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Music hath charms to soothe the savage breast, it's true, but some music truly is the devil's music. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? Can the heroes earn the townsfolk's trust, or must innocence be sacrificed for the heroes to save town from the mysterious hauntings that plague a village huddled in the shadow of an accursed ruin?

This dark fantasy adventure for 1st level characters uses the rules for the 5th edition of the world's most famous roleplaying game and can be played on its own or as part of a horror-themed Adventure Path campaign.

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Secrets Man Was Not Meant to Know

Tomes of Ancient Knowledge introduces an entirely new flavor of magic for the 5th Edition of the world's most famous roleplaying game, especially a horror-themed game like the official 5E Curse of the Vampire adventure saga or any campaign exploring the mist-shrouded Loft of Ravens. This product details a simplified sanity system that enables your players to experience the slow crumbling of their grip on reality but without making their characters unplayable. It also expands the basic concepts of existing magic and how to reshape common spells into mind-bending abominations that anyone foolish enough to attempt can unleash upon an unsuspecting world. Besides these broader themes, Tomes of Ancient Knowledge brings you a trio of eldritch books of magic, each delving into a different theme, from the deranged poetry of pain in the Palestone Analects to the cosmic secrets of space and time in the Xanthuun Tablets and the crystalline record of a blood-soaked serpent cult in the Sarkulis Shards. With 16 brand-new spells and a bounty of unique magical mysteries, there is knowledge here, and power, but the deeper you delve the greater the cost, but is any price too great to claim the power of the ancients? Grab this 16-page PDF today and Make Your Horror Game Legendary!

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The Creepiest Creatures Ever Created!

Constructs at first seem like such simple creatures, mindless automatons brought to a semblance of life by the power of magic. Yet consider them again, in light of a horror-themed campaign. These are not creatures but things, soulless, pitiless, without fear, judgment, or mercy, brought to a horrifying mockery of life by forces beyond comprehension. Their animus bound unwilling by the eldritch experimentation of madmen, the accursed invocations of apostate heretics, or risen into being by the tormented hauntings of spirits unable to rest and unwilling to forget or forgive the miseries they suffered or perpetrated in life. And what of those constructs that are not mindless at all but possessed of a malign and calculating intellect that makes them all the more hateful of those that live. These are what constructs can bring in a horror-themed adventure or campaign, and the Construct Codex brings you 11 brand-new creepy creations ranging from Challenge 1 to 17 to menace and maul your heroes, each one lavishly illustrated, along with optional rules using these fearsome creations as instruments of terror in your game.

The Beasts of Legend series from Legendary Games are not your usual bare-bones bestiaries, but bring you richly detailed and evocatively described monsters drawing upon the myths and legends of the real world with a double dose of fantastic flair. The Coldwood Codex already has received lavish praise for its quality and inventiveness, and the fey-themed Boreal Bestiary and the Asian-themed Beasts of the East follow proudly in their footsteps. The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none, allowing you to enliven and enrich your campaign in amazing and exciting ways. This product is the latest in that tradition, and we hope you enjoy using it as much as we enjoyed making it. Game on!

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A City at the Top of the World

On an epic journey across the frozen wastes, your characters seek their destiny and that of the future empress. Yet at the top of the world, having overcome the ravening storms and dark forces arrayed against them, you discover a marvel of legend, a ruined city both ancient and alien. Surely you cannot simply pass it by without exploring it and seeing what mysteries have lain untouched for time out of mind. Then again, if the caravan tales are true, perhaps others have come not so long ago, leaving behind a mysterious treasure that may be of great aid in claiming your imperial destiny in the eastern realms.

"Under Frozen Stars" is a 5th Edition adventure for 8th-level characters, which can be dropped into any campaign where the heroes are exploring the frozen reaches beyond the end of civilization, whether high atop an inaccessible mountain range or at the farthest polar reaches at the top of the world, especially if your campaign bridges traditional western fantasy with the mysteries of the far east. It is a classic lost city where magic and technologies ancient and alien lie buried in the ice, forgotten by the world beyond but still filled with mechanical marvels and deadly dangers your players will never forget.

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Music and Madness!

The Necrotic Verses is a book of mystic secrets grounded in the corrupted composition of a musical maestro whose otherworldly obsessions drove him to madness and beyond yet left behind magical masterpieces like the Dead Man's Frolic, Dance of the Empty Moons, and the Opus of the Golden King! Power awaits all who dare to delve into the sinister secrets contained within The Necrotic Verses! Grab this 10-page 5E supplement today and Make Your Game Legendary!

In 5th Edition campaigns where horror, madness, or tragedy play a central theme, blasphemous books and tomes of terror often play a key role in unlocking sinister secrets man was not meant to know. Each Gothic Grimoire is evocative and richly detailed, with history and character that makes them far more than a collection of dusty pages that deliver intriguing possibilities for introducing novel applications of the rules of your favorite role-playing game. These are Tomes of Ancient Knowledge, dialed up to eleven.

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Whenever adventurers toast their success after a hard-fought victory, their boots are soiled with the spilled blood of the conquered. Sometimes heroes forget that their enemies had friends and allies of their own, and families, and mothers. You may call them evil, but there is a love stronger than death, and a thirst for vengeance like no other in the heart of a mother weeping over her monstrous brood. What you called heroism, they call horror; what you called valor, they call murder. And they are coming for you, a mother witch and her deadly sisters, drawn from the far corners of the world to bring to life a nightmare world that will swallow your heroes and make them pay. Your characters thought the adventure was over, but the wrath of The Baleful Coven is just beginning.

"The Baleful Coven" is an adventure for characters of 6th to 7th level for the 5th Edition of the world's most famous roleplaying game. It can be played as part of a larger saga with your heroes journeying from a traditional fantasy campaign into contact with threats from the far east or as a standalone adventure that allows GMs to show the dynamic nature of the campaign world as forces that heroes thought were defeated turn out to have allies that do not take the defeat of their kin lightly. Though set in the subpolar north, this adventure deals in a realm of dream and nightmare and is easily portable to any location in your campaign to infuse it with an air of malevolent witchery.

Legendary Games was founded on the principle of delivering first-class product for your favorite RPGs, combining rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none. This product is the latest in that tradition, and we hope you enjoy using it as much as we enjoyed making it. Download this 28-page PDF or grab a print copy and Make Your Game Legendary!

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Mind, Body, Spirit... Power!

The Way of Ki contains a rule system for integrating ki or spirit energy into any campaign but is particularly well-suited for campaigns set in or journeying to fantasy realms inspired by the Far East and the Asian traditions of martial arts and mysticism. With 60 new ki feats, The Way of Ki contains a wealth of options for increasing the variety and flavor of what not just monks but any class can do with proper focus and meditation on unlocking the mysteries and transcending the natural into the sublime, including new samurai and ninja archetypes to show how fighters and rogues can use the power of mind, body, and spirit to hone their craft to deadly perfection. The power of ki lies in the extension of the self into communion with the universe and its hidden flows, and its secrets are yours to contemplate and yours to master! Grab this 26-page 5th Edition rules supplement today and Make Your Game Legendary!

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Eastern Mysteries Revealed!

Meditations of the Imperial Mystics is a delightful expansion of the martial arts and mysticism wielded by the 5th Edition monk class, but it goes far beyond into the mystic arts of magic and how it blends with the power of ki. You will find in these pages a quartet of ancient and erudite texts that bring numinous enlightenment to those that read them.

When your heroes discover fragments of mystic lore from Body Outside Body, Instructions of Yin-Blood and Thundering Yang, Prayers of Empty Flesh and Undying Ki, and Seven Ghost Needles, they are uncovering mysteries from the greatest masters of the mind across fantasy Asia. The tomes within this product are evocative and richly detailed, with history and character that makes them far more than a collection of dusty pages that deliver intriguing possibilities for introducing novel applications of the rules of your favorite role-playing game, and present over two dozen feats, spells, and options to enrich your 5E heroes with amazing Asian-inspired accents.

Grab this 22-page 5th Edition character supplement today and Make Your Game Legendary!

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Sinister Secrets from Beyond

Cults are a classic element in fantasy from the historical to the horrific, and Cults of Madness explores the uses of cults of every kind in your 5E campaign, from secret sects that live in the shadows and prey upon the weak-willed or disillusioned dregs of society to the near-forgotten relic rituals echoing down from ancient times and still practiced by scattered adherents, covens, and rural traditions handed down from the oldest folkways far from the watchful eyes of the younger gods and civilized ideals of modern society. This book delves into ancient primitive rites and those calling out to the darkest edges of reality and the sanity-rending eldritch entities whose dominions lie in realms of blackness beyond the stars.

Cults of Madness is replete with rules elements to bring any cult to life, including 5 new sub-class options like the Alienist warlock, Demagogue bard, and Apostate paladin, along with over two dozen new feats and spells from Heart Ripper and Sacrificial Power to cosmic communion and torch-wielding mob! Plus, you get horrifying new creature templates for aliens and embryonic creatures crawling out of your PCs' skin and into their nightmares! Grab this 32-page 5th Edition horror accessory by Jason Nelson today and Make Your Game Legendary!

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Can You Mend A Frozen Heart?

A mother’s love is stronger than death, but love and death walk hand in hand when mortals cross paths with the immortal fey. Something has stirred up a fell and bloodthirsty power in the depths of the forlorn forest, and a bitter wind and mournful howls echoing from a lonely mountain bring a chilling dread to the wilds beyond the borderlands.

A goddess is angry, and her wrath heralds doom in the unforgiving lands of a savage frontier. Can the heroes find a way to make peace with the warlike clans of the lonely hills and quell the frightening powers of nature that threaten to rise up and devour scattered clan and nascent frontier kingdoms alike? With triumph and tragedy in the balance, do they dare ascend Cold Mountain?

"Cold Mountain" is a 5th Edition adventure for 4th-level characters that takes the heroes past the reach of civilization, coming face to face with strange and primitive folkways and faerie powers. This adventure brings an evocative atmosphere of Dark Ages-style barbarism and mysticism into a traditional fantasy campaign, delivering challenges to overcome with words and deeds as well as on the field of battle. Your players will need cunning, guile, and a silver tongue to succeed where their magic and their sword arms may not prevail. Grab this 36-page 5E adventure today and Make Your Game Legendary!

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A fantastical 5E bestiary of fey and undead!

A good game can never have enough monsters, and the Coldwood Codex brings you 10 brand-new creatures suitable for use in any 5th Edition campaign, especially if your heroes are wandering in search of their fortune through the cold, desolate woods of the northern wilds. These creatures add a delightful bit of novel menace equally split between fey spirits bursting with the raw and wild energies of life and vile undead seething with the power of death. Drawing upon real-world folklore, classic fantasy tropes, and the design skills of the top creative minds in the business, the Coldwood Codex is an indispensable addition to any GM's monster toolkit. This product includes not only full-page color player-friendly handout portraits but also foldable paper miniatures for every creature!

Future installments of the Beasts of Legend series will continue introducing richly detailed monsters carefully tailored to specific campaign themes, like the wintry menaces Boreal Bestiary, the pitiless creations of the Construct Codex, and the wide-ranging Asian adversaries in Beasts of the East! Wwe hope you enjoy using it as much as we enjoyed making it, and that you’ll keep coming back again and again to Make Your Game Legendary!

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Eight amazing 5E characters ready to conquer the world!

Conquering Heroes is the first in a new series of pregenerated 5th Edition characters designed around specific campaign themes. Within these pages you'll find 8 fully fleshed-out, ready-to-play ideal for any campaign delving into the wooded wilderness, where barbarians and bandits lurk under the eaves of the fey forests and in the hollows of the empty hills, but where a hero might carve out not just a legend by a kingdom and crown of her own! Superstar author Neil Spicer proudly presents:

  • Arkadyus Sakharov, human bastard ranger
  • Davor Hestruk, half-orc fanatic cleric of the God of Battle
  • Faunlara "Faun" Daedys, elven treespeaker druid
  • Hulgrim Underspool, gnome prankster sorcerer
  • Pollyna Shuryon, tiefling bandit rogue
  • Pyotr Maartis, human gentleman paladin
  • Quinry Kimm, half-elven courtier bard
  • and last but not least, the enigmatic Radomir Lytkin, human student wizard

Each character includes a richly detailed backstory, roleplaying tips, special equipment, and a special campaign trait to help tie them to the background of the campaign, but while each is as much about story as combat, when it's time to thrown down, none of these heroes will be stepping to the sidelines. Each character also has specific level advancement information for their first few levels, with further suggestions for developing the character's long-term mechanical build. We haven't even mentioned the fantastic old-school character portraits courtesy of Hugo Solis, or the included foldable paper miniatures for every character!

Plenty of our products are geared for the hardworking GM, but this one is for every gamer out there. If you are a player, these PCs should provide endless opportunities for adventure. If you are a GM, you can use these pregenerated characters as NPCs, cohorts, allies, or rivals. Either way, pick up this fantastic 32-page character accessory and Make Your Game Legendary!

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Heroes Rule!

Ultimate Rulership is a massive expansion to the 5th Edition rules for building and ruling a domain of your very own! Building upon the rules introduced in Kingdoms from Legendary Games, Ultimate Rulership provides new rulership edicts for festivals, espionage, and more, as well as expanded guidelines on founding and investing in your kingdom alongside a vast array of noble titles and forms of address. Build villages into towns and cities as your population expands with your territory, and enhance them with magical improvements, natural advantages, over a dozen new buildings from aeries to lumberyards, or construct magnificent hanging gardens, lighthouses, or a magnificent colossus, or an entire exotic settlement from cliff dwellings to treetop cities and underwater cities! Add to that a new system of danger in managing kingdom events and over 70 settlement attributes to make each city unique, from natural geography like resettled ruins and strategic location to a legendary marketplace or rumormongering citizens, or even magical attributes like a planar crossroads, slumbering monster, or a god-ruled city! Plus dozens of tables to reference every rule. Your heroes can establish their own domains, raising cities and monuments to their glory and becoming a force to be reckoned with in the campaign world, striking out into a position of leadership with amazing depth and detail.

Grab this fantastic 48-page 5E supplement today and Make Your Game Legendary!

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A stunning sandbox adventure for 2nd-level characters!

A legacy of death bears bitter fruit in the northern coastlands, as brothers long separated rise to the call of their darkling heritage. A new destiny has arisen in the west that threatens to shake the foundations of an empire half a world away, but not if Ranulfr the White Wolf and his one-eyed sibling can waylay these would-be heroes on their road to destiny! Bandits hound their steps, driving them from danger to danger, until their road reaches its bitter and bloody end - for them or their enemies!

"Road to Destiny" is a 36-page sandbox adventure for 2nd-level characters using the 5th edition of the world's most famous roleplaying game. It delivers clever combats, negotiation and investigation, a delightful mix of urban and wilderness adventure possibilities, and roleplaying possibilities aplenty. The adventure can be played on its own as a self-contained campaign adventure or as part of an epic Adventure Path campaign that journeys from the northern coastlands to the Far East.

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Heroic Fantasy Where Fey and Mortals Meet!

Faerie Passions is a fantastical resource for integrating the fey into 5th Edition campaigns whether you are a player or GM! When immortal infatuation breaks forth into the world of mortals, Faerie Passions brings you advice and optional rules for GMs, exploring the otherworldly mindset of the fey and their motivations when interacting with mortals and a world that is not their own. You'll find brand-new creatures like the lurker in light and vodyanoi and detailed personalities for existing fey ready to introduce wonder and faerie glamour into any 5E campaign, but this book is not just for GMs, as players will also find several new fey-themed character archetypes and sorcerous origins tied to a faerie legacy. However you want to integrate fey themes and influence into your 5th Edition game, Faerie Passions has a ton of great material to help Make Your Game Legendary!

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A magnificent bestiary of frozen fear!

The Boreal Bestiary brings you a dozen 5th Edition monsters and variants that prowl the harsh and bitter climes of north. From fey spirits hungry and cruel to hard-hearted hunters and feral giants, even the tundra itself comes alive with menace in its mind and hate in its heart in Beasts of Legend: Boreal Bestiary from Legendary Games. Drawing upon real-world folklore and legends as well as classic tropes of fantasy and horror, the Boreal Bestiary presents richly developed creatures replete with inventive abilities alongside detailed lore and ecology. With beautiful full-color layout, a gallery of fantastic full-page illustrations, and printable miniatures, this 40-page product is a terrific addition to any GM's monster toolkit when their adventures head into the cold and wild lands, featuring creatures from Challenge 1 to 17.

The Beasts of Legend series is proud to deliver evocative and detailed monsters carefully tailored to specific campaign themes, like the wintry menaces in the Coldwood Codex, the pitiless creations of the Construct Codex, and upcoming installments like the wide-ranging Asian adversaries in Beasts of the East and a radical new race of unfettered entropy in Serpents of Chaos! We hope you enjoy using each one as much as we enjoyed making them, and that you’ll keep coming back again and again to Make Your Game Legendary!

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A fabulous fey adventure for 6th-level characters!

Evil stirs in the depths of the Gnarled Forest. The heroes of the land, taming the wilderness and forging their kingdom, hear disturbing tales from woodsmen and trappers of a strange and ferocious hunting party ranging far and wide beneath the forest eaves. It is not only from human tongues that they hear warnings of these dread hunters, for the allies they have found amongst the fey and other woodland creatures are likewise deathly afraid of what these savage raiders may portend. The heroes are called upon by Myvenwy, a unicorn warden of the wood, who begs their aid in facing this peril, one that threatens her and her kind above all, but should the unicorns fall there will be none to stand against the raging Horns of the Hunted!

This adventure is a 5E adventure for 6th level characters that is a great addition to your campaign whenever your heroes are feeling a bit too comfortable and complacent, as the wild world around them rises up in chaos and danger as otherworldly enemies intrude upon the mundane mortal world. "Horns of the Hunted" can be played alone or as a loosely coupled followup to "Cold Mountain," and either adventure or any wilderness 5E campaign that features the fey can be greatly enhanced with products like the character collection of Conquering Heroes, the new creatures and character options and ideas of Faerie Passions, the fabulous fey magic within the Treasury of the Kingdom, or the terrifying monsters of the frozen forest in the Boreal Bestiary and Coldwood Codex! Featuring a desperate pursuit of mysterious fey both malevolent and benign, in "Horns of the Hunted" superstar author Matt Goodall has created a dreamlike and otherworldly feel that provides a memorable journey into the dangerous and deadly world of the fey, with beautiful maps by Alyssa Faden and delightfully old-school art by Pete Fairfax.

Pick up this 30-page adventure today and Make Your Game Legendary!

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A Feast of Horror!

A simple harvest festival in an unremarkable village turns horribly, terribly wrong, in a way things can only do when adventurers are involved. A simple disappearance threatens to become a massacre as a hidden menace long slumbering in the bogs prepares to burst forth in the midst of this rustic revel. Will your heroes be able to thwart this menace, or will they too become a part of ravening doom that is the Feasting at Lanterngeist?

"Feasting at Lanterngeist" is a 5th Edition adventure for 9th to 10th-level characters, which can be easily inserted into any campaign with a hint of cosmic horror in the background, or to introduce a bit of horror when your heroes might have become a bit complacent. Grab this 26-page 5E adventure today and Make Your Game Legendary!

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Master the battlefield like never before!

This rules supplement delves into mass combat with the same verve and creativity as its companion product, Ultimate Rulership (5E) does to the more peaceable aspects of ruling a kingdom using the 5th Edition rules introduced in Kingdoms (5E). From advanced tactics and strategy to casualties and prisoners of war, Ultimate Battle provides over 100 army tactics, special abilities, command boons, and types of military equipment, from heavy armor to howdahs and screening defense to strafing skirmishers, whether you want your army to unleash a magical barrage or infiltrate the enemy like wolves in the fold. Better still, it introduces a robust abstract battlefield management system to keep the action moving and provide you an incredible variety of options for dealing with ranged and melee attack and maneuvers without getting bogged down with armies of miniatures. Ultimate Battle isn't just about what happens when armies clash; it also helps you prepare for battle with advanced rules for army recruitment and commanders, dealing with terrain, weather, and visibility, camouflage and scouting, and parleys with the enemy. In the aftermath of victory or defeat, you'll be ready to deal with fatigue and healing, along with pillaging, plunder, and prisoners of war. Whether you're using the base rules in Kingdoms or the advanced kingdom options in Ultimate Rulership (5E), your heroes can stake their claim to power in the campaign world, daring anyone to stand against the armies and tactics they command!

Pick up this fantastic 36-page 5E supplement today to bring amazing depth and dimension to mass combat in your campaign and Make Your Game Legendary!

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Ultimate War (5E) takes mass combat far beyond the battlefield! This incredible accessory for 5th Edition campaigns builds on the basic kingdom-building and warfare rules in Kingdoms (5E) and expanded in Ultimate Rulership (5E) and Ultimate Battle (5E), providing a richly immersive but still abstract integrated system for taking your traditional land battles into the skies above, across the seas beyond, and under the waves into the ocean depths without having to change systems. You'll find dozens of new vehicles, from traditional naval vessels like galleys and longships to ironclads and submersibles, alongside fantastic aerial vehicles from flying carpets and drogue wings to war rockets and solar sailers, with an array of specialized tactics and rules for dogfighting, ramming, strafing runs, flak, and more! We also bring you a ton of great material for siege warfare, including magical siege weapons and siege tactics from blockade to escalade! You'll also get exciting new command boons like cornucopia, surgical strike, and falling dusk, and a elegant new system of modular unit construction and interaction, allowing you to design combined arms units capable of a little bit of everything.

Whether you're using the base rules in Kingdoms or the advanced kingdom and warfare options in Ultimate Rulership or Ultimate Battle, your heroes can stake their claim to power in the campaign world, daring anyone to stand against the forces they command! In addition, we provide detailed record sheets for your domain and your military! Grab this fantastic 44-page 5E supplement today and Make Your Game Legendary!

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Rivalries, Romance, and More!

A good 5th Edition campaign, like any good story, needs conflict and antagonists to lend it immediacy and drama, but a campaign with pure conflicts, without allies, family, romances, and other connections to friendly characters, quickly grows stale. Ultimate Relationships is your ideal toolbox for developing robust and engaging relationships between your heroes and the NPCs that inhabit the world around them, making them more than just a pile of statistics or an uncaring avatar but really helping your campaign world come to life!

Ultimate Relationships provides a concise yet detailed and flexible system for building camaraderie, connecting with NPC interests, and the rewards and benefits of relationships in the game, plus a roster of six detailed archetypal character roles that you can easily drop into a game, tailor to your particular campaign flavor, or use as models to build your own relationships with unique NPCs. Relationships offer dramatic high points, but the Ultimate Relationships system also lets you play through the quieter moments of building meaningful connections that make the big moments hit even harder. It also builds on secrets that can be revealed and hurdles that can be overcome together.

Unlike other relationship systems that bottleneck on certain skills, Ultimate Relationships allows everyone to progress and reveal the NPC’s story at their own rate; it just might take some characters longer than others! When your heroes join with the important NPCs they meet to forge their personal journeys together, your 5E game will never be the same. Grab this amazing 32-page 5th Edition accessory today and Make Your Game Legendary!

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The Wonders of Faerie Await!

Faerie Mysteries explores the influence of fey creatures and the faerie realms on a 5th Edition campaign world. It is not so much about monsters and magic as it is about how the influence of the fey can change the feel and flow of a campaign, and it gives you a game-mechanical system for describing and representing that in-breaking of raw, untamed, primal magic that make the fey what they are. Fey do not simply walk about within the world; they carry their version of the world along with them, and make our world more like theirs with every step. The rumors and ripples and ruptures in our reality really lay the groundwork for enriching any campaign where civilization is not the only power in the world, and where the force and spirit of nature can push right back.

Like its companion product, Faerie Passions (5E), this product provides a fantastic primer on the use of fey creatures in a campaign, balancing the hardcore game rules with explorations of fey creatures' mythological origins and role in real-life history and legends. What this product is really about is making fey different, to make them strange, unpredictable, and menacing in turn. They are never quite what you expect, and this product describes subtle shifts you can use to create an interesting variety of alternate creatures. The fey represent the raw and wild extremes of the life and spirit of the land and those that dwell within it, possessed of a mercurial emotionality and an integration with the natural world that flits between an impossibly saturated hyper-reality and the dreamily surreal. A campaign featuring the fey should feel different than other campaigns, and when you introduce Faerie Mysteries, it will. Grab this 30-page 5th Edition accessory and Make Your Game Legendary!

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Tropical Island Adventure Awaits for 6th-level PCs!

The treacherous jungle island known as Crown Isle was marked on every map for danger, as the verdant vegetation itself rose up to devour many who sought landing there until the infamous Captain Jared Tarin hacked out a refuge upon the mountain's hilly crest and made it his own. Other pirates sought to take him down, but each fell to the deadly dangers of the "Red Skewer" and his pirates, or to the still-wild jungle barely held at bay. When Tarin and his crew stole the Pirate Queen's Pearl, a flotilla of rivals blockaded his island for months, but none have dared to seize their chance. Can your eager band of buccaneers claim fame and fortune on the deadly isle of Tarin's Crown?

Islands of Plunder: "Tarin's Crown" is a 26-page 5th Edition adventure for 6th-level PCs fraught with harrowing battles on land and aboard ship, through treacherous terrain against even more treacherous foes. It includes two sets of maps, one for the GM an unkeyed set for players, and can be easily dropped into any seafaring 5E campaign, whether in a published pirate setting or a campaign of your own design, and is a fabulous follow-up to Islands of Plunder: "Spices and Flesh!"

The Islands of Plunder series continues Legendary Games’ tradition of bringing you outstanding content for 5th Edition of the world's most famous roleplaying game, by some of the best authors in the business, combined with amazing art and production values and innovative layout design. We hope you enjoy using our products as much as we enjoy making them, and that you’ll keep coming back again and again to Make Your Game Legendary!

