Pathfinder GM Core

3.90/5 (based on 7 ratings)
PZO12002
Show Description For:
Non-Mint

Add Print Edition $59.99

Add PDF $19.99

Add Non-Mint $59.99 $44.99

Facebook Twitter Email

Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!

Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

Pathfinder GM Core includes:

  • The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.
  • Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.
  • Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.
  • Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!
  • A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!
  • Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!
  • Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

ISBN-13: 978-1-64078-558-8

Available Formats

The Pathfinder GM Core is also available as:

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Available now

Ships from our warehouse in 3 to 5 business days.

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO12002-HC


See Also:

1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating:

3.90/5 (based on 7 ratings)

Sign in to create or edit a product review.

1/5




A Gift to New GM's

5/5

I am completely new to ttrpgs, but I've been wanting to run a campaign with friends ever since getting a taste for what an RPG can be from Larian's BG3. A big problem was: how the hell do we do that?

After some investigating I decided to take a chance on Pathfinder, and I'm glad I did because the GM Core is a great guide to running the game. As a new GM, I think reading about how to actually structure everything has built my confidence because I was previously worried about the rules of an RPG being too vague/abstract/improvised. Now the game actually feels possible to run with this book, like a manageable floor to get started on, but with a high ceiling for depth in the future.

The physical quality of the book is very nice as well. The art on the front cover is great, and there are more great pieces throughout.

Essentially, if you have a group that wants to run an RPG but you're not sure how, the GM Core (and Player Core) will absolutely help you get there. The rules and advice are yours forever, and you will not regret the purchase.






1 to 5 of 7 << first < prev | 1 | 2 | next > last >>
101 to 130 of 130 << first < prev | 1 | 2 | 3 | next > last >>
Grand Archive

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Chuz wrote:

Has anybody received their subscription orders for these books? I was billed on Oct 27th, allegedly shipped on Nov 1st (4-8 days shipping) and UPS continues to say the tracking number doesn't exist. Emailing Customer Service 7 days and 3 days ago has received no response either. It is currently Nov 17th.

I've had packages disappear before so I'm not sure if it's a delay in the actual shipping on Paizo's part or if I should be worried about another lost package (that cost me $135 this time).

Thanks!

Here a link for a post by Cosmo, Director of Sales, about what happened.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Now that I have more time to read, I do like expanded guidelines on running downtime hmm


In the Cursed Items section, the Cloak of Immolation is given as an example. Basically the cursed individual that wears it will catch persistent fire the next time they suffer fire damage. However, at the end of the entry, it says “Once the curse has activated for the first time,
the boots fuse to you.”
This is the first mention of ‘boots’ in the entry. Was the cloak meant to be an entire outfit, or did it start as footwear and undergo an incomplete edit at some point in development?


It might be a little thing but I really liked the art that was produced for the first and last pages, part of the cover.


If I have the Pathfinder player core rulebook, not he remaster, is this book the right choice to accompany it? or should I get the old Gamemastery Guide?

Grand Lodge

There will be some differences between the original core rulebook and the GM core, but if you are going with the remaster rules, this is the one to buy. You can review the Gamemastery Guide on Archives of Nethys if you want to see the differences.

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

This is the remaster. If you're not looking for the remaster rules than you would want the Gamemstery Guide. Just know that some of the terminology will have changed.


1 person marked this as a favorite.

I've looked at 5e after learning a lot about and playing PF2e. I prefer buying and using Paizo material because of your flexibility and that I can get PDFs -- which I can't get from WotC.

I"ve spent thousands of dollars on Paizo products, especailly for PF1e.

I have a major concern about PF2e under the ORC license.

How is it that with all the similarities down to the rules and even text (such as spell descriptions) that WotC won't successfully sue the heck out of Paizo -- and, thus, kill my investment in ORC-based PF2e?


Game rules aka stuff that isn’t flavor isn’t copyrightable.


TheCowardlyLion wrote:
Game rules aka stuff that isn’t flavor isn’t copyrightable.

I'm not trying to win anything here. I just want to make sure any of my investment in PF2e ORC material is in the free and clear in terms of being free from a successful future WotC legal challenge.

