Pathfinder Lost Omens: The Mwangi Expanse

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Pathfinder Lost Omens: The Mwangi Expanse
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South of a forbidding range of mountain peaks lies a land of boundless resources and untold opportunity. The Mwangi Expanse has been home to an untold diversity of cultures and peoples since time immemorial, hosting powerful, isolated city states that have often paid little attention to their neighbors. Yet the turning tides of fortune have begun to usher in changes that are rippling across the world. As a band of scholars from an ancient university venture north to aid a disaster-torn Avistan. A revolution-forged nation seeks powerful allies against foreign aggression. An undead god, once a symbol of hope to his declining nation, now grows jealous enough to turn on his self-proclaimed kin. Whether you are a diplomat seeking leverage from the most difficult of positions, a spy seeking the subtlest hint of danger from your surroundings, a guardian hoping to protect your home and people, or a warrior striking back at tyrants both native and foreign, this guide to the Mwangi Expanse offers you the ultimate resource to explore a realm of magic, monsters, and intrigue!

Written by: Laura-Shay Adams, Mariam Ahmad, Jahmal Brown, Misha Bushyager, Alexandria Bustion, Duan Byrd, John Compton, Sarah Davis, Naomi Fritts, Sasha Laranoa Harving, Gabriel Hicks, TK Johnson, Michelle Jones, Joshua Kim, Travis Lionel, Ron Lundeen, Stephanie Lundeen, Hillary Moon Murphy, Lu Pellazar, Mikhail Rekun, Nate Wright, and Jabari Weathers

ISBN-13: 978-1-64078-340-9



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An amazing book filled with juicy plot hooks and adventure locales

5/5

This is an amazing and hefty (300+ pages) book; as good as any book on RPG lore I've read. There are tons of great things about this book - amazing art, in-depth characterizations of different ancestries, including new zany ancestries like spider people and sentient crystalline orbs embedded in wood-golem-like bodies, a batch of intriguing new deities, a mini-bestiary with a slew of new creatures, and even a handful of local recipes.

But my favorite part of this book is the "Geography" section, 140 pages of in-depth descriptions of different parts of the Mwangi expanse. This section is fantastic, and absolutely dripping with juicy plot hooks and adventuring locales. An ancient city with magical spires formed from chunks of ancient buildings magically stacked on top of each other and suspended in the air? A xenophobic city ruled by an undead child who is a sun god (for real - an actual god), whose temperament changes with the position of the sun each day? A secret city build to contain an ancient well that wafts turquoise ether and sinister whispers, which is guarded by an immensely powerful tree that’s watched over it for 10,000 years? Fantastic stuff.


Simply the best

5/5

By far my favorite Lost Omens book, and that's saying something coming from such a strong product line. Particularly loved how they were able to make the 3 different groups of elves and 2 dwarves feel very different from each other, but still related.


A vibrant world unto itself

5/5

If you want the short version: this is the best lore-oriented book Paizo has ever put out. If you have any interest at all in the subject matter, get it, you won't be disappointed.

For the longer version:

Written from the perspective of the locals by a majority-Black team of awesome designers, this book portrays a rich and distinct take on the Mwangi Expanse, Lost Omens' Subsaharan Africa-inspired region, one of the ten meta-regions outlined in previous PF2 sources such as the Core Rulebook and World Guide (and sometimes talked about in earlier 1st edition sources).

The Mwangi Expanse has had a rough history in terms of its portrayal in Pathfinder - but in turn so did any African-inspired region in fantasy games, literature, and then in turn so did portrayals of real-world Africa. It's usually shown as a land of (and I hate using these words) 'savages' who "pose a threat" to "civilized society"/'adventurers', and it's a whole nasty, icky, gross thing I don't need to get into further - because luckily, this book bucks all these past trends, and does so in style!

It's a 300+ tome full of great lore and stunning art (easily some of the best in all of Pathfinder), though if you're in it strictly for player options and rules, you might be a little disappointed - apart from the new playable ancestries and monsters, there's very little mechanical content sprinkled throughout the book, most of which should be/is freely available online.