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Avast! Adventure Awaits!

While sails on the horizon can be reason to fear in pirate-infested waters, sometimes they bring good cheer and companionship on the lonely journeys across the endless blue. A chance encounter with Captain Craw and the good ship Tamarind seems like the latter, a friendly crew of spice traders offering warm hospitality. Yet all is not as it seems, as the Tamarind trades in a far different and more terrible cargo on a dangerous course into the hands of the legendary Shayonna the Gaunt and her desolate reef! Can your heroes uncover the Tamarind's deadly secret before they become the latest prizes sent to the clutches of the sea witch?

Islands of Plunder: Spices and Flesh is a 22-page 5th Edition adventure for 4th-level PCs full of mystery and peril upon the high seas and below the waves, incorporating investigation and negotiation alongside deadly danger on board ship and among the deadly reefs below. It includes two sets of maps, one for the GM and an unkeyed set for players.

The Islands of Plunder series continues Legendary Games’ tradition of bringing you outstanding content by the best authors in the business for the 5th Edition of the world's most famous roleplaying game, combined with amazing art and production values and innovative layout design. We hope you enjoy using our products as much as we enjoy making them, and that you’ll keep coming back again and again to Make Your Game Legendary!

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A collection of over 30 magic items both nautical and piratical!

The Treasury of the Fleet collects an assortment of lavish loot for your pirate PCs to plunder! Ideally suited to any campaign involving sailors on the seven seas, this collection includes a broad array of item types, from low-cost consumables to mighty treasures worthy of a pirate lord! These items include:

Armor and Shields: bullet buckler*, cannonball breastplate*, sharkskin suit

Weapons: captain's cutlass, golden gun*, hateful hook, hurricane harpoon, shanty shiv, sharpshooter's carabine*, spiral saker*, wavebreaker (crossbow), whispering wheellock*, as well as the chaining, skimming, stormshaft, and tracer weapon properties

Rods: pirate brand, rod of the ebb tide

Wondrous Items for you: admiralty parade kit, castaway's flare, earring of farseeing, eyepatch of adjustment, gloves of certain grip, gullwing cape, lookout's eyeblack, mutable hook, roperunner sandals, sea lord's tricorne, shadow sextant, treacherous hook

Wondrous Items for your ship! ensign of parley, raven's perch figurehead, sails of extinguishing

Plus the legendary artifact known as the Pirate Queen's pearl!

Since many pirate campaigns feature gunpowder and cannon, a handful of the items in this product (marked above with an asterisk) incorporate the rules for firearms and gunpowder siege weapons in 5E, but the vast majority of items are perfect for any kind of campaign at sea. Your PCs will love following the clues of their treasure map when X marks the spot they can find some of the fantastic delights you'll find within the Treasury of the Fleet!

This 24-page 5th Edition product is the latest in the Pirate Plug-Ins line from Legendary Games. We hope you will check out other products in this line, including the Islands of Plunder series of adventures, and we hope that every product you buy from us helps Make Your Game Legendary!

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Fantastic and Fearsome Faeries

Beasts of Legend: Fairy Tale Creatures brings you a bountiful harvest of fey both fearsome and friendly, as well as the strange and wondrous beasts that pour forth from the pages of storybook tales. You'll find all manner of creatures from fantastical forests like gallant unicorns and playful pixies to gruesome green hags or the sinister bogeyman that haunt the highways and byways of the world. Among fairy tale creatures, the little leprechaun kings are full of bombastic blarney, but it is the endless wails of the terror banshee that haunts and hunts the lands In addition, we are proud to include the creations of Lewis Carroll in this product, as the jubjub bird, frumious bandersnatch, and of course the legendary jabberwock himself, as well as the bizarre but benevolent boojum snark. With bloodthirsty redcaps, fanciful faerie dragons, sinister will-o'-the-wisps and more, you'll find an awesome array of legendary beasts to tantalize and torment the heroes of your 5th Edition campaign!

Beasts of Legend: Fairy Tale Creatures is the latest installment in the Beasts of Legend series from Legendary Games, bringing you richly detailed and evocatively described monsters for the 5th Edition of the world's most famous roleplaying game, drawing upon the myths and legends of the real world and throughout the history of RPGs. You can check out the fantastic flair of these monster accessories in the companion volumes Beasts of Legend: Coldwood Codex, Boreal Bestiary, Construct Codex, and Beasts of the East! Pick up any of these marvelous monster books today and Make Your Game Legendary!

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With a Great Prize Comes Great Peril in this 8th-level pirate adventure!

A richly laden imperial merchant ship caught on a sandbar presents a tempting target to a crew of daring pirates. Her holds may be bursting with swag, but they are also laden with soldiers, with a cruel captain at the helm. At any moment the sails of her imperial escorts may appear on the horizon, but your scurvy scalawags have found her first. A daring assault might bring you more plunder than you've seen in a year, but many pirates greedy for gold have lingered too long over a prize they thought safe, until an enemy fleet sent them to a watery grave. Can the PCs stage a lightning raid on the immobilized ship and get away with their ill-gotten gains? Dare they risk a Raid on the Emperor’s Hand?

Raid on the Emperor's Hand is a 5E adventure for 8th level characters and is the latest in our series of pirate-themed Islands of Plunder adventures for the 5th Edition of the world's most famous roleplaying game. This adventure is easily dropped into any ocean voyage or as part of a full-fledged seafaring pirate campaign, and it can be used on its own or with the companion adventures in this series like Spices and Flesh, Tarin's Crown, and Scourge of the Steaming Isle! Grab this 26-page pirate adventure today and Make Your Game Legendary!

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A rollicking high seas adventure for 9th-level characters!

All pirates acquire enemies at some point, and pirate PCs are no exception. Whether they've stolen a precious artifact or just because an old nemesis wants them dead, it makes little difference. When a rival pirate lord calls in a large amount of favors and sets a fearsome raiders of the Storm Wolf against the PCs,led by the vicious Captain Sculberd Craggs, nothing they prize is truly safe. These marauding raiders cut a bloody swath through the heroes' holdings while they are away adventuring, setting off a feud that can have but one ending. Such inexorable enmity can only be repaid in blood, and when the heroes discover the location of the raiders’ base on the volcanic island known as The Steaming Isle, it is their opportunity to turn the tables and unleash a roaring rampage of reaping revenge against Captain Craggs and his crew of blackguards and scoundrels.

Islands of Plunder: Scourge of the Steaming Isle is a 5E adventure for 9th-level PCs full of mystery and peril upon the high seas, below the waves,, and on dangerous islands, incorporating investigation and negotiation alongside deadly danger on board ship and among the deadly reefs below. It includes two sets of maps, one for the GM and an unkeyed set for players. It can be played on its own or as a loosely coupled sequel to lower-level adventures in this series like "Tarin's Crown," "Spices and Flesh," and the upcoming "Raid on the Emperor's Hand." If you're looking to add pirates and peril on the high seas to your 5th Edition campaign, grab this 28-page adventure today and Make Your Game Legendary!

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When the Woods are Wild and Wicked, Beware!

Druids have long been an afterthought in RPGs, relegated to the sidelines of adventure as harmless hermits or tree-hugging environmentalists. NO LONGER! Though little noticed, evil alignments have been open to druids since the dawn of 3rd Edition, and in a wilderness-based campaign they make magnificent and malevolent menaces. This product discusses the role of druids as villains and introduces the concept of the Umbral Wood, a transplanar wilderness that reaches across the Shadow Plane, the Fey Realms, and into the Material Plane. Deep in the heart of this blackest forest lies the realm of the Midnight Master, a debauched and debased deity that embodies every awful possibility that might darken the heart of a corrupted warden of the wilderness. What follows is a collection of archetypes and druid spells. With over 30 new rules elements, Legendary Villains: Dark Druids (5E) offers a bevy of options for making your 5th Edition druids dangerous and deadly!

Legendary Villains: Dark Druids is the latest in our line of 5th Edition projects focused on wilderness exploration and the magic, mystery, and menace of the woodland realms. You can check out the full Forest Kingdom line right here, where you can pick up dozens of marvelous magic items in the Treasury of the Kingdom and magnificent monsters in Beasts of Legend: Coldwood Codex, Beasts of Legend: Fairy Tale Creatures and amazing arboreal adversaries in Beasts of Legend: Boreal Bestiary. You'll also find an array of ardent adventurers to oppose them and serve as allies or rivals for your heroes (or even characters you can use yourself) in Conquering Heroes, plus terrific adventures like Cold Mountain and Horns of the Hunted, plus fantastic fey supplements like Faerie Mysteries, Faerie Passions, and the upcoming Faerie Bargains, all for 5th Edition!

We hope you enjoy using this 26-page supplement on evil druids as much as we enjoyed making it, and that you’ll keep coming back again and again to Make Your Game Legendary!

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Set Sail for Adventure!

From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers 450 pages of amazing expansions for any nautical campaign using the 5th Edition of the world's most famous roleplaying game. This beautiful book is perfect for embarking on epic journeys of exploration above or below the waves, voyages to distant shores, or full-on pirate campaigns of plunder and pillage! The Pirate Campaign Compendium brings you an incredible collection of rules for nautical campaigns of every kind, including:

  • Dozens of archetypes, class features, feats, and more for nautical characters like the privateer, and ship mage, new sorcerer metamagic and wild shape options, and tricks for underwater combat like Eel Strike and Sea Shooter, plus new character backgrounds and expanded firearm rules!
  • Maritime magic with over 60 new magic items and nearly 70 spells drawn from traditional Caribbean pirate lore but also from the distant corners of the fantasy world, from Arabia to the Arctic, to the Far East and South Pacific!
  • FIVE complete adventures for characters from 4th to 14th level!
  • Over 40 savage sea monsters ranging from Challenge 1/8 to 23, from coral golems and seaweed leshies to deep ones and the star-spawn of Cthluhu!
  • Nearly 70 ready-to-use NPCs from common pirates to officers of the line, as well as richly detailed and evocative heroes and villains ideal as recurring characters and playable pirate PCs.
  • Simple and advanced ship-to-ship combat rules, plus a dynamic and exciting fleet battle system for running major naval engagements and modular rules for shipbuilding and special ship modifications.
  • Plus tons of bonus material for navigation and storms at sea, fame and infamy, aquatic and underwater terrain, shipwrecks and plunder, shipboard roles, pirate punishment, grog, seasickness, sea shanties, a pirate glossary, and even peg legs and eyepatches!

The Pirate Campaign Compendium is your indispensable resource for any 5th Edition campaign that charts a course for adventure on the open sea! Grab this book and your compass and sextant; it's time to leave the shore behind and Make Your Game Legendary!

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Sailors and Scallywags

Nautical Heroes is a set of 8 ready-to-play 5th Edition characters created specifically to shine in a campaign venturing into the beautiful briny blue! Ideal for use as allies, cohorts, long-running NPCs, or as player characters, these amazingly detailed and lushly developed characters range from swashbuckling sailors to sea witches and gunslinging buccaneers. Each one is as much about story as combat, with robust links built in to each other as well as the kinds of stories they're likely to encounter in a piratical adventure. Each character includes a detailed backstory, roleplaying tips, special equipment, and a special campaign trait, plus detailed level advancement information for their first few levels, with further suggestions for developing the character's long-term mechanical build. We haven't even mentioned the fantastic character portraits, or the included foldable paper miniatures for every character! Plus, you’ll get new rules for variant classes, races, and more to make these aquatic adventurers unique and exciting! These characters are perfect as allies, enemies, rivals, or even playable PCs for any campaign that sets sail. Grab this 36-collection of 5E heroes and Make Your Game Legendary!

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To Smite the Demon Horde!

Treasury of the Crusade brings you dozens of new 5th Edition magical items fit for a crusade, where the valorous guardians of the mortal realms stand in defiant resistance against the encroaching armies of the demon lords. They range in power from simple trinkets and tokens and magical signaling devices to mighty weapons and powerful artifacts. Some are emblematic of glorious goodness, while others reek of ineffable evil and demoniac damnation, but each one can serve to make your campaign more exciting and your treasure hoards more interesting. They add delightful detail and innovative options for heroes and villains alike, whether found as captured plunder after the sack of an enemy fortress or recovered relics of a lost outpost or expedition, or even granted as a token of esteem by the crusader commanders who keep vigilant watch upon the demon-haunted borderlands. These items range from the militant to the mundane in this book, from weapons and shields to bindings, books, and music boxes. It's true that a crusader's heart is not quite so deeply invested in treasure as a mercenary's or explorer's, but if it's a rich assortment of gear for good and bad alike they seek, they are going to love what they find in the Treasury of the Crusade.

Grab this 16-page magic item supplement today to enrich your 5E campaign and Make Your Game Legendary!

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Over 40 Terrific Treasures for 5E!

Treasury of the Kingdom brings you a bevy of 5th Edition magical items perfect for the freeholder lords of a newborn kingdom hacked out of the wilderness. Here can be found tools of war like the shield of the encroaching forest and battle standard of the fallen, but also implements of exploration to blaze trails through forest and field, hill and vale like the survivalist's arrow and scout's spyglass. Characters carving out a domain to rule will also find items to help manage their lands like instant signal towers, crown of affirmation, and the plow of the abundant harvest. Finally, since explorers in the deep wild are not moving into lands uninhabited, but rather places that are haunted by the magical and mysterious fey and monstrous tribes alike, from the burning skull mace and hag's eye to the staff of the fey queen! In all, you'll find over 40 magic items, from single-use ephemera to a pair of mighty artifacts; everything you'll need to stock your wilderness kingdom campaign with an array of awesome items to intrigue your players and enrich their enemies. If it's fantastical items that delight and excite, your PCs will love what they find in the Treasury of the Kingdom.

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Tombs and Treasures of the Pyramids!

Treasury of the Pharaohs brings you over 30 magical items for 5th Edition campaigns. Each one is ideal for explorers in an ancient kingdom inspired by Egyptian history, culture, myth, and legend, a land of pharaohs and pyramids, deserts and tombs, verdant oases and dusty wadis, soaring monolithic temples and seedy back streets and black markets. These items are perfect fodder for tomb robbers of every stripe, uncovering long-lost ruins once hidden by the sands or forbidden to outsiders, but now ready to join a daring rush into the dangerous marketplace of artifacts and antiquities. From glittering gold and lush lapis to alabaster, ivory, papyrus, and faience, the treasures of the pharaonic kingdom fire the imagination of treasure hunters the world over, who stand ready to defy mummy guardians, swarming scarabs, and eldritch curses that threaten doom upon any who would violate their sacred burial spaces. Their rest disturbed, tyrants and terrors that have long slumbered may rise to bring ruin upon lands that had forgotten them, but no warning or risk is too great when the plunder of dynasties awaits just behind the next dune.

This tome contains treasures of great value to tomb robbers and guardians alike, like the map cartouche and tomb warden's stele, along with deadly weapons like the scarab scourge and dune trap javelin to protective gear like the dynast aegis and mail of the radiant pharaoh. These items are redolent with the mysteries and magic of the desert, like the oasis mirror and faience idols to the alabaster icons of Bast and the canopic chest of eternal repose! If your 5th Edition players hunger for the riches of the ages and to garb themselves like the god-kings of old, they are going to love what they find in the Treasury of the Pharaohs.

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Take Command!

Ultimate Commander bridges the gap between hero-level small-group adventuring in 5th Edition and large-scale battlefield action, bringing you a brand-new character class, the general! These great leaders are capable of wielding a squad of soldiers like a living weapon, trained in complex tactics and with extraordinary acumen on the battlefield. If you've ever wanted to adventure with your own personal army at your back, this is the class for you! At the same time, the rules for this class are fully compatible with the kingdom-building and mass combat rules introduced in Kingdoms, Ultimate Rulership, Ultimate Battle, and Ultimate War from Legendary Games!

Ultimate Commander includes an amazing array of class abilities and specialized stratagems, feats of command and leadership, and alternate favored class bonuses. It also brings you over a dozen archetypes for the general, from the criminal kingpin to radical revolutionary and the righteous redeemer to the marauding warbringer! It also presents the general's evil opposite, the hordelord, commanding a relentless zombie horde on their path of depravity! Whether your characters lead the armies of heaven or stand in the vanguard of villains, Ultimate Commander opens up a whole new route to victory and conquest! Check out this 26-page 5E supplement and Make Your Game Legendary!

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These Treasures are Totally Metal!

The Treasury of the Machine (5E) brings you an awesome array of technological and technomagical tools to enhance your 5th Edition campaign! Whether your heroes are questing against an entire nation of renegade super-scientists and alien horrors, or you just want to inject a touch of science fiction into your fantasy, the Treasury of the Machine delivers in spades with over 60 technological items of every description, from devastating weapons like the rapture ray, targeting computer, gravity cannon, kinesis grappler, or singularity grenade, to awesome accessories like the learning helmet, targeting computer, slipsuit, and ghosting unit. This book contains items as helpful as the neutralizing safety blanket and solar array and items as sinister as the memory transfer probe and amnesia tick, and range in power from simple disposable items to the artifact robot control harness. You'll find entirely new categories of cybernetics and pharmaceuticals like biotech and chemosols, weapon accessories, special materials, android modifications, and even a new robotic pet, the walking eye! If it's majestic mechanical and magical treasures that delight and excite, your PCs will love what they find in the Treasury of the Machine for 5E!

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Behold the Riches of the Exotic East!

Treasury of the Orient brings you over 30 magical items ideal for Asiatic explorers, transcontinental caravans, and any campaigns set in the exotic East. Exotic woods and jade, ivories and silks, the treasures of the Asian lands are carved, embroidered, and embellished with a beauty to match form with function. Whether crafted to maximize tranquil contemplation or to bring elegance to bloody executions, craftsmanship is devoted in equal measure to the appearance of an item as to its mechanical effects. Whether PCs are themselves native to Asian-inspired fantasy kingdoms or are outlanders venturing into strange and foreign kingdoms and empires in search of wealth and glory in a land far from that of their birth, they may wrest these treasures from the dusty tombs of exiles and emperors, uncover them in the kami—haunted spirit—forests that blanket the land, or wrest them from the hoards and hands of oni, bakemono, weretigers, nagas, and wingless sovereign dragons. This tome contains items perfect for followers of the paths of peace or the ways of war, from the teapot of serenity and feathered mat of paradise to the stalking serpent, typhoon fan, and beheading blade. There are items of great practical utility like the ink set of shifting, ki capstan, and samisen of the seven spheres, from the simple alchemical kokowai salve up to the divine artifacts known as the lucky mallets. Some items carry great power but potential danger, like the malicious skull and the circlet of the imperial dragon, while others bring great beauty alongside deadly efficiency, like the sovereign lungguang, kimono of the honored ancestors, rod of the monkey king, and the biting blade of ten thousand blossoms. From the sublime artistry of the cane of butterflies and the rod of shadow puppetry to the simple brutality of the bloodthirsty blade, your heroes are going to love what they find in the Treasury of the Orient!

Pick up this 20-page compilation of terrific treasures for 5th Edition by Alex Augunas, Tim Hitchcock, Jason Nelson, and Victoria Jaczko and Make Your Game Legendary!

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Unleashed in the East!

Beasts of the East reaches into the mythological and folkloric wellsprings across Asia to bring you an octet of amazing opponents. Whether your heroes are traveling on an epic transcontinental journey into Eastern lands or running a campaign already set in fantastic realms inspired by the Orient, Beasts of the East draws deeply upon the Asian legendarium to bring you creatures not just from the familiar stories of China and Japan, but ranges more broadly into the lore of Cambodia, Vietnam, and Tibet to bring you fantastic foes for your campaign. These creatively constructed creatures comprise a delightfully novel resource for GMs looking to expand their monster toolkit for exploring Asian adventures or just adding a bit of Asian spice to a traditional Western campaign, with great companion products like Road to Destiny and The Baleful Coven, as well as upcoming adventures and accessories like Under Frozen Stars, The Way of Ki, and Meditations of the Imperial Mystics!

The Beasts of Legend series from Legendary Games are not your usual bare-bones bestiaries, but bring you richly detailed and evocatively described monsters drawing upon the myths and legends of the real world with a double dose of fantastic flair. The Coldwood Codex, Boreal Bestiary, and Construct Codex already have received lavish praise for its quality and inventiveness, and Beasts of the East follows proudly in their footsteps, with more marvelous monsters to come in future installments. Grab this 28-page 5E monster supplement today and Make Your Game Legendary!

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It Came from the Stars!

What begins as a simple rescue mission takes a turn for the surreal when the heroes are abducted by a great silvery egg that whisks them into the stars. Finding themselves aboard a crippled star-faring vessel, long stranded in orbit around the their homeworld, the heroes encounter an enigmatic race of human starfarers, prisoners aboard their own ship by alien foes that threaten their survival even as they menace the heroes' own world. Seeking these alien enemies through tunnels of steel and corridors crackling with energy, the heroes must brave an artificial jungle stocked with fearsome flora and fauna to reach the long-abandoned bowels of the ancient ship, only to come face-to-face with an alien threat of unimaginable horror … an alien threat that has just initiated the ship’s self-destruct sequence!

Starfall is a 5th Edition adventure for 13th-level characters that merges sorcery and spacecraft, blending magic and machines with a touch of cosmic horror to create an harrowing journey into danger that is literally out of this world. Grab this 58-page 5E adventure today and Make Your Game Legendary!

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BLACK FRIDAY COMES EARLY!!!

Why wait until Thanksgiving weekend to save HUGE? Get an incredible assortment of awesome 5th Edition products right now and for the entire month of November! Featuring over 600 pages of 5E products for just $20—over 80% off the cover price of over $120—this bundle brings you over a hundred marvelous magic items, dozens of menacing monsters in deliciously deadly detail, tons of new feats and spells and character options, and nine complete adventures running the gamut from 1st level to 13th level! Sample a wide variety of genres from the Far East to Ancient Egypt, from the rollicking south seas of the pirate isles to fey-haunted forests, and spectacular sci-fi/fantasy mash-ups from far-off worlds of adventure to postapocalyptic wastelands! Available now through November 30th!

Products included in the 20 FOR 20 II 5E MEGA-BUNDLE include the following:

  • Beasts of Legend: Beasts of the East
  • Beasts of Legend: Boreal Bestiary
  • Faerie Mysteries
  • Gothic Grimoires: The Necrotic Verses
  • Hypercorps 2099: Specimens in Centralia
  • Islands of Plunder: Raid on the Emperor's Hand
  • Islands of Plunder: Scourge of the Steaming Isle
  • Legendary Beginnings: A Feast of Flavor
  • Legendary Worlds: Volretz
  • Meditations of the Imperial Mystics
  • Scorpions of Perdition
  • Starfall
  • The Lost Library of Thoth
  • The Way of Ki
  • Trail of the Apprentice: The Bandit's Cave
  • Trail of the Apprentice Image Cards
  • Treasury of the Crusade
  • Treasury of the Macabre
  • Treasury of the Pharaohs
  • Under Frozen Stars

For those of you who purchased the original 20 FOR 20 5E MEGA-BUNDLE last year, there are no duplicate products in this bundle. Everything is brand new for you! Grab this incredible collection today for your 5th Edition game and Make Your 5E Game Legendary!

If you are a Pathfinder player too, you also don't want to miss the magnificent 30 FOR 40 Pathfinder Mega-Bundle! Grab them both and get almost 2000 pages of incredible RPG material for just $50!

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Awesome Options for Interplanetary Adventure!

The Legendary Planet Player's Guide offers an array of advice on races, religion, and characters in the Legendary Planet universe with the 5th Edition of the world's most famous roleplaying game, including rules for 4 brand-new playable races: the clockwork-cybernetic auttaine, the chlorvian plant people, the four-armed tretharri, and the mischievous winged reptilian zvarr. It also provides a dozen specialized campaign traits to help tailor your character's background and motivation to blend seamlessly with the overarching themes of the adventure path, but without giving too much away. If your players are preparing for Legendary Planet for 5th Edition, this product will give them a terrific roadmap to guide their path to adventure among the stars!

Download this 19-page PDF today and Make Your Interplanetary Adventure Legendary!

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A strange sickness afflicts the frontier settlement of Holver's Ferry, threatening to overwhelm its citizens with an alien madness. Already the town has nearly torn itself apart, and the local sheriff is missing. When the PCs brave the surrounding wilderness as the village's latest newcomers, the beleaguered townsfolk desperately turn to them for assistance. But can these erstwhile heroes trace the diseased carrier to its source and solve the mystery before they, too, succumb to The Assimilation Strain?

"The Assimilation Strain" is an introductory adventure for 1st-level characters which can be played as a standalone adventure or as a prelude to the Legendary Planet Adventure Path, introducing heroes from any fantasy world to the cosmic threat of alien invaders from beyond who see nothing on this planet but another world to conquer. The adventure blends exploration and negotiation alongside elements of horror and a desperate battle to survive against a foe bent on their enslavement or extermination. The interplanetary adventure continues in To Worlds Unknown, launching your heroes into a fantastic universe of exotic pulp adventure! The sword and planet genre comes to life on Legendary Planet!

This 44-page adventure also includes a 12-page PDF art and map folio including keyed and unkeyed maps.

The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:

#1: To Worlds Unknown (2nd to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 16th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)

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A New Universe of Adventure Awaits

"To Worlds Unknown" is an adventure for 2nd to 5th-level characters which can be played as a standalone adventure or as the first main chapter in the Legendary Planet Adventure Path, bringing your heroes into the midst of a battle beyond the stars for supremacy over myriad alien worlds and alien cultures. Against the backdrop of great powers both ancient and new, small-time power players and petty criminals vie in the grungy back alleys of a crossroads world, and the heroes must discover who can help them find their way to safety through an impossible network of planetary portals before their erstwhile allies betray them to those whose secret schemes are far more sinister.

