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1) Titan Mauler (Barbarian): I'll echo the sentiment that this is a really awesome concept brought down by wonky mechanics. I'd love to wield oversized weapons, dual-wield great weapons, and maybe eve dual-wield oversized great weapons as a capstone!
2) Skirmisher (Ranger): I've always felt that spells were really tacked-on to the Ranger, and that the magic-using variants should be the archetypes instead. This was a nice compromise, and I'd love to see the idea of a "mundane" Ranger expanded upon.
3) Swarm Monger (Druid): It was a toss-up between this one and Goliath Druid, as they're both very unique takes on the Druid that switch-up mechanics nicely, but this one feels just a bit more fitting for a Core Druid, in my opinion. The swarm form is very flavourful.
4) Toxicant (Alchemist): I'm really sad this archetype doesn't get a lot of attention, as it's one of the few poison-based archetypes I feel is worthwhile. Having your very own reneweable poison that deals HP damage and can be customized to inflict a wide variety of conditions is really cool.
5) Sound Striker (Bard): I like the concept of a character who primarily uses sonic damage in battle, and this is one of the few ways to accomplish that. It'd be cool to see a more elaborate version of this archetype in 2e, with more sound-based abilities.
Honourable mentions include the aforementioned Goliath Druid and the Promethean Alchemist (homunculi are creepy and cool). I'll also second the implementation of more ooze-based character options, as they're one of my favourite monsters.