The book opens up with a broad overview of the region, including thoughtful advice on how to make characters who are either native or foreign to the place, as well as how to treat it with the respect it deserves. Next up is a history section, going all the way back to the ancient, murky history, to recent affairs.

Several base ancestries are present and reimagined through an African lens, including humans, three distinct elf cultures (each battling a 'Great Darkness', which they all believe to be different things), two distinct dwarf ones (each with a particular affinity for the primal cloud dragons), the nomadic and secretive halflings, respected demon-slaying orcs, and others, such as the astrologer lizardfolk.
The book also features new ancestries - the froglike grippli, the hyenalike gnolls, the spiderlike anadi (they're extremely cute and I say this as an arachnophobe!), the scary-yet-scared and many-eyed goloma, the quilled and secretive shisks and the conrasu, who are...shards of sentient planar essence encased in bodies of plant matter. They're weird, they're cool, check them out.

Honestly if anything, the new ancestries are ever so slightly less interesting than the reframed classic ones (mostly coming down to pagecount and overall lower integration with the rest of the book outside of their respective ancestry entries - hardly a dealbreaker though, they still rock).

Next up is a section on religion, including several new gods (such as the god of Being Big, or the tyrannical child-mummy sun god, or the trio of old sun gods he banned the worship of in the city-state he rules) - good stuff that can inspire all kinds of characters and stories, and not just in the realm of clerics and champions.

Following that is the geography chapter, which covers both several natural regions (jungles, mountains, savannahs, magic hurricane-flooded shores) as well as polities - ranging from the city-state of Nantambu which hosts the world's oldest magic academy of Magaambya to Bloodcove, a hideout for seedy merchants and pirates alike, to Vidrian, the former colony that recently went through a revolution and is still establishing itself on the political scene.

Last but not least is the bestiary section, which not only adds several new beasties to encounter, but also suggests which creatures from previous Pathfinder material can be incorporated into a Mwangi campaign.

The campaign potential in this campaign is almost endless - each page is just bursting with adventure and character hooks, and together they add up into something of genuine beauty, and you can tell that this entire book is a product of love, passion and joy - and it's such a significant step-up from Paizo's own previous attempts at showcasing the Mwangi Expanse. By throwing out the old colonialist tropes and eurocentric approach and handing over the reigns to Black writers and giving them a platform to tell their fantasy stories, this is, bar none, the best setting book currently in Paizo's lineup, if not in the whole industry.

Kudos to the entire team that worked on this, from the writers to the artists to the editors and developers, and I deeply, deeply hope we can see more books that take this approach when writing about non-European-inspired regions in the future - because that would be simply awesome.


A tough act to follow!

5/5

A site error wrote my longer review (eight or nine very good paragraphs, I promise!), so I'll be brief instead: this book is a triumph. It's a joy to see an African-inspired fantasy setting be treated not only with care, but with passion and joy so clearly shining through in the text. The new creations pale slightly compared to the brilliant reframings of traditional fantasy ancestries (I normally don't care about elves or dwarves, and I want to play multiple characters from both using the cultures within) due to their lesser wordcount, but they don't disappoint. The art is consistently stunning (the Taralu dwarves are some of the best art I've ever seen in an RPG book, and I have a crush on the Sweetbreath Gnoll), to a standard I hope Paizo can continue to follow.

A brilliant refutation of the Eurocentrism that dominates so much of the fantasy genre, and a shining example of what diverse voices can make together. I can only hope that we see other locales treated with the same regard soon; the Golden Road needs some updates to fraught older content like this offers and could really shine with changes, while the possibilities for Arcadian or Vudran material from designers of those respective real-world backgrounds would be mind-blowing.


Amazing book! Setting the bar sky high

5/5

I love everything about this book. The art is amazing (as usual with Paizo). The DEPTH of lore on all the ancestries and groups within is incredible.

I have never had any interest in playing a dwarf but now I think the Mb'eke have got to be one of the coolest ancestries we've seen. Not to mention the expansion and detail given to the different human ethnicities only mentioned previously.

Then there's the gazetteer, offering up so many tidbits and adventure hooks!