If played with the prelude adventure, "The Assimilation Strain", the heroes may hail from a typical fantasy world, dropping them like fish out of water into an amazing and exotic world beyond anything they ever knew existed, but it can be played just as easily with To Worlds Unknown as the starting point for adventurers who have long lived among the far-flung worlds of this interplanetary society. Either way, your heroes will be propelled into a fantastic universe of exotic pulp adventure as the sword and planet genre comes to life on Legendary Planet!

This 98-page PDF contains the following:

  • "To Worlds Unknown," a 5th Edition adventure for 2nd to 5th-level characters by Jim Groves and Dan Dillon
  • A "Planetary Bestiary" by Jim Groves and Thurston Hillman, featuring the ferocious bahgra, the mysterious elali, the cruel jagladine, the savage klaven slave-soldiers and klaven warbeasts, and the terrifying tauslek and tauslek matriarch.
  • A collection of "Alien Treasures" by Jim Groves and Jeff Lee, including mundane and magical items from deathbloom nectar to the rejuvenation vine and skystrider harness.
  • A gazetteer of the planet Argosa, "World at the Crossroads," by Jim Groves, Jonathan H. Keith, and Andrew Christian.
  • A detailed examine of the 20 deities of the "Planetary Pantheons" by Sean K. Reynolds
  • A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.
  • And last but not least, "The Treasure Within," the first chapter in a 7-part short story by award-winning author Chris A. Jackson

The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:

#1: To Worlds Unknown (2nd to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 16th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)

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Hope for the Homeward Road

Marooned on an alien planet with few friends, your heroes discover a ray of hope - a possible way home! While wary of the corrupt denizens of Argosa, they must investigate such a promising lead, even if it takes convincing an inhuman crime boss to use his interplanetary gate to reach the desolate world of Rythes. Once there, the PCs face a harrowing journey across the wasteland peninsula of the Broken Baronies to locate the pieces of the Opus Aeterna. With mutant barbarians, misguided zealots, and savage predators challenging every step of the way, the PCs must use every ounce of luck, strength, skill, and guile to survive and in the process begin to unravel the mystery of the ancient Patrons and the nature of the Weave between worlds. With treachery on every hand, can they survive long enough to reclaim the wisdom of the ancients and their only hope of returning home lies in the pages of The Scavenged Codex?

The Scavenged Codex is an adventure for 5th to 8th level characters using using the 5th Edition of the world's most famous roleplaying game. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular 5E sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machine with an exciting pulp sensibility and style. The Scavenged Codex includes not only a massive interplanetary adventure but also brand-new monsters, magic, technology, including new rules for vehicles, races, and chases, a full gazetteer of the planet of Rythes, and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!

This 120-page PDF or 118-page print volume contains the following

  • "The Scavenged Codex," a Pathfinder adventure for 5th to 8th-level characters by Mike Shel and Mike Welham

  • A "Planetary Bestiary" by Mike Shel and Mike Welham, featuring the beautiful but deadly beghedi seedling, parasite, and mother plant; the rapacious chag beetle; the stealthy sand glutton; the warlike krang; the merciless syaandi; the disgusting oulbaene; and the sinister sarlu!

  • A collection of "Alien Treasures" by Mike Shel and Mike Welham, including 4 new magic items and 6 new technological items, from the Bellianic crown to the meteroite flare!

  • A gazetteer of the planet Rythes, "The One-Way World," by Mike Shel and Jonathan H. Keith.

  • A detailed exploration of fantasy vehicles, including rules for races and chases and brand-new vehicles like the deadcrawler, sand skiff, and sarlu aquarium by Tim Hitchcock and Jason Nelson.

  • A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.

  • And last but not least, "Fixer," the second chapter in a 7-part short story by award-winning author Chris A. Jackson

    For further information on the Legendary Planet Adventure Path and upcoming adventures like Dead Vault Descent and Confederates of the Shattered Zone, pick up the Legendary Planet Player's Guide (5E) and check the Legendary Games website!

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Steel and Death Under a Gentle Sunset

Still seeking a way home, your heroes use their newfound knowledge and a daring heist from the dangerous Thanex Coterie to reactivate a long dormant interplanetary gate. Traveling to the lost world of Kylorn, a tidally locked planet half scorched by eternal sunshine, half frozen by endless darkness, they must descend into the dead vaults beneath the planet's surface and travel from the frozen dark side of the planet through the picturesque sunset lands to the burning inferno of the scorching Daylands in search of Kylorn's primary portal. Along the way, they must face lethal sentient automatons and deathless undead legions locked in a perpetual war for centuries, while shapeshifting assassins, powerful guardians, and the deadly extremes of the planet itself promise death or glory to the PCs on their Dead Vault Descent!

Dead Vault Descent

is an adventure for 8th to 10th level characters using the 5th Edition of the world's most famous roleplaying game! The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machine with an exciting pulp sensibility and style. Dead Vault Descent includes not only a massive interplanetary adventure but also brand-new monsters, magic, technology, new archetypes and feats blending magic and machinery, along with a full gazetteer of the Sunset World of Kylorn and its inhabitants and an ongoing fiction series! Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!

This 110-page PDF or 108-page print volume contains the following:

  • "Dead Vault Descent," a 5th Edition adventure for 8th to 10th-level characters by Matt Goodall, Jason Nelson, and Neil Spicer
  • A "Planetary Bestiary" by Matt Goodall, featuring the all-consuming amalgamite swarm, the enigmatic robotic divymm race, the sinister shapeshifting hetzuud, the sturdy and faithful narav lizard, and the lethal toxic eradicator!
  • A collection of "Alien Treasures" by Matt Goodall, including the energy blade, convocation stone, dauntless jacket, and the malevolent necromantic box!
  • A gazetteer of the broken world of Kylorn by Matt Goodall, Jeff Lee, and Mike Welham, exploring a tidally locked planet with one side blasted by eternal sunshine and the other frozen in endless night, plus the massive tunnel system riddling the under-realms of the planet where undying machines and immortal undead wage and unending shadow war.
  • A detailed look at archeypes and feats by Clinton J. Boomer, Jeff Lee, and Jason Nelson, blending magic and machinery as they pry into the secrets of the stars and the deep places of worlds they explore, like the delver and engram channeler to the nanotech infuser and robot fighter!
  • A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.
  • And last but not least, "Machine Language," the third chapter in a 7-part short story by award-winning author Chris A. Jackson

For further information on the earlier adventures in the Legendary Planet Adventure Path and upcoming adventures like The Depths of Desperation and Mind Tyrants of the Merciless Moons, pick up the Legendary Planet Player's Guide and check the Legendary Games website!

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A Beacon of Hope in a Shattered World

Seeking four mysterious gates that could be the key to returning to their own world, your heroes dive into the dangerous asteroid colonies of the Shattered Zone. The polluted mines and hurtling planetoids are deadly on their own, but the infighting of the Zone's fractious factions is even more so, from the sadistic Contraptors to the fanatical soldiers of Purity, where factions and their adherents rise and fall and morality runs from gray to black. The PCs must navigate a broken world of deceit, moral compromise, and necessary sacrifices amid a grimy cybernetic dystopia, and all the while an ancient horror reaches from beyond the fourfold gates, waiting for those with the touch of destiny to come and set it free. There are secrets of the Patrons at stake, and the rewards are great, but only if the heroes can survive the deadly intrigues of the Confederates of the Shattered Zone.

Confederates of the Shattered Zone is an adventure for 11th to 14th level characters using the 5th Edition rules for the world's most famous roleplaying game. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machine with an exciting pulp sensibility and style. Confederates of the Shattered Zone includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new character options for cybernetic augmentations, along with a full gazetteer of the Shattered Zone and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!

This 96-page PDF or 94-page print volume contains the following:

  • "Confederates of the Shattered Zone," a 5th Edition adventure for 11th to 14th-level characters by Richard Pett
  • A "Planetary Bestiary" by Richard Pett and Mike Welham, featuring the the insidious ironrot lichen, the noxious steamwerks golem, the grotesque and savage feral kyton, the colossal choke ooze, the dour void grim, and the parasitical queborrin!
  • A collection of "Alien Treasures" by Richard Pett, including magic and technology like the darksphere, storm of chains, and void gondola!
  • A gazetteer of the deadly Shattered Zone asteroid field and its colonies, by Richard Pett.
  • A detailed look at the cybernetic auttaine race and the wide variety of technological and magical augmentations they have developed to enhance their biomechanical bodies by Patrick Renie.
  • A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.
  • And last but not least, "Shards of Home," the fourth chapter in a 7-part short story by award-winning author Chris A. Jackson
  • For further information on the earlier adventures in the Legendary Planet Adventure Path and upcoming adventures like The Depths of Desperation and Mind Tyrants of the Merciless Moons, pick up the Legendary Planet Player's Guide and check the Legendary Games website!

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    A Deadly Decision in the Deep

    A desperate search for a way home becomes something far greater when your heroes stumble into the middle of an all-out invasion on the ocean planet of Vareen! Minions of the evil Ultari Hegemony want Vareen's ever-renewing clean water supply, but their aquatic legions threaten to overwhelm the inhabitants and seize control of the planet's gateway nexus. The heroes must battle the invading host from the stormy surface to the pelagic depths, contending with technomagical terrors from beyond and primitive marine menaces from the ocean's darkest abyss, all the while discovering for themselves whether home is still a faraway green planet, or here among the stars. Victory and defeat alike may come with a terrible price in The Depths of Desperation!

    The Depths of Desperation is an adventure for 14th to 17th-level characters using the 5th Edition rules for the world's most famous roleplaying game. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. The Depths of Desperation includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new idea and rules elements for blending magic and technology, along with a full gazetteer of the water-world of Vareen and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!

    This 102-page PDF or 100-page print volume contains the following:

    • "The Depths of Desperation," a 5th Edition adventure for 14th to 17th-level characters by Steven T. Helt
    • A "Planetary Bestiary" by Steven T. Helt, featuring the the sinister bil'djooli (including three elite variants), the entangling conch tree, the deadly deep-dwelling lasiodon, the contemplative loran, the noxious sky spore, and an assortment of aquatic creatures like the bladefish, dinichthys, deep tiger anemone, mindclaw, and Varinian seastar!
    • 9 new technological and magical items like the stasis grenade, toxin vents, bil'djooli rod, and Varinian coral!
    • A detailed gazetteer of the ocean world of Vareen from the cerulean surface to the pelagic depths and its invaders and defenders.
    • A detailed look at blending science fiction and fantasy both narratively and mechanically, including new feats, spells, and more!
    • "Wet Work," the latest chapter in Chris A. Jackson’s ongoing tale of Anasya, an interplanetary adventurer ready to dive deep into the middle of a war in the depths!

    For further information on the earlier adventures in the Legendary Planet Adventure Path and upcoming adventures like Mind Tyrants of the Merciless Moons and To Kill a Star, pick up the Legendary Planet Player's Guide (5E) and check the Legendary Games website!

    The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:

    • #1: To Worlds Unknown (2nd to 5th level)
    • #2: The Scavenged Codex (5th to 7th level)
    • #3: Dead Vault Descent (8th to 10th level)
    • #4: Confederates of the Shattered Zone (11th to 14th level)
    • #5: The Depths of Desperation (15th to 17th level)
    • #6: Mind Tyrants of the Merciless Moons (17th to 18th level)
    • #7: To Kill a Star (19th to 20th level)

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    Death in the Mind's Eye

    The heroes have scored a major victory, but the dark forces arrayed against them will not go down without a fight. Pursuing their fleeing legions to the gas giant Qanna, the heroes arrive on the verdant moon of Itac at the head of a band of Accord forces only to discover that the massive planet's manifold moons have long been a secret stronghold of the Hegemony forces and the hunters are now the hunted. Worse still, the psychic storms and spatial ripples of the system make escape almost impossible, and to prevail the heroes must launch headlong into a campaign against a dread conqueror set on launching a final desperate assault at the head of a massive army. The heroes at last come face to face with the unspeakable ultari, the grand architects of the Hegemony, and only they can thwart a rogue general's mad quest for power as they stand against the Mind Tyrants of the Merciless Moons!

    Mind Tyrants of the Merciless Moons

    is an adventure for 17th to 19th-level characters using the 5th Edition of the world's most famous RPG. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. Mind Tyrants of the Merciless Moons includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new advanced vehicle rules blending magic and technology, along with a full gazetteer of the domed city of Emirist-Tar and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!

    This 118-page PDF or 116-page print volume contains the following:

    • "Mind Tyrants of the Merciless Moons," a Pathfinder adventure for 17th to 19th-level characters by Tim Hitchcock
    • A "Planetary Bestiary" by Tim Hitchcock and Mike Welham, featuring six sensational new monsters: the apocalyptic atoth, sinister ceroptor body snatchers, skin-stealing ecorche, gore-weaving ghorazagh, relentless conveyance golem, leaping karn-tor lizard-folk, primeval kongomato jungle dragons, slithering targathoa, titanic zygomind, howling onaryx (including their mature, dread, and elder variants), and the dread ultari mindlords!
    • 7 new technological and magical items like the photon blaster, plasma javelin, particulate synthesizer, and Ithosian golem armor!
    • A detailed gazetteer of the the domed city-state of Emirist-Tar, home to the purple-skin Alusidain monarchs, and the spirit-guarding psychopomps and spirit-stealing sahkil.
    • A detailed look at advanced vehicles and airships, including engines, fuel, reactors, and more, plus 5 sample aircraft including the cutter, pisces, and Oitoc skimmer!
    • "The Deadliest Weapon,” the latest chapter in Chris A. Jackson's ongoing tale of Anasya, an interplanetary adventurer venturing into the void to strike at the heart of the enemy's war machine!

    For further information on the earlier adventures in the Legendary Planet Adventure Path and upcoming adventures like Mind Tyrants of the Merciless Moons, pick up the Legendary Planet Player's Guide and check the Legendary Games website!

    The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:

    • #1: To Worlds Unknown (2nd to 5th level)
    • #2: The Scavenged Codex (5th to 7th level)
    • #3: Dead Vault Descent (8th to 10th level)
    • #4: Confederates of the Shattered Zone (11th to 14th level)
    • #5: The Depths of Desperation (15th to 17th level)
    • #6: Mind Tyrants of the Merciless Moons (17th to 18th level)
    • #7: To Kill a Star (19th to 20th level)

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    The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your 5th Edition game has to offer in this free PDF!

    This is the beginning of the Hyper Score system playtest for compatibility with the 5th Edition rules. Turn your fighter into a titan of strength, your rogue into a superbly stealthy dark avenger, your bard into a silver-tongued devil, or your mage into a grand wizard!

    Within these 10 awesome pages you’ll find:

    • hero points for 5th Edition
    • the Luck and Reputation attributes
    • Hyper Feats, hyper flaws, hyper routes, and hyper ability traits
    • the Technology skill
    • new equipment
    • a peek into the setting of Hypercorps 2099
    • everything you need to take your 5th Edition game into the gritty future!

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    A Hypercorps 2099 5E adventure module designed for use with Fifth Edition, suitable for 3-4 PCs of
    3rd-4th level (hyperscore 3).

    The operators are already on their way to Centralia, PA, where a coal mine that caught fire over a century and a half ago has finally died down. Forsyte Technologies© recently lost an incredibly important research subject from one of their labs on the outskirts of the metropolis—a hyper-drake named Skrygrard—and its tracking signature goes dark near one of the entrances into the subterranean network of passages. Coming back with the specimen alive means a lucrative 10,000 bytecoins, but reduced compensation beats dying in a soot-choked tunnel.

    In the 18 page "Specimens in Centralia" adventure module you’ll find:

    • An exciting roadside battle with the Giganot biker gang, the flaming deathtrap of the Centralia Mines, and a dramatic negotiation with the Ms. Gray that hired the operators in the first place
    • Hydraulic springheels, a new cybernetic enhancement for players to put a spring in their step
    • Two new vehicles: an armored van and motorcycle
    • Bill "Wheelz" Dryvar, an NPC to help get the party where they need to be
    • The giganot biker, giganot tough, flame drake, Skrygrard the hyper-drake, and a lethal Ms. Grey
    • The autofire, bleeder, and bullet spray ranged weapon qualities
    • Two maps: a wooded roadside and the Mines of Centralia, each with both player and GM versions
    • Pre-generated character: Sam "Cripple Beast" Jones, a meganaut barbarian with a penchant for breaking his foes
    • Pre-generated character: Jasmine Madrius, "Improv," a vengeful savant monk deadly with her molecular whip
    • Pre-generated character: Harvey Lovecraft, "Nightmare Fist," an abbernaut barbarian as lethal as he is freakish
    • Pre-generated character: Adrienne Cobol, "Warp," an elusive parallel sorcerer and lawyer extraordinaire
    • A brief primer on the finished rules for using Hero Points and Cinematic Crescendoes in Hypercorps 2099

    If you aren’t positive this exciting new Fifth Edition supplement is for you, download free preview PDFs of Hypercorps 2099 to see what amazing things await you within this deluxe tome.

    Dive into the future with all the grit, fervor, and intensity you can offer for the operation ahead—there are bytecoins to be made, prestige to acquire, and power to be won!

    Note: There are pregenerated PCs included in this supplement. Groups that do not have the core Hypercorps 2099 rulebook can utilize the free Hypercorps 2099 preview PDF available here on Paizo.com to get the most out of this module, use the pregenerated operators, or use 7th-8th level PCs in lieu of characters enhanced with the Hyper Score system.

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    This Hypercorps 2099 5E adventure is designed for use with Fifth Edition, suitable for 3-4 PCs of 3rd-4th level (hyperscore 3).

    A malicious computer virus has infiltrated Thrillville, the Hypernet’s premier theme park. Those leaving the park find themselves permanently changed for the worse with symptoms that range from malignant depression to catatonia or in some cases, death. Digilife© has been forced to pay out medical fees and thus far their own security measures have been totally inadequate in rooting out the virulent code. With little choice left they are reaching out to freelance operators, hoping that gumption and expertise can prevail where hypercorporate might could not.

    This adventure occurs entirely in the Hypernet, the ultimate evolution of the internet in Hypercorps 2099. For the purposes of game mechanics, the Hypernet (and servers on the Hypernet, like Thrillville) are treated as other planes of existence. While this brings with it a host of changes (see page 4), it also means that the race, gender, and attributes of the PCs have absolutely no bearing whatsoever on their appearance—their avatar can appear however they wish (or simply how the character looks in real life), though this appearance has no bearing on actual statistics, as users can quickly determine the actual boundaries of another visible user without difficulty.

    In the 22 page "Thrillville or Killville?" adventure module you’ll find:

    • Planar traits for both the Hypernet and Thrillville.
    • A meeting in the Veranthea: Life & Death MMORPG server to kick things off, guidelines for breaking into the Thrillville server, encounters with the theme park’s rides, a final confrontation with the Thrillvirus, and the repercussions of the operator’s successful mission
    • The unbound proxy, arcade console, and Thrillvirus monsters
    • A map for the Thrillville Park Grounds and Thrillville Arcade, both with Player and GM versions
    • Pregenerated Character: Dorian Gray, "The Grayman," a monk meganaut and exactly who you think he is
    • Pregenerated Character: Jintz Pearingleaf, "Technomage," a sorcerer savant that made the leap from being a thing of code to an elf of flesh
    • Pregenerated Character: Ezdrahkul Leadhand, "Oldhat EZ," a rogue parallel that’s become a seasoned operator on the Hypernet over decades of successful missions
    • Pregenerated Character: Vansa Proudwit, "Spaz the Freehacker," a parallel netjacker that’s taken up clandestine work to pay her bills in the megametropolis of Neo York
    • A brief primer on the finished rules for using Hero Points and Cinematic Crescendoes in Hypercorps 2099

    If you aren’t positive this exciting new Fifth Edition supplement is for you, download the free preview PDF of Hypercorps 2099 to see what amazing things await you within this deluxe tome.

    Dive into the future with all the grit, fervor, and intensity you can offer for the operation ahead—there are bytecoins to be made, prestige to acquire, and power to be won!

    4.00/5 (based on 1 rating)

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    The simultaneous tachyon flux of 1876 and 2076 forever changed the world, introducing a myriad of new races to Earth from other dimensions before the strange portals closed with the coming of the 20th century. The 200 years since have been filled with the miraculous rise of alter sapiens, the demigrant struggle for equal rights, and the ascent of the planet’s true masters: hypercorporations. Earth is firmly in the grip of these monolithic institutions, gradually being stripped away as more and more aspects of life are codified and monetized. For most this is a bleak and repetitious existence but for some it can be much more—for operators it offers an avenue to vast power, prestige, and wealth.

    Hypercorps 2099 is a campaign setting and rule system for use with Fifth Edition, taking adventurers into a cyberpunk future and granting them superheroic abilities that raise the drama of their tabletop game to unprecedented levels using the Hyper Score system. As operators the party will work for and against hypercorporations to frame executives, pull heists, sabotage laboratories or shipments, and whatever else their plutocratic overlords pay them to.

    In the 184-page Hypercorps 2099 rulebook you’ll find:

    • A vibrant timeline explaining how the world of Hypercorps 2099 differs from the Earth of today
    • Over four dozen characters and 10 incredible full page illustrations by artist Nathanael Batchelor!
    • 56 pages detailing six areas of the planet: apocalyptic Cleveland 2099, the digital dimension of the Hypernet, the mystical city of Kathmandu, the tumultuous landscape of Latin America, the hypercorporate mega-utopia of Lucrum, the megametropolis of Neo York, and the dark, vampire ruled lands of Wallachia
    • 10 pages with 19 organizations and 46 hypercorporations in the world of Hypercorps 2099
    • An operating cast of fifty original NPCs including super teams, gang leaders, heroes, psychos, villains, and much more, giving GMs a plethora of allies and enemies to interact with operators
    • A hyper bestiary with 8 new templates and 18 new minions, drones, and monsters for GMs to use in any Fifth Edition game
    • A Gamemastering chapter with new skills, new tool kits, new security system traps, and essential tips for GMs running a game in the future (along with guidelines for games set in the late 1800s, during World War II, and in a modern setting)
    • Six new class archetypes (the ballistics brawler monastic tradition, cyber ninja rogue archetype, cyber samurai martial archetype, mechwarrior sorcerous origin, netjacker rogue archetype, and veloces monk tradition) as well as new character backgrounds for PCs in the future
    • A Hyper Equipment chapter with rules on advanced craftsmanship, advanced armor, the new arcanosteel material, cybernetics, gear, melee weapons, vehicles, and a host of futuristic firearms.
    • The Hyper Score system, a rules template that makes Fifth Edition a far deadlier experience by granting players lethal abilities (if they can survive long enough to use them!)
    • Two new attributes, Luck and Reputation, and the Wealth shared party attribute for funding missions without imbalancing the player wealth economy in Fifth Edition

    If you aren’t positive this exciting new Fifth Edition supplement is for you, download free preview PDFs of Hypercorps 2099 to see what amazing things await you within this deluxe tome.

    Dive into the future with all the grit, fervor, and intensity you can offer for the operations ahead—there are bytecoins to be made, prestige to acquire, and power to be won!

    5.00/5 (based on 1 rating)

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    WASTELAND PRIMER PDF

    Nuclear fire from World War 3 cleansed the surface of the Earth in 1969 but life in this alternate Hypercorps 2099 timeline persists—now, nearly a century and a half later, survivors are exiting their underground shelters to comb the ruins of civilization and fight for a new world. Are you set on staking a claim and defending what’s yours, will you champion justice and battle for what is right, or become one of the mad warlords that rules over the Wasteland?

    Hypercorps 2099 Wasteland aims to deliver a means to do all of those things as a campaign source book for Fifth Edition, helping GMs generate their own personal Wastelands with gameplay that reinforces exploration of a procedurally generated world where survival is as important as anything else!

    This is a promotional PDF for the Hypercorps 2099: Wasteland Kickstarter, funding from Tuesday November 29th to Sunday December 18th! Please check out the project page and consider making a pledge.

    What you’ll find in Hypercorps 2099 Wasteland: Primer:

  • Radraider Primal Path - An archetype for barbarians that do not fear radiation but wield it instead, using their rage to turn atomic energy on their foes!
  • Wasteland Character Backgrounds - Play as an alien abductee from the past, a lucky escapee from an underground shelter, or a captain from an underground shelter that’s decided the Wasteland offers a brighter future.
  • Wasteland Gear - In order to survive the irradiated landscape you’ll want a geiger counter, some iodine pills, and if you can afford it, a lead-lined backpack to keep your food from becoming poisonous.
  • Wasteland Skills - You can’t say “mad science” without “science” and you can’t adventure in the Wasteland without a nod to Technology!
  • Radiation and Irradiated - Radiation is a vital element of Hypercorps 2099 Wasteland and the rules for atomic energy are included with a new attribute for once you’ve gathered up too much of the stuff in your cells.
  • Wasteland Monsters - Brain slugs to take over your mind with the slug-brained template, an irradiated bear (via another template!) because those are just too tough to die out, the dreaded purple people eater, and zombie-like walkers (including short rules for the smart walker player race)!
  • Hypercorps 2099 is not required for exploring the Wasteland and this is a standalone supplement.

