The Red Mantis assassins are one of the most feared organizations on all of Golarion, for their reach is far and their methods effective. When several of Absalom’s councilors from the Petals District turn up dead, all evidence points to Red Mantis responsibility. However, the truth is that the sole surviving council, a secretive servant of the evil deity Norgorber, is responsible and now stands to be elected without opposition. The murderer masquerading as a Red Mantis assassin is one thing, but since the kills were so inexpertly done, the Red Mantis cannot allow the noble to live. Assigning several agents to the mission, the Red Mantis intend to infiltrate the noble’s manor and execute her for her slight against their order. With three Red Mantis assassins and one bitter mercenary on the job, the noble must die before the stroke of midnight.
This short Pathfinder (second edition) adventure written by John Compton is intended to be completed in a single session and includes four 6th-level pregenerated characters. Three of the characters have strong ties to the Red Mantis assassins and use rules options presented in Pathfinder Lost Omens: World Guide, while the fourth is a mercenary fighter out for revenge. This adventure can easily be incorporated into various virtual tabletops, run off of digital devices, or printed out and played at a table.
"Mark of the Mantis" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (963 kb PDF).
Pregenerated characters for this adventure are also available as a free download
Other Resources: This product is also available on the following platforms:
I ran this on FoundryVTT using Mark's Mark of the Mantis maps, as a prequel to the Prey for Death adventure. I did a fair bit of prep to add a garden party full of NPCs, replace the monsters with updated Monster Core tokens, add loot chests around the map, lightning and sound effects, etc.
The core of the product was pretty well done. It does show it is a product of the pre-remaster times, in that:
Spoiler:
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One of the hazards is written that it does not affect evil characters with the assumption that the party will not be evil. My party was entirely evil. I laughed, they laughed, and then we cleared the encounter tracker and moved on.
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It was otherwise well balanced and fun, and completed in a single evening's three hour session.
I just wrote a long review only for Paizo's website to eat it, gah. So this will be shorter and less detailed.
I have played this as a PC and run it as GM, and had great fun both times. The fact it played very differently speaks to how well it hits the mark for an open-ended heist adventure. The adventure does an excellent job implementing and showcasing the Infiltration subsytem.
The pregens are mostly great (not sure what the earlier reviewer was upset about, as 2 PCs have thieves tools and the monk is the main healer), even if only 1 PC gets the iconic twin sawtooth sabres, and the little notes about how each PC views the others are a great aid for 'pick up and play' roleplaying.
My one tip is to keep to the semi-abstracted nature of that system rather than being slaves to the 'tyranny of the grid' - use the map as a general reference point, and only switch to exact grid placement for combats. Otherwise you'll find the precision of the grid clashes with how the infiltration rules work to enable a cool 'heist'.
Mantis is a rare sandbox infiltration scenario featuring many skill checks. It’s hard to say how much roleplay or combat the scenario will feature, that will completely depend on the players and the approach they take!
While the module didn’t contain any awesome (AHA!) moments, it was well written and easy to prepare.
This was played for Pathfinder Society with 3 stealthy PCs (2 rogues), one pregen (Eteleon), and one non-stealthy PC (it was a huge mistake taking a PC without Stealth and almost ruined the scenario for both the party and himself).
The pregens were well crafted, interesting, and well suited to the module. Having said that, none of their abilities were explained. I’m not sure how you fit this module into 3-4 hours unless the GM adds lots of notes to the pregens or the players get the pregens before the session.
While I liked the Preparation section and the awareness mechanic, I found the Obstacle section (and infiltration point mechanic) to be too strict and inflexible to describe the situations that would occur. There should have been guidelines only.
In terms of Pathfinder society, I thought this scenario was so unusual from the normal PFS railroad, with too many choices, that group took forever to make choices (no matter how hard I encouraged them). What should have taken 3-4 hours took them 6 hours.
Also, the context of the assassination was a little creepy for some players. Somehow, it’s OK to kill when rampaging through an area like a barbarian, but it’s not OK to kill quietly, in cold blood?
I thought the instant kill mechanic was silly considering they can't fail (not even on a crit fail), they take no damage, and they can only instantly kill opponents in this module. Without this exploration mechanic, they might not be able to kill some guards without several rounds (at least not by themselves).
Although not the author's fault, while the Red Mantis should be terrifying, their actual class mechanics makes them very underwhelming opponents.