The only thing I would say is that if you are looking for a lot of character options or crunch, then this is not really for you. THere is some, but the main focus of the book is lore (and that is great).

I look forward to seeing other regions (be they Inner Sea Meta-regions or Arcadia, Tian-Xia etc) getting this same treatment.

Also the authors do an incredible job with the "exciting not exotic" sidebars and really framing everything in a non-colonial light which I really really appreciate.

All in all, great work!


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Contributor

David knott 242 wrote:


Anything juicy about Nantambu or the Magaambya?

One of my favorite details is kids doing informal boats races in the canals, like how suburban kids play hockey/basketball/soccer in cul de sacs with trash cans as goal posts or whatever. Adorable!


Maybe I missed it, as I'm just now tearing through the book... how do conrasu speak? I see no mouth so is it just a nebulous voice floating from within or something?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
CorvusMask wrote:
Ly'ualdre wrote:
Aaron Shanks wrote:
I personally think this book is as rich and detailed as some entire RPG settings. Yes, Pathfinder "only" has one world, but each of the 10 meta-regions presented in the CRB, not to mention the areas beyond, hold enough to support entire campaigns. What do you think?

I mean, technically it has 11 worlds (not counting the Sun or distant planets), as well as like 20 something major planes; all of which I would love to see more expansive coverage and lore for.

But I digress. I cannot wait to see how other books similar to this one will do in the future.

I'm bit confused of where you get 20 major planets though, like there are like 11 planets in solar system(with several of them being gas giants with dozens of minor moon civilizations) and other ones I can think of aren't really major (Kasath, Droffa/Androffa, Earth), or did ye count most important of the moons as well?

(either way, yeah technically speaking you could do entire campaign in any of the planes if you wanted to. They would be really different and out there campaigns, but nothing technically makes level 1-20 fire plane campaign impossible)

All of the Outer Planes (for which there are 10, if you include the Astral Plane); the Inner Planes (9, if you don't count the Material), and I threw in the Dimensions of Dreams and Time. So, 21 major planes (and dimensions), ripe for full adventures. No reason any of them have to be left only as places to visit. All sorts of things go on within these various locals and amongst those that call it home. Perhaps one day, we could see an adventure that helps remove the Efreeti Dominion of Flame from its seat of power in the Plane of Fire.

And no, I didn't count moons, or anything outside of Golarion's immediate Star System (which I like to call Mother's Embrace, since the Sun is called the Burning Mother on Castrovel).

But, more on topic (while also being relatable to my previous topic): does this book touch on Akiton or the Doorway to the Red Star at all? I have to wait a few more days until I can secure my copy, unfortunately.


2 people marked this as a favorite.
LizardMage wrote:
I’m a bit curious about the grippli. Would you be so kind as to shed some light on the froggie folk?

They get a feat to jump on people's heads.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So... did we just find out the name of an upcoming class? Zazirele, Telandia's fiancé, is listed as a 14th level guardian (pg. 38). I checked back at Telandia's writeup in Legends, and he was listed as a guardian there as well. I didn't think anything of it at the time, but now... I could be grasping at straws, but my gut tells me that I'm on to something. If I am correct, then I greatly appreciate how Paizo drops hints for upcoming material in their books. It shows that they're thinking ahead.

Oh, and I absolutely love the book so far!


4 people marked this as a favorite.
Evan Tarlton wrote:

So... did we just find out the name of an upcoming class? Zazirele, Telandia's fiancé, is listed as a 14th level guardian (pg. 38). I checked back at Telandia's writeup in Legends, and he was listed as a guardian there as well. I didn't think anything of it at the time, but now... I could be grasping at straws, but my gut tells me that I'm on to something. If I am correct, then I greatly appreciate how Paizo drops hints for upcoming material in their books. It shows that they're thinking ahead.

Oh, and I absolutely love the book so far!

