENTS: KNIGHTS
Everything you need to bring honor and chivalry to your game.
By Michael John Tresca

OATH AND ORDER
Two deadly monk prestige classes from the latest T.H. Lain novel.
By Bruce Cordell

THE BESTIARY: HORRORS OF CORMYR
Familiars, mounts, and threats from the wilds of Cormyr.
By Thomas Costa

WIZARD’S TOY BOX
Magical toys can be as dangerous as a warrior’s sword.
By Christopher Coyle

FEATS OF PERSONALITY
Learn how feat selection shapes your character’s personality.
By Eric Cagle

BLESSINGS OF WAR
Eighteen new paladin spells await the fires of holy war.
By Amber E. Scott

GUILD SECRETS: THE GREY ORDER
Celestials and fiends join together to destroy all who threaten order.
By Andy Collins

ELMINSTER’S GUIDE: MOON MOUNTAIN BREWERY
A plesant veneer masks deceit at the Moon Mountain Brewery.
By Ed Greenwood

MEMORIES
New FORGOTTEN REALMS fiction.
By Lisa Smedman

SILICON SORCERY
Dwarven thanes and orc blademasters from Warcraft III.
By Clifford Horowitz

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26 YEARS OF DUNGEONS AND DRAGONS

DRAGON RETROSPECTIVE
Three editors and 300 issues; the history of Dragon Magazine.
By Kim Mohan, Dale Donovan, and Dave Gross

THE BESTIARY: HELLISH FANGS ON ABYSSAL WINGS
Demon dragons from the Lower Planes.
By James Wyatt

BAZAAR OF THE BIZARRE: BY THE HANDS OF HAGS
Ancient and evil, these items offer power at a price.
By Wesley Schneider

HOW FAR SHOULD YOU GO?
Vile darkness is great and all, but is it right for your campaign?
By Monte Cook

ARCANE LORE: SECRETS OF THE SKINSCRIBES
Fourteen spells for the evil, the corrupt, and the dead.
By James Jacobs

THE MINIONS OF DARKNESS
They lie, they cheat, they steal, and they want to kill your character.
By Eric Cagle

CLASS ACTS: THE FLESHEATER
Monte Cook cooks up a tasty prestige class.
By Monte Cook

THE RISEN DEAD
Four new undead templates make death merely the beginning.
By Wizards of the Coast R&D

ECOLOGY: SHROUDED IN DEATH
Learn the secrets of the mummy’s tomb.
By Terry Edwards

ELMINSTER’S GUIDE: OLD ANGRATH’S SMOKEHOUSE
An aging Harper holds the key to adventure at Old Angrath’s Smokehouse
By Ed Greenwood

DM’S TOOLBOX: WHO PLAYS THIS GAME?
The secrets of teaching a new player the joys of D&D.
By Stuart Pearson

SILICON SORCERY
Spells from Age of Wonders II.
By Jonny L. Wilson

Due to licensing restrictions, the PDF Download edition of this issue does not include "Up on a Soapbox" by Gary Gygax or "What's New With Phil and Dixie" by Phil Foglio. Also, pages 6 and 7 are not searchable.

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SWASHBUCKLERS

CAMPAIGN COMPONENTS: SWASHBUCKLERS
Prepare for a drubbing! Character concepts, new equipment, and complete parrying rules.
By Travis Stout

METER AND MEASURE
If you think bards suck, you’re just not playing the right songs.
By Tim Hitchcock with Matthew Sernett

FIELD TO CAULDRON
Twenty-one new alchemical items from forest and field.
By Kieran Turley with Jesse Decker

ECOLOGY OF THE TROLL
These bestial eating machines are as close to unkillable as it gets.
By Paul Leach

GUILD SECRETS
The Claw of Gold has patience and power, and it’s eyeing your treasure.
By Andy Collins

ELMINSTER’S GUIDE: TATHA’S BROOMWORKS
Mystara’s gifts bring the curious, the cautious, and the desperate in search of answers.
By Ed Greenwood

CAUSE AND EFFECT
Revenge and redemption in the back alleys of the FORGOTTEN REALMS.
By Paul Kemp

DUNGEONCRAFT
One of Dragon’s most popular columns returns.
By Monte Cook

DM’S TOOLBOX
It’s all about timing.
By Glen Veltum

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MAGIC

SUMMONER’S CIRCLE
Summon any monster. A detailed guide to Conjuration magic.
By Charles Dunwoody

THE TAINTED
Will your character succumb to the temptation of infernal might?
By Chris Tanner

Due to licensing restrictions, the PDF Download edition of this issue does not include "Up on a Soapbox" by Gary Gygax, "The Hostile Dark" by Robert E. Varderman or "What's New With Phil and Dixie" by Phil Foglio.

