Everyman Minis: Transpositional Creatures (PFRPG) PDF

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By Alexander Augunas

For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch.

This installment of Everyman Minis includes: 1,000 words introducing an all-new simple template for the Pathfinder RPG, the transpositional creature! Representing a creature that’s become unhinged from its native plane, a transpositional creature is capable of teleporting between planes and between locations on those planes. When a transpositional creature moves between planes, it tears a hole in the fabric of reality and can drag its victims back through this gap, trapping them permanently. In addition to this grisly new template, a sample CR 11 transpositional gug is provided, as is a new animal companion archetype that allows players to spot several of the tools and mechanics associated with this archetype.

With Everyman Gaming, innovation is never more than a page away!

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An Endzeitgeist.com review

5/5

This Everyman Mini-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!

So, what is a transposed creature? Well, for one, it’s a CR +1 template you can apply to your critters. The creature gets AC +1, blindsight 60 ft. and planar sense, which extends the sight of the creature beyond adjacent planar borders, allowing the creature, for example, see from the material plane into the shadow plane’s twisted reflection and vice versa. These creatures also get +2 Str, Dex, Con and Wis, and the Dimensional Agility, Dimensional Assault, Dimensional Dervish, Dimensional Maneuvers and Dimensional Savant feats. Beyond these significant tricks, these creatures gain psychic magic, with PE equal to 5 + double HD + highest mental ability score modifier. 4 PE may be used dimension door, and ethereal, plane of shadow and material plane may be plane shifted to for 4 PE, with CL equal to HD. These creatures can btw. plane shift with one touched target. Transposed creatures have an ability to ignore dimensional lockdown effects via successful Will-saves, with a default save for usually save-less effects provided. Additionally, whenever a transposed creature plane shifts, it leaves a short-lived wormhole that decreases swiftly in size, but allows allies of abductees to give chase. Nice! Finally, these creatures can use their plane shift more efficiently while grappling targets!

The sample creature provided would be a CR 11 transposed gug that is quite deadly…and a good choice for the abduction/dimensional kidnapper horror-angle.

Beyond that, the pdf also includes a new animal companion archetype, the dimensional drifter: These companions add Dimensional Agility to their list of bonus feats, using the master’s level as BAB-substitute for feats building on it. The companion gets a psychic reservoir equal to 3 + master’s level. They can spend 1 point as part of a move action or withdraw action to move 10 feet per level (I assume, of the master, but that is nitpickery) to any location they can see, treating this as 5 ft. movement. This may only be used once per round and don’t provoke AoOs. Serving as a mount allows for riders to be brought along, but this costs +1 point. This replaces share spells. At 3rd level, instead of evasion, they need to spend 1 point from the reservoir to gain its benefits. At 15th level, this upgrades to improved evasion being temporarily gained. 9th level replaces multiattack with the ability to, as a move action that consumes 2 points from the reservoir to dimension door. (Spell reference not italicized properly.) They can bring creatures along for +2 points per creature and this counts as abundant step for prerequisite purposes. Instead of improved