Several NPCs have levels in nonexistent classes in 2e.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
keftiu wrote:
Evan Tarlton wrote:

So... did we just find out the name of an upcoming class? Zazirele, Telandia's fiancé, is listed as a 14th level guardian (pg. 38). I checked back at Telandia's writeup in Legends, and he was listed as a guardian there as well. I didn't think anything of it at the time, but now... I could be grasping at straws, but my gut tells me that I'm on to something. If I am correct, then I greatly appreciate how Paizo drops hints for upcoming material in their books. It shows that they're thinking ahead.

Oh, and I absolutely love the book so far!

Several NPCs have levels in nonexistent classes in 2e.

Such as...?


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I think they started calling them "guardian", "scientist" etc rather than giving them actual classes in PF 2e. I've noticed that in other Lost Omens books too.

Paizo Employee Developer

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When presenting micro stat blocks (things like "N male human wizard"), rather than always give the NPC a class, we give them a role. A lot of the time, these roles do map directly to an existing class, but other times it's something else entirely. The role is there to give you a quick understanding of what kind of character they are and what abilities come with the role.

Let's a look at a few micro stat blocks from Lost Omens Legends for some examples.

Sihar, leader of the Bright Lions is listed as "LG Female Human Fighter." That's easy enough to figure out. If you needed to use Sihar as an NPC, you could probably just look at the fighter class to determine some of her abilities.

Within that same entry, we have three other NPCs. One is Sewell who is noted to be a "N female human rebel general." 'Rebel general' isn't a class, so this could be represented in a number of ways. Sewell could be a fighter, but maybe she's got some abilities from the marshal archetype. She could also have brand new abilities that don't come from any class. The important thing is knowing that Sewell is the leader of a rebellion. That might come with leadership-focused abilities, infiltration abilities, or strong combat abilities. Sewell can be whatever type of 'rebel general' you feel works best for your games and your stories.

The other NPCs from that same section include Azeeko (LG male human cook) and Xor Beaninch (CG nonbinary halfling scout). I think both of these characters could be represented in a number of ways. That's the fun and freedom of using a role over a strict class.

In the case of Zazirele, 'guardian' is just another role that notes he is probably focused on defense and protecting others. All that is to say, 'guardian' isn't a preview of a class. It's just a shortcut to determine how you might use Zazirele in your game.

Silver Crusade

23 people marked this as a favorite.

Luis Loza confirms culinary focused rulebook coming out with playtestable Cook class.

(If you Multiclass into Cook does that make you a Sous Chef?)


3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Rysky wrote:

Luis Loza confirms culinary focused rulebook coming out with playtestable Cook class.

(If you Multiclass into Cook does that make you a Sous Chef?)

I don't think Cook should be a class. It should totally be a research field/subclass of the Alchemist. ;)

Wait a minute... doesn't the Toxicologist already fulfill that role? ;p

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

On sidenote, I am happy for how 2e still has NPC levels compared to how starfinder has none of them :'D Like I think Starfinder should at very least have npc levels in AP locations because it really helps with setting DCs and such for interacting with the npc


-Religion (Multiple Gods with a full page layout and avatar form, and "other gods" with smaller entries in the back)

Could anyone elaborate on this section?

How many gods are there and what's their names and title? Which of them got a full page and avatar form?


Do grippli have automatic climb speed/a heritage that gives them climb speed? any other ancestries have more speeds than just land?


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
KaiBlob1 wrote:
Do grippli have automatic climb speed/a heritage that gives them climb speed? any other ancestries have more speeds than just land?

There is a grippli heritage that improves Climb check results from success to critical success, but no Climb speed.

No special movement speeds for any ancestries by default, but there are ancestry feats granting special movement types.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
The Gold Sovereign wrote:

-Religion (Multiple Gods with a full page layout and avatar form, and "other gods" with smaller entries in the back)

Could anyone elaborate on this section?

How many gods are there and what's their names and title? Which of them got a full page and avatar form?

All of the below have a full page dedicated to them, with illustration and an avatar section.

Adanye, the Warmth of the Hearth
Angazhan, the Ravenous King
Balumbdar, the World-Shaker
Chohar, the Golden Lion
Grandmother Spider, the Weaver
Kalekot, the Winnower
Lubaiko, the Spark in the DUst
Luhar, the Setting Sun
Mazludeh, Mother of Hearth and Wall
Tlehar, the Rising Sun
Uvuko, the Diamond Ring
Walkena, the God-King

Contributor

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The gods section is fantastic, pretty much everyone one of them made me want to make a character who follows them.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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I still have to read all closely, but I think I really like Lubaiko based on the quick skim.


