The Bold and the Brave!

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The DC Comics Universe comes to life in a new game from Green Ronin!

Mutants & Masterminds was one of the first games to take the core d20 system and morph it for use in a genre other than fantasy. In this case, it was the superhero genre, and over the course of the intervening years, M&M has captured the core of the superhero marketplace by continuing to evolve from its d20 foundation while still maintaining enough of the base rules that make it familiar to most gamers. And now, the folks at Green Ronin are taking the Mutants & Masterminds game system to a new level in the form of the DC Adventures Hero's Handbook. Mixing the DC Universe with the third edition of Mutants & Masterminds is about as good as it gets!

Join the never-ending battle for truth and justice in the world's greatest super-hero universe, using the world's greatest super-hero roleplaying game! Take on the roles of legendary DC heroes like Superman, Batman, or Wonder Woman, or create your own! Get started right away with a wide selection of hero archetypes, or build from scratch using a comprehensive creation system. The Hero's Handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information. It's all presented in gorgeous full-color, with art by some of DC's most famous illustrators. Experience super-hero adventure in the world that defined the genre—become a hero of legend with the DC Adventures Hero's Handbook!

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Liberty's Edge

That looks pretty flippin sweet.


Now if only Paizo could get the rights to a Marvel RPG we'd be set

Liberty's Edge

I'm leaving hints as subtle as an earthquake for my girlfriend to get this for me for the holidays. I've wanted it ever since I stumbled upon it on the Green Ronin site a few months back.

Grand Lodge

I've gotten to read through it and its absolutely rockin'.

Liberty's Edge Contributor

Speaking not as a Paizo employee but as a fan of both DC and M&M: This game is frickin' sweet! I accidentally ended up getting two copies, and I am not at all unhappy about that fact.


Looked it over at GenCon; looked very niiiice. ;) Someday, my pretty, someday...


I got mine the other day, and it is incredible. And I like the fact that it is the size of hardcover graphic novels, too.


Tres sexy !

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

How compatible is it with previous generations?

I have the M&M Wild Cards book (as a 'bible').

Can I run Black Shadow vs Green Lantern? Perigrin vs Hawkgril? Radical vs Superman? Yeoman vs Green Arrow? The Great and Powerful Turtle vs Steel? Kid Dinosaur vs Beast Boy? Fortunato vs Felix Faust?

Grand Lodge

Matthew Morris wrote:

How compatible is it with previous generations?

I have the M&M Wild Cards book (as a 'bible').

Can I run Black Shadow vs Green Lantern? Perigrin vs Hawkgril? Radical vs Superman? Yeoman vs Green Arrow? The Great and Powerful Turtle vs Steel? Kid Dinosaur vs Beast Boy? Fortunato vs Felix Faust?

I'm not the most experienced with the system, but I'm pretty sure all the tweaking is pretty minor, like converting 3.5 to PRPG


This is based on the new edition of MnM scheduled to come out soon. You can head over to mutantsandmasterminds.com and check out some of the blog posts on the differences. I haven't actually seen it yet, but I understand that there is some streamlining and a few adjustments but I bet its still mostly compatible, or enough so to play the confrontations that the poster mentioned above.

Personally I want it and the companion books to run periodic Brave and the Bold (the comic not the cartoon) style one=shots.

EDIT: The Quick start rules are up so we can all take a look.


So how much Strength does Superman have? (Assuming they still use an M&M-style Strength score.)

Grand Lodge

hogarth wrote:
So how much Strength does Superman have? (Assuming they still use an M&M-style Strength score.)

Superman has a Strength of 19. M&M 3E uses just the bonus like True 20 so I believe it would be like a 48 in most D20 systems.


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Wow! I really think I'd like to have this. Maybe not to ever run a DC Heroes game (since I'm running two separate Pathfinder games) but as a DC Comics fan (and fanatic) I think I'd enjoy it immensely.

Dean; The_Minstrel_Wyrm

Liberty's Edge Contributor

Matthew Morris wrote:

How compatible is it with previous generations?

I have the M&M Wild Cards book (as a 'bible').

Can I run Black Shadow vs Green Lantern? Perigrin vs Hawkgril? Radical vs Superman? Yeoman vs Green Arrow? The Great and Powerful Turtle vs Steel? Kid Dinosaur vs Beast Boy? Fortunato vs Felix Faust?

It's actually really compatible; most of the changes are cosmetic, and the end numbers (attack bonus, damage, saves, effect rank, ect) shake out to about the same with the following differences:

Skills: You only get 2 skill points per power point spent now instead of 4, but they also compacted the skill list down to about two-thirds its former size, so it's not as bad as it seems at first glance. Still, pp don't go as far in skills any more, so your 2e stat blocks will be a tad more skilled.

Impervious: Impervious now lets you ignore attacks of up to half its rank, not its full rank, so now it's more of a "I don't have to worry about mooks" power than a "no one can touch me nyah-nyah" power. If you make the same mental adjustment to your 2e stat blocks, it won't cause any problems.

Affliction Effects: DCA tossed out all the save-or-die style effects and rolled what they do into a power called "Affliction", which works similarly to damage saves. If you barely fail a save against the power, you suffer some minor effect (like being dazed or slowed or confused). If you fail your ave by a litt,e you suffer a moderate effect (like being blinded or immobilized or made into a slow zombie). And you only suffer the major effect ( like being pinned bodily or completely mind controlled) if you really flub a save, or get hit again and again and keep failing your saves by a little. I personally really, really like this change, but it will skew fights between 2e and 3e characters that rely on non-damaging powers unless you adopt the same rules for the 2e powers.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

I picked up a copy at GenCon and talked with a friend of mine at the Green Ronin booth about it. During the design, they basically were given access to an entire portfolio of original stock art of the iconic heroes to draw from and use in the RPG hardcover. It is very, very cool. Big thumbs-up!

Just my two-cents,
--Neil


I got the PDF right when it was released and then picked up the book at Gencon.

Very nice. Very nice.


The_Minstrel_Wyrm wrote:
Wow! I really think I'd like to have this. Maybe not to ever run a DC Heroes game (since I'm running two separate Pathfinder games) but as a DC Comics fan (and fanatic) I think I'd enjoy it immensely.

I know what you mean. I never played the old DC Heroes RPG much, but I really enjoyed the Legion of Superheroes Sourcebook that I bought for it. Very encyclopedic!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

hogarth wrote:
The_Minstrel_Wyrm wrote:
Wow! I really think I'd like to have this. Maybe not to ever run a DC Heroes game (since I'm running two separate Pathfinder games) but as a DC Comics fan (and fanatic) I think I'd enjoy it immensely.
I know what you mean. I never played the old DC Heroes RPG much, but I really enjoyed the Legion of Superheroes Sourcebook that I bought for it. Very encyclopedic!

I still have the Titans book for that somewhere. It was right in the Danny Chase/Troia error, before Joey went nuts.


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Hmm... y'know I wonder...

Kingmaker every other Sunday...

High level Mwangi Expanse action every Monday...

Maybe I could attempt a third game... :P

I did like the idea/ideas I had floating around my head (using existing comic-book storylines, involving the players heroes in some of the bigger events in the DCU... up to and including "Blackest Night").

Hmmm...

Dean; The_Minstrel_Wyrm

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