| Sogranar |
The "point" of a Kineticist is essentially spending a whole class feat to get something like a spell as essentially a cantrip. If you go nerfing those at-will abilities so that they don't overshadow casting in the few cases where being able to do something at-will actually matters, it's a real bummer.
The ability does essentially guarantee removing a disease before it can progress, so if you need to nerf it, I would consider making its ability to treat a disease once per eight hours (matching the frequency of the Treat Disease activity, but taking a few actions instead of requiring working for eight hours straight). The ten-minute limit is longer than most poisons run, so it's just not relevant there.
Well, if kineticist was only one or primary healer I probably would not be bothered about it's ability to remove deseases with such ease, which overshadow spells. But the main reasoning here is that party has a main healer, and she has spells and invested in medicine. Granted that bard unlike witch or cleric could not swap spells in their repertoir each day, whats the point to have such spells if kineticist can do all the same but better?
Making it once per 8 hours is a good advice, I will consider that approach