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QuidEst wrote:

The "point" of a Kineticist is essentially spending a whole class feat to get something like a spell as essentially a cantrip. If you go nerfing those at-will abilities so that they don't overshadow casting in the few cases where being able to do something at-will actually matters, it's a real bummer.

The ability does essentially guarantee removing a disease before it can progress, so if you need to nerf it, I would consider making its ability to treat a disease once per eight hours (matching the frequency of the Treat Disease activity, but taking a few actions instead of requiring working for eight hours straight). The ten-minute limit is longer than most poisons run, so it's just not relevant there.

Well, if kineticist was only one or primary healer I probably would not be bothered about it's ability to remove deseases with such ease, which overshadow spells. But the main reasoning here is that party has a main healer, and she has spells and invested in medicine. Granted that bard unlike witch or cleric could not swap spells in their repertoir each day, whats the point to have such spells if kineticist can do all the same but better?

Making it once per 8 hours is a good advice, I will consider that approach


It allows new save against poison or disease. Without any restrictions other than 10 min cooldown on each target. I mean in combat it's not so big of advantage above others heal effects. But outside of combat - ability which allows free posion and disease healing without any repercussions (because falied save does not worsen the stage) is too big of a deal in my opinion. Especially against some virulent longlasting deseases. Or maybe i am missing something why it is not that strong?

Right now I nerfed this impulse for kineticist in my Seven Dooms for Sandpoint party so it can only affect each poison or desease only once similar to Cleanse Affliction spell. Note that kineticist is not only healer in the party, he is in fact secondary heal (with more focus on AOE damage and crowd control/buffs via water-air gate) after bard with Medic Dedication. My thought on this is that with unlimited desease healing he takes the bread of the bard, which invested her spellslots into desease and poison healing as well as primary party healer. And also completely nullify all impact of any nasty longlasting deseases which party can meet.

Am I wrong to nerf this ability? I tried to search other discussions and seems like community thinks that TitB is somewhat mediocre ability. And nobody even consider it as strong desease/poison healing.


Is it possible to somehow get the VTT code for this bundle if I already have all 3 previous versions of this adventure purchased. I really would like to have it all under one module rather than three separate