A CLUTCH OF CANTRIPS
Magic is never “minor.”
By Kieran Turley and S. Deniz Bucak

UNSTABLE ARCANA
60 magical side effects to keep your potions interesting.
By Kieran Turley

CONSTRUCTS OF DESTRUCTION
Build and control five new golems of great power.
By Eric Cagle

NEVERWINTER NIGHTS
Constructs from the biggerst D&D computer game ever.
By Clifford Horowitz

ARCANE ARMOR
Magical armor fit for a wizard.
By Johnathan M. Richards

ELMINSTER’S GUIDE
New card games and dangerous nights in the FORGOTTEN REALMS.
By Ed Greenwood

ROGUES GALLERY:
Deadly drow from War of the Spider Queen
By Richard Baker

HOSTILE DARK
Horrors lurk at World’s End.
By Robert E. Vardeman

DUNGEONCRAFT
Running large combats can’t be easy, but it can be fun.
By Monte Cook

THE PLAY’S THE THING
The simple secret to playing an interesting spellcaster.
By Michael Mearls

DM’S TOOLBOX
Preparing published modules.
By Johnn Four

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GNOMES ... STUDY & JEST ... Discover the secret life of gnomes. ... By James Jacobs ... THE LITTLE-LYMPICS ... Are you ready for the gnome triathlon? ... By Robin D. Laws and Matthew Sernett ... ABUSE YOUR ILLUSIONS ... Learn how to create illusion spells. ... By Rich Redman ... YOU CAN...

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WILDERNESS ... OUTLANDERS ... Be a better barbarian. ... By Thomas MacKay and Geoffrey McVey ... LORDS OF THE LOST VALE ... Four new PC races--the saurials are back! ... By Sean K Reynolds ... RUNE-SKULLS OF THE ABBOR-ALZ ... New druid spells--with a dinosaur twist....

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WORLD BUILDING ... SMALL GODS ... Rethink relgion with these diminished deities. ... By Geoffrey McVey ... TV STRUCTURE ... Run Emmy-winning games. ... By Robin D. Laws ... COUNTRYCRAFT ... Realm rules-the biggest Dungeoncraft ever! ... By Ray Winninger ... MONSTERS WITH CLASS ......

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DEITIES & DEMIGODS ... EXTENDED PANTHEON ... Complete stats for Tharizdun, Iuz, and others. A Deities & Demigods preview. ... By David Noonan ... RAMMING SPEED ... Complete vehicle combat rules. ... By David Noonan ... CATCHPHRASES ... Always know what to say. ... By Robin D. Laws ......

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CASTLES ... FIT FOR A KING ... A short history of castles and castle building.. ... By Dean Poisso ... EVERY HOME A CASTLE ... Four complete strongholds ready to uese in your game. ... By Darrin Drader ... MORTAR AND STONE ... Nine stronghold enhancements, plus moats and castle repair. ... By Mat...

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26TH ANNIVERSARY ISSUE ... DRAGON HUNTERS ... Some folks actually want to fight dragons. ... By Keith Strohm with the Dragon Staff ... WING, FANG, & SPELL ... Anventurer means “hamburger” in Draconic. ... By Skip Williams and Andy Collins ... WORSHIPERS OF THE FORBIDDEN...

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EPIC ADVENTURES ... SENTINELS OF THE SHOAL ... Epic feats, spells, and conflict. ... By James Jacobs ... RELICS OF MYTH ... Powerful real-world relics. ... By Mike Selinker ... RIVAL THE GODS ... 6 new epic prestige classes. ... By Andy Collins ... CHILDREN OF THE COSMOS ... 8 new...

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4.00/5 (based on 1 rating)

DROW ... FLESH FOR LOLTH ... The secret life of the dark elves: Torture, evil, and culling the weak shape the lives of the drow. ... By Robin D. Laws ... THE BESTIARY: PUNISHMENTS OF LOLTH ... In the bowels of the Underdark, there is one certainty: Lolth punishes. ... By Eric Cagle...

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KNIGHTS & PALADINS ... CAMPAIGN COMPONENTS: KNIGHTS ... Everything you need to bring honor and chivalry to your game. ... By Michael John Tresca ... OATH AND ORDER ... Two deadly monk prestige classes from the latest T.H. Lain novel. ... By Bruce Cordell ... THE BESTIARY: HORRORS OF...

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26 YEARS OF DUNGEONS AND DRAGONS ... DRAGON RETROSPECTIVE ... Three editors and 300 issues; the history of Dragon Magazine. ... By Kim Mohan, Dale Donovan, and Dave Gross ... THE BESTIARY: HELLISH FANGS ON ABYSSAL WINGS ... Demon dragons from the Lower Planes. ... By James Wyatt ......

Our Price: $4.95

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5.00/5 (based on 1 rating)

SWASHBUCKLERS ... CAMPAIGN COMPONENTS: SWASHBUCKLERS ... Prepare for a drubbing! Character concepts, new equipment, and complete parrying rules. ... By Travis Stout ... METER AND MEASURE ... If you think bards suck, you’re just not playing the right songs. ... By Tim Hitchcock with...

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MAGIC ... SUMMONER’S CIRCLE ... Summon any monster. A detailed guide to Conjuration magic. ... By Charles Dunwoody ... THE TAINTED ... Will your character succumb to the temptation of infernal might? ... By Chris Tanner ... Due to licensing restrictions, the PDF Download edition of this...