Pathfinder Adventure Path #216: The Acropolis Pyre (Myth-Speaker 1 of 3)

Pathfinder Adventure Path #216: The Acropolis Pyre (Myth-Speaker 1 of 3)

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The city-states of Iblydos rule an archipelago steeped in mythic power, legendary beasts, and ancient history. Yet the region suffers; the myth-speaking rites that elevate great heroes into mortal demigods are failing, with few of the hero-gods surviving to guide their people and grant magic. All of this changes when a god's death awakens a forgotten source of mythic potential, transforming the player characters into the first new hero-gods in recent memory. But what is this mythic power, and will it revitalize Iblydos or doom it entirely?

The port of Bailax hosts lavish funeral games for a recently deceased hero, inviting visitors and locals alike to compete for prizes and glory. However, an ominous meteor crashes nearby and interrupts the festivities. What the adventurers find there won't just transform them into mythic hero-gods, but also will incite Bailax to violent revelry and arson. Can the new hero-gods stop the city from self-destruction?

The Acropolis Pyre is a Pathfinder Adventure for four 1st-level characters. This adventure begins the Myth-Speaker Adventure Path, a three-part monthly campaign in which the player characters assume the role of regional hero-gods and have the opportunity to restore the tradition of myth-speaking to a realm inspired by Ancient Greece. This volume also includes a look at existing hero-gods of Iblydos, a gazetteer of the city of Bailax, a phoenix-blessed city of pyres, and a toolbox of new gear, spells, feats, and creatures from the mythic isles of Iblydos, from the mischievous torcheater to the magnificent pyrefowl.

ISBN-13: 978-1-64078-683-7

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Any idea when the players guide will drop for this?

Thanks

Tom

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
TRDG wrote:

Any idea when the players guide will drop for this?

Thanks

Tom

Uusally around ~2 weeks-ish before release... It release on July 2nd, so I woould expect it around mid June.

Paizo Employee Community & Social Media Specialist

6 people marked this as a favorite.
TRDG wrote:

Any idea when the players guide will drop for this?

Thanks

Tom

Currently planned for two weeks from today, but we'll update if that changes!


Mythic campaign, 3 books, and starts at level 1? Seems low level for a campaign about the players becoming "hero-gods"


3 people marked this as a favorite.
trapbuilder2 wrote:
Mythic campaign, 3 books, and starts at level 1? Seems low level for a campaign about the players becoming "hero-gods"

Hero-gods are an existing concept from older lore, and have always been relative small fry on the mythic scale, equivalent to a lot of Greek heroes/demigods. Many of the hero-gods from 1e were in the low- to mid-teens in terms of level, so finishing this origin story up just shy of that makes good sense to me.

The scale most of them are dealing with is being a really big deal in a single city.

Paizo Employee Creative Director

7 people marked this as a favorite.
trapbuilder2 wrote:
Mythic campaign, 3 books, and starts at level 1? Seems low level for a campaign about the players becoming "hero-gods"

Mythic content in 2nd Edition breaks into two categories, roughly equating to levels 1–10 (mythic callings) and levels 12–20 (mythic destinies). This Adventure Path will focus on the mythic calling side of things. We chose Iblydos as the location for several reasons, but the mythic-facing one is that this is the place on Golarion where mythic hero god traditions are so front and center to everyday life that if we were to do any adventure set here, regardless of level, it would thematically need to address that element and include it in some way in the game.

Mythic, in Pathfinder, does not automatically equal high level.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

A way to conceptualize "hero-gods" (mythic callings) as opposed to "demi-gods" (mythic destinies) is the story of Arachne: a "mythic" weaver (artisan's calling), but not a "deity-level" (godling destiny [Creation domain]?) weaver.


Thanks for the info on the players guide, can't wait. As I posted before somewhere I was a bit, where is the WOW Factor in the new Mythic, but I think it is the context of how this all works out, or so I'm hoping.

As a vet of the PF 1 Mythic I am sure pains were taken to not have that happen again and we should know in under a month if it is, is'nt or just something totally different and a different experience than what I (and many others) expected.

So for me I'm still VERY fired up to run this and see how it goes for me, and my players!!

Tom


Will there be mythic options for kinestisists in this AP?


I believe that it was confirmed that there was no Kineticist options.

Though I am excited to see what options this AP will give as well as all the Mythic Lore.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Myth-Speaker will only go up to 10th level, so any kineticists will only use the mythic callings and not mythic destinies in this AP.

The mythic callings are focused around skills and not class abilities (for the most part). Kineticists may take an appropriate calling based on the skills they want to focus on. Some feats may also be useful, depending on the particular kineticist: Arms that Cut the Waves, Feet that Stride the Sky, Become Shadow, Godspeed, Read the Wind, Arc of Destruction, etc.

Or you can go with a calling that suits the character theme, instead of trying to choose the most "mechanically optimized" one. For instance, a minotaur kineticist (Earth gate, add Wood) with the Artisan's Calling (crafter/stonemason).

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