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Pathfinder Lost Omens, Rulebook Subscriber

All of this sounds great, it’s getting tougher to wait for my subscription to ship XD


Pathfinder Lost Omens, Rulebook Subscriber
Gisher wrote:
Fumarole wrote:
KaiBlob1 wrote:
Do grippli have automatic climb speed/a heritage that gives them climb speed? any other ancestries have more speeds than just land?

There is a grippli heritage that improves Climb check results from success to critical success, but no Climb speed.

No special movement speeds for any ancestries by default, but there are ancestry feats granting special movement types.

It's weird that you can get a climb speed through a lizard folk heritage (Gecko's Grip) but not as a Grippli.

I imagine we will get one in a future supplement. Probably something akin to Ancestry Guide 2.

Oh! On the heritage bit, is there one that makes a grippli a poison dart frog?


2 people marked this as a favorite.
LizardMage wrote:
Gisher wrote:
Fumarole wrote:
KaiBlob1 wrote:
Do grippli have automatic climb speed/a heritage that gives them climb speed? any other ancestries have more speeds than just land?

There is a grippli heritage that improves Climb check results from success to critical success, but no Climb speed.

No special movement speeds for any ancestries by default, but there are ancestry feats granting special movement types.

It's weird that you can get a climb speed through a lizard folk heritage (Gecko's Grip) but not as a Grippli.

I imagine we will get one in a future supplement. Probably something akin to Ancestry Guide 2.

Oh! On the heritage bit, is there one that makes a grippli a poison dart frog?

yep!


3 people marked this as a favorite.

There’s a tiny mention of a gnoll hoping to found a gnoll nation opposed to slavery and I’m SO keen on it.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
keftiu wrote:
There’s a tiny mention of a gnoll hoping to found a gnoll nation opposed to slavery and I’m SO keen on it.

Is she that one opposing certain individual in Katapesh(mentioned also in Lost Omen Legends and certain 1e article) or completely new character?


1 person marked this as a favorite.
CorvusMask wrote:
keftiu wrote:
There’s a tiny mention of a gnoll hoping to found a gnoll nation opposed to slavery and I’m SO keen on it.
Is she that one opposing certain individual in Katapesh(mentioned also in Lost Omen Legends and certain 1e article) or completely new character?

Totally different!


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Any chance we see a blog post crediting the writers for their sections, the way LOAG had? I’m blown away and want to direct my praise appropriately!

Paizo Employee Developer

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keftiu wrote:
Any chance we see a blog post crediting the writers for their sections, the way LOAG had? I’m blown away and want to direct my praise appropriately!

Yes, but given the book doesn't actually come out until about two weeks from now, it will be a small wait.


2 people marked this as a favorite.
Eleanor Ferron wrote:
keftiu wrote:
Any chance we see a blog post crediting the writers for their sections, the way LOAG had? I’m blown away and want to direct my praise appropriately!
Yes, but given the book doesn't actually come out until about two weeks from now, it will be a small wait.

No rush! Just glad to hear it’s happening - everyone did amazing work


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I got my PDF!

Anadi (rare ancestry) heritages were interesting. They are as follows:

Adaptive: Humanoid form is a common ancestry other than human, and you are considered to have Adopted Ancestry for it.

Polychromatic: A colorful dancer in all forms.

Snaring: Hooked fangs to grab prey.

Spindly: You move faster in all forms.

Venomous: Poison fangs.

Marketing & Media Manager

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Lost Omens: The Mwangi Expanse Preview from How It's Played.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Isn't one of those art characters the 1e iconic shifter? xD Could be wrong, but looks similar to them. Yay old iconic cameos!


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Rysky wrote:

Luis Loza confirms culinary focused rulebook coming out with playtestable Cook class.

(If you Multiclass into Cook does that make you a Sous Chef?)

