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In Hobby Games: The 100 Best, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Their essays cover the gamut of the hobby market from roleplaying games to collectible card games, and miniatures games to wargames to board games, with titles both familiar and esoteric. These are the games that the designers themselves play—the ones that have inspired their most popular creations.

Writers include such legendary designers as Gary Gygax (co-creator of Dungeons & Dragons), Ian Livingstone and Steve Jackson (co-founders of Games Workshop), Richard Garfield (creator of Magic: The Gathering), and Larry Harris (creator of Axis and Allies); best-selling authors R. A. Salvatore, Tracy Hickman, Douglas Niles, and Ed Greenwood; computer industry notables Warren Spector (Deus Ex), Bruce Shelley (Age of Empires), Jack Emmert (City of Heroes), and Bruce Nesmith (Oblivion); as well as dozens of other prominent and award-winning creators, including Richard Berg, Monte Cook, Zeb Cook, Greg Costikyan, Bruno Faidutti, Jeff Grubb, Steve Jackson (US), Tom Jolly, Marc W. Miller, Alan R. Moon, Christian T. Petersen, Sandy Petersen, Mike Pondsmith, Ted Raicer, Greg Stafford, S. Craig Taylor, Martin Wallace, James M. Ward, Jordan Weisman, Stewart Wieck, and Teeuwynn Woodruff.

Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by SPI founder and wargame legend James F. Dunnigan.

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An adventure that takes characters from level 1 to 15!

As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes who, though we first met as enemies, granted me another opportunity to sip from life's cup. Great were their deeds and deep their wisdom, yet the tale of their adventures in Castle Whiterock has not been told: the helpless lives they saved and the wicked lives they ended, the diabolic ingenuity of their adversaries, the desperate moments when hope was faint, and their final victory over the terrible dragon Benthosruthsa.
If I am granted sufficient time, I will see this amended. The world will know of the champions of Castle Whiterock.

    —Koborth the Risen, General (retired)

Castle Whiterock is a complete campaign. This box holds more than 700 pages of material, enough to take new characters to 15th level and fuel a campaign for years. It contains:

  • Four books detailing the dungeon's 15 levels and 14 sub-levels, grouped according to level. Every map location is fully described with stats included.
  • A 56-page gazetteer of the Kingdom of Morrain, including the town of Cillamar.
  • A 48-page book of maps.
  • A 32-page book of player handouts.
  • A poster map showing Cillamar on one side and the final two levels of the dungeon on the reverse.
  • Six loose-leaf character sheets of the pregenerated heroes, ready to play out of the box, plus one blank character sheet to copy for later use.
  • A 16-page index and glossary.

Writers: Chris Doyle and Adrian Pommier
Additional Writing: Harley Stroh and Jeff LaSala
Editors: Ken Hart, Aeryn Rudel
Developer: Harley Stroh
Cartographer: Jeremy Simmons
Cover Artist: William McAusland
761-page boxed set

4.60/5 (based on 17 ratings)

Print Edition Out of print

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From the frozen wastes of the witch-queen to the scorching deserts of Osirion, explore the world of Pathfinder and the GameMastery Modules like never before. This 64-page full-color gazetteer contains information about all of the major kingdoms and cities of the Pathfinder Chronicles world, including Absalom, Cheliax, Varisia, and much more. A poster map of the world details never-before-revealed locations, and allows readers to put Pathfinder Adventure Paths and GameMastery Modules into a single exciting context. The guide also includes information on deities, races, classes, and monsters unique to the setting. The Pathfinder Chronicles Gazetteer is compatible with the world’s most popular roleplaying game, but adapts easily to other game systems.

Written by Erik Mona and Jason Bulmahn.
Cover Art by Steve Prescott.

ISBN-13: 978-1-60125-077-3

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
4.70/5 (based on 35 ratings)

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Pathfinder and the Rise of the Runelords Adventure Path famously reimagined goblins, detailing their culture, mannerisms, and tactics in a way that made a boring old monster one of the most hotly discussed foes in fantasy roleplaying. Now, the minds that bring you Pathfinder have applied the same method to ten "classic" monsters, providing complete ecological discussions and adventure ideas involving orcs, ogres, goblins, hobgoblins, trolls, bugbears, and more in this lavishly illustrated, full-color 64-page overview that is both fun to read and fun to use at the gaming table.