The final encounter was very underwhelming, and with only 3 PCs the battle was over in 2 rounds, and the party took hardly any damage.
Overall: The idea of playing this scenario was more fun than actually playing it. (8/10)
I cannot praise this adventure enough. It was the most fun I have ever had with a one-shot or even a PFS adventure. The progression from planning, attempting and hopefully pulling off the heist, and resolving the adventure is a wild ride. I'm hesitant to get too specific because I would really hate to spoil any aspect of this adventure. Strongly strongly recommend.
Really nice pre-generated characters with strong options that fit very well into their roles. (Do note that if you expect the cleric to be a healer you're in for a bad time, that's the monk's job in this party)
Custom exploration activity that gives the Mantis Agents that edge the flavor says they should have.
Brilliant writing that gives the GM power and mechanics to deal with whatever zany plan the PCs come up with.
This is basically a perfect example of the format.
Love that this has been hinted at before and finally for real at GENCON event, can't wait for this, and if it goes well then perhaps an red Mantis AP!!??
A certain someone on the Paizo team is pulling for it I know!!!
Bad news: The included manor map art asset is corrupted and downloads as a 0 byte jpg called "(location name removed for spoilers) Map – Untagged"
Other news: I'm not sure where the pregens are because they aren't in the PDF and don't seem to be linked in the product page like the other one-shots
I placed an order for this and in my order confirmation email this shows up as "other items" instead of "digital purchases" and I still do not see an option to specifically purchase the PDF, so I guess that's still being worked on.
This product is PDF-only, so the Add to Cart button is the method to purchase. The pre-generated characters are available separately as a free download from the link above.
Is it intentional that two of the PC assassins are only carrying a single Sawtooth Saber? It means the Twin trait on each weapon is useless - it’s a relatively small damage bump to miss out on, but I did want to ask.
Is it intentional that two of the PC assassins are only carrying a single Sawtooth Saber? It means the Twin trait on each weapon is useless - it’s a relatively small damage bump to miss out on, but I did want to ask.
Admittedly this does get right to the heart of previous statements by Paizo people as to why they stopped doing iconic pregens: Hamstringing the artwork to stick to what items they can actually mechanically carry or are mechanically best, or vise versa.
Is it intentional that two of the PC assassins are only carrying a single Sawtooth Saber? It means the Twin trait on each weapon is useless - it’s a relatively small damage bump to miss out on, but I did want to ask.
Admittedly this does get right to the heart of previous statements by Paizo people as to why they stopped doing iconic pregens: Hamstringing the artwork to stick to what items they can actually mechanically carry or are mechanically best, or vise versa.
The art matches the equipment on the pregens; it’s just that most Red Mantis dual-wield sawtooth sabers, and here only one does.
I bought this earlier today and it still doesn’t appear in my library. Is this happening to anyone else?
EDIT: Went to go see if it was a browser issue… and Safari won’t even let me log into my Paizo account. Frustrating.
Got a similar problem. It doesn't appear in my downloads, it only says "Pending" in the order, so I guess there's a problem somewhere, I'll wait a few days to see if it works by then.
I’m sure customer service is busy dealing with the issues on this. Has anyone heard of an ETC for this issue or did you have to do anything to get your download to become available?
my order was still pending. messaged customer service and they made it available. the download is now in my digital content but when downloading all I get is a blank map and 2 pieces of artwork
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
We might just have to wait for an email or an update here to let us know when its all fixed and ready for everyone to download, can't wait to see the final product when it does come tho, expecting a little bit of a morally grey story?
We might just have to wait for an email or an update here to let us know when its all fixed and ready for everyone to download, can't wait to see the final product when it does come tho, expecting a little bit of a morally grey story?
I don't know how grey being a bunch of Evil assassins is. This is a revenge killing from a murderous cult.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
keftiu wrote:
Calcryx666 wrote:
We might just have to wait for an email or an update here to let us know when its all fixed and ready for everyone to download, can't wait to see the final product when it does come tho, expecting a little bit of a morally grey story?
I don't know how grey being a bunch of Evil assassins is. This is a revenge killing from a murderous cult.
You all have figured this out by now, but this is my formal statement that these pregenerated characters are evil, which comes with important considerations. Guidance is provided in the One-Shot, including No Betrayal and Safety Tools. Adventures Ahead!