If there really was a Golarion cookbook I'd buy that in an instant, even though I already have more fantasy recipes than real ones. :D

... and I think a "Chef" archetype with feats to buff the party with special meals would actually be a nice idea to add to the game. xD


3 people marked this as a favorite.
Naresea wrote:
Rysky wrote:

Luis Loza confirms culinary focused rulebook coming out with playtestable Cook class.

(If you Multiclass into Cook does that make you a Sous Chef?)

If there really was a Golarion cookbook I'd buy that in an instant, even though I already have more fantasy recipes than real ones. :D

... and I think a "Chef" archetype with feats to buff the party with special meals would actually be a nice idea to add to the game. xD

There’s a few IRL recipes in this book!


2 people marked this as a favorite.
Aaron Shanks wrote:
Lost Omens: The Mwangi Expanse Preview from How It's Played.

Okay somebody's gotta tell me more about the goloma because this is the most monstrous ancestry we've gotten yet and I am here for it


3 people marked this as a favorite.
Arachnofiend wrote:
Aaron Shanks wrote:
Lost Omens: The Mwangi Expanse Preview from How It's Played.
Okay somebody's gotta tell me more about the goloma because this is the most monstrous ancestry we've gotten yet and I am here for it

Okay, their fixed boost is to wisdom; they have no ability flaw.

They have eight eyes, which they can use to Seek in two directions at once.

Heritages:

Farsight: Has low-light vision.

Frightful: Good at intimidation.

Insightful: Good at perception.

Vicious: Has claw natural attack.

Vigilant: Can cast Detect Magic at will and more easily detect magial traps.

Contributor

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David knott 242 wrote:
Arachnofiend wrote:
Aaron Shanks wrote:
Lost Omens: The Mwangi Expanse Preview from How It's Played.
Okay somebody's gotta tell me more about the goloma because this is the most monstrous ancestry we've gotten yet and I am here for it
They have eight eyes, which they can use to Seek in two directions at once.

Eight big ones, then thousands of itty bitty ones in their hair!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Andrew Mullen wrote:
David knott 242 wrote:
Arachnofiend wrote:
Aaron Shanks wrote:
Lost Omens: The Mwangi Expanse Preview from How It's Played.
Okay somebody's gotta tell me more about the goloma because this is the most monstrous ancestry we've gotten yet and I am here for it
They have eight eyes, which they can use to Seek in two directions at once.
Eight big ones, then thousands of itty bitty ones in their hair!

For real?

Paizo Employee Developer

7 people marked this as a favorite.
Ravingdork wrote:
Andrew Mullen wrote:
David knott 242 wrote:
Arachnofiend wrote:
Aaron Shanks wrote:
Lost Omens: The Mwangi Expanse Preview from How It's Played.
Okay somebody's gotta tell me more about the goloma because this is the most monstrous ancestry we've gotten yet and I am here for it
They have eight eyes, which they can use to Seek in two directions at once.
Eight big ones, then thousands of itty bitty ones in their hair!
For real?

Yes. Their "hair" is really more like scallop eye stalks, with little gelatinous eyes on the end of them. They wiggle around and squirm when they look at stuff. It's probably very moist and gross.


More about Conrasu plz? Is there heritage that related to dex?


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Laclale♪ wrote:
More about Conrasu plz? Is there heritage that related to dex?

No, Conrasu are +Con, +Wis, -Cha; they're big trees, so I don't imagine them being all that dextrous. Heritages are about a greater connection to Axis, a shared healing option, one that helps with difficult terrain, one that gives natural armor (but not proficiency - maybe an error?), or learning a cantrip.


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Okay, so I have to ask: /where/ did Sweetbreath Gnolls come from? I can't think of any game lore or real mythology that could inspire it, and "pheromone breath" feels like such a wild deriction for a hyenafolk option.

Paizo Employee Developer

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keftiu wrote:
Okay, so I have to ask: /where/ did Sweetbreath Gnolls come from? I can't think of any game lore or real mythology that could inspire it, and "pheromone breath" feels like such a wild deriction for a hyenafolk option.

There was a note in the gnoll turnover on this.

