Order of Operations / Timing of Multiple Effects


Rules Questions

Dark Archive

Is there a timing rule when applying effects that trigger simultaneously?

My understanding was that the player/relevant character chooses. It is being argued by a society gm that the effects happen simultaneously but that actually makes things messy, seemingly.

The Question

Do multiple effects that trigger simultaneously have an order and if so who chooses the order, if not what happens?

Examples
A Monk/Alchemist with Adder Strike and contact poison coated gloves makes a stunning fist attempt. He hits his target. The target must now make two saves. For simplicities sake, let us say that the poison requires a fort save and damages con by 2 per round. Which triggers first? Both trigger only on the hit. But depending on the timing rules, if any, determines whether or not the stunning fist DC is easier or harder to make because the con is being damaged.

A Brawler has the enforcer feat and a cruel amulet of Mighty Fists. He strikes his target, dealing subdual damage and follows through with an intimidate check to demoralize and succeeds. Does the cruel amulet trigger now? Trigger at all? Do you have to wait until you hit him again to trigger it? Each ability only triggers on a successful hit-at which point they both trigger.

You are poisoned (save or take 2 dex damage) and burning and have fast healing x. All three trigger at the start of your turn. Assuming an abysmal con score of 5 and being at 0 HP, the fire can kill you. You have the option, at the start of your turn to make a reflex save to put the fire out. Also at the start of your turn, you heal. Furthermore, at the start of your turn you take take damage to your Dex. If things happen simultaneously do you lose 2 Dex, but make a save to put the fire out at a penalty or not? It really matters. And in regards to timing, all things are happening off 'at the start of your turn'. If there is an order, it could easily determine if you live to suffer all the effects or not.


I can't find a rule anywhere, but I've always played it that effects you control resolve in the order you choose.

At the start of your turn however all ongoing effects apply first then you apply effects you control.

Without a hard and fast rule though (which may exist, and my search skills are simply not up to the task :)) it's entirely up to the GM. Ask him to confirm with you how he resolves the issue and plan accordingly.


If would help if you quoted or provided links the relevant abilities.

Grand Lodge

I would as a GM tend to rule that effects that happen simultaneously do so. So if you were hit with poison + stunning fist you would roll both saves at the same time, so the poison would not benefit that stunning fist.

Dark Archive

Gauss wrote:
If would help if you quoted or provided links the relevant abilities.

That is a lot of abilities but as this is a rules question, the semantics always matter so here is my slow attempt on a tablet:

Attacking and dealing Damage:

Attack Roll
An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target's Armor Class, you hit and deal damage.

Enforcer Feat

Cruel Weapon Special Ability

Conductive Weapon Special Ability

Stunning Fist Feat

Scorpion Style Feat

Domain Strike Feat

Devil Domain Power

Repose Domain Power

Martial Flexibility Class Feature

Dazing Fist

OK, that's about it. I am leaving out channel smite and variant channeling stuff since the idea is well represented above.

In combat, a multitude of options are available but put simply:
Move action activate martial flexibility, standard action activate Scorpion Style.
Declare stunning fist and Dazing Strike.
Roll to hit. Succeed and roll damage.
Make an intimidate check to demoralize due to the enforcer feat. Succeed and the target is shaken.
On a hit your cruel weapon needs to see if that target is shaken, if it is they are sickened for one round.
Expend two uses of the Repose Domain power with your conductive weapon to stagger your target.
Use swift action to activate devil domain power and corrupt target penalizing his saves and forcing rerolls on all skill checks.

Do more things to more targets next round.

How successful and useful this attack is entirely depends on whether there is an order of operations or not. The stunning fist, scorpion Style and dazing strike dc's may or may not be at a penalty. Not that you use all of these powers on a single target, but you can. Is the target sickened, shaken or corrupted before, after or during the stun/scorpion/daze attack? Also, does it matter when phrased like that?

Dark Archive

Here is something else to consider:

Someone is making a character that does non lethal punches and with held cure light wounds charges. Whether the damage is lethal or not, if everything happens simultaneously the cure never heals the damage he deals from his punch, only the damage already on the target he is hitting.

If things happen in some order, he could choose to deal the damage first and follow it up with the spell discharge so that he is not knocking out or staggering his targets.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Order of Operations / Timing of Multiple Effects All Messageboards

Want to post a reply? Sign in.