
keftiu |
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Mythic campaign, 3 books, and starts at level 1? Seems low level for a campaign about the players becoming "hero-gods"
Hero-gods are an existing concept from older lore, and have always been relative small fry on the mythic scale, equivalent to a lot of Greek heroes/demigods. Many of the hero-gods from 1e were in the low- to mid-teens in terms of level, so finishing this origin story up just shy of that makes good sense to me.
The scale most of them are dealing with is being a really big deal in a single city.

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Mythic campaign, 3 books, and starts at level 1? Seems low level for a campaign about the players becoming "hero-gods"
Mythic content in 2nd Edition breaks into two categories, roughly equating to levels 1–10 (mythic callings) and levels 12–20 (mythic destinies). This Adventure Path will focus on the mythic calling side of things. We chose Iblydos as the location for several reasons, but the mythic-facing one is that this is the place on Golarion where mythic hero god traditions are so front and center to everyday life that if we were to do any adventure set here, regardless of level, it would thematically need to address that element and include it in some way in the game.
Mythic, in Pathfinder, does not automatically equal high level.

Dragonchess Player |
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A way to conceptualize "hero-gods" (mythic callings) as opposed to "demi-gods" (mythic destinies) is the story of Arachne: a "mythic" weaver (artisan's calling), but not a "deity-level" (godling destiny [Creation domain]?) weaver.

TRDG |

Thanks for the info on the players guide, can't wait. As I posted before somewhere I was a bit, where is the WOW Factor in the new Mythic, but I think it is the context of how this all works out, or so I'm hoping.
As a vet of the PF 1 Mythic I am sure pains were taken to not have that happen again and we should know in under a month if it is, is'nt or just something totally different and a different experience than what I (and many others) expected.
So for me I'm still VERY fired up to run this and see how it goes for me, and my players!!
Tom

Dragonchess Player |
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Myth-Speaker will only go up to 10th level, so any kineticists will only use the mythic callings and not mythic destinies in this AP.
The mythic callings are focused around skills and not class abilities (for the most part). Kineticists may take an appropriate calling based on the skills they want to focus on. Some feats may also be useful, depending on the particular kineticist: Arms that Cut the Waves, Feet that Stride the Sky, Become Shadow, Godspeed, Read the Wind, Arc of Destruction, etc.
Or you can go with a calling that suits the character theme, instead of trying to choose the most "mechanically optimized" one. For instance, a minotaur kineticist (Earth gate, add Wood) with the Artisan's Calling (crafter/stonemason).