“A widely believed story says that if you meet a [striped] hyena it rises up on its hindlegs and puts its forelegs on your shoulders. Then it breathes into your face and so hypnotizes you. You then have to follow it into its den where it sucks out your brain. The spell can only be broken if somebody meets you while following the hyena, makes a cut in your skin and spills some drops of your blood.”

-Status Survey and Conservation Action Plan: Hyenas, International Union for Conservation of Nature and Natural Resources, 1998, pg. 96


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Eleanor Ferron wrote:
keftiu wrote:
Okay, so I have to ask: /where/ did Sweetbreath Gnolls come from? I can't think of any game lore or real mythology that could inspire it, and "pheromone breath" feels like such a wild deriction for a hyenafolk option.

There was a note in the gnoll turnover on this.

“A widely believed story says that if you meet a [striped] hyena it rises up on its hindlegs and puts its forelegs on your shoulders. Then it breathes into your face and so hypnotizes you. You then have to follow it into its den where it sucks out your brain. The spell can only be broken if somebody meets you while following the hyena, makes a cut in your skin and spills some drops of your blood.”

-Status Survey and Conservation Action Plan: Hyenas, International Union for Conservation of Nature and Natural Resources, 1998, pg. 96

Thank you!!


keftiu wrote:
one that gives natural armor (but not proficiency - maybe an error?),

I probably don't think they'd give proficiency for only Medium armor, even as a heritage option. Seems like that would break in places for Cloistered Clerics, Monks, Sorcerers, Wizards and Witches (classes only trained in unarmored defense, not light armor).

I mean, it was wild that Androids got Trained proficiency in simple and martial weapons with the Warrior heritage. So I guess the possibility is there. But personally, I don't reeeeeeally see it.


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Eleanor Ferron wrote:
keftiu wrote:
Okay, so I have to ask: /where/ did Sweetbreath Gnolls come from? I can't think of any game lore or real mythology that could inspire it, and "pheromone breath" feels like such a wild deriction for a hyenafolk option.

There was a note in the gnoll turnover on this.

“A widely believed story says that if you meet a [striped] hyena it rises up on its hindlegs and puts its forelegs on your shoulders. Then it breathes into your face and so hypnotizes you. You then have to follow it into its den where it sucks out your brain. The spell can only be broken if somebody meets you while following the hyena, makes a cut in your skin and spills some drops of your blood.”

-Status Survey and Conservation Action Plan: Hyenas, International Union for Conservation of Nature and Natural Resources, 1998, pg. 96

For those interested, I found that study online. Chapter 10 documents lots of superstitions about hyenas.


Since nobody’s mentioned it, I gather not, but are there any archetypes or feats (other than ancestry) in this resource?

The lore alone is going to be plenty, but I don’t expect my shipping until the end of the cycle with the heatwave and am impatiently curious.


Blake's Tiger wrote:

Since nobody’s mentioned it, I gather not, but are there any archetypes or feats (other than ancestry) in this resource?

The lore alone is going to be plenty, but I don’t expect my shipping until the end of the cycle with the heatwave and am impatiently curious.

I don’t believe so.

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Blake's Tiger wrote:

Since nobody’s mentioned it, I gather not, but are there any archetypes or feats (other than ancestry) in this resource?

The lore alone is going to be plenty, but I don’t expect my shipping until the end of the cycle with the heatwave and am impatiently curious.

Like most Lost Omens books this one is more lore than rules, but at 300+ pages there are still a lot of feats, items, NPCs, languages, settlement stats, etc., often as sidebars.


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Thanks :)

Both of my Mwangi-originating PFS characters leveled this week, and I was wondering if I should hold off on starting anything with them until I got my PDF. #totallyselfish


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

There are feats scattered throughout the book and there is also a Sorcerer Bloodline called, "Wyrmblessed", which is a Divine Tradition using the divine spell list. It grants abilities related to dragons, like the Draconic Bloodline. It even has the same Bloodline Spells (i.e. claws, breath, wings). But, it stems from the veneration and worship of dragons and/or the blessings of a celestial or draconic power placed upon one of your ancestors.

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