Starfinder Society Scenario #6-08: Lost Revelry

4.50/5 (based on 2 ratings)

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A Starfinder Society Scenario designed for 5th- through 8th-level characters.

At the outset of the Drift Crisis, many ships were thought lost forever. Among them an enormous recreational vessel, the Revelry, with thousands aboard. As the Drift Crisis recently came to an end and the Drift stabilized, the ship fell out of the Drift, and briefly transmitted a garbled signal before suddenly falling silent. Now it floats among icy bodies beyond the fringes of the Pact Worlds system.

It was the Starfinders who first heard and reacted to the signal. The Vigilance, an Exo-Guardian vessel, went to investigate. Neither ship nor crew has reported back since their arrival on site, save for one incredibly garbled message. The PCs are tasked by Ixthia the Unbreakable with unraveling this mystery. They must journey to the now silent Vigilance and Revelry, where they will discover the latter's name is now a supreme irony, and—at the center of it all—a cold malevolence that seeks to spread its despair through the Pact Worlds and beyond.

Content Warning: This scenario contains themes of horror, death, and ghosts. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.

Written by: Mikko Kallio

Scenario tags: Drift Crisis, Faction (Exo-Guardians)

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

  • Starfinder Flip-Mat: Starfinder Society Starships
  • Starfinder Flip-Tiles: City Starter Set
  • Note: This product is part of the Starfinder Society Scenario Subscription.

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    Average product rating:

    4.50/5 (based on 2 ratings)

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    Spooky Good Fun!

    5/5

    Adventure was well-written and had lots of material to help the GM bring the unsettling settings to life. The encounters were memorable and paced just right - not too many to be overwhelming and each one very different from the rest. I would love to see more adventures like this, even if horror's not really my jam. XD


    Cruise ship mayhem

    4/5

    Playing this the week after getting off an actual cruise ship that did a Halloween cruise was a great experience, and the author really nailed the 'vibe'- especially of what would go wrong if...everything went spectacularly wrong.

    Combats were interesting
    The initial investigation was well put together.
    The subsequent 'second half' on the Revelry was very good.

    only downside - spoilers:

    It never occurred to us to loot the personal items of the dead, as ultimately why would you take someones items when you were off to see if you could rescue them - there was little foreshadowing that they would be needed, and it sort of rewarded the 'I loot EVERYTHING' crowd at the expense of those who refrain from blatant (expected) grave robbing

    A solid ghost story that lends itself to a bit of space-horror that would reward GMs who like to prep, and I hope we see more of this stuff in the Society.


    Paizo Employee Organized Play Coordinator

    2 people marked this as a favorite.

    Announced for October! Cover and product image are not final and are subject to change.

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Map list updated.

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