Sorry, I don't get it. Aren't game mechanics copyrightable? Wouldn't text taken verbatim (unmodified) be a copyright violation?

Liberty's Edge

1 person marked this as a favorite.
Mark the Wise and Powerful wrote:
TheCowardlyLion wrote:
Game rules aka stuff that isn’t flavor isn’t copyrightable.

I'm not trying to win anything here. I just want to make sure any of my investment in PF2e ORC material is in the free and clear in terms of being free from a successful future WotC legal challenge.

Sorry, I don't get it. Aren't game mechanics copyrightable? Wouldn't text taken verbatim (unmodified) be a copyright violation?

I think you can safely trust Paizo's legal team on this. After all their stakes here are the highest.


The Raven Black wrote:
Mark the Wise and Powerful wrote:
TheCowardlyLion wrote:
Game rules aka stuff that isn’t flavor isn’t copyrightable.

I'm not trying to win anything here. I just want to make sure any of my investment in PF2e ORC material is in the free and clear in terms of being free from a successful future WotC legal challenge.

Sorry, I don't get it. Aren't game mechanics copyrightable? Wouldn't text taken verbatim (unmodified) be a copyright violation?

I think you can safely trust Paizo's legal team on this. After all their stakes here are the highest.

Yes, I would think so. A successful claim by WotC would do a lot of damage.

Hopefully, nothing happens. I'd think if we don't see anything in the next 2 years, we're good.


1 person marked this as a favorite.
Mark the Wise and Powerful wrote:
TheCowardlyLion wrote:
Game rules aka stuff that isn’t flavor isn’t copyrightable.

I'm not trying to win anything here. I just want to make sure any of my investment in PF2e ORC material is in the free and clear in terms of being free from a successful future WotC legal challenge.

Sorry, I don't get it. Aren't game mechanics copyrightable? Wouldn't text taken verbatim (unmodified) be a copyright violation?

Text taken verbatim would indeed be a copyright violation, because that text is an expression of an idea. Meanwhile, ideas themselves cannot be copyrighted, only patented, and most game mechanics generally don't meet the criteria for patent.

Names can also be trademarked as part of brand identity, which I believe is the basis for claim to specific monsters.

At least that is my understanding, but I am not a lawyer.

Mark the Wise and Powerful wrote:
I'd think if we don't see anything in the next 2 years, we're good.

If only it were that simple. ;-)


bugleyman wrote:
Mark the Wise and Powerful wrote:
TheCowardlyLion wrote:
Game rules aka stuff that isn’t flavor isn’t copyrightable.

I'm not trying to win anything here. I just want to make sure any of my investment in PF2e ORC material is in the free and clear in terms of being free from a successful future WotC legal challenge.

Sorry, I don't get it. Aren't game mechanics copyrightable? Wouldn't text taken verbatim (unmodified) be a copyright violation?

Text taken verbatim would indeed be a copyright violation, because that text is an expression of an idea. Meanwhile, ideas themselves cannot be copyrighted, only patented, and most game mechanics generally don't meet the criteria for patent.

Names can also be trademarked as part of brand identity, which I believe is the basis for claim to specific monsters.

At least that is my understanding, but I am not a lawyer.

Mark the Wise and Powerful wrote:
I'd think if we don't see anything in the next 2 years, we're good.
If only it were that simple. ;-)

I wish it was too. I think before we invest a lot in ORC-based PF2e that Paizo should help us understand that our investment is safe. To me, it looks like a crushing lawsuit is on the way.

Liberty's Edge

2 people marked this as a favorite.
Mark the Wise and Powerful wrote:
bugleyman wrote:
Mark the Wise and Powerful wrote:
TheCowardlyLion wrote:
Game rules aka stuff that isn’t flavor isn’t copyrightable.

I'm not trying to win anything here. I just want to make sure any of my investment in PF2e ORC material is in the free and clear in terms of being free from a successful future WotC legal challenge.

Sorry, I don't get it. Aren't game mechanics copyrightable? Wouldn't text taken verbatim (unmodified) be a copyright violation?

