Ultimate Kingdoms (5E) PDF

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It's Good to Be the King!

Ultimate Kingdoms takes your 5E campaign beyond dragons and dungeons to gain wealth, power, and influence in your favorite fantasy world! Within this beautiful book you'll find a comprehensive system for founding and ruling a kingdom of your own. Tame the wilderness to establish your cities, filling them with loyal citizens and monuments to your glory, as the cleverness of your edicts and the wisdom of your building decisions combine to create a kingdom that will outlast you. Engage in diplomacy, trade, festivals, espionage, and everything a mighty ruler must manage to keep their nation prosperous and happy. Of course, no kingdom is ever truly safe, and Ultimate Kingdoms provides a detailed yet easy-to-use abstract mass combat system that incorporates battles on land, sea, and air in a single integrated rule set, with flexible tactics, commanders, and both simple and advanced options, alongside bonus rules for sieges, logistics, battlefield terrain and weather, and more! Over and above ruling a kingdom and waging war on a large scale, Ultimate Kingdoms contains expansive rules that can be used in any 5E campaign or adventure, such as:

  • Ships & Sea: Nautical adventures and ship-to-ship combat, with simple and advanced rules as well as fast-play fleet battles, naval siege weapons and special ship modifications, hauling cargo, and seizing plunder!
  • Strongholds: Construct your own buildings and castles, including exotic building materials and magical augmentations, character-level siege weapons, digging in on the battlefield, and exotic strongholds like cloud castles, crystal palaces, bone keeps, and walls of pure necrotic spirit!
  • Factions & Intrigue: Creating guilds, secret societies, and similar factions and organizations, wielding power and influence to shape society!
  • Relationships: Building deep and rich relationships with NPCs, developing your affinities to create life-long friendships, romances, and rivalries!
  • Character Options: New spells, feats, gear, and class features, as well as the brand-new general and hordelord classes!
  • Awesome Extras: Sample kingdoms and organizations and appendices jam-packed with noble titles, troop conversion rules and dozens of sample military troops, mercenary name generator, detailed record sheets for your settlements, kingdoms, and military units!
  • Your characters can become much more than just adventurers with Ultimate Kingdoms, and each subsystem presented here stands easily on its own but also has connections to the other rules in this book. This modular design lets you use any or all of the different parts of this book in your campaign to tailor these options for you and your players. Your heroes have beaten the bandits, overcome the orcish onslaught, and defeated the dragon, but in between their adventures your heroes would rather return home to a mighty throne instead of a warm campfire, now they can with Ultimate Kingdoms! Grab this fantastic 384-page 5th Edition rules expansion today and Make Your Game Legendary!

    PDF version available now. Print and Print/PDF Bundles available in July.

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    Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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    Paizo Employee Webstore Coordinator

    Now available!


    Woohoo!

    Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

    So delighted to see this beautiful book up and out!

    The Pathfinder (1E) version is in layout now and should be going out to backers in early April, and will be live for everyone later that month!


    Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

    Can't wait! So excited to see this in all its glory.

    Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

    Chemlak wrote:
    Can't wait! So excited to see this in all its glory.

    I believe the final files went to the printer from layout today for 5E, and she says the Pathfinder version should still be on track to wind up around April 7th-ish.


    I have the 5e version. Are there any differences from the Pathfinder version? (such as not having references to Kingmaker, like the Forest Kingdom book)

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