Welcome to Free RPG Day 2025! Take the leap into Starfinder Second Edition as prisoners of a nefarious pirate captain. When the ship comes under attack by the Corpse Fleet, it's time to seize your chance to escape! Battle space pirates for control of the Nova Rush, befriend a chipper virtual intelligence, and escape the Corpse Fleet alive in Battle for Nova Rush!
This short adventure for 1st-level characters puts players in the role of four iconic Starfinder heroes: Chk Chk the mystic, Dae the solarian, Iseph the operative, and Navasi the envoy! Each character comes with complete pregenerated stats and roleplaying tips for the adventure—and they'll need to use every tool at their disposal to liberate Nova Rush and their new friend, Captain Concierge, from dastardly space pirates!
Battle for Nova Rush is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (823 KB PDF).
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I ran this a few weeks ago to introduce my group to Starfinder 2e and we had a great time.
There's a good balance of roleplay, combat, hazards, and skill challenges. Importantly for a one-shot, there are less important encounters towards the middle of the module that can be cut for time without undercutting the story or taking away from the final encounter.
The grunt enemies' abilities are a little basic but this is fine for learning the system. If I run it for a more experienced group in the future, I might see if there are more interesting NPCs I can borrow from future books.
Lastly, thank you to whoever decided to add this adventure to the Foundry playtest module. It was an unexpected and customer-friendly move.
Spoiler Suggestion for GMs:
I cut the electrovore roleplay, and just had the hazard trigger on its own, which worked just fine since the group already had a roleplay segment with the mechanic, and both NPCs help with repair checks.
Also, like another reviewer said, you can definitely add more encounters to make it a longer adventure, and a Corpse Fleet boarding party would fit very well.
Picked this up at Free RPG Day and ran it a few weeks later. Its a solid adventure that works well as a one shot or as an intro to a campaign explaining how the PCs got their starship.
The adventure does a good job of mixing it up between combat, hazards, and using skills or RP. When I read it I was initially worried about it being too light on combat or skill use, but with my players also learning the system I thought it was the perfect length at the table. The maps of the ship are massive, which is great for ranged combat. The ship is also big enough to add your own encounters if you want to lengthen the adventure.
Specific Spoilers Ahead:
One encounter I was considering adding was a boarding party of cybernetic zombies if the party failed to escape the Corpse Fleet, but the group managed to escape successfully.
The few nitpicks I had were that I wanted a stat block for the electrovore, in case things went south when talking to it. I also wish the adventure was a little clearer on where the captain and crew are on the bridge map.