    Our Price: $19.99

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    An Empire Must Fall

    The legions of the Ultari Hegemony have been turned back once again, their parade of victories turned to rout, but even now their rulers plot revenge from their long-hidden sanctuary in the deeps of space. Their ruin never will be complete unless their stronghold is overthrown, and the heroes must pursue their fleeing leaders beyond the boundaries of known space and through an endless nebula where dead gods drift and living entropy reigns through a rip in the fabric of reality to find a vast realm left behind by an elder race, where magic, mighty machines, and the power of the mind rule all. Here a corrupted sun is caught in the grip of an impossibly vast sphere spanning hundreds of millions of miles, joined by an intricate network and dominated by the collective psychic power of countless minds. Breaching this shell, the heroes face technological terrors and wonders in equal measure, guarded by the souls of the damned and the scions of the sun, and infiltrating a thought-controlled bureaucracy to find long-lost friends, unlikely allies, and an end to immortality itself. To shatter the power of the Hegemony and bring peace to the galaxy, they must shatter the chains of destiny and unleash a power beyond imagining To Kill a Star!

    To Kill a Star is an adventure for 19th to 20th-level characters using the 5th Edition rules. This is the double-sized final chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. To Kill a Star includes not only a massive interstellar adventure but also brand-new monsters, magic, and technology, including rules for explosives and heavy weapons, a full gazetteer of a star-spanning Dyson sphere and its inhabitants, and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!

    This 166-page PDF or 164-page print volume contains the following:

    • "To Kill a Star," a 5E adventure for 19th to 20th-level characters by Jason Nelson and Steven T. Helt.
    • A "Planetary Bestiary" by Mike Welham and Steven T. Helt, featuring nine new monsters: the void-blasted locusdaemon, the gleaming diamantem, the psychic erebus, the deadly griever, the kaulvrex hive, the savage pelkrev, the ghostly yllosan, and spacefaring amorphs like the living nebula and star blight!
    • New technological and magical items like the klaven spacesuit, black ray pistol, disintegration torc, and The Unbroken Blade!
    • A detailed gazetteer of the massive Dyson sphere that encompasses the entire star.
    • Expanded rules for adventuring in the void, including dealing with gravity, radiation, vacuum, zero-gravity maneuvering, and more!
    • Expanded rules for explosives and heavy weapons, including feats, class features, grenades, and heavy weapons!
    • “Planet Killer,” the final chapter in Chris A. Jackson's ongoing tale of Anasya, an interplanetary adventurer just hoping to survive the literal end of the world!

    For further information on the earlier adventures in the Legendary Planet Adventure Path, pick up the Legendary Planet Player's Guide and check the Legendary Games website! The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:

    • #1: To Worlds Unknown (2nd to 5th level)
    • #2: The Scavenged Codex (5th to 7th level)
    • #3: Dead Vault Descent (8th to 10th level)
    • #4: Confederates of the Shattered Zone (11th to 14th level)
    • #5: The Depths of Desperation (15th to 17th level)
    • #6: Mind Tyrants of the Merciless Moons (17th to 18th level)
    • #7: To Kill a Star (19th to 20th level)

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    20 for 20 II, and 20 for 20 III MEGA-BUNDLES, now you have a fourth batch of all-new products ranging from fairy forests to Egyptian ruins, Gothic horror to high seas pirate adventure, intrigue, deepest evil, and even venturing to the stars and beyond!

    For the entire month of April, you can save nearly 90% on over 1000 pages of adventures and accessories for your 5th Edition game, bringing you adventures ranging from 1st level to 10th level, monsters from meek minions to mighty menaces, magic items from common everyday treasures to mighty artifacts, ready-to-use creatures and characters, and much, much more, all with amazing artwork, delightful design, and flat-out 5E fun!

    We hope you love every one of these products and that you'll keep an eye out for even more amazing 5E products releasing every month from Legendary Games!

    Accessories

    • 2099 Wasteland
    • Askis World Primer
    • Cutthroats and Crew
    • Fort Scurvy
    • Gothic Heroes
    • Legendary Worlds: Polaris VII
    • Mutants and Mad Science
    • Stargates
    • Tomes of Dark Secrets
    • Treasury of the City
    • Treasury of the Orient
    • Treasury of Winter
    • Ultimate Commander
    • Ultimate Relationships
    • Ultimate Strongholds

    Adventures

    • 2nd level — Legendary Beginnings: Crisis at Falling Spring Station
    • 4th level — Trail of the Apprentice: The Oracle's Test
    • 5th level — Trail of the Apprentice: The Wizard's Dungeon
    • 8th level — Whisper House
    • 14th level — Legendary Planet: The Depths of Desperation

    Our Price: $49.99

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    To the Stars and Beyond!

    The Legendary Planet Adventure Path is a spectacular 5th Edition sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. This complete campaign book takes your characters from 1st to 20th level and beyond, from the quiet backwoods of a fantasy world to sights and wonders beyond imagination in the farthest reaches of the cosmos! This incredible series comprises seven massive adventures, each taking the heroes to an entirely new world with exotic environments and cosmic civilizations, from grungy desert planets to water-worlds and from fascistic dieselpunk asteroid mines to a Dyson sphere over a hundred million miles across. You can start your campaign among the stars, or begin with an optional 1st-level prologue adventure to intro an alien incursion into your fantasy world before the heroes are swept away across the universe! This book is not just eight amazing adventures, though, as you also get:

    • Over 100 new monsters like the living nebula, feral kyton, and supermassive singularity alongside ready-to-use stat blocks for recurring foes like the savage klaven, sadistic jagladine, and malevolent ultari at every Challenge level from 1/4 to 24
    • Over 90 new magical and technological treasures and alien substances for your heroes to discover like the stasis grenade, skystrider harness, and Ithosian golem armor!
    • Over 60 new character options including feats, spells, class options, six new class options including the bardic college of astrology, bombardier ranger archetype, and nanotech infuser sorcerous origin, along with campaign traits to blend your character's background with the saga without giving too much away!
    • Four complete playable races — the clockwork-cybernetic auttaine, the chlorvian plant-people, the four-armed tretharri mystics, and the mischievous winged reptilian zvarr!
    • Extensive gazetteers of the Legendary Planet universe and the ecology and society of the key planets featured in each adventure
    • Expanded rules for adventuring on alien worlds, including gravity, vacuum, radiation, navigating the void, vehicles, races, chases, alien viruses, and more
    • Plus a 7-chapter short-story set in the backdrop of the Legendary Planet saga, "Anasya's Journal" by award-winning author Chris A. Jackson!

    The Legendary Planet Adventure Path is an epic like no other in the history of gaming, filled to bursting with incredible artwork, marvelous maps, and fast-paced action that will challenge your characters to their limits. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this incredible 748-page 5E adventure saga today and Make Your Game Legendary!

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    Into the Fairy Forest!

    "Into the Feyweald" takes your 5th Edition heroes into a world of adventure in the realms of faerie! Guests at the fairiy queen Pryozha's celebration feast, the festivities are interrupted by the creepy, crawly spider-riders serving the wicked witches of the woods! You must take up the quest to find the hidden grove where Yaldira the witch works her dark magic, turning the forest sickly and rotten, battling her evil minions that menace the creatures of the wood. There, in the dark pits of her lair, you must stop her from awakening her cruel queen from her crystal tomb and save the woodland realm! This 1st-level adventure, suitable for a standard 5th Edition game or one using the 5E starter set.

    The Legendary Beginnings series from Legendary Games is designed to creating exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none, allowing you to enliven and enrich your campaign in amazing and exciting ways. This product is the latest in that tradition, and we hope you enjoy using it as much as we enjoyed making it. Pick up this 38-page adventure today and Make Your Game Legendary!

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    Ancient evils awaken in this 3rd-level 5E adventure!

    When a heretical priestess met execution at the hands of conspirators, her immortal consort vowed to carry out her dying curse. Now, after centuries of plotting and waiting, the sky and stars have aligned perfectly to finally unleash her long-simmering revenge. Amidst the excitement over this celestial conjunction, a lone voice proclaiming the coming danger is mysteriously silenced and the wrath of the burning sun smites the population with a scorching curse. The authorities are overwhelmed, but can your heroes forestall this agonizing vengeance set in motion ages ago? To save the soul of a city, they must confront its past and its present to save its future, destroying the accursed avatars of a long-dead enemy—all before the twilight of the Festered Sun.

    "Beneath the Festered Sun" is a 3rd-level adventure for the 5th Edition of the world's most famous roleplaying game. Set in a fantastic Egyptian-style kingdom long since fallen into decay and corruption, it features a blend of dungeons to explore, mysteries to unravel, and interludes of intrigue and battle alike in and around the necropolis of Owot-ti, with opportunities for characters of every kind to shine. The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none. Grab this 42-page adventure today and Make Your Game Legendary!

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    Knowledge is the Greatest Treasure

    While some raiders of the ruins of ancient lands lust for gold and glory, the wise seek knowledge and the lore of the fallen empires. Somewhere below the desert sands lies a treasure trove of forgotten secrets and magical mysteries under the wings of the Scribe of the Heavens, Thoth. The cult of this archaic patron of knowledge is long dead, but fragments and clues lead you to a hidden shrine that once bore his name. Will you find legendary wisdom and mystic rewards untold, or will the tests of mind and body within reveal only secrets man was not meant to know?

    "The Lost Library of Thoth" is a 7th-level adventure for the 5th Edition of the world's most famous roleplaying game, and is an ideal sidetrek adventure for heroes in search of lost lore or exploring the dusty ruins of a fallen civilization, especially one inspired by the legends and lore of ancient Egypt. The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none. This product is the latest in that tradition, and we hope you enjoy using it as much as we enjoyed making it. Game on!

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    What's Down in Those Mines; It Ain't of This World!

    A strange craft fallen from the stars, long the home of a tribe of monstrous mutants worshiping the long-forgotten technology in its ruined bowels, has birthed a new and fearsome scourge. Alien prisoners once bound in its holds have escaped from the derelict, bringing terror and death to a poor mining town while a lone android marshal wanders the wasteland seeking these escaped interplanetary convicts. The heroes find themselves stalked in turn by an unearthly abomination in a twisting catacomb of mines and must dare the precarious ruins of the dangling spacecraft embedded in the cliffs if they are to stop the conquering forerunners of an ancient empire buried centuries ago from rising again to pick up where they left off... with world domination!

    Scorpions of Perdition is a 36-page 5th Edition adventure for 8th to 9th-level characters that blends pulp action and tense horror with a dash of sci-fi and western elements throughout for an exciting and unusual adventure on the edge of the barren lands on the fringes of the frontier in your 5E game! Grab this fantastic sci-fi/fantasy adventure today and Make Your Game Legendary!

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    A Marvelous Treasure Gone Missing!

    The people of Corbin Village are hardy folk, familiar with the dangers of the region. But when a band of orcs raids the village, Sheriff McBride realizes she has more troubles than she can handle and calls on a group of heroes to bring the orcs to justice. To complicate matters, the orcs have stolen an item of great historical value from the local sage, and he wants it back. Can the PCs survive the dangers of a nearby marsh and locate the bandits' hidden lair? If they do, can they take down the orc raiders and recover the sage's precious statue?

    The Bandit's Cave is an adventure for 1st-level characters. It is part one of Trail of the Apprentice, a full campaign made up of 5 interconnected adventure modules for the 5th Edition of the world's most famous roleplaying game. The Trail of the Apprentice saga and all adventures in the the Legendary Beginnings line from Legendary Games are designed as exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Pick up this 50-page adventure today and Make Your Game Legendary!

    Download includes a 50-page adventure plus a 20-page art and map folio, including unkeyed player-friendly maps!

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    Beware the Curse!

    With the heroes hot on the trail of the ruthless bandits that have stolen the priceless Green Serpent statue, they must venture to Port Fairglade where the Lord Mayor's fabulous private museum keeps its twin among a trove of ancient artifacts. It is there the thieves plan to strike next, but the heroes' warning comes too late! The resplendent White Serpent has already been taken, but even as the heroes investigate the crime the museum is robbed a second time, and suddenly the loss of two statues becomes the least of their worries, as it is more than just treasure that fills the halls of the museum by night!

    The King's Curse is an adventure for 2nd-level characters. It is part two of Trail of the Apprentice, a full campaign made up of 5 interconnected adventure modules for the 5th Edition of the world's most famous roleplaying game! The Trail of the Apprentice saga and all adventures in the the Legendary Beginnings line from Legendary Games are designed as exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Grab this 50-page adventure today and Make Your Game Legendary!

    Download includes a 50-page adventure plus a 22-page art and map folio, including unkeyed player-friendly maps!

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    To Catch a Thief!

    Lord Mayor Wolfe of Port Fairglade has discovered that someone hired the notorious thieves' guild, the Elverin Skulk, to steal a valuable statue from his private museum. The nobleman wants to know who the guild's client is, but the only person who knows the secret is the guild's leader, the infamous Fox Prince. The heroes must venture into the monster-infested Umberwood to locate the hidden entrance to the guild's headquarters, but once they find it and try to sneak into his lair, they find that few things are what they appear to be. Can the heroes survive a deadly gauntlet of traps and win the Fox Prince's favor and the help of the prince of thieves?

    "The Thieves' Den" is an adventure for 3rd-level characters. It is part three of Trail of the Apprentice, a full campaign made up of 5 interconnected adventure modules for the 5th Edition of the world's most famous roleplaying game! The Trail of the Apprentice saga and all adventures in the Legendary Beginnings line from Legendary Games are designed as exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Grab this 50-page adventure today and Make Your Game Legendary!

    Download includes a 48-page adventure plus a 20-page art and map folio, including unkeyed player-friendly maps!

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    Visions of Destiny or Doom!

    A mysterious plot is unfolding. Following clues about the theft of a pair of ancient statues, the PCs have discovered who hired the Elverin Skulk thieves’ guild to rob the Lord Mayor of Port Fairglade. It’s clear that the guild’s client is a dangerous and powerful man, but without further information, they can do nothing to stop whatever plans he might have. But there is hope. Deep in the ancient ruins of Sol’Ithmanna rests a stone portal. When opened with the proper keys, the portal will grant access to the domain of a fey oracle who can help them discover the villain’s true purpose and how they can stop him. But the oracle only gives his aid to those who can pass his tests. Are the PCs up to the challenge? "The Oracle’s Test" is an adventure for 4th-level characters.

    "The Oracle's Test" is an adventure for 4th-level characters. It is part four of Trail of the Apprentice, a full campaign made up of 5 interconnected adventure modules for 5E! The Trail of the Apprentice saga and all adventures in the the Legendary Beginnings line from Legendary Games are designed as exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Grab this 50-page adventure today and Make Your Game Legendary!

    Download includes a 48-page adventure plus a 20-page art and map folio, including unkeyed player-friendly maps!

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    Dungeons, Dragons, and Death Await!

    Armed with knowledge of a villainous wizard’s plans, a party of heroes must venture into the dreaded Shadescar Rift, a deep cave that leads into the dark tunnels beneath the earth. Legends say that it was created by the claw of some terrible beast. Locals stay well clear of the rift and claim it is the home of nightmare creatures that prey on the unwary. But only by braving such dangers can the PCs hope to stop their mysterious enemy. If they fail, he will unleash a great and terrible power upon the world.

    "The Wizard’s Dungeon" is an adventure for 5th-level characters. It is part one of Trail of the Apprentice, a full campaign made up of 5 interconnected adventure modules for the 5th Edition of the world's most famous roleplaying game. The Trail of the Apprentice saga and all adventures in the the Legendary Beginnings line from Legendary Games are designed as exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Pick up this 50-page adventure today and Make Your Game Legendary!

    Download includes a 62-page adventure plus a 14-page art and map folio, including unkeyed player-friendly maps!

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    Treasures to Warm a Hero's Heart!

    The Treasury of Winter brings you three dozen magical items ideal for any 5th Edition campaign but especially suited to adventures into the icy lands of the north, where frozen fey and winter witches rule a cold-hearted kingdom and seek to spread their wintry reach across this world and beyond. Even beyond the general themes of frost and fey, these treasures draw upon Russian myth, legend, and folk traditions, with a dash of technomagical toys and terrors too! This tome contains treasures of great value to those braving the long cold polar night, like the radiant censer, foxfire stole, hoarfrost halter, and sledge of the great bear, as well as those who exult in wielding the fury of the fantastic frost for themselves, like the diamondice dagger, blizzard bottle, and hoarfrost halter. You will find items that draw deeply upon Slavic folklore, like the servant samovar, gorynych scale, bogatyr blade, and icon of timeless faith, alongside the curiously modern trappings where magic and the marvels of the modern age intersect, like the wire tangler, phosgene flail, invader's bugle, and pelisse of the light brigade. Even if your players just enjoy the wild whimsy of the winter wonderland, they will delight in treasures like the feyfrost brush, dancing reed flute, snowstone scepter, and many more they will find in the Treasury of Winter. Pick up this 22-page book of terrific treasures today and Make Your Game Legendary!

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    Chaos is Life!

    Seething and writhing within the primordial oceans of raw chaos, far beyond the uttermost shores of the fixed and orderly reality mortals take for granted, the serpent-song of the proteans echoes throughout the cosmos in a simultaneous hymn of creation and dirge of destruction. The serpents dwelling in the depths of Limbo and slithering through the sinuous substrate of all that is have a grand and equal passion for making and unmaking, giving motion and vitality to the universe and eroding whatever would remain stagnant and stultified. They are not malicious by nature, but that is cold comfort to those grown attached to the stability of their world when the Serpents of Chaos come calling to tear down the established order in order to reweave reality from oblivion!

    The Beasts of Legend series from Legendary Games are not your usual bare-bones bestiaries, but bring you richly detailed and evocatively described monsters drawing upon the myths and legends of the real world with a double dose of fantastic flair. The Coldwood Codex, Boreal Bestiary, Beasts of the East, and Construct Codex already have received lavish praise for its quality and inventiveness, and Serpents of Chaos follows proudly in their footsteps, with more marvelous monsters to come in future installments. Grab this 20-page 5E monster supplement today and Make Your Game Legendary!

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    Curses of Doom!

    Horrific Curses will bring your 5E characters to their knees begging for mercy from this collection of curses! This book brings you brand new accursed character options, including the accursed witch warlock, the hex hunter ranger, and the jinxed sorcerer. It also introduces a new category of magic, the dying spell, with 10 new spells like call the avenger and funeral pyre to allow heroes and villains alike to cast their spite upon their foes with their dying breath. Add to this nearly 20 brand-new curses from famine's feast and labile lunacy to kinslayer and hatemonger's halo, with each one as detailed as it is diabolical to create memorable curse effects that are vividly virulent. If you've ever wanted your curses to be more than just a simple spell, something to inspire delightful terror in your players, bring home the horror that only curses can deliver! Grab this 24-page 5th Edition horror supplement from Jason Nelson, Jen Page, and Alex Riggs today and Make Your Game Legendary!

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    Be a King!

    Kingdoms brings you a complete system for creating cities and founding and ruling a nation of your very own. Designed for the 5th Edition rules, Kingdoms provides rules for settlements of every size, from tiny wayside villages to a sprawling metropolis, detailing prosperity and corruption, law and learning, and a wide range of government types and special characteristics. In addition, it includes a complete system for founding a kingdom, from exploring and claiming territory to building and developing cities and issuing edicts to manage your kingdom's economy and stability and for building up the loyalty of your subjects. You can play with a simple, abstract system or use any number of optional rules to develop trade, diplomacy, and more, and Kingdoms also includes a simple system of mass combat, allowing you to build armies to defend your kingdom from enemies or raise a mighty crusade to conquer all who stand before you. Your heroes have beaten the bandits, overcome the orcish onslaught, and defeated the dragon, but in between their adventures your heroes would rather return home to a mighty throne instead of a warm campfire, now they can with Kingdoms! Grab this fantastic 5E supplement today and Make Your Game Legendary!

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    Something Crazy for your Campaign

    Tome of Madness is the definitive 5th Edition source for dealing with maniacal madmen and deranged villains, but also for haunted heroes and their afflicted allies whose minds have been pushed past the breaking point. This lavishly detailed tome examines the nature of mental maladies from aphasia and amnesia to phobias, tics, delusions, dyspraxia, and hysterical blindness. With over three dozen forms of insanity with varying severity and symptoms, you'll find lesser ailments that may accompany your heroes throughout their lives, as well as devastating delusions that can shatter a character's world.

    Tome of Madness goes a step further, with abundant information and 5E rules on the treatment of madness, including the use of alchemy and magic (and even occult faith healing) to calm the disturbed mind. Whether insanity is purely biologic or an element of addiction, brought on by gradual decline or a sudden, sharp break, you will find a wealth of information for incorporating insanity into your Pathfinder campaign in an in-depth way that does not degenerate into simple stereotypes or leave you with an unplayable character but gives your heroes and villains alike some real depth in their disturbia! Grab this 32-page 5th Edition accessory by Mike Shel today and Make Your Game Legendary!

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    Treason or Triumph

    The sultan’s grand vizier is secretly plotting against him with other members of the court. The guilds are trying to bully small businesses. The neighboring country have spies in the palace. The city guard in the capital are under the pay of the thieves’ guild. The local druid circle aren’t happy about all the farms being built, or the woodcutting in the forest, and want the kingdom’s councilor to help them persuade the king to put a stop to it. All of these are themes from fantasy stories, where tales of intrigue intertwine with bloody battle and fabulous fortunes to make your heroes into legends!

    Ultimate Factions (5E) provides you with a wealth of options whether your heroes are independent adventurers seeking fame and glory or integrated with the core kingdom building rules introduced in Kingdoms (5E) and expanded in Ultimate Rulership (5E) from Legendary Games. Where those rules focus primarily on your heroes and the decisions they make as the ruling council of their own kingdom, Ultimate Factions provides you with detailed 5th Edition rules for different political factions, religious sects, and any number of influential power brokers and wealthy elites devoted to rising up and seizing whatever they can hold. Your heroes may play off their rivals against one another and use their wits to consolidate their own power and secure their throne from threats that can’t be defeated by sword or spell. In the great game of houses and thrones, your heroes must triumph! Grab this 36-page intrigue supplement today and Make Your Game Legendary!

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    Magic of Sewer, Street, and Throne!

    The city is a dangerous place, and adventurers daring to brave the urban jungle need the right equipment! Treasury of the City (5E) brings you three dozen brand-new magic items perfect for every part of the city, from the back alleys, sewers, and slums, to the halls of power and the smoke-filled back rooms where power brokers rule from the shadows. You'll find weapons and combat accessories like the toxic scabbard and forgetful sap alongside protective devices like cryptwarden's plate and the roofrunner's buckler. Delvers into the dank byways beneath the city will love ratty robes and the sewer suit, while those accustomed to high places will love the lecturer's staff, senator's stole, and the scale of endless bureaucracy! Criminals will find handy devices like pilferer's gloves and the cheater's hat, while officers of the law wield the mark of the authority, nightwatch crossbow, and the inspector's bullhorn to bring them to justice! Wherever your heroes venture in adventures of urban intrigue, they'll find the perfect tools to take down treacherous advisers and bring justice to the streets. Grab this 20-page book of treasures for 5th Edition and Make Your Game Legendary!

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    Trouble on the Fey Frontier

    A Feast of Flavor (5E) takes your heroes into a world of adventure! On the wild borderlands between the Kingdom of Threll and the Faerie Realms, a vital pass through the mountains has been closed by forces unknown. The citizens of Bakewell Tart are frightened and angry, unable to trade their marvelous goods with the fanciful fey beyond and now with all manner of mischief running lose in and around the town as supplies run low and neighbor turns against neighbor. And now rumors come that a sinister servant of the fallen witch queen may be behind it all, having broken free from her immortal prison and ready to seek her revenge! This is a job for heroes with the strength, wit, and heart to try almost anything to bring peace and prosperity back to the frontier. This 1st to 2nd-level adventure is suitable for all ages using the 5th Edition of the world's most famous roleplaying game!

    The Legendary Beginnings product line from Legendary Games is designed to creating exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Whether you try Into the Feyweald, the 5-part Trail of the Apprentice saga, or this brand-new fun-filled 64-page adventure, we hope these all-ages adventures help Make Your Game Legendary!

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    Across the Universe

    Stargates opens up a vast universe of possibility for creating and designing your own system of gateways to bring interplanetary adventure to your campaign. From local system portals to intergalactic wormholes, you'll find within a detailed system for defining not just the basics like direction and range but mysterious manifestations of transmaterialization energies, the dangers of activating dormant or damaged gateways, including malfunctions like biomutation, psychic backlash, and temporal displacement! You can create unique gateway keys for conditions, patrons, and arcane, divine, and psychic magic and more, and you'll find sample gateways like the solar arch, priest's passage, and the Pillars of Qa, as well as specialized feats, spells, and more for making the most of gateways in your universe. Grab this incredible 26-page interstellar 5E supplement from Tim Hitchcock today and Make Your Game Legendary!

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    For Heroes of the Wild

    When your heroes strike out into the wooded wilderness, they’ll be prepared to face any challenge with the amazing options you’ll find in Fey and Forest Classes, whether they are hacking their own fledgling domain out on the borderlands of civilization or taking their first steps into the verdant realms of creatures that call the forest their home. You’ll find nearly a dozen incredible archetypes like the explorer ranger, greenweaver druid circle, jester bard college, and woodlands cavalier fighter. You’ll also find new class features like warlock invocations and spells. Grab this 26-page 5th Edition accessory today and Make Your Game Legendary!

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    Monsters on the March!

    Crisis at Falling Spring Station takes your heroes into a world of adventure! In the mountains at the western edge of the Kingdom of Threll, brave soldiers stand guard against the frightening creatures that dwell in the lands beyond. Falling Spring Station controls one of the passes leading through the mountains into the Westerlands and the Darkvale Forest, keeping the people of Threll safe. But a terrible illness has weakened the soldiers in this vital fort. After delivering medicine to help fight the disease, the heroes discover that there is more going on than just a simple illness. It’s up to them to put things right and find out what’s behind the strange happenings. What they uncover is a monstrous plot that threatens the safety of the whole kingdom. Can a small group of adventurers stand up to the mysterious Warlord of the North and his beastly army?

    This 2nd to 3rd-level adventure is suitable for all ages using the 5th Edition rules for the world's most famous roleplaying game. Check out this 56-page adventure by Brian Suskind and Ben McFarland today!

    The Legendary Beginnings product line from Legendary Games is designed to creating exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Whether you try Into the Feyweald (5E), the 5-part Trail of the Apprentice (5E) saga, or this brand-new fun-filled adventure, we hope these all-ages adventures help Make Your Game Legendary!

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    Be Careful What You Wish For

    The magic and mystery of the fey is on display in Faerie Bargains (5E)! From Rumpelstiltskin to Rapunzel, fairy tales, myths, and legends all over the world are replete with tales of bargains struck with the sublime and sometimes sinister magical creatures from the realms beyond. Long life, wealth beyond imagining, true love, or whatever your heart’s desire all wrapped up in a promise and a price that seems but a trifle, until the bargain comes due and the fair folk come to collect. Faerie Bargains (5E) provides you a richly detailed system for using this classic fantasy trope in your 5th Edition campaign. You can design your own faerie bargains or use one of the over 40 sample bargains provided, from bounty of the wilds and unseen assistants to woven wealth, silent metamorphosis, fey queen’s ransom, and one with the land! Each bargain grants a benefit once payment is made, of course, but you’ll also find rules for hidden conditions, escape clauses, tokens, and more, along with how to research and negotiate bargains with different kinds of fey and unique magical items you might obtain in a faerie bargain or make with fey assistance, like the cauldron of autumnal bounty and sword of vernal light. Whether your heroes want to trade their dreams for the charm of magic, a gift of blood for accursed mercy, or their sanity itself for inspired perfection, you’ll find an amazing array of mystical covenants that bring fantastic new flavor to the fey in your game! Grab this 24-page 5E accessory today and Make Your Game Legendary!

    If you love emphasizing the magic and majesty of the fey in your campaign, don't miss the other installments in our fey trilogy, Faerie Mysteries (5E) and Faerie Passions (5E)!

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    Days of Wine, Roses, and Glory!

    An iconic moment in fantasy fiction is the grand tournament. From the archery contests of Robin Hood to the jousts of Ivanhoe, it seems like half the stories about the Middle Ages have the heroes attend such a festival somewhere along the line. Whether honoring the king's birthday, the birth of a saint, the nation's victory over its enemies, or just because it's Midsummer's Day, festive pavilions are raised and flags and pennants flap in the rising breeze to signal that it is time for the main event to begin! However, even in the real-world tournaments were about far more than bows and lances, and in a fantasy game the options for what would constitute a friendly (or even not-so-friendly) competition are infinitely varied, from gritty and brutal feats of raw strength to magical marvels of the highest fantasy. You'll find athletic contests for running, riding, jumping, and more, to caber tossing, target shooting, tag-team wrestling, and armored ring races! From prosaic rural delights of a country fair to exotic events like the tower of jewels and pillars of life and death, Royal Tournaments is a fantastic resource for incorporating tournaments and festivals into your campaign, including an array of different tournament events and awards, some physical, some magical, some social, and all delightful. Whether your players want to promote the interests of their own kingdom or simply fight for glory and prizes, Royal Tournaments has everything you need to make the tournaments in your campaign magnificent and memorable. Grab this 40-page 5th Edition accessory today and Make Your Game Legendary!

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    Can You Stand the Heat?

    On the forge-world of Volretz, searing hail and metal beasts seethe in oceans of molten slag while heat-shielded engineers man the endless foundries of Morkansia. New feats, spells, and gear to help you survive this inferno of riches await, along with a detailed planetary gazetteer, adventure hooks, and a brand-new monster, the heavy metal elemental!

    The Legendary Worlds series brings you an amazing array of richly developed planets ripe for adventure no matter your game system of choice. From fantastic asteroid hives to burning foundry planets and from endless ocean worlds to dreamlands of mystery and magic, you’ll find fantastic opportunities for adventure for your heroes, with hooks to draw them in and delightfully detailed history, culture, geography, and some new surprises on every planet. You can use these in conjunction with an ongoing adventure saga like the Legendary Planet Adventure Path from Legendary Games or with any sci-fi campaign that spans the spaceways. Never fear to let your players explore what lies beyond the next stargate or hyper-jump, because with Legendary Worlds there’s always a world of adventure waiting for them! Grab this 20-page 5th Edition accessory today and Make Your Game Legendary!

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    In Too Deep!

    On the ocean planet of Melefoni, the intrepid colonists of the Trailblazer have built a home amid the ruins of their fallen colony ship. The dwellers in the deep oceans below face ruin of their own as the shattered drive core poisons their homes in the pelagic depths, leading to all-out war above and below the sea against the invaders from beyond. New feats, spells, and gear to help you survive this war-torn water-world await, along with a detailed planetary gazetteer, adventure hooks, and a brand-new monster, the sonic warrior asquenti!

    The Legendary Worlds series brings you an amazing array of richly developed planets ripe for adventure no matter your game system of choice. From fantastic asteroid hives to burning foundry planets and from endless ocean worlds to dreamlands of mystery and magic, you’ll find fantastic opportunities for adventure for your heroes, with hooks to draw them in and delightfully detailed history, culture, geography, and some new surprises on every planet. You can use these in conjunction with an ongoing adventure saga like the Legendary Planet Adventure Path from Legendary Games or with any sci-fi campaign that spans the spaceways. Never fear to let your players explore what lies beyond the next stargate or hyper-jump, because with Legendary Worlds there’s always a world of adventure waiting for them! Grab this 20-page 5th Edition accessory today and Make Your Game Legendary!

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    Step under the shadowed boughs of the forest realm to find a wild world of magic, mystery, monsters, and more! From the misty boreal taiga of the cold northern reaches to wondrous glades of enchanting fey beauty, the Forest Kingdom Campaign Compendium from Legendary Games offers a wealth of amazing expansions for your wilderness campaign using the 5th Edition of the world's most famous roleplaying game. Within this fantastic 368-page tome you will find:

    • Dozens of new character options for your campaign on the borderlands, including fighter and ranger archetypes like the explorer ranger and unicorn charger, bardic college, druid circles, warlock pacts and boons, and more!
    • Over 20 spectacular spells and feats perfect for wilderness adventuring, like Fairy Blessing, shield of light, and dirge of the victorious knights!
    • Over 60 incredible creatures, from friendly fey like pixies and satyrs to frightful foes like barrow wights to wendigos, plus forest dragons from taiga linnorms to jungle kongomato, and fanciful creatures like the jabberwock, jubjub bird, and frumious bandersnatch!
    • Dozens of new magic items ideal for trailblazing in the wild, like the scout's spyglass, plow of the abundant harvest, and staff of the fey queen!
    • Eight richly developed wilderness-themed characters are contained here as well, each with a detailed history and connections to the official kingdom-building Adventure Path but easily usable in any wilderness campaign as rivals or allies.
    • Two complete adventures, with your heroes braving bloody vengeance among the barbarian tribes on Cold Mountain for 4th-level characters and saving unicorns from an unseelie fate in Horns of the Hunted for 6th-level PCs.
    • Plus chapters on running forest- or fey-themed campaigns and building your own border kingdom in the wilderness, including love and bargains between mortals and the fey, the incursion of faerie magic into the natural world, tournaments and festivals, jousting and archery, villains in nature, and even sample kingdoms!

    If your heroes are heading into the woods, this richly detailed and lavishly illustrated book is a resource you don't want to be without! The Forest Kingdom Campaign Compendium is packed with great material for players and GMs alike, the perfect companion for any wilderness campaign to help Make Your Game Legendary!

    PDF edition available now. Print and print/PDF bundle expected availability February 2018.

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    The Desolation of Dreams

    In the badlands of Calcarata, a long-lost offshoot of humanity has turned dream into science in an endless dance, but drug wars flourish between the lonely waypoint stations while the psychic screams of the dream-devoured echo through the endless canyons. New feats, spells, and gear to help you survive this waking wasteland, along with a detailed planetary gazetteer, adventure hooks, the psychic penthe playable PC race, and a brand-new monster, the deadly havriveen dream-dragon!

    The Legendary Worlds series brings you an amazing array of richly developed planets ripe for adventure no matter your game system of choice. From fantastic asteroid hives to burning foundry planets and from endless ocean worlds to dreamlands of mystery and magic, you’ll find fantastic opportunities for adventure for your heroes, with hooks to draw them in and delightfully detailed history, culture, geography, and some new surprises on every planet. You can use these in conjunction with an ongoing adventure saga like the Legendary Planet Adventure Path from Legendary Games or with any sci-fi campaign that spans the spaceways. Never fear to let your players explore what lies beyond the next stargate or hyper-jump, because with Legendary Worlds there’s always a world of adventure waiting for them! Grab this 20-page 5th Edition accessory today and Make Your Game Legendary!

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    A World Coming Apart

    Shattered by a cosmic cataclysm, the sundered shards of a broken world grind and shift while gossamer-winged hunters soar the grinding gulfs between. The remnants of ancient societies cling to these floating continents, while verdant jungles teeming with scavenging swarms run riot in the ever-burning light of the newborn heart of Carsis. Get a detailed planetary gazetteer, and new creatures of this broken jungle world, including a new playable insectoid carsian alien race along with the insatiable grizzat swarm!

    The Legendary Worlds series brings you an amazing array of richly developed planets ripe for adventure no matter your game system of choice. From fantastic asteroid hives to burning foundry planets and from endless ocean worlds to dreamlands of mystery and magic, you’ll find fantastic opportunities for adventure for your heroes, with hooks to draw them in and delightfully detailed history, culture, geography, and some new surprises on every planet. You can use these in conjunction with an ongoing adventure saga like the Legendary Planet Adventure Path from Legendary Games or with any sci-fi campaign that spans the spaceways. Never fear to let your players explore what lies beyond the next stargate or hyper-jump, because with Legendary Worlds there’s always a world of adventure waiting for them! Grab this 20-page 5th Edition accessory today and Make Your Game Legendary!

    Our Price: $5.99

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    Cold as Winter's Heart

    On the frozen frontier far from civilization, a recently disturbed shrine to an evil god has brought chaos and conflict to a community of centaurs and humans. The humans blame the centaurs' greed for the plague of undead, and the centaurs seek a powerful magic item—starting with a single horseshoe—to put the threat to rest. Wisdom the spirit of chaos bring all-out war or can both sides face down an ancient menace that threatens to destroy them all?

    The Horseshoe Calamity is a wintry wilderness romp for four 7th-level characters using the 5th Edition of the world's most famous RPG. Grab this 26-page 5E adventure today and Make Your Game Legendary!

    Our Price: $3.99

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    The Pit of Despair

    A dead world, a fading and nameless red sun, a virtually uncharted system, and a name whispered in fear and dread: Terminus. Inside its endless tunnels, the dregs and scoundrels of the galaxy mix with generations who have never breathed free air in a tainted ultramax prison where black flames consume soul and flesh while soulless wardens keep their pitiless vigil. New drugs, gear, and hazards await, along with a detailed planetary gazetteer, adventure hooks, and the deadly Terminus warden and blackfire wight!

    The Legendary Worlds series brings you an amazing array of richly developed planets ripe for adventure no matter your game system of choice. From fantastic asteroid hives to burning foundry planets and from endless ocean worlds to dreamlands of mystery and magic, you’ll find fantastic opportunities for adventure for your heroes, with hooks to draw them in and delightfully detailed history, culture, geography, and some new surprises on every planet. You can use these in conjunction with an ongoing adventure saga like the Legendary Planet Adventure Path from Legendary Games or with any sci-fi campaign that spans the spaceways. Never fear to let your players explore what lies beyond the next stargate or hyper-jump, because with Legendary Worlds there’s always a world of adventure waiting for them! Grab this 16-page 5th Edition accessory today and Make Your Game Legendary!

    Our Price: $10.00

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    A Hypercorps 2099 adventure set in WW2 for 5th Edition PCs of 16th level or 8th level [Hyper Score 6] using the 5E and Hyper Score rules.

    After the despicable display of bigotry and hatred in Charlottesville VA in August 2017 a group of artists, designers, and writers joined me to do something about it. This thrilling adventure is the result of our work and the proceeds of every single purchase go directly to charitable efforts focusing on anti-hatred causes (specifically but not limited to the Southern Poverty Law Center and Black Lives Matter). Everything you need to play the game is included and you have our gratitude for taking part in the fight against injustice. Go pick your favorite patriotic superhero from Task Force V (or make your own) and smash some Nazis!

    What's inside Operation: Nazi Smasher:

    • Cover artwork by world renowned illustrator Claudio Pozas
    • A full color 21-page adventure for raiding the bowels of Castle Verzweifer, the last and most desperate effort of the Reich's final days at the end of World War 2
    • Four full-page maps for a nazi outpost, the exterior of Castle Verzweifer, and the dungeons below it
    • Original illustrations for every character in the module as well as full-page pieces by a coterie of great artists
    • A dozen different nazi statblocks to defeat including SS soldiers, genetically modified commandos, occult mages, mad scientists, and Baroness von Helena Kriegstalhz the Heldenschlager (Killer of Heroes)
    • TASK FORCE V: A team of 7 alter sapiens in one of the Allied Forces' most powerful teams of special agents—enough pregenerated PCs that the game can begin as soon as the last player sits down at the table [included in print, separate download for PDF]
    • The entire Hyper Score system with revisions, improvements, and updates from its original iteration so if the party wants to make their own patriotic super heroes, everything they need is available
    • A reprint of the Veloces base class for the player that demands to be a speedster
    • PDF for printing out Character Pawns for every NPC and pregenerated PC in the adventure [included in print, separate download for PDF]
    • High-resolution versions of all the maps for use with VTT (4 versions of each map)

    PLAY TIPS FROM ORDER OF THE AMBER DIE

    (Check out their playthrough!)

    Start the first game session by showing a clip from Band of Brothers to open the adventure—start Episode 2 at 4:32, fade out volume at 5:32 and read the following before the module's beginning readaloud:

    In these planes: Easy Company, 101st Airborne Division, who air-dropped into Normandy on the Day of Days, who paid lives for houses in Carentan, who survived surrounded in snow at Bastogne—who found a way through to the end of the war. The men of Easy Company are your companions on this mission...

    As the party parachutes onto the nazi outpost, add this extra read-aloud:

    As soon as they open fire, you hope that it's staccato burst of MG 34, but instead it's the distinct sound of something far worse. A sound created by the release of so many bullets in rapid succession that they become indistinguishable from each other—soldiers who've faced it describe it only as the sound of a bed sheet tearing...these are MG42s, one of the most feared weapons in the Nazi arsenal.

    Our Price: $6.99

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    Valor or Villainy?

    In the wasted lands where ravening demon hordes and diabolic legions bring wrath and ruin, your DnD 5E heroes and villains must face temptation from the dark powers and choose the path of villainy or the path of light. This capacious codex contains dozens of character options for the heroes and villains of the border wastes where the encroaching power of the nether planes has wracked, warped, and wounded the land itself. In the face of such blights on body, mind, and soul, valiant crusading grail knights face off with nihilistic anarchists, blighted riven mediums, and savage barbarians of the path of blood. Root your heroes and villains in the apocalypse with backgrounds like Accursed and Raised in a Wounded Land and tailor their abilities with feats like Warped Mind, Twisted Flesh, and Apocalyptic Survivor mark those who have lived too long on the fringe of dissolving reality, while Fiendfoes and Sanctified Crusaders empower your champions to face the malevolent minions with their Sorcerous Damnation and Dark Force Adepts! You’ll also find over two dozen spells and magic items perfect for either side of a corrupted crusade! Add this 34-page killer collection of class options by Clinton Boomer, Jason Nelson, Carl Cramer, N. Jolly, and Julian Neale to your 5th Edition campaign today and Make Your Game Legendary!

    Our Price: $9.99

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    To Be the Pirate King!

    Fort Scurvy is a high-level nautical 5th Edition adventure that pits a crew of 14th-level nautical heroes who have made a name for themselves up against one final obstacle standing between them and glory. Surrounded by devoted scallywags and scurvy seadogs in his island fortress, the Pirate King looms over the southern seas like a shadow of menace and legend. To some he is a symbol of liberty, keeping tyrants at bay with equal parts cunning and cruelty, and those seeking to take him down must offer to their fellow pirate lords and ladies the promise of maintaining the freedom of the seas for simple sailors to make a dishonest living. To others, the Pirate King is a purveyor of perfidy and a plunderer without peer, a nautical knave who must be brought back in chains or in pieces if the backbone of the pirate menace is ever to be broken. Your heroes must take up the challenge to topple the suzerain of the seven seas and claim the Typhoon Throne for their own. Set a course for fame and fortune with this amazing 56-page adventure for high-level 5E characters and Make Your Game Legendary!

    Our Price: $9.99

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    Don't Go in the House!

    Traveling through eerie and ancient wooded riverlands, a foraging party is long overdue in the gloaming dusk. The hunters from a backwoods village of degenerate and inbred woodfolk are surely bloodthirsty enough for an ambush, but can your allies be found bound in their hovels, or is a more sinister happening afoot? The shadow of witchcraft stained with the essence of malevolence from beyond time and space draws the heroes to the ragged hilltop manor, where the corrupted scions of a once-noble bloodline strain the veil between this world and the realms of pure madness beyond. What is left of their clan, and of the friends who may have been spirited away to Whisper House?

    Check out Tom Phillips' terrifying 60-page 5E adventure for 8th-level characters today and Make Your Game Legendary!

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    This is THE book for evil in 5th Edition!

    The Book of Exalted Darkness is a massive 414 page vile grimoire woven throughout a glorious tome of resplendent holy gold and luxury! Yet it is more than just that, paired beside a holy decopunk campaign setting (think Rocketeer or Sky Captain and the World of Tomorrow) for players to destroy or subvert. This incredible accessory includes:

  • The theocratic world of Askis! From the Contiguous Continent to the Escarion Maelstrom and back there are over three dozen cities (each with their own saints) to tear down into rubble.
  • Sanctity and Sin, two new thematic attributes that evil PCs use to manipulate the strange technology of Askis (either tricking machines or perverting them!) and gain an edge on their do-gooder enemies!
  • Inherent Heresies! Askis has the standard races for Fifth Edition plus aasimar, and this new element of character creation colors how a villainous adventurer interacts with the world at large.
  • Three classes: the mad scientist, the diabolist, and the occultist. Take hold of technology, use the original iteration of the 5E master conjurer, or the first rendition of adventurers devoted to transforming themselves into monsters (and if yours isn't on the list below, try the dark transformation prestige class!)
  • Evil backgrounds and archetypes for every class. Join the Circle of Necrobotany, take the Oath of Heresy, submit to your fury as a Feral Rager, feed your ravenous patron the Meat, utilize the power of dark chi, and much more!
  • Nearly 50 feats, ranging from grafting on monster parts to rituals for infant-skin cloaks to voodoo!
  • A whole new school of Vile magic, including spells by James Introcaso and Savannah Broadway. Fling bone spurs, conjure a sanguine razorstorm, inflict unbearable pain, and much worse!
  • Equipment galore. Looking for some drugs? Augmetics? Maybe a jetpack or some power armor? Got the coin for one of those newfangled motorized inaequa-chariots? Or maybe you want to get at some of James' amazing evil relics!
  • 20 pages for Evil Gamemastering, including the very important discussion of consent between players and the GM, tips on how to keep a group of villainous adventurers from destroying each other, a system for handling trouble at the table, all of the poisons (including a great two page table summarizing each!), a bank of diseases, and more types madness for a deranged game.
  • 6 unique mad scientists (master villains with lair actions!), their lieutenants, and three dozen creatures and NPCs counted among the forces of darkness. They are joined by over 50 NPCs and monsters amidst the Forces of Light focused around builds for bards, fighters, rogues, sorcerers, paladins, rangers, clerics, monks, and wizards of 4th, 8th, 12th, 16th, and 20th level (in total well over 100 new statblocks and templates for GMs!)
  • Two adventures! The Killing the Golden Twins module to get your evil campaign in Askis off to a wicked start and the scaling Searching the River Styx adventure for when PCs find themselves headed to the afterlife—perhaps escaping the underworld to live once more.
  • Need more information or something to familiarize your soon to be villainous group? Check out the preview PDF of Book of Exalted Darkness and the Vile Primer!, or the free intro adventure Killing the Golden Twins as well as the Mad Scientist and Evil Primer playtesting material! Get your evil on and Make Your Game Legendary!

    Our Price: $9.99

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    Come Sail Away!

    The sea is calling, and Ultimate Ships is the perfect resource to make your aquatic adventures amazing in your 5E campaign! This incredible expansion brings you everything you need to expand the nautical optinos in our campaign, with with rules for shipboard combat, simple and advanced ship-to-ship combat, and easy-to-use fleet battles! You'll find detailed options for ships large and small from ancient times to the Age of Sail, with naval siege weapons from cannons to catapults, ballistas to firedrakes, as well as special ship modfications like concealed weapon ports, silk sails, and smuggling compartments. Add in spell effects on ships, shore bombardment rules, ramming, repairs, boarding actions, plus tons of sample ships, and you can play at the level of detail that suits your game and your players, from simple to complex.

    The mass combat rules for 5th Edition in Kingdoms, Ultimate Battle, and Ultimate War from Legendary Games offer a terrific integrated system of kingdom management, nation-building, and battles on sea, sky, and land, but if you'd like to run a fun and fast fleet battle without quite that level of detail you'll love the fleet battle rules presented here. Form up your squadrons and bring out your fleet for fast-paced skirmishes at sea, with plenty of tactical options to make every sea battle unique but without bogging down in complexity. Drive to the enemy flagship and bring out your heroes to face down their foes on deck and claim the spoils of victory!

    Ultimate Ships helps you bring the classic adventure voyage to life in your 5E game with a wealth of material, but its modular design also makes it easy to use as much or as little as you like. Whether you create a full-fledged nautical campaign or just need concise, detailed rules to handle an ocean journey or riverboat cruise, this book is an encyclopedic addition to your 5E gaming library! Grab this fantastic 46-page 5E supplement today and Make Your Game Legendary!

    5.00/5 (based on 1 rating)

    Our Price: $19.99

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    The demigod Celestial Heroes have conquered the world and raised civilization to precipitous heights but only YOU can save it from destruction!

    On the eve of evil's twilight as malevolence nearly became undone on the decopunk utopia of Askis the terrible machinations of rogue mad scientists instilled a vein of corruption throughout the populace. Though they are few these malcontents are irreprensibly vile and in tandem with the foul minds that touched their nascent souls with evil, the world once more needs heroes.

    You are one such hero, and with this book the power of good is YOURS! What will you find in the pages of the Book of Celestial Heroes?

  • The goody-two shoes twin of the Book of Exalted Darkness
  • Two new classes--the Exemplar (a hero all about glory) and the revised Feywalker (when flight and fancy are more important)--along with holy archetypes for every class
  • Holy spells
  • Holy rituals
  • Holy feats
  • Heck, there's even a holy hand grenade (which explodes on the count of 3--not 5, but 3)
  • The decopunk utopia world and Spheres of Askis, great works the PCs must bolster to save civilization from destruction
  • Tailored magic items that become more powerful as an adventurer gains prowess
  • Equipment and inaequa-technology that run the gamut from flashlights to jetpacks and locomotives (along with vehicular combat rules)
  • All the poisons plus a few new ones, diseases galore, and extra madness and insanities
  • Six powerful mad scientist villains each with their own lackeys and lairs joining more than 50 NPCs and monsters
  • Searching the River Styx, a scaling adventure for PCs of 3rd-16th level and just the right thing when the group goes down from an evil TPK!
  • Rise to the challenge of true goodness and mercy in this 286-page blessed book for 5th Edition today and Make Your Game Legendary!

    Our Price: $29.99

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    Set Sail for Adventure!

    From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers 450 pages of amazing expansions for any nautical campaign using the 5th Edition of the world’s most famous roleplaying game. This beautiful book is perfect for embarking on epic journeys of exploration above or below the waves, voyages to distant shores, or full-on pirate campaigns of plunder and pillage! The Pirate Campaign Compendium brings you an incredible collection of rules for nautical campaigns of every kind, including:

  • Dozens of archetypes, class features, feats, and more for nautical characters like the privateer, and ship mage, new sorcerer metamagic and wild shape options, and tricks for underwater combat like Eel Strike and Sea Shooter, plus new character backgrounds and expanded firearm rules!
  • Maritime magic with over 60 new magic items and nearly 70 spells drawn from traditional Caribbean pirate lore but also from the distant corners of the fantasy world, from Arabia to the Arctic, to the Far East and South Pacific!
  • FIVE complete adventures for characters from 4th to 14th level!
  • Over 40 savage sea monsters ranging from Challenge 1/8 to 23, from coral golems and seaweed leshies to deep ones and the star-spawn of Cthluhu!
  • Nearly 70 ready-to-use NPCs from common pirates to officers of the line, as well as richly detailed and evocative heroes and villains ideal as recurring characters and playable pirate PCs.
  • Simple and advanced ship-to-ship combat rules, plus a dynamic and exciting fleet battle system for running major naval engagements and modular rules for shipbuilding and special ship modifications.
  • Plus tons of bonus material for navigation and storms at sea, fame and infamy, aquatic and underwater terrain, shipwrecks and plunder, shipboard roles, pirate punishment, grog, seasickness, sea shanties, a pirate glossary, and even peg legs and eyepatches!
  • The Pirate Campaign Compendium is your indispensable resource for any 5th Edition campaign that charts a course for adventure on the open sea! Grab this book and your compass and sextant; it’s time to leave the shore behind and Make Your Game Legendary!

    Our Price: $1.99

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    Delve the Dungeons Deep!

    With all the excitement of new and different worlds to explore, you might lose sight of the track that our favorite adventure game began with exploring Dungeons (and maybe fighting some Dragons along the way, of course)! Fear not, because we've got a septet of delightfully dungeontastic character options for your heroes who want to crawl through the crypts, kick in the doors, and plunder some dungeons deep and caverns old! Watch out for pit traps and poisoned needles, and leave the orcs and ochre jellies running for the hills when you bust out these seven new character options for your 5th Edition heroes in search of the unknown!

    • Close Quarters Fighter, warriors at their best with when their backs are against the wall.
    • Oath of Discovery for paladins that quest for knowledge.
    • Under Stalker, a ranger in their element whenever underground.
    • College of the Passage, bards schooled in dungeoneering.
    • Labyrinth Divine Domain for clerics that never lose their faith (or their way).
    • Circle of Worked Stone, druids at home in crypts and catacombs.
    • Oozemancer Bloodline, sorcerers that conjure and control amorphous monsters!

    Grab this 8-page mini-collection today and Make Your Game Legendary!

    Our Price: $9.99

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    A Mighty Fortress!

    Ultimate Strongholds brings you an awesome array of fantastic fortifications for your 5th Edition Campaign! This exhaustive encyclopedia integrates all levels of 5E play, from classic party-level adventuring to an easy system for creating buildings of your own, on up to the expansive kingdom-building and management rules in Kingdoms from Legendary Games! Explore tons of new options for buildings, rooms, augmentations, and fortified buildings, as well as unusual building locations. Dive into siege warfare with an array of siege weapons, ammunition, and special structures and building materials. Ultimate Strongholds goes far beyond the basic building blocks, of course, with a wealth of information for buildings integrated with kingdom and settlement attributes and a host of exotic strongholds and structures, from cloud castles to water walls, flesh piles to crystal palaces, hedge forts to ghostly redoubts, with rules for damaging such bizarre and magical constructions and the hazards they bring! Plus, you get over two dozen new spells ideal for defending your stronghold or breaching the holds of your enemies like battering bolt, deathless defenders, and spiritual pike wall, along with spells to enhance the fortress itself like elemental architecture and haunted ruin! Last but not least, you also get the brand-new castellan arcane tradition that guides and guards a fortress like no one else can!

    The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none. This product is the latest in that tradition, and we hope you enjoy using it as much as we enjoyed making it. Grab this amazing 42-page 5E supplement by Ben Walklate and Jason Nelson and Make Your Game Legendary!

    Our Price: $9.99

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    For SCIENCE!

    Mutants and Mad Scientists (5E) provides a horrific examination of the magic and mechanics of mutation, blending elements of science fiction and fantasy in a magnificently mutated melange. This product is ideal for 5E spellcasters seeking to create their own mutated minions and awful experiments, but it also deals with the hateful backlash against all manner of mutants. With new class options like the chirurgeon wizard and xenocidist ranger and spells like blightcore meltdown, summon horde of flesh, and the ominously titled one of us to genetic purification and mutagenic reversion, this product covers both sides of the mutant question. This book provides a variety of options for paragons of genetic purity seeking to stamp out the insidious influx of mutants in society.

    At the same time, mutations and body horror experimentation are just one facet of introducing mad scientists into your 5E campaign! They are a classic trope of the horror genre, and this book brings them to life in a terrifyingly evocative way, focusing on all the awful possibilities of non-magical yet murderous medicine, sadistic surgery, and gruesome grafting. There are echoes of magic alongside the purely technological, as we explore how the cruel science of chirurgery and replicate or counter more common magical means of corrupting or altering body and mind alike with procedures like Implant Psychic Trigger, Lobotomize, Stimulate Adrenal Cortex, and Install Kill-Switch.

    You can incorporate these options across the campaign to infuse sci-fi and steampunk themes into your game, or you can use the unique tomes included in this book to restrict the terrifying secrets within to only those insane enough to seek them out. The dread libram Omnia Mutandis reveals the inmost secrets of twisting the flesh, while Regarding the Clockwork of Capillaries explicates all the subtle mechanics of the living body and the creation of chirurgical constructs like the cyberphrenic tadpole and cranial dissectibot!

    Grab this amazing 40-page horror supplement for the 5th Edition of the world's most famous roleplaying game today and Make Your Game Legendary!

    Our Price: $14.99

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    So Good to be Bad

    The Askis World Primer brings you all you need to explore the fantastic world of Askis, where angelic avatars reign with stifling order and unsullied virtue, where those seeking freedom must step into the secret dark underbelly of the world to strike a blow... a murderous, blook-soaked blow... to throw off the gilded shackles of their beatific masters. This 140-page resource contains all the player-facing information for antiheroes exploring the world of Askis, as introduced in the incredible Book of Exalted Darkness campaign setting available for 5E and Shadow of the Demon Lord, including amazing equipment, killer character options, setting and world lore, and so much more!

    Within the Askis World Primer you'll find:

  • history about the decopunk utopia's rise
  • rules for particularly good characters (innate harmonies for 5E) and the despicably evil (inherent heresies, Sanctity, Sin, and vilis points in both 5E and SotDL)
  • details for each of the world's three continents and dozens of cities therein
  • more saints than you could ever possibly need
  • the equipment chapter (covering mundane items, drugs, augmetics, inaequa technology, and vehicles for 5E)
  • a character sheet (5E)
  • If you are running a campaign using either the Book of Celestial Heroes (5E) or Book of Exalted Darkness this is the ideal companion for your gaming group.

    Our Price: $4.99

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    A World Hard and Cold

    At the farthest edge of explored space, the frozen core of an icy ball of nothing beats with raw energy and priceless tritillium, and the Corporation will stop at nothing to drain every drop to fill its coffers. Explore Polaris 7, a desolate world with untold riches lying beneath its surface and a silent but savage war of intrigue between the rival factions that control its mining industry and the crucial operations vital to survival on an inhospitable planet. Get a detailed planetary gazetteer, brand-new feats, pharmaceuticals, magic items, and more, plus the deadly xenomorphic cryo-mantids awakened from their deep tunnels to hunt and annihilate the invaders of their homeworld.

    The Legendary Worlds series brings you an amazing array of richly developed planets ripe for adventure no matter your game system of choice. From fantastic asteroid hives to burning foundry planets and from endless ocean worlds to dreamlands of mystery and magic, you’ll find fantastic opportunities for adventure for your heroes, with hooks to draw them in and delightfully detailed history, culture, geography, and some new surprises on every planet. You can use these in conjunction with an ongoing adventure saga like the Legendary Planet Adventure Path from Legendary Games or with any sci-fi campaign that spans the spaceways. Never fear to let your players explore what lies beyond the next stargate or hyper-jump, because with Legendary Worlds there’s always a world of adventure waiting for them! Grab this 20-page 5th Edition accessory today and Make Your Game Legendary!

    Our Price: $6.99

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    Blasphemous Books and Malevolent Mysteries

    Tomes of Dark Secrets brings a new level of horror to your 5E campaign with sinister spellbooks and creepy compendiums of eldritch lore that delve deeply into secrets man was not meant to know! You’ll find five richly detailed books of magic herein, each with detailed history and lore, unique secrets to offer, and a terrible price to pay for that power.

  • On the Inverse Calculus of Unseen Refraction probes the unseen depths of alchemy, invisibility, and never having to look yourself in the mirror.
  • The Sepulchral Swaths of Tanoth-Gha, a cultic treatise to primordial things venerated in the dawn ages before civilization yet arose.
  • Spellbones of the Devourer, an engraved fetish of primitive cannibal cultists.
  • The Necrotic Verses, a musical magnum opus of madness and misery.
  • To Serve a Prince Undying, a paean to purity and perfection, the sin of mercy, the virtue of fear, and the triumph of the will.
  • With three dozen brand-new spells, feats, class abilities, monsters, and creature templates, Tomes of Dark Secrets is an amazing accessory on its own and is an ideal companion to even more baneful books and malevolent magic items in Treasures and Tomes of Horror from Legendary Games! Whether you’re playing a full-on horror campaign like the official Curse of the Vampire saga or just want to add an element of atmospheric evil to your 5E game, grab this 30-page tome of terror today and Make Your Game Legendary!

    Our Price: $29.99

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    It Came from the Stars!

    The Alien Bestiary brings you an incredible array of sci-fi and space-themed monsters and menaces for the 5th Edition of the world's most famous roleplaying game! The creatures you'll find within are perfect for whenever your heroes venture into the dark tapestry of space or have to defend their homeworld from alien invasion by eldritch horrors from beyond the stars, whether you use a universe of your own design, or a dedicated sci-fi saga like the Aethera Campaign Setting or the Legendary Planet Adventure Path for 5E!

    You'll find allies and adversaries within these pages, from playable races for your sci-fi game to cosmic horrors and apocalyptic enemies inspired by classic themes of science fiction. This volume collects nearly 300 monsters from Challenge 1/8 to 30, from mutant minions to cosmic abominations. You'll find residents of the Legendary Planet and Aethera settings, 5E aliens and androids like the myrmidon robot, plasma ooze, and star-spawn of Cthulhu, and brand-new never-before-seen monsters like the asteroid worm, star fairy, meteor dragon, and supermassive singularity!

    The Alien Bestiary is more than just monsters too, with appendices devoted to cults of the Great Old Ones, creatures of the Aethera system, creature indices by type and Challenge, high-tech traps and hazards, and spells, feats, and expanded rules for aetherite radiation, vacuum, and more! The PDF version, of course, is hyperlinked and bookmarked for your convenience, and the book is packed with incredible artwork and delightful design by some of the best authors in the business. These monsters are dynamic and cinematic in how they play at the table, with ecology, history, and lore that are a pleasure to read.

    Don't let your 5th Edition campaign get lost in space or just be a trek among the stars! Grab a copy of this incredible 440-page monster accessory today and Make Your Game Legendary!

    Our Price: $29.99

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    Cosmic Characters and Amazing Aliens

    The Alien Codex brings you an incredible array of sci-fi and space-themed playable races, iconic heroes, and a mountain of ready-to-play sci-fi NPCs, and that's just the beginning! If your 5E campaign ventures into the dark tapestry of space, through gleaming dieselpunk spires, or has to defend a fantastic homeworld from alien invasion by eldritch horrors from beyond the stars, this book is an amazing resource to populate an official 5th Edition setting, a universe of your own design, or a dedicated sci-fi saga like the Legendary Planet Adventure Path! In this nearly 300-page astro-adventuring accessory you'll find:

    • Rules for over 50 species and how to use them in a sci-fi campaign, from classics like humans and elves to aquatic, bestial, and reptilian races, psychic species, animate plants, mechanical beings, and more.
    • Complete writeups for over three dozen fully detailed playable races, including racial traits, new character options, and more.
    • Over 100 feats, spells, magic items, class abilities, gear, archetypes, and other rules elements for you and your players to flesh out these alien species.
    • Over 200 ready-to-play stat blocks and templates from Challenge 1/8 to 24, from bloodthirsty farmers and okanta pilots to kraken breed klaven, hetzuud void sorcerers, auttaine legion commanders, and ultari techlords!
    • You also get nearly a dozen richly detailed iconic heroes, with vividly developed character histories and backgrounds!
    • Half a dozen appendices packed full of high-tech armor and weapons, radioactive aetherite rules, languages, and creature and rule indices!

    The Alien Codex is an indispensable resource for players and GMs alike, and the PDF version is hyperlinked and bookmarked for your convenience. This volume is packed with incredible artwork and delightful design by some of the best authors in the business, opening up fantastic new options for your campaign. Don't let your 5E campaign get lost in space or just become a trek among the stars! Grab this amazing accessory today and Make Your Game Legendary!

    Our Price: $9.99

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    Fight On!

    Fighters Unlimited is the first in a new series of class-focused player supplements for 5E, with this installment focusing on the biggest, baddest, and best battlers in the game: the fighter! This encyclopedia of martial matters brings you over a dozen new archetypes and backgrounds for fighter characters like the Chainmaster, Desert Nomad, and Arena Fighter! Plus, you'll find brand-new alternate class features for your fighter, and over three dozen new fighter-focused feats like the Arcane Dabbler and alternate class features for the fighter like Adder Strike, Gory Finish, Moonlight Stalker, and Seize the Moment! You'll find an awesome array of weapons, armor, and shields to outfit your fighter for any style of campaign, and you'll discover new methods for blending magic into your fighting style, allowing you maximum flexibility and the options to create a fighter unlike anything you've played before! Grab this fantastic 42-page 5th Edition class expansion today and Make Your Game Legendary!

    Our Price: $6.99

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    Up from the Depths!

    Dark and disturbing dreams of the deep wash over Marriwell harbor, and the townsfolk wonder if that nightmare of a vast wave was terrifyingly real. For the heroes, something has changed as their bodies now crave the salt and the brine, with their skin slowly sloughing away to reveal gills and scales. The scummiest seaside wharves hold secrets long hidden, and a voyage into the deep must brave savage storms to reach a sunken city where maelstroms above and below the surface hide a fleshwarping tide of mutation and madness that threatens surface dwellers and merfolk alike. What strange magics are bubbling up from the ocean floor in The Diluvian Disaster?

    The Diluvian Disaster is an 8th-level 5E adventure that combines urban intrigue with aquatic exploration. It features harrowing combats and expanded rules for madness and mutation, and promises to challenge your heroes as they plumb the depths of the sea to uncover the secret of stopping this seaborne devastation. Grab this 32-page adventure by Mike Myler for the 5th Edition of the world's most famous roleplaying game and Make Your Game Legendary!

    Our Price: $29.99

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    It's Good to Be the King!

    Ultimate Kingdoms takes your 5E campaign beyond dragons and dungeons to gain wealth, power, and influence in your favorite fantasy world! Within this beautiful book you'll find a comprehensive system for founding and ruling a kingdom of your own. Tame the wilderness to establish your cities, filling them with loyal citizens and monuments to your glory, as the cleverness of your edicts and the wisdom of your building decisions combine to create a kingdom that will outlast you. Engage in diplomacy, trade, festivals, espionage, and everything a mighty ruler must manage to keep their nation prosperous and happy. Of course, no kingdom is ever truly safe, and Ultimate Kingdoms provides a detailed yet easy-to-use abstract mass combat system that incorporates battles on land, sea, and air in a single integrated rule set, with flexible tactics, commanders, and both simple and advanced options, alongside bonus rules for sieges, logistics, battlefield terrain and weather, and more! Over and above ruling a kingdom and waging war on a large scale, Ultimate Kingdoms contains expansive rules that can be used in any 5E campaign or adventure, such as:

  • Ships & Sea: Nautical adventures and ship-to-ship combat, with simple and advanced rules as well as fast-play fleet battles, naval siege weapons and special ship modifications, hauling cargo, and seizing plunder!
  • Strongholds: Construct your own buildings and castles, including exotic building materials and magical augmentations, character-level siege weapons, digging in on the battlefield, and exotic strongholds like cloud castles, crystal palaces, bone keeps, and walls of pure necrotic spirit!
  • Factions & Intrigue: Creating guilds, secret societies, and similar factions and organizations, wielding power and influence to shape society!
  • Relationships: Building deep and rich relationships with NPCs, developing your affinities to create life-long friendships, romances, and rivalries!
  • Character Options: New spells, feats, gear, and class features, as well as the brand-new general and hordelord classes!
  • Awesome Extras: Sample kingdoms and organizations and appendices jam-packed with noble titles, troop conversion rules and dozens of sample military troops, mercenary name generator, detailed record sheets for your settlements, kingdoms, and military units!
  • Your characters can become much more than just adventurers with Ultimate Kingdoms, and each subsystem presented here stands easily on its own but also has connections to the other rules in this book. This modular design lets you use any or all of the different parts of this book in your campaign to tailor these options for you and your players. Your heroes have beaten the bandits, overcome the orcish onslaught, and defeated the dragon, but in between their adventures your heroes would rather return home to a mighty throne instead of a warm campfire, now they can with Ultimate Kingdoms! Grab this fantastic 384-page 5th Edition rules expansion today and Make Your Game Legendary!

    PDF version available now. Print and Print/PDF Bundles available in July.

    Our Price: $6.99

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    Silent Shadows of Death

    Legendary Ninjas is the latest volume in our series of class-focused player supplements for DnD 5E, this time focusing on the stealthiest and most mysterious of classes; the silent warriors known as ninjas. This new class is a unique variant of the rogue class as seen from another culture, drawing on the myth and fantasy of the ninja. This book is intended not only to allow players to take a new look at the ninja, but to examine the class in an entirely new fashion, granting the ninja class features that stray from normal classes.  Legendary Ninjas seek to not only grant new ninja tricks but also alter the way in which ninjas operate in games which includes their own unique form of spellcasting. With subclass options such as Split Soul granting the ninja the ability to split into alternative clones of themselves and Black Hearted Beguiler forcing opponents to no longer believe their own eyes.  Shikigami Callers allow ninja to draw strength from wise guardian spirits while Yokai Scion grants them the power to tap into forgotten oni heritage. Grab this incredible 30-page 5th Edition class expansion by N. Jolly, Mia Yoshida, Connor Bates, Cerise Herndon, and Nate Wright and Make Your Game Legendary! 

    Our Price: $5.99

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    Power Up!

    Step into high-tech sci-fi combat using the 5E rules with Power Armor and unleash martial and mechanical mayhem! Within these pages you'll find extensive rules for power armor from simple servo suits to high-grade mobile artillery platforms. Customize your armored suit with three dozen special accessories, heavy weaponry, and projectiles from boost thrusters, grenade launchers, and rail guns with entropic, hellbore, and zombiemaker ammunition, or augment your character with cybernetic automata like implanted weaponry and quickstrider legs. Plus, you'll find five specialized fighter archetypes perfect for blending physical strength with high-tech armor and weaponry including the artillerist, gravitic, jump trooper, siege walker, and titan! This book is an awesome accompaniment to any campaign world with advanced technology, including the best-selling Aethera Campaign Setting from Legendary Games. Whether you play full-on sci-fi or blend future tech with fantasy, this 28-page 5th Edition supplement will Make Your Game Legendary!

    Our Price: $14.99

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    Terror from Beyond the Stars!

    Mythos Monsters brings over 40 eldritch abominations from the dark places beyond the stars to your 5E campaign, with beautiful artwork for every one! Unleash the mind-bending majesty of the Lovecraft mythos on an unsuspecting world, with mythos minions like the deep ones, faceless stalkers, and the hideous hybrid blood of Yog-Sothoth and inhuman horrors like shantaks, gugs, nightgaunts, and the hounds of Tindalos, or terrifying titans like bholes, primal shoggoths, and flying polyps. Their unfathomable plots are guided by monstrous masters like the mi-go, elder things, and denizens of Leng, or even two of the Great Old Ones themselves in Dread Cthulhu and Hastur the Unspeakable. Plus, you’ll find tools and templates to turn ordinary monsters into pseudonatural xenoid monstrosities, with options for epic variants! The stars are right to pick up this spectacular 74-page monster supplement for 5th Edition and Make Your Game Legendary!

    Our Price: $14.99

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    Beasts of the Briny Blue

    Sea Monstersis an 80-page DnD 5E bestiary featuring over 60 maritime monsters and nautical nemeses, from low-level minions of the deep like mutant selachim sahuagin and to reef hags, living islands to coral golems, savage predators like the devilfish and slaughtermaw lamprey, and legendary foes like the scylla, charybdis, and even the Midgard Serpent, alongside a marvelous array of monstrous sea life more familiar to our world like giant squid, megalodons, deep tiger anemones, shipwrecker crabs, and ravenous urchin swarms! Plus, you get expanded 5th Edition rules for aquatic adventuring! Send your heroes down to Davy Jones' locker with these killer creatures from the ocean depths and Make Your Game Legendary!

    If you're using this book with your favorite Virtual Tabletop, you also can grab the Sea Monsters VTT Token Pack right here at Paizo.com!

    Our Price: $4.99

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    This pack contains 57 digital tokens for the creatures in the magnificent Sea Monsters bestiary for DnD 5th Edition, suitable for use with your favorite digital tabletop.

    What is the Sea Monsters bestiary?

    For more information on This 80-page monster book features over 60 maritime monsters and nautical nemeses, from low-level minions of the deep like mutant selachim sahuagin and to reef hags, living islands to coral golems, savage predators like the devilfish and slaughtermaw lamprey, and legendary foes like the scylla, charybdis, and even the Midgard Serpent, alongside a marvelous array of monstrous sea life more familiar to our world like giant squid, megalodons, deep tiger anemones, shipwrecker crabs, and ravenous urchin swarms! Plus, you get bonus rules for aquatic adventuring. You can get it right here on Paizo.com!

    Our Price: $5.99

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    The Town of Woodwail Has a Dragon Problem

    It’s not an obvious problem; dragons don’t swoop out of the sky and prey upon caravans and livestock. This problem is far more insidious. Decades ago, the dragon, Chardinarth took up residence in a forgotten temple outside the frontier town of Woodwail. Not content to simply sit and bide its time, it began extorting money from the local Duke. Now, its demands have increased.

    Duke Arret Warda oversees the town of Woodwail for the Regent. A fair but grim man who carries this burden heavily, he knows he, and his father before him, have been party to activity many might consider treasonous; raiding the coffers to enrich a dragon’s hoard. The dragon has grown greedier. Warda knows he must do something to rid the area of this monster. He needs dragon slayers!

    Master of the Forgotten Temple is an adventure for the 5th Edition of the world’s most popular roleplaying game, and is intended for characters levels 11 to 13.

    Our Price: $14.99

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    You've Gotta Fight!

    Battlemasters & Berserkers an incredible class expansion for 5th Edition DnD, bringing you a ton of character options for the fighter and barbarian classes, including new archetypes, backgrounds, primal paths, class-specific magic items, alternate class features, and more. Playing a lord of the battlefield isn’t all about rules, though, so you’ll also find essays on different ways to role-play your characters for each class, as well as explorations of how these classes might play or feel differently in different genres. 5E is at its heart a fantasy RPG, but its system is amply flexible enough to allow for adventures and even entire campaigns in a variety of milieus, and you’ll find a ton of terrific options here for both classes. Inside this amazing class compendium you'll find a wealth of rules expansions for the two fightin'-est classes in the game, including:

  • 14 martial archetypes and barbarian paths like the Chainmaster, Elemental Blade, Ballistic Barbarian, Arcanagoth, and Path of the Destroyer!
  • 10 new backgrounds from High Plains Drifter and Desert Nomad to Arena Fighter and Sea Reaver!
  • 35 feats for offense and defense! Use False Opening and Broken Wing Gambit to trick your enemies, Cartwheel Dodge or Disengaging Flourish to get out of trouble, attack from surprise with Moonlight Stalker and Death from Above, or grab on and use Body Shield and Toss Enemy to rule the battlefield!
  • 45 new class alternate class features and rage powers, including barbarian brands, rage powers, and special rules for severing limbs!
  • 45 new weapons like the greatbow, widowmaker axe, and butterfly sword, as well as armor and equipment like the gorget, morbius mail, locked gauntlet, and aeroglass plate! 24 new magic items perfect for fighters and barbarians like the belt of the grizzly, ironstretch buckler, sadistic pauldrons, prismatic plate, and mask of echoing screams!
  • Whether you want to focus on savagery or skill, careful martial training or the power of sheer unbridled rage, you’ll find a ton of terrific options in Battlemasters & Berserkers! Buckle up your shield, put on your war face, choose your weapons, and let the battle begin! Grab this spectacular 72-page supplement for 5th Edition and Make Your Game Legendary!

    Our Price: $19.99

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    Beasts from the East

    Asian Monsters is a 112-page DnD 5E monster book featuring over 90 incredible creatures drawn from the myths and legends of Asia. Researched and developed with a diverse team of authors, artists, and cultural consultants, you'll find an awesome array of enemies and allies from the folklore of Cambodia, China, India, Japan, Korea, Laos, Malaysia, Myanmar, Thailand, Tibet, and Vietnam, as well as nations of the western Pacific like Indonesia, Australia, and the Philippines, beautifully illustrated and ready to unleash in your DnD 5E campaign. From minor menaces like the kyeryong and kappa to gargantuan sea monsters and kaiju, restless dead like the gwishin, gaki, jiang-shi, and manananggal, fey kami and nats, celestial kirin and komainu, fiendish asuras and oni, you'll find killer creatures to challenge any hero! Grab this incredible 5th Edition monster manual today and Make Your Game Legendary!

    NOTE: VTT players also can pick up this incredible collection of creatures at Roll20, Fantasy Grounds, and Shard VTT!

    If you're looking for even more amazing monsters, check out our horror-themed Mythos Monsters and nautical Sea Monsters 5E bestiaries, already available now, plus our next installment, Latin American Monsters, coming August 2021 to Kickstarter!

    Our Price: $6.99

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    This pack contains 99 digital tokens for the creatures in the magnificent Asian Monsters bestiary for D&D 5th Edition, suitable for use with your favorite digital tabletop.

    What is the Asian Monsters bestiary?

    Beasts from the East

    Asian Monsters is a 112-page DnD 5E monster book featuring over 90 incredible creatures drawn from the myths and legends of Asia. Researched and developed with a diverse team of authors, artists, and cultural consultants, you'll find an awesome array of enemies and allies from the folklore of Cambodia, China, India, Japan, Korea, Laos, Malaysia, Myanmar, Thailand, Tibet, and Vietnam, as well as nations of the western Pacific like Indonesia, Australia, and the Philippines, beautifully illustrated and ready to unleash in your DnD 5E campaign. From minor menaces like the kyeryong and kappa to gargantuan sea monsters and kaiju, restless dead like the gwishin, gaki, jiang-shi, and manananggal, fey kami and nats, celestial kirin and komainu, fiendish asuras and oni, you'll find killer creatures to challenge any hero! Grab this incredible 5th Edition monster manual today and Make Your Game Legendary!

    NOTE: VTT players also can pick up this incredible collection of creatures at Roll20, Fantasy Grounds, and Shard VTT!

    Our Price: $9.99

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    Cards of Power!

    The Cartomancer is a brand-new class for DnD 5th Edition, a spellcaster dabbling in every magical tradition as they draw power from a card deck that is equal parts weapon and magical focus. Mystical gamblers and masters of chance, cartomancers use their cards as tools for weaving spells with decks that may focus on divination, illusion, and mental manipulation, elements and flora and fauna with a primal deck, raw power of life and death with a divine deck, or the diverse and balanced options of an arcane deck. You’ll also find a complete system of Card Casting, with unique card spells like arcane erosion, untouchable ward, and bend nature for every card in a standard deck that you can heighten and empower by varying the number of cards you devote to their power from your mystic hand. Grab this incredible 44-page 5th Edition class book today and Make Your Game Legendary!

    Our Price: $19.99

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    Awesome Adversaries of the Americas!

    Latin American Monsters brings you 120 pages of incredible DnD 5E creatures from Central and South America and the Caribbean, from ahuizotl to zuvembie! You'll find divine messengers and protectors like the magui and xiuh couatl alongside sinister fiends like the soucouyant and xipe totec the Flayed Lord, living fey like the curupira and encantado alongside deathless terrors like the llorona and tzitzimitl, living engines of destruction like the lusca and chupacabra and unliving constructs like the cuauhxicalli and xolo guardian. Guardians of the wild like the tunche and madremonte stand beside fantastic versions of real-world creatures like the anaconda, giant iguana, black caiman, jaguar, and giant mantis shrimp!

    Wherever your campaign takes you, you'll find an incredible collection of marvelous monsters to challenge the mightiest heroes. They are perfect for running a campaign directly inspired by the Americas, of course, but are equally awesome whenever you just need exciting new creatures your players may have never seen before! This incredible DnD 5th Edition monster book  has been developed with a creative team of nearly 20 Latinx authors and artists from the folklore of Mexico, Brazil, Chile, Argentina, Paraguay, Colombia, Venezuela, Peru, Haiti, Puerto Rico, Costa Rica, Honduras, Nicaragua, El Salvador, Cuba, and more, beautifully illustrated and ready to help Make Your Game Legendary!

    Our Price: $6.99

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    Spirits of Power

    Legendary Shamans is the latest volume in our series of class-focused player supplements for 5E, this time focusing on the master channelers of the spirit world known as shamans. This new class is a unique variant of the warlock that blends veneration of nature and the wild things that dwell therein with the myth and fantasy of animist shamanism. These divine spellcasters bind themselves to the spirits of this world rather than vast and mysterious extradimensional entities, with 16 spectacular options ranging from elemental spirits of earth and fire, wind and wood, to animal spirits like the raven, shark, and centipede. Shamans merge those spirits with themselves to become guardians of life or death, battle or community, ancestors or even time itself, and can specialize their skills with nearly 30 spirit boons like ominous chant, warding spirit, and speaker for the dead. This book also features complete spell lists for the shaman, including nearly two dozen new spells like split spirit, banishing blade, ancestral wrath, and seize the heart, as well as 10 magnificent magic items perfect for mastering the wild places of the world! Grab this incredible 32-page class expansion for the 5th Edition of the world's most famous RPG and Make Your Game Legendary!

    Our Price: $9.99

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    Isles of Adventure Inspired by Greek Mythology!

    The 64-page Mother of Monsters Player’s Guide brings your players insights into the politics and geography of their realm, alongside new player options to create heroes unique to the Kagari Islands. This spoiler-free resource has all the information your player’s need and nothing they don't, including new races, classes, feats, spells, and even a custom language!

    • 6 new player lineages, including galbiska, maegalin, centaur, minotaur, pikari merfolk, and the variant humans of the Kagari Isles.
    • New class options for barbarians, bards, fighters, and monks.
    • Expanded background options for the core 5E character backgrounds, as well as new backgrounds like Shield Daughter of Kamorra and Demigod!
    • Over a dozen new feats and spells like Gigantism, Horned Warrior, thunder stomp, and zephyr movement!

    Make your Mother of Monsters DnD 5th Edition campaign truly legendary with the incredible options for your players and the handy guide to common knowledge in the campaign in this Player's Guide! Plus, don't miss the spectacular secrets and enchanted lore in the 40-page Mother of Monsters GM's Guide or the first mega-adventure in this saga, Stone Mother's Assault!

    Our Price: $6.99

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    Sinister Secrets for Epic Greek Adventure

    The 40-page Mother of Monsters GM's Guide brings you a wealth of insider information on the epic adventure opportunities to be found in the Kagari Isles. You'll find lore about the hidden history of these lands and seas, from the Age of the Titans to the Age of Despair and the current Children of Maigara. You'll likewise find and expansive gazetteer of the people and places of the archipelago, with beautiful maps, fiendish factions and organizations, and so much more! Plus, you'll find new DnD 5E bonus material in this book too, like:

    • New magic items like the shield of reflection and amulet of the tabiski.
    • Ready-to-use NPC stat blocks like the amazon archer and naga-folk warlock.
    • Sinister new monsters like the faelori giant and the unique laesuri - the "Dread Ones" like Onazoka, the Crawling Hunger and Ehura Sutara, the Slithering Darkness!

    Make your Mother of Monsters DnD 5th Edition campaign truly legendary with the secret lore and spectacular challenges and adventure hooks you'll find in this GM's Guide! Plus, don't miss the spectacular 64-page Mother of Monsters Player's Guide or the first mega-adventure in this saga, Stone Mother's Assault!

    Our Price: $19.99

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    The Underworld Awakens!

    Bandits and monsters are terrorizing the roadways, sahuagin prowl the fishing lanes, the cults commit human sacrifice, and all the while arrogant nobles challenge the king's authority. This is Boskari, an island nation on the western edge of the Kagari Islands, and before it can be saved its citizens must learn whether these calamities are independent of each other or led by a sinister force.

    This incredible 106-page DnD 5E adventure for 1st-4th level characters is inspired by the epic mythology of Ancient Greece. Pit your heroes against the monstrous minions of the Underworld as they set forth on the Mother of Monsters Adventure Path. In this adventure, your heroes must uncover the plots of ambitious nobles, brave haunted forests, infiltrate war camps, and delve into the Underworld to face an evil thought long gone from the world. It includes the adventure itself as well as new monsters, magic items, world and setting lore, and so much more! Grab it today and Make Your Game Legendary!

    Our Price: $29.99

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    Fey Friends and Foes

    The Faerie Bestiary is an incredible creature collection for the 5th Edition of the world's most famous roleplaying game, bringing you monsters from every flavor of fairy tale and that dance along the borders of dream and reality with unspeakable grace and wild abandon. You’ll find nearly 240 incredible creatures from the Fey Realms both seelie and unseelie alike, from fauns to forestmaster unicorns, brownies to bandersnatches, tiny snapdragon leshys and titanic mosslords. You’ll find dragons of dreams, nightmares, and utter bliss alongside handmaiden devils, love-cursed erodaemons, and demons devoted to the destruction of beauty, kindly hamadryads and lovely lillends, thundering animate arias to haunt your heroes awake and animate dreams to plague their slumber. This bestiary contains monsters from Challenge levels from 0 to 30 and nearly every creature type, plus appendices on fey-touched beasts and dreamscapes!

    The Faerie Bestiary is the perfect addition to any wilderness campaign or anywhere the fey have left their touch on the world, and a perfect companion for Faerie Campaigns, which provides a wealth of character options, spells, magic items, adventures, and a wealth of rules for bringing the weirdling ways of the fey into your campaign with passion, mystery, and of course a bargain or two! Enrich your DnD 5E campaign with this incredible 304-page monster accessory today and Make Your Game Legendary!

    If you are looking for even more incredible bestiary books that draw upon the myths and legends of the real world and throughout the history of RPGs, we invite you to check out the fantastic flair of these monster accessories in companion volumes like Asian Monsters, Latin American Monsters, Mythos Monsters, Sea Monsters, and Mechanical Monsters!

    Our Price: $24.99

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    Wild Wonder and Whimsy

    Faerie Campaigns is an incredible GM and player resource for the 5th Edition of the world's most famous roleplaying game, bringing you a wealth of character options, spells, magic items, adventures, and a wealth of rules for bringing the weirdling ways of the fey into your campaign with passion, mystery, and of course a bargain or two! Withing these pages you'll find:

    • Over 40 fantastic fey-influenced events and fey warping of the world with a whole system of rumors, ripples, and ruptures from mischievous leaves and haunting melody to the waking feyscape and last charge of the lost, plus rules for creating your own fey events.
    • A detailed system for bargaining with the fey, including nearly 40 sample bargains from frozen heart and soul graft to rhymer's truth and hallows of rulership, alongside rules for obtaining fey bargains as rewards, hidden conditions, escape clauses, and rules to make your own bargains!
    • An awesome array of over 80 character options, including archetypes like the jester bard, hunt domain, unicorn charger ranger, fey sorcerous origins, thorny blast warlock invocation, feats like Fairy Blessing and True Love's Kiss, and dozens of spells from steal voice to dream dalliance.
    • 90 incredible fey and forest magic items from the feyfrost brush to the cauldron of autumnal bounty, including fey-bargained treasures and rules for fantastic fey herbalism.
    • A collection of 10 mystical realms perfect for fey and forest campaigns, plus dozens of sample characters to meet and a full party of 8 richly detailed NPCs with advancement notes to use as allies, rivals, friends, or even lovers!
    • Three complete fey-themed standalone adventures, including a fairy celebration gone awry in Into the Feyweald (1st level), a haunting tale of love, loss, and pain when mortal and immortal love clashes in Cold Mountain (4th level), and a deadly dangerous chase to rescue a unicorn across the bounds of reality in Horns of the Hunted (6th level).

    Faerie Campaigns is the perfect addition to any wilderness campaign or anywhere the fey have left their touch on the world, and a perfect companion for the Faerie Bestiary, which brings you nearly 240 incredible creatures from the Fey Realms both seelie and unseelie alike. This incredible monstrous compendium contains monsters from Challenge levels from 0 to 30 and nearly every creature type, plus appendices on fey-touched beasts and dreamscapes! Enrich your DnD 5E campaign with this incredible 224-page campaign accessory today and Make Your Game Legendary!

    Our Price: $19.99

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    Mighty and Malevolent Machines!

    Mechanical Monsters features over 140 incredible creatures for DnD 5E born from mad sciencists and magitech, clockworks and cybernetics. Sci-fi elements have been a part of the RPG landscape from its earliest days, infusing fantasy with elements of future tech from far realms beyond the stars, ancient empires with lost technology, or curious artificers and alchemists working together to blend science and sorcery. Mechanical Monsters delivers an incredible collection of these creatures for your campaign!

    Within these pages, you'll find over awesome adversaries and gear-driven goliaths from low-level mecha-minions like walking eye robotsrust-risen undead, and ferrofluid oozes to titanic annihilator robots, magnetoclusters, heavy metal elementals, and clockwork leviathans! You'll find creatures from across the spectrum of technological advancement, from primitive ironrot lichen to sorcerous soulbound shells, gear-punk steamwerks golems and sinister cranial dissectibots, to advanced android assassins and nanite storms. Mechanical creatures also are not limited to the mortal realms of the Material Plane, as you'll find technocurious fey like the asteray and epokasite fixer, fiends like the composite alorbidaemon and endbringer devil, and living spirit-machines like the tsukumogami and more than half a dozen inevitables.

    Whether you run a classic fantasy 5E campaign and just want to add in new options for tinkers and artificers to create or you have a conclave of technomages devising synthetic servants and soldiers, a fallen starship unleashing rogue AI and cybernetic assimilation, or even a touch of pure sci-fi, you'll find a wealth of incredible options to enhance your campaign. Check out this amazing 160-page bestiary for 5th Edition and Make Your Game Legendary!

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    Amazing Creatures of the Aethera System!

    Take your 5E campaign across the universe and into the stars of the incredibly detailed Aethera Campaign Setting in this massive 204-page exploration of the planets of the Aethera system and the flora and fauna that inhabit them! Inside you'll discover dozens of new monsters ready for use. Each entry includes detailed 5th Edition statistics alongisde entries outlining creatures' habitats and life cycles and how they fit into the cosmology of the Aethera System. It's not just about the monsters, though! You'll also find new types of gear, character options, and more! Here's just a sample of the things you'll find in this monster-filled tome:

  • Dozens of new monsters of the animal, humanoid, plant, and vermin creature types. Each one with their own unique ecological entries and full color art. From planar-bound giants trapped between elemental transitions, to hive-mind plant creatures!
  • New options for playable races, like mindlink feats for the infused or fey morphs for zahajin.
  • New animal companions for all animals and vermin, allowing you to play a character that uses alien wildlife in battle.
  • Discover the secrets of the mythic paragons of Orbis Aurea!
  • New templates, including the immortal rootsworn and the botanical verdant creature!
  • Challenges for every adventurer and level of play.
  • New alchemical items, artifacts, feats, magic items, and MUCH, MUCH MORE!
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    NUCLEAR FIRE HAS CONSUMED THE WORLD in this 5th Edition OGL campaign setting sourcebook for apocalyptic science fiction roleplaying!

    This alternate timeline of Hypercorps 2099 has been wracked by atomic weapons, the surface of the Earth raised and nearly devoid of life. Recently miraculous events have made the world a bearable place for those who hid below in underground shelters and as they explore the apocalyptic planet, the mutants and other survivors that have claimed the land as their own fight for this new stock of wide-eyed prey.

    Can you survive 2099 Wasteland?

    Unlike many other campaign settings the 2099 Wasteland is not static—it is a campaign setting generator. Every GM and party of survivors that explore the Wasteland uncover a landscape unique to them built using the rules systems inside this fantastic fully-illustrated (perhaps overly illustrated) 183 page book!

    What you'll find in 2099 Wasteland:

  • An indepth timeline following the original Hypercorps 2099 until this alternate world splits off in the mid-20th century!
  • 4 original classes for 5th Edition: master serums as a doctor, transform into a mutated freak, stalk the Wasteland in power armor as a mechanics, or destroy your foes with SCIENCE as a scrapper!
  • 13 different class archetypes for all core classes to bring the original rules into the brutal apocalyptic future!
  • 10 character backgrounds: alien abductee, Atomic Army cadet, feral raider, medic, radiation refugee, scientist, shelter captain, shelter dweller, and survivalist!
  • 4 new races wandering the Wasteland: synthetic androids, gaxian aliens, lumbering mutants, and nearly-undead smart walkers!
  • 8 pages worth of new items, tool kits, prosthetics, grenades, melee weapons, ranged weapons, and CUSTOM-BUILDING RULES for BOTH!
  • Over a dozen feats for Aimed Shooting, enhancing mechaframes, healing through radiation, fighting tactically, and a host of other unique new abilities!
  • 10 spells designed for use on this scorched Earth or any other world!
  • New rules for dehydration, radiation, starvation, the Science and Technology skills, and three new attributes: Irradiated, Luck, and Reputation!
  • Life in the Wasteland detailing radio towers, wandering undead, magic bag couriers, the altered short rest and long rest rules (1 day or 1 month respectively—good luck!), fast searching ruins, Vend-Co Drinks & Snacks, ranged critical failures, options for a less brutal Wasteland, and more!
  • Settlement rules because after the PCs have explored their Wasteland, the next task is rebuilding society as they see fit!
  • Hazards of the Wasteland that plague settlements and explorers alike, ranging from bandit attacks and radtwisters to unexpected detonations!
  • SIXTY-THREE (63!) monsters and NPCs of all challenge ratings! Rad-dragons, rad-drakes, building-sized atomic mutants, brain slugs, technomages, Atomic Army soldiers, Knights of the Living Dead, The Wyrm, walkers—the list goes on!
  • 6 unique Warlords of the Wasteland and their retinues each with a mapped headquarters! Major Bridgette Beauregard of the Atomic Army, Chainbeard's Roadmasters (along with two pages of VEHICLE RULES!), the Cult of Slaarsh, Merlin (yes, that Merlin) and the Magitechnologists, Morgan le Fay, and The Bureau!
  • 13 surviving operators from the pages of Hypercorps 2099, either dimensional counterparts or in the case of Lucky Mack, one unfortunate mercenary that stumbled into the wrong portal. ;)
  • Don't just take our word for it, check out the robust product preview in the FREE Wasteland Primer!

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    Welcome to the Latin American Monsters Preview PDF!

    This PDF is a sneak peek at the spectacular Latin American Monsters softcover bestiary for DnD 5th Edition, Pathfinder Roleplaying Game, and Pathfinder Second Edition, launching August 17 on Kickstarter, along with the companion campaign setting book Boricubos: The Lost Isles. This 100+ page monster book features over 80 incredible creatures drawn from the myths and legends of Central and South America and the Caribbean, with stretch goals planned to push that number over 120! Researched and developed with a diverse team of nearly 20 Latinx authors, artists, and cultural consultants, you'll find an awesome array of enemies and allies from the folklore of Mexico, Brazil, Chile, Argentina, Paraguay, Colombia, Venezuela, Peru, Haiti, Puerto Rico, Costa Rica, Honduras, Nicaragua, El Salvador, Cuba, and more, beautifully illustrated and ready to unleash in your DnD 5E campaign. Plus, this campaign will also offer alternate versions of the bestiary for both Pathfinder Roleplaying Game and Pathfinder Second Edition!

    From minor menaces like the alux and colocolo to gargantuan river and sea monsters like the boiuna and lusca, restless dead like the huecuva and llorona, fey curupira and madremonte, an entire family of celestial couatls, fiendish abuhuku, bloodthirsty munuane and werejaguar nahuals, and so many more, you'll find killer creatures to challenge any hero! Plus, you'll find add-on adventures, bundle offers, and VTT support!

    Best of all, this book is already in layout, with two versions of the companion campaign setting Boricubos: The Lost Isles already complete! No waiting for months or years to get your stuff. By the time the project ends on September 16, layout should be complete, and even if we end up having late stretch goals we'll have beta versions PDFs ready to go out immediately! Softcover books go out as soon as they're printed and shipped to us.

    If you're looking for amazing monsters, check out Mythos Monsters, Asian Monsters, and Sea Monsters 5E bestiaries, combining for nearly 5,000 backers, and this monster book is going to be even bigger and better!

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    Treasures, Tales, and Terrors from the Crypt ... Treasures and Tomes of Horror is a special product that bundles together Tomes of Ancient Knowledge and the Treasury of the Macabre in a single product! Together, this book brings you a collection of 30 haunted and horrible magic items...

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    Treasures from the Crypt ... The Treasury of the Macabre is a collection of 30 haunted and horrible magic items designed for a horror-themed 5E game, like the official 5th Edition Curse of the Vampire adventure saga or any campaign exploring the mist-shrouded Loft of Ravens. This tome of...

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    Eight amazing 5E characters for horror campaigns! ... Gothic Heroes is our latest collection of pregenerated 5th Edition characters designed around specific campaign themes. Within these pages you'll find 8 fully fleshed-out, ready-to-play ideal for any campaign delving into the mist shrouded...

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    Sometimes a raven not just a raven, and those who have lost everything may do more than come a-gently tapping upon your chamber door. A missing pet, a ghostly girl, a madman in the woods; what is the strand that binds them all together at The Murmuring Fountain? Can your heroes quell the ghostly...

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    Music hath charms to soothe the savage breast, it's true, but some music truly is the devil's music. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls...

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    Secrets Man Was Not Meant to Know ... Tomes of Ancient Knowledge introduces an entirely new flavor of magic for the 5th Edition of the world's most famous roleplaying game, especially a horror-themed game like the official 5E Curse of the Vampire adventure saga or any campaign exploring the...

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    The Creepiest Creatures Ever Created! ... Constructs at first seem like such simple creatures, mindless automatons brought to a semblance of life by the power of magic. Yet consider them again, in light of a horror-themed campaign. These are not creatures but things, soulless, pitiless, without...

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    A City at the Top of the World ... On an epic journey across the frozen wastes, your characters seek their destiny and that of the future empress. Yet at the top of the world, having overcome the ravening storms and dark forces arrayed against them, you discover a marvel of legend, a ruined city...

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    Music and Madness! ... The Necrotic Verses is a book of mystic secrets grounded in the corrupted composition of a musical maestro whose otherworldly obsessions drove him to madness and beyond yet left behind magical masterpieces like the Dead Man's Frolic, Dance of the Empty Moons, and the Opus...

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    Whenever adventurers toast their success after a hard-fought victory, their boots are soiled with the spilled blood of the conquered. Sometimes heroes forget that their enemies had friends and allies of their own, and families, and mothers. You may call them evil, but there is a love stronger...

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    Mind, Body, Spirit... Power! ... The Way of Ki contains a rule system for integrating ki or spirit energy into any campaign but is particularly well-suited for campaigns set in or journeying to fantasy realms inspired by the Far East and the Asian traditions of martial arts and mysticism. With 60...

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    Eastern Mysteries Revealed! ... Meditations of the Imperial Mystics is a delightful expansion of the martial arts and mysticism wielded by the 5th Edition monk class, but it goes far beyond into the mystic arts of magic and how it blends with the power of ki. You will find in these pages a...

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    Sinister Secrets from Beyond ... Cults are a classic element in fantasy from the historical to the horrific, and Cults of Madness explores the uses of cults of every kind in your 5E campaign, from secret sects that live in the shadows and prey upon the weak-willed or disillusioned dregs of...

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    Can You Mend A Frozen Heart? ... A mother’s love is stronger than death, but love and death walk hand in hand when mortals cross paths with the immortal fey. Something has stirred up a fell and bloodthirsty power in the depths of the forlorn forest, and a bitter wind and mournful howls echoing...

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    A fantastical 5E bestiary of fey and undead! ... A good game can never have enough monsters, and the Coldwood Codex brings you 10 brand-new creatures suitable for use in any 5th Edition campaign, especially if your heroes are wandering in search of their fortune through the cold, desolate woods...

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    Eight amazing 5E characters ready to conquer the world! ... Conquering Heroes is the first in a new series of pregenerated 5th Edition characters designed around specific campaign themes. Within these pages you'll find 8 fully fleshed-out, ready-to-play ideal for any campaign delving into the...

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    Heroes Rule! ... Ultimate Rulership is a massive expansion to the 5th Edition rules for building and ruling a domain of your very own! Building upon the rules introduced in Kingdoms from Legendary Games, Ultimate Rulership provides new rulership edicts for festivals, espionage, and more, as well...

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    A stunning sandbox adventure for 2nd-level characters! ... A legacy of death bears bitter fruit in the northern coastlands, as brothers long separated rise to the call of their darkling heritage. A new destiny has arisen in the west that threatens to shake the foundations of an empire half a...

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    Heroic Fantasy Where Fey and Mortals Meet! ... Faerie Passions is a fantastical resource for integrating the fey into 5th Edition campaigns whether you are a player or GM! When immortal infatuation breaks forth into the world of mortals, Faerie Passions brings you advice and optional rules for...

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    A magnificent bestiary of frozen fear! ... The Boreal Bestiary brings you a dozen 5th Edition monsters and variants that prowl the harsh and bitter climes of north. From fey spirits hungry and cruel to hard-hearted hunters and feral giants, even the tundra itself comes alive with menace in its...

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    A fabulous fey adventure for 6th-level characters! ... Evil stirs in the depths of the Gnarled Forest. The heroes of the land, taming the wilderness and forging their kingdom, hear disturbing tales from woodsmen and trappers of a strange and ferocious hunting party ranging far and wide beneath...

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    A Feast of Horror! ... A simple harvest festival in an unremarkable village turns horribly, terribly wrong, in a way things can only do when adventurers are involved. A simple disappearance threatens to become a massacre as a hidden menace long slumbering in the bogs prepares to burst forth in...

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    Master the battlefield like never before! ... This rules supplement delves into mass combat with the same verve and creativity as its companion product, Ultimate Rulership (5E) does to the more peaceable aspects of ruling a kingdom using the 5th Edition rules introduced in Kingdoms (5E). From...

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    Ultimate War (5E) takes mass combat far beyond the battlefield! This incredible accessory for 5th Edition campaigns builds on the basic kingdom-building and warfare rules in Kingdoms (5E) and expanded in Ultimate Rulership (5E) and Ultimate Battle (5E), providing a richly immersive but still...

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    Rivalries, Romance, and More! ... A good 5th Edition campaign, like any good story, needs conflict and antagonists to lend it immediacy and drama, but a campaign with pure conflicts, without allies, family, romances, and other connections to friendly characters, quickly grows stale. Ultimate...

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    The Wonders of Faerie Await! ... Faerie Mysteries explores the influence of fey creatures and the faerie realms on a 5th Edition campaign world. It is not so much about monsters and magic as it is about how the influence of the fey can change the feel and flow of a campaign, and it gives you a...

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    Tropical Island Adventure Awaits for 6th-level PCs! ... The treacherous jungle island known as Crown Isle was marked on every map for danger, as the verdant vegetation itself rose up to devour many who sought landing there until the infamous Captain Jared Tarin hacked out a refuge upon the...

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    Avast! Adventure Awaits! ... While sails on the horizon can be reason to fear in pirate-infested waters, sometimes they bring good cheer and companionship on the lonely journeys across the endless blue. A chance encounter with Captain Craw and the good ship Tamarind seems like the latter, a...

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    A collection of over 30 magic items both nautical and piratical! ... The Treasury of the Fleet collects an assortment of lavish loot for your pirate PCs to plunder! Ideally suited to any campaign involving sailors on the seven seas, this collection includes a broad array of item types, from...

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    Fantastic and Fearsome Faeries ... Beasts of Legend: Fairy Tale Creatures brings you a bountiful harvest of fey both fearsome and friendly, as well as the strange and wondrous beasts that pour forth from the pages of storybook tales. You'll find all manner of creatures from fantastical forests...

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    With a Great Prize Comes Great Peril in this 8th-level pirate adventure! ... A richly laden imperial merchant ship caught on a sandbar presents a tempting target to a crew of daring pirates. Her holds may be bursting with swag, but they are also laden with soldiers, with a cruel captain at the...

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    A rollicking high seas adventure for 9th-level characters! ... All pirates acquire enemies at some point, and pirate PCs are no exception. Whether they've stolen a precious artifact or just because an old nemesis wants them dead, it makes little difference. When a rival pirate lord calls in a...

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    When the Woods are Wild and Wicked, Beware! ... Druids have long been an afterthought in RPGs, relegated to the sidelines of adventure as harmless hermits or tree-hugging environmentalists. NO LONGER! Though little noticed, evil alignments have been open to druids since the dawn of 3rd Edition,...

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    Set Sail for Adventure! ... From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers 450 pages of amazing expansions for any nautical campaign using the 5th Edition of the...

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    Sailors and Scallywags ... Nautical Heroes is a set of 8 ready-to-play 5th Edition characters created specifically to shine in a campaign venturing into the beautiful briny blue! Ideal for use as allies, cohorts, long-running NPCs, or as player characters, these amazingly detailed and lushly...

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    To Smite the Demon Horde! ... Treasury of the Crusade brings you dozens of new 5th Edition magical items fit for a crusade, where the valorous guardians of the mortal realms stand in defiant resistance against the encroaching armies of the demon lords. They range in power from simple trinkets and...

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    Over 40 Terrific Treasures for 5E! ... Treasury of the Kingdom brings you a bevy of 5th Edition magical items perfect for the freeholder lords of a newborn kingdom hacked out of the wilderness. Here can be found tools of war like the shield of the encroaching forest and battle standard of the...

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    Tombs and Treasures of the Pyramids! ... Treasury of the Pharaohs brings you over 30 magical items for 5th Edition campaigns. Each one is ideal for explorers in an ancient kingdom inspired by Egyptian history, culture, myth, and legend, a land of pharaohs and pyramids, deserts and tombs, verdant...

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    Take Command! ... Ultimate Commander bridges the gap between hero-level small-group adventuring in 5th Edition and large-scale battlefield action, bringing you a brand-new character class, the general! These great leaders are capable of wielding a squad of soldiers like a living weapon, trained...

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    These Treasures are Totally Metal! ... The Treasury of the Machine (5E) brings you an awesome array of technological and technomagical tools to enhance your 5th Edition campaign! Whether your heroes are questing against an entire nation of renegade super-scientists and alien horrors, or you just...

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    Behold the Riches of the Exotic East! ... Treasury of the Orient brings you over 30 magical items ideal for Asiatic explorers, transcontinental caravans, and any campaigns set in the exotic East. Exotic woods and jade, ivories and silks, the treasures of the Asian lands are carved, embroidered,...

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    Unleashed in the East! ... Beasts of the East reaches into the mythological and folkloric wellsprings across Asia to bring you an octet of amazing opponents. Whether your heroes are traveling on an epic transcontinental journey into Eastern lands or running a campaign already set in fantastic...

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    It Came from the Stars! ... What begins as a simple rescue mission takes a turn for the surreal when the heroes are abducted by a great silvery egg that whisks them into the stars. Finding themselves aboard a crippled star-faring vessel, long stranded in orbit around the their homeworld, the...

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    BLACK FRIDAY COMES EARLY!!! ... Why wait until Thanksgiving weekend to save HUGE? Get an incredible assortment of awesome 5th Edition products right now and for the entire month of November! Featuring over 600 pages of 5E products for just $20—over 80% off the cover price of over...

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    Awesome Options for Interplanetary Adventure! ... The Legendary Planet Player's Guide offers an array of advice on races, religion, and characters in the Legendary Planet universe with the 5th Edition of the world's most famous roleplaying game, including rules for 4 brand-new playable races: the...

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    A strange sickness afflicts the frontier settlement of Holver's Ferry, threatening to overwhelm its citizens with an alien madness. Already the town has nearly torn itself apart, and the local sheriff is missing. When the PCs brave the surrounding wilderness as the village's latest newcomers, the...

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    A New Universe of Adventure Awaits ... To Worlds Unknown is an adventure for 2nd to 5th-level characters which can be played as a standalone adventure or as the first main chapter in the Legendary Planet Adventure Path, bringing your heroes into the midst of a battle beyond the stars for...

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    Hope for the Homeward Road ... Marooned on an alien planet with few friends, your heroes discover a ray of hope - a possible way home! While wary of the corrupt denizens of Argosa, they must investigate such a promising lead, even if it takes convincing an inhuman crime boss to use his...

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    Steel and Death Under a Gentle Sunset ... Still seeking a way home, your heroes use their newfound knowledge and a daring heist from the dangerous Thanex Coterie to reactivate a long dormant interplanetary gate. Traveling to the lost world of Kylorn, a tidally locked planet half scorched by...

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    A Beacon of Hope in a Shattered World ... Seeking four mysterious gates that could be the key to returning to their own world, your heroes dive into the dangerous asteroid colonies of the Shattered Zone. The polluted mines and hurtling planetoids are deadly on their own, but the infighting of the...

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    A Deadly Decision in the Deep ... A desperate search for a way home becomes something far greater when your heroes stumble into the middle of an all-out invasion on the ocean planet of Vareen! Minions of the evil Ultari Hegemony want Vareen's ever-renewing clean water supply, but their aquatic...

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    Death in the Mind's Eye ... The heroes have scored a major victory, but the dark forces arrayed against them will not go down without a fight. Pursuing their fleeing legions to the gas giant Qanna, the heroes arrive on the verdant moon of Itac at the head of a band of Accord forces only to...

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    The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your 5th Edition game has to offer in this free PDF! ... This is the beginning of the Hyper Score system playtest for compatibility with the 5th Edition rules. Turn your fighter into...

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    A Hypercorps 2099 5E adventure module designed for use with Fifth Edition, suitable for 3-4 PCs of ... 3rd-4th level (hyperscore 3). ... The operators are already on their way to Centralia, PA, where a coal mine that caught fire over a century and a half ago has finally died down. Forsyte...

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    This Hypercorps 2099 5E adventure is designed for use with Fifth Edition, suitable for 3-4 PCs of 3rd-4th level (hyperscore 3). ... A malicious computer virus has infiltrated Thrillville, the Hypernet’s premier theme park. Those leaving the park find themselves permanently changed for the worse...

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    The simultaneous tachyon flux of 1876 and 2076 forever changed the world, introducing a myriad of new races to Earth from other dimensions before the strange portals closed with the coming of the 20th century. The 200 years since have been filled with the miraculous rise of alter sapiens, the...

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    WASTELAND PRIMER PDF ... Nuclear fire from World War 3 cleansed the surface of the Earth in 1969 but life in this alternate Hypercorps 2099 timeline persists—now, nearly a century and a half later, survivors are exiting their underground shelters to comb the ruins of civilization and fight for a...

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    An Empire Must Fall ... The legions of the Ultari Hegemony have been turned back once again, their parade of victories turned to rout, but even now their rulers plot revenge from their long-hidden sanctuary in the deeps of space. Their ruin never will be complete unless their stronghold is...

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    20 for 20 II, and 20 for 20 III MEGA-BUNDLES, now you have a fourth batch of all-new products ranging from fairy forests to Egyptian ruins, Gothic horror to high seas pirate adventure, intrigue, deepest evil, and even venturing to the stars and beyond! ... For the entire month of April, you can...

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    To the Stars and Beyond! ... The Legendary Planet Adventure Path is a spectacular 5th Edition sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. This complete campaign book takes your characters from 1st to 20th...

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    Into the Fairy Forest! ... Into the Feyweald takes your 5th Edition heroes into a world of adventure in the realms of faerie! Guests at the fairiy queen Pryozha's celebration feast, the festivities are interrupted by the creepy, crawly spider-riders serving the wicked witches of the woods! You...

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    Ancient evils awaken in this 3rd-level 5E adventure! ... When a heretical priestess met execution at the hands of conspirators, her immortal consort vowed to carry out her dying curse. Now, after centuries of plotting and waiting, the sky and stars have aligned perfectly to finally unleash her...

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    Knowledge is the Greatest Treasure ... While some raiders of the ruins of ancient lands lust for gold and glory, the wise seek knowledge and the lore of the fallen empires. Somewhere below the desert sands lies a treasure trove of forgotten secrets and magical mysteries under the wings of the...

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    What's Down in Those Mines; It Ain't of This World! ... A strange craft fallen from the stars, long the home of a tribe of monstrous mutants worshiping the long-forgotten technology in its ruined bowels, has birthed a new and fearsome scourge. Alien prisoners once bound in its holds have escaped...

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    A Marvelous Treasure Gone Missing! ... The people of Corbin Village are hardy folk, familiar with the dangers of the region. But when a band of orcs raids the village, Sheriff McBride realizes she has more troubles than she can handle and calls on a group of heroes to bring the orcs to justice....

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    Beware the Curse! ... With the heroes hot on the trail of the ruthless bandits that have stolen the priceless Green Serpent statue, they must venture to Port Fairglade where the Lord Mayor's fabulous private museum keeps its twin among a trove of ancient artifacts. It is there the thieves plan to...

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    To Catch a Thief! ... Lord Mayor Wolfe of Port Fairglade has discovered that someone hired the notorious thieves' guild, the Elverin Skulk, to steal a valuable statue from his private museum. The nobleman wants to know who the guild's client is, but the only person who knows the secret is the...

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    Visions of Destiny or Doom! ... A mysterious plot is unfolding. Following clues about the theft of a pair of ancient statues, the PCs have discovered who hired the Elverin Skulk thieves’ guild to rob the Lord Mayor of Port Fairglade. It’s clear that the guild’s client is a dangerous and powerful...

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    Dungeons, Dragons, and Death Await! ... Armed with knowledge of a villainous wizard’s plans, a party of heroes must venture into the dreaded Shadescar Rift, a deep cave that leads into the dark tunnels beneath the earth. Legends say that it was created by the claw of some terrible beast. Locals...

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    Treasures to Warm a Hero's Heart! ... The Treasury of Winter brings you three dozen magical items ideal for any 5th Edition campaign but especially suited to adventures into the icy lands of the north, where frozen fey and winter witches rule a cold-hearted kingdom and seek to spread their wintry...

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    Chaos is Life! ... Seething and writhing within the primordial oceans of raw chaos, far beyond the uttermost shores of the fixed and orderly reality mortals take for granted, the serpent-song of the proteans echoes throughout the cosmos in a simultaneous hymn of creation and dirge of destruction....

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    Curses of Doom! ... Horrific Curses will bring your 5E characters to their knees begging for mercy from this collection of curses! This book brings you brand new accursed character options, including the accursed witch warlock, the hex hunter ranger, and the jinxed sorcerer. It also introduces a...

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    Be a King! ... Kingdoms brings you a complete system for creating cities and founding and ruling a nation of your very own. Designed for the 5th Edition rules, Kingdoms provides rules for settlements of every size, from tiny wayside villages to a sprawling metropolis, detailing prosperity and...

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    Something Crazy for your Campaign ... Tome of Madness is the definitive 5th Edition source for dealing with maniacal madmen and deranged villains, but also for haunted heroes and their afflicted allies whose minds have been pushed past the breaking point. This lavishly detailed tome examines the...

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    Treason or Triumph ... The sultan’s grand vizier is secretly plotting against him with other members of the court. The guilds are trying to bully small businesses. The neighboring country have spies in the palace. The city guard in the capital are under the pay of the thieves’ guild. The local...

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    Magic of Sewer, Street, and Throne! ... The city is a dangerous place, and adventurers daring to brave the urban jungle need the right equipment! Treasury of the City (5E) brings you three dozen brand-new magic items perfect for every part of the city, from the back alleys, sewers, and slums, to...

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    Trouble on the Fey Frontier ... A Feast of Flavor (5E) takes your heroes into a world of adventure! On the wild borderlands between the Kingdom of Threll and the Faerie Realms, a vital pass through the mountains has been closed by forces unknown. The citizens of Bakewell Tart are frightened and...

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    Across the Universe ... Stargates opens up a vast universe of possibility for creating and designing your own system of gateways to bring interplanetary adventure to your campaign. From local system portals to intergalactic wormholes, you'll find within a detailed system for defining not just the...

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    For Heroes of the Wild ... When your heroes strike out into the wooded wilderness, they’ll be prepared to face any challenge with the amazing options you’ll find in Fey and Forest Classes, whether they are hacking their own fledgling domain out on the borderlands of civilization or taking their...

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    Monsters on the March! ... Crisis at Falling Spring Station takes your heroes into a world of adventure! In the mountains at the western edge of the Kingdom of Threll, brave soldiers stand guard against the frightening creatures that dwell in the lands beyond. Falling Spring Station controls one...

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    Be Careful What You Wish For ... The magic and mystery of the fey is on display in Faerie Bargains (5E)! From Rumpelstiltskin to Rapunzel, fairy tales, myths, and legends all over the world are replete with tales of bargains struck with the sublime and sometimes sinister magical creatures from...

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    Days of Wine, Roses, and Glory! ... An iconic moment in fantasy fiction is the grand tournament. From the archery contests of Robin Hood to the jousts of Ivanhoe, it seems like half the stories about the Middle Ages have the heroes attend such a festival somewhere along the line. Whether honoring...

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    Can You Stand the Heat? ... On the forge-world of Volretz, searing hail and metal beasts seethe in oceans of molten slag while heat-shielded engineers man the endless foundries of Morkansia. New feats, spells, and gear to help you survive this inferno of riches await, along with a detailed...

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    In Too Deep! ... On the ocean planet of Melefoni, the intrepid colonists of the Trailblazer have built a home amid the ruins of their fallen colony ship. The dwellers in the deep oceans below face ruin of their own as the shattered drive core poisons their homes in the pelagic depths, leading to...

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    Step under the shadowed boughs of the forest realm to find a wild world of magic, mystery, monsters, and more! From the misty boreal taiga of the cold northern reaches to wondrous glades of enchanting fey beauty, the Forest Kingdom Campaign Compendium from Legendary Games offers a wealth of...

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    The Desolation of Dreams ... In the badlands of Calcarata, a long-lost offshoot of humanity has turned dream into science in an endless dance, but drug wars flourish between the lonely waypoint stations while the psychic screams of the dream-devoured echo through the endless canyons. New feats,...

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    A World Coming Apart ... Shattered by a cosmic cataclysm, the sundered shards of a broken world grind and shift while gossamer-winged hunters soar the grinding gulfs between. The remnants of ancient societies cling to these floating continents, while verdant jungles teeming with scavenging swarms...

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    Cold as Winter's Heart ... On the frozen frontier far from civilization, a recently disturbed shrine to an evil god has brought chaos and conflict to a community of centaurs and humans. The humans blame the centaurs' greed for the plague of undead, and the centaurs seek a powerful magic...

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    The Pit of Despair ... A dead world, a fading and nameless red sun, a virtually uncharted system, and a name whispered in fear and dread: Terminus. Inside its endless tunnels, the dregs and scoundrels of the galaxy mix with generations who have never breathed free air in a tainted ultramax prison...

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    A Hypercorps 2099 adventure set in WW2 for 5th Edition PCs of 16th level or 8th level [Hyper Score 6] using the 5E and Hyper Score rules. ... After the despicable display of bigotry and hatred in Charlottesville VA in August 2017 a group of artists, designers, and writers joined me to do...

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    Valor or Villainy? ... In the wasted lands where ravening demon hordes and diabolic legions bring wrath and ruin, your DnD 5E heroes and villains must face temptation from the dark powers and choose the path of villainy or the path of light. This capacious codex contains dozens of character...

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    To Be the Pirate King! ... Fort Scurvy is a high-level nautical 5th Edition adventure that pits a crew of 14th-level nautical heroes who have made a name for themselves up against one final obstacle standing between them and glory. Surrounded by devoted scallywags and scurvy seadogs in his island...

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    Don't Go in the House! ... Traveling through eerie and ancient wooded riverlands, a foraging party is long overdue in the gloaming dusk. The hunters from a backwoods village of degenerate and inbred woodfolk are surely bloodthirsty enough for an ambush, but can your allies be found bound in their...

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    This is THE book for evil in 5th Edition! ... The Book of Exalted Darkness is a massive 414 page vile grimoire woven throughout a glorious tome of resplendent holy gold and luxury! Yet it is more than just that, paired beside a holy decopunk campaign setting (think Rocketeer or Sky Captain and...

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    Come Sail Away! ... The sea is calling, and Ultimate Ships is the perfect resource to make your aquatic adventures amazing in your 5E campaign! This incredible expansion brings you everything you need to expand the nautical optinos in our campaign, with with rules for shipboard combat, simple and...

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    The demigod Celestial Heroes have conquered the world and raised civilization to precipitous heights but only YOU can save it from destruction! ... On the eve of evil's twilight as malevolence nearly became undone on the decopunk utopia of Askis the terrible machinations of rogue mad scientists...

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    Set Sail for Adventure! ... From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers 450 pages of amazing expansions for any nautical campaign using the 5th Edition of the...

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    Delve the Dungeons Deep! ... With all the excitement of new and different worlds to explore, you might lose sight of the track that our favorite adventure game began with exploring Dungeons (and maybe fighting some Dragons along the way, of course)! Fear not, because we've got a septet of...

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    A Mighty Fortress! ... Ultimate Strongholds brings you an awesome array of fantastic fortifications for your 5th Edition Campaign! This exhaustive encyclopedia integrates all levels of 5E play, from classic party-level adventuring to an easy system for creating buildings of your own, on up to the...

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    For SCIENCE! ... Mutants and Mad Scientists (5E) provides a horrific examination of the magic and mechanics of mutation, blending elements of science fiction and fantasy in a magnificently mutated melange. This product is ideal for 5E spellcasters seeking to create their own mutated minions and...

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    So Good to be Bad ... The Askis World Primer brings you all you need to explore the fantastic world of Askis, where angelic avatars reign with stifling order and unsullied virtue, where those seeking freedom must step into the secret dark underbelly of the world to strike a blow... a murderous,...

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    A World Hard and Cold ... At the farthest edge of explored space, the frozen core of an icy ball of nothing beats with raw energy and priceless tritillium, and the Corporation will stop at nothing to drain every drop to fill its coffers. Explore Polaris 7, a desolate world with untold riches...

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    Blasphemous Books and Malevolent Mysteries ... Tomes of Dark Secrets brings a new level of horror to your 5E campaign with sinister spellbooks and creepy compendiums of eldritch lore that delve deeply into secrets man was not meant to know! You’ll find five richly detailed books of magic herein,...

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    It Came from the Stars! ... The Alien Bestiary brings you an incredible array of sci-fi and space-themed monsters and menaces for the 5th Edition of the world's most famous roleplaying game! The creatures you'll find within are perfect for whenever your heroes venture into the dark tapestry of...

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    Cosmic Characters and Amazing Aliens ... The Alien Codex brings you an incredible array of sci-fi and space-themed playable races, iconic heroes, and a mountain of ready-to-play sci-fi NPCs, and that's just the beginning! If your 5E campaign ventures into the dark tapestry of space, through...

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    Fight On! ... Fighters Unlimited is the first in a new series of class-focused player supplements for 5E, with this installment focusing on the biggest, baddest, and best battlers in the game: the fighter! This encyclopedia of martial matters brings you over a dozen new archetypes and backgrounds...

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    Up from the Depths! ... Dark and disturbing dreams of the deep wash over Marriwell harbor, and the townsfolk wonder if that nightmare of a vast wave was terrifyingly real. For the heroes, something has changed as their bodies now crave the salt and the brine, with their skin slowly sloughing away...

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    It's Good to Be the King! ... Ultimate Kingdoms takes your 5E campaign beyond dragons and dungeons to gain wealth, power, and influence in your favorite fantasy world! Within this beautiful book you'll find a comprehensive system for founding and ruling a kingdom of your own. Tame the wilderness...

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    Silent Shadows of Death ... Legendary Ninjas is the latest volume in our series of class-focused player supplements for DnD 5E, this time focusing on the stealthiest and most mysterious of classes; the silent warriors known as ninjas. This new class is a unique variant of the rogue class as seen...

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    Power Up! ... Step into high-tech sci-fi combat using the 5E rules with Power Armor and unleash martial and mechanical mayhem! Within these pages you'll find extensive rules for power armor from simple servo suits to high-grade mobile artillery platforms. Customize your armored suit with three...

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    Terror from Beyond the Stars! ... Mythos Monsters brings over 40 eldritch abominations from the dark places beyond the stars to your 5E campaign, with beautiful artwork for every one! Unleash the mind-bending majesty of the Lovecraft mythos on an unsuspecting world, with mythos minions like the...

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    Beasts of the Briny Blue ... Sea Monstersis an 80-page DnD 5E bestiary featuring over 60 maritime monsters and nautical nemeses, from low-level minions of the deep like mutant selachim sahuagin and to reef hags, living islands to coral golems, savage predators like the devilfish and slaughtermaw...

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    This pack contains 57 digital tokens for the creatures in the magnificent Sea Monsters bestiary for DnD 5th Edition, suitable for use with your favorite digital tabletop. ... What is the Sea Monsters bestiary? ... For more information on This 80-page monster book features over 60 maritime...

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    The Town of Woodwail Has a Dragon Problem ... It’s not an obvious problem; dragons don’t swoop out of the sky and prey upon caravans and livestock. This problem is far more insidious. Decades ago, the dragon, Chardinarth took up residence in a forgotten temple outside the frontier town of...

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    You've Gotta Fight! ... Battlemasters & Berserkers an incredible class expansion for 5th Edition DnD, bringing you a ton of character options for the fighter and barbarian classes, including new archetypes, backgrounds, primal paths, class-specific magic items, alternate class features, and more....

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    Beasts from the East ... Asian Monsters is a 112-page DnD 5E monster book featuring over 90 incredible creatures drawn from the myths and legends of Asia. Researched and developed with a diverse team of authors, artists, and cultural consultants, you'll find an awesome array of enemies and allies...

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    This pack contains 99 digital tokens for the creatures in the magnificent Asian Monsters bestiary for D&D 5th Edition, suitable for use with your favorite digital tabletop. ... What is the Asian Monsters bestiary? ... Beasts from the East ... Asian Monsters is a 112-page DnD 5E monster book...

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    Cards of Power! ... The Cartomancer is a brand-new class for DnD 5th Edition, a spellcaster dabbling in every magical tradition as they draw power from a card deck that is equal parts weapon and magical focus. Mystical gamblers and masters of chance, cartomancers use their cards as tools for...

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    Awesome Adversaries of the Americas! ... Latin American Monsters brings you 120 pages of incredible DnD 5E creatures from Central and South America and the Caribbean, from ahuizotl to zuvembie! You'll find divine messengers and protectors like the magui and xiuh couatl alongside sinister fiends...

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    Spirits of Power ... Legendary Shamans is the latest volume in our series of class-focused player supplements for 5E, this time focusing on the master channelers of the spirit world known as shamans. This new class is a unique variant of the warlock that blends veneration of nature and the wild...

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    Isles of Adventure Inspired by Greek Mythology! ... The 64-page Mother of Monsters Player’s Guide brings your players insights into the politics and geography of their realm, alongside new player options to create heroes unique to the Kagari Islands. This spoiler-free resource has all the...

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    Sinister Secrets for Epic Greek Adventure ... The 40-page Mother of Monsters GM's Guide brings you a wealth of insider information on the epic adventure opportunities to be found in the Kagari Isles. You'll find lore about the hidden history of these lands and seas, from the Age of the Titans to...

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    The Underworld Awakens! ... Bandits and monsters are terrorizing the roadways, sahuagin prowl the fishing lanes, the cults commit human sacrifice, and all the while arrogant nobles challenge the king's authority. This is Boskari, an island nation on the western edge of the Kagari Islands, and...

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    Fey Friends and Foes ... The Faerie Bestiary is an incredible creature collection for the 5th Edition of the world's most famous roleplaying game, bringing you monsters from every flavor of fairy tale and that dance along the borders of dream and reality with unspeakable grace and wild abandon....

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    Wild Wonder and Whimsy ... Faerie Campaigns is an incredible GM and player resource for the 5th Edition of the world's most famous roleplaying game, bringing you a wealth of character options, spells, magic items, adventures, and a wealth of rules for bringing the weirdling ways of the fey into...

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    Mighty and Malevolent Machines! ... Mechanical Monsters features over 140 incredible creatures for DnD 5E born from mad sciencists and magitech, clockworks and cybernetics. Sci-fi elements have been a part of the RPG landscape from its earliest days, infusing fantasy with elements of future tech...

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    Amazing Creatures of the Aethera System! ... Take your 5E campaign across the universe and into the stars of the incredibly detailed Aethera Campaign Setting in this massive 204-page exploration of the planets of the Aethera system and the flora and fauna that inhabit them! Inside you'll discover...

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    NUCLEAR FIRE HAS CONSUMED THE WORLD in this 5th Edition OGL campaign setting sourcebook for apocalyptic science fiction roleplaying! ... This alternate timeline of Hypercorps 2099 has been wracked by atomic weapons, the surface of the Earth raised and nearly devoid of life. Recently miraculous...

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    Welcome to the Latin American Monsters Preview PDF! ... This PDF is a sneak peek at the spectacular Latin American Monsters softcover bestiary for DnD 5th Edition, Pathfinder Roleplaying Game, and Pathfinder Second Edition, launching August 17 on Kickstarter, along with the companion campaign...