Text taken verbatim would indeed be a copyright violation, because that text is an expression of an idea. Meanwhile, ideas themselves cannot be copyrighted, only patented, and most game mechanics generally don't meet the criteria for patent.

Names can also be trademarked as part of brand identity, which I believe is the basis for claim to specific monsters.

At least that is my understanding, but I am not a lawyer.

Mark the Wise and Powerful wrote:
I'd think if we don't see anything in the next 2 years, we're good.
If only it were that simple. ;-)
I wish it was too. I think before we invest a lot in ORC-based PF2e that Paizo should help us understand that our investment is safe. To me, it looks like a crushing lawsuit is on the way.

TBH I do not see what they could say beyond everything they have already said and done that would make you feel safer.

Silver Crusade

5 people marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

How exactly would your investment be hurt by a lawsuit? Your PDFs and books won't spontaneously combust.


1 person marked this as a favorite.
Cori Marie wrote:
How exactly would your investment be hurt by a lawsuit? Your PDFs and books won't spontaneously combust.

A successful legal challenge would likely make ORC-based PF2e defunct. The player and GM base would evaporate. My materials would become useless. Not something I want.

I saw a lot of that happen when PF2e cannibalized the PF1e community.

A successful lawsuit would be much worse. Again, not desired but I fail to see how it won't happen.

Grand Archive

5 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Mark the Wise and Powerful wrote:
Cori Marie wrote:
How exactly would your investment be hurt by a lawsuit? Your PDFs and books won't spontaneously combust.

A successful legal challenge would likely make ORC-based PF2e defunct. The player and GM base would evaporate. My materials would become useless. Not something I want.

I saw a lot of that happen when PF2e cannibalized the PF1e community.

A successful lawsuit would be much worse. Again, not desired but I fail to see how it won't happen.

Thaat might be because you didn't look at the stuff close enough. They are even removing mimics and dopplegangers, that have been used around other properties for a long time.

At this point, with the remaster, it wouldn't be hard for Paizo to win in court if WotC tried. And that could be DEVASTATING to WotC. When you lose a copyright case, you lose rights to EVERYTHING you contested... Some companies lost big copyrights like that a long time ago. So yeah. That's why there's not a lot of uncertain copyrights suing by big companies, and no, sending cease and desists can be done by anyone, and isn't actual legal action... That's usually the first step, but also most often the only one, unless the sender is close to 100% sure to win. Which wouldn't be the case here with Pathfinder.

Liberty's Edge

3 people marked this as a favorite.
Mark the Wise and Powerful wrote:
Cori Marie wrote:
How exactly would your investment be hurt by a lawsuit? Your PDFs and books won't spontaneously combust.

A successful legal challenge would likely make ORC-based PF2e defunct. The player and GM base would evaporate. My materials would become useless. Not something I want.

I saw a lot of that happen when PF2e cannibalized the PF1e community.

A successful lawsuit would be much worse. Again, not desired but I fail to see how it won't happen.

Starfinder 2nd Edition will be based on PF2. I think Paizo would not do this if they felt they were at legal risk with PF2.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Elfteiroh wrote:
Mark the Wise and Powerful wrote:
Cori Marie wrote:
How exactly would your investment be hurt by a lawsuit? Your PDFs and books won't spontaneously combust.

A successful legal challenge would likely make ORC-based PF2e defunct. The player and GM base would evaporate. My materials would become useless. Not something I want.

I saw a lot of that happen when PF2e cannibalized the PF1e community.

A successful lawsuit would be much worse. Again, not desired but I fail to see how it won't happen.

Thaat might be because you didn't look at the stuff close enough. They are even removing mimics and dopplegangers, that have been used around other properties for a long time.

At this point, with the remaster, it wouldn't be hard for Paizo to win in court if WotC tried. And that could be DEVASTATING to WotC. When you lose a copyright case, you lose rights to EVERYTHING you contested... Some companies lost big copyrights like that a long time ago. So yeah. That's why there's not a lot of uncertain copyrights suing by big companies, and no, sending cease and desists can be done by anyone, and isn't actual legal action... That's usually the first step, but also most often the only one, unless the sender is close to 100% sure to win. Which wouldn't be the case here with Pathfinder.