Designed for use with the Pathfinder Chronicles campaign setting but easily portable to any fantasy campaign, Classic Monsters Revisited is a resource gamers can turn to again and again.

Written by James Jacobs et al.

ISBN-13: 978-1-60125-079-7

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys
4.40/5 (based on 76 ratings)

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We Be Goblins—You Be Food!

The Rise of the Runelords Adventure Path begins here, in the small coastal town of Sandpoint. Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!

In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.

This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:

  • "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.
  • An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.
  • A history of the ancient empire of Thassilon, by Wolfgang Baur.
  • The first installment of the Pathfinder's Journal, by Erik Mona.
  • Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.

ISBN-13: 978-1-60125-035-3

Other Resources: This product is also available on the following platforms:

Hero Lab Online
SoundSet on Syrinscape
Archives of Nethys
4.40/5 (based on 25 ratings)

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Out of print

This product is permanently out of print; please check out the Deluxe Harrow Deck instead!

Divine your future! Lose your shirt! All in one box!

In the Pathfinder Chronicles campaign setting, the Harrow™ deck has long been a sacred tool of Varisian fortunetellers. In skilled hands, the Harrow deck can predict crop results, divine the gender of your unborn child, or give hints about your immediate future. In unskilled hands, the Harrow deck is a sacrilegious gambling game—a cutthroat diversion for ruffians in every port to lose their hard-earned fortunes.

Harrow will be featured throughout the second Pathfinder Adventure Path, Curse of the Crimson Throne. At least once in each installment, players may divine their futures with the Harrow deck, and Pathfinder #7 contains an in-depth article about the history of Harrow and its in-game use.

Harrow is also a standalone card game designed by Jason Bulmahn, Mike Selinker, and Teeuwynn Woodruff for use inside or outside the Pathfinder Chronicles campaign setting. Harrow is lavishly illustrated by Kyle Hunter, the artist behind Downer: Wandering Monster and Downer: Fool's Errand, the Paizo Comics compilations of Kyle's original Downer comics from Dungeon magazine.

    Harrow contains:
  • One 54-card deck illustrated by Kyle Hunter
  • Five chronicle cards to aid in divination
  • One rulebook with divination rules and card game rules

Free Downloads:
32-Page Rulebook: 380KB zip PDF
Blank Harrowing Chronicle cards: 780KB zip PDF

ISBN-13: 978-1-60125-124-4

Note: The declaration of Open Game Content was left out. Please use the following:

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that are in the public domain or have previously been designated as Open Game Content are not included in this declaration.)

Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.

List Price: $24.95

Our Price: $22.46

Add to Cart

In Hobby Games: The 100 Best, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Their essays cover the gamut of the hobby market from roleplaying games to collectible card games, and miniatures...

Our Price: $59.99

Add to Cart
5.00/5 (based on 1 rating)

An adventure that takes characters from level 1 to 15! ... As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes who, though we first met as enemies, granted me another opportunity to sip from life's cup. Great were their deeds and deep their...

Print Edition Out of print

Add PDF $15.99

Add Non-Mint $17.99 $13.49

4.60/5 (based on 17 ratings)

From the frozen wastes of the witch-queen to the scorching deserts of Osirion, explore the world of Pathfinder and the GameMastery Modules like never before. This 64-page full-color gazetteer contains information about all of the major kingdoms and cities of the Pathfinder Chronicles world,...

Print Edition Unavailable

Add PDF $15.99

Non-Mint Unavailable

4.70/5 (based on 35 ratings)

Pathfinder and the Rise of the Runelords Adventure Path famously reimagined goblins, detailing their culture, mannerisms, and tactics in a way that made a boring old monster one of the most hotly discussed foes in fantasy roleplaying. Now, the minds that bring you Pathfinder have applied the same...

Our Price: $19.99

Add to Cart
4.40/5 (based on 76 ratings)

We Be Goblins—You Be Food! ... The Rise of the Runelords Adventure Path begins here, in the small coastal town of Sandpoint. Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the...

Our Price: $15.99

Out of print

4.40/5 (based on 25 ratings)

This product is permanently out of print; please check out the Deluxe Harrow Deck instead! ... Divine your future! Lose your shirt! All in one box! ... In the Pathfinder Chronicles campaign setting, the Harrow™ deck has long been a sacred tool of Varisian fortunetellers. In skilled hands, the...