Pathfinder Adventure Path: Gatewalkers (Foundry VTT) CODE

Our Price: $40.00

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What lies beyond the gate? On the night of the Missing Moment, thousands stepped through portals across Golarion, seemingly against their will. When they returned, these so-called gatewalkers possessed strange, paranormal powers but no memory of where they had gone. Can the heroes unravel the mystery of the Missing Moment before the source of their new-found power consumes them?

Gatewalkers is a complete Pathfinder campaign on Foundry Virtual Tabletop for characters level 1–10. This updated and remastered edition of the campaign has been adjusted to work perfectly with the latest edition of the Pathfinder Roleplaying Game, and includes updates and improvements based on player feedback. Experience this Adventure Path using the full suite of Foundry VTT features, using maps, tiles, tokens, sounds, and much more — including a set of Gatewalkers-themed digital dice — to bring you content which truly cannot be experienced in the same way anywhere else!

This purchase will grant you an activation code which can be activated through your Foundry VTT account page at https://foundryvtt.com/me/purchases and access to the PDF version of the same content (both downloadable from your My Downloads page on paizo.com). Afterwards you will be able to install the "Pathfinder Adventure Path: Gatewalkers" module on the Foundry Virtual Tabletop setup screen. To learn more about activating and installing premium content in Foundry Virtual Tabletop, visit https://foundryvtt.com/article/premium-content/.

Note: This product contains just the Foundry module code for Pathfinder Adventure Path: Gatewalkers, and requires the user to have or purchase the corresponding PDF. If you'd like to purchase both the module code and the PDF for $59.99, you may do so here.

Gatewalkers for Foundry VTT includes:

  • High-resolution character artwork and tokens for the unique monsters and NPCs in this Adventure Path, featuring full support for Foundry VTT's Dynamic Token Engine.
  • A brand-new custom Dynamic Token Ring and Combat Turn Marker specifically themed after this Adventure Path.
  • A full set of Gatewalkers-themed digital dice, complete with custom skins and unique animations
  • Completely remade, highly detailed, and immersive adventure maps with support for Foundry Virtual Tabletop's Overhead Tiles and Foreground Layer features, re-created by Metamorphic Digital using textures from ambientCG.com, licensed under the Creative Commons CCO 1.0 Universal License.
  • Journal Entries for the entire contents of the book with additional encounter notes and Foundry VTT tips.
  • Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure.
  • Soundscapes provided as ambient playlists and local sound sources to immerse your players, created by Michael Ghelfi Studios.

The Foundry Virtual Tabletop software is required to use this product. For more information, visit https://foundryvtt.com/.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Is it possible to somehow get the VTT code for this bundle if I already have all 3 previous versions of this adventure purchased. I really would like to have it all under one module rather than three separate

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Sogranar wrote:
Is it possible to somehow get the VTT code for this bundle if I already have all 3 previous versions of this adventure purchased. I really would like to have it all under one module rather than three separate

The code only version is only linked with the PDF of the compiled book release. If I remember correctly, they can't link it to ownership of the 3 original AP releases in the site's backend, and they consider them different products.


Pathfinder Roleplaying Game Superscriber

So let me get this straight: I bought Gatewalkers when it came out. I bought the original FoundryVTT modules too. I ALSO bought the remaster.

And I have to pay FOURTY DOLLARS for the remastered FoundryVTT version AS WELL? When the changes are, let's be honest, minimal at best? That's not great, Paizo. :/ Love you guys but that sucks.

Just going to manually update the book3 stuff in Foundry myself.

Paizo Employee Digital Products Lead

1 person marked this as a favorite.
Virellius wrote:

So let me get this straight: I bought Gatewalkers when it came out. I bought the original FoundryVTT modules too. I ALSO bought the remaster.

And I have to pay FOURTY DOLLARS for the remastered FoundryVTT version AS WELL? When the changes are, let's be honest, minimal at best? That's not great, Paizo. :/ Love you guys but that sucks.

Just going to manually update the book3 stuff in Foundry myself.

As another poster alluded to upthread, the biggest issue we ran into when we were looking into providing discounts for Gatewalkers was that our webstore (or, frankly, any other webstore platform I'm aware of) just doesn't have any way to support piecemeal discounts that could, say, knock $10 off the price of the compilation module for each of X modules you might already own. We can (and do) give you a discount on the compilation module if you own the PDF of the new hardcover, similar to what we did with the Abomination Vaults module when it came out, but also as with Abomination Vaults, we can't factor in ownership of the individual volumes, regardless of what format you own them in. The main difference here, I think, is that unlike Abomination Vaults, the individual Gatewalkers volumes did already exist as Foundry modules, so "having to buy them twice to get the new stuff" feels worse than just "not getting a discount for owning the original PDFs", especially since the Gatewalkers PDF is cheaper than the Abomination Vaults PDF and therefore grants a lesser discount, even if the total cost for both module and PDF of either full AP remains the same. I sympathize with that, even if I don't really have a solution for it.

We did, for a while, consider just applying the remaster updates to the existing individual modules, but that would have introduced a bunch of headaches for anyone who was already halfway through the Adventure Path (or just preferred the original version), and there were also some changes to the way content was organized that would have made it more complicated than a simple update. Ultimately, we scrapped that idea in favor of just trying to incorporate as much added value into the new module alongside the remaster updates as we could, such as the new custom dice skins, turn marker, and various other miscellaneous QOL improvements. But at the end of the day, if you already own the 3 original modules and don't consider those changes to be worth the additional money, your best bet really is probably just going to be manually applying the changes you want, as you mentioned you were likely going to be doing.

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