Not to mention it would further erode their own fanbase after the OGL stuff.


The Raven Black wrote:
Mark the Wise and Powerful wrote:
Cori Marie wrote:
How exactly would your investment be hurt by a lawsuit? Your PDFs and books won't spontaneously combust.

A successful legal challenge would likely make ORC-based PF2e defunct. The player and GM base would evaporate. My materials would become useless. Not something I want.

I saw a lot of that happen when PF2e cannibalized the PF1e community.

A successful lawsuit would be much worse. Again, not desired but I fail to see how it won't happen.

Starfinder 2nd Edition will be based on PF2. I think Paizo would not do this if they felt they were at legal risk with PF2.

I'd think that was true, but I just can't figure it out. I think there's way to much text for classes, monsters, spells, equipment ... and so on that seems to be exactly WotC text. Not being a lawyer, I'm left with a queasy feeling.

I've already been through the rapid declines in the PF1e community and now, I suspect, OGL PF2e community (for example FVTT game system PF2e is now ORC).

I don't want too see this happen to PF2e ORC -- at least until someday we have PF3e ORC.

It's really good for Paizo to get away from WotC licensing. I'm just worried that too much has been taken verbatim from WotC material. For example, fireball (or whatever it's called now) seems to work very much like a WotC fireball. And the classes seem to work mostly the same way.

I'm hoping the split between Paizo and WotC is good and final and that Paizo cannot be sued. This would be good not just for Paizo fans -- but also the entire RPG industry INCLUDING WotC.

I just can't figure out how calamity has been avoided. I will look at Paizo PF2e ORC and WotC material in more detail.


5 people marked this as a favorite.
Mark the Wise and Powerful wrote:

Not being a lawyer, I'm left with a queasy feeling.

[snip]
I just can't figure out how calamity has been avoided.

You avoid legal calamities by hiring your own legal team to steer you through the situation.

That's the job of the Intellectual Property lawyers that Paizo hired:
to make sure that everything they publish under the ORC license is free of any and all material that WotC could possibly claim as their intellectual property.

Paizo has its own lawyers, who are looking out after Paizo's best interests (and to some extent, the best interests of the other, smaller ttrpg publishers)

This is not Paizo's first encounter with IP hostilities from WotC. They aren't naive or inexperienced, and neither are their lawyers. Paizo's lawyers kept them from being sued by WotC for all of PF1 under the OLG license. It's highly likely that Paizo's lawyers will keep them from getting sued by WotC under the ORC license.

And all our our anxiety, hand-wringing, and reading of tea-leaves (and forum posts) is not going to stop any legal moves by WotC.

If you don't trust Paizo's lawyers, and are still uneasy, then the only safeguard you have is to buy the books you need to run games totally independantly of Paizo's existence.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Mark the Wise and Powerful wrote:

I'd think that was true, but I just can't figure it out. I think there's way to much text for classes, monsters, spells, equipment ... and so on that seems to be exactly WotC text. Not being a lawyer, I'm left with a queasy feeling.

It's really good for Paizo to get away from WotC licensing. I'm just worried that too much has been taken verbatim from WotC material. For example, fireball (or whatever it's called now) seems to work very much like a WotC fireball. And the classes seem to work mostly the same way.

Can you please indicate any text in the ORC rulebooks that you think is "taken verbatim" from WotC?


Dancing Wind wrote:
Mark the Wise and Powerful wrote:

Not being a lawyer, I'm left with a queasy feeling.

[snip]
I just can't figure out how calamity has been avoided.

You avoid legal calamities by hiring your own legal team to steer you through the situation.

That's the job of the Intellectual Property lawyers that Paizo hired:
to make sure that everything they publish under the ORC license is free of any and all material that WotC could possibly claim as their intellectual property.

Paizo has its own lawyers, who are looking out after Paizo's best interests (and to some extent, the best interests of the other, smaller ttrpg publishers)

This is not Paizo's first encounter with IP hostilities from WotC. They aren't naive or inexperienced, and neither are their lawyers. Paizo's lawyers kept them from being sued by WotC for all of PF1 under the OLG license. It's highly likely that Paizo's lawyers will keep them from getting sued by WotC under the ORC license.

And all our our anxiety, hand-wringing, and reading of tea-leaves (and forum posts) is not going to stop any legal moves by WotC.

If you don't trust Paizo's lawyers, and are still uneasy, then the only safeguard you have is to buy the books you need to run games totally independantly of Paizo's existence.

Probably what I'll do is buy some PF2e ORC material and use a wait-and-see approach, hope things work out, and then buy more when the smoke clears.

Liberty's Edge

4 people marked this as a favorite.
Mark the Wise and Powerful wrote:
Dancing Wind wrote:
Mark the Wise and Powerful wrote:

Not being a lawyer, I'm left with a queasy feeling.

[snip]
I just can't figure out how calamity has been avoided.

You avoid legal calamities by hiring your own legal team to steer you through the situation.

That's the job of the Intellectual Property lawyers that Paizo hired:
to make sure that everything they publish under the ORC license is free of any and all material that WotC could possibly claim as their intellectual property.

Paizo has its own lawyers, who are looking out after Paizo's best interests (and to some extent, the best interests of the other, smaller ttrpg publishers)

This is not Paizo's first encounter with IP hostilities from WotC. They aren't naive or inexperienced, and neither are their lawyers. Paizo's lawyers kept them from being sued by WotC for all of PF1 under the OLG license. It's highly likely that Paizo's lawyers will keep them from getting sued by WotC under the ORC license.

And all our our anxiety, hand-wringing, and reading of tea-leaves (and forum posts) is not going to stop any legal moves by WotC.

If you don't trust Paizo's lawyers, and are still uneasy, then the only safeguard you have is to buy the books you need to run games totally independantly of Paizo's existence.

Probably what I'll do is buy some PF2e ORC material and use a wait-and-see approach, hope things work out, and then buy more when the smoke clears.

All the Remaster rules (as well as the pre-Remaster ones) are available for free on Archives of Nethys.


1 person marked this as a favorite.

I noticed a typo on page 56. The second sentence under the paragraph heading of "Party Size".

This sentence includes a page reference to the rules for building encounters, but erroneously suggests that the full rules can be found on page 57.

The full rules for building encounters start on page 75. More specifically, the rules for adjusting for different party sizes are found on page 76, which is what the aforementioned paragraph is ostensibly concerned with.

Grand Archive

Hello! I noticed on Page 83. For Automatic Bonus Progression Rules. Under Ability Apex it has the wording "At 17th level, choose on attribute score to increase by 2 or increase to 18 (whichever grants the higher score).

I'm pretty sure 18 in the new rules would break the game. This may need to be looked at and changed.

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Lorynce Granger wrote:

Hello! I noticed on Page 83. For Automatic Bonus Progression Rules. Under Ability Apex it has the wording "At 17th level, choose on attribute score to increase by 2 or increase to 18 (whichever grants the higher score).

I'm pretty sure 18 in the new rules would break the game. This may need to be looked at and changed.

Yeah, it uses the old stats rules and was mistakenly not updated.

Should be "by +1 or increase to +4"

Horizon Hunters

1 person marked this as a favorite.

The different party size XP adjustments for encounter building (pg 75) is slightly different from the CRB (pg 489), but only for Low difficulty threats - what was the thinking behind this?

(It used to be 15 per character at Low in the CRB, now it’s 20, the same as Moderate)

Liberty's Edge

Moth Mariner wrote:

The different party size XP adjustments for encounter building (pg 75) is slightly different from the CRB (pg 489), but only for Low difficulty threats - what was the thinking behind this?

(It used to be 15 per character at Low in the CRB, now it’s 20, the same as Moderate)

It's a typo.

101 to 130 of 130 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder GM Core All Messageboards

Want to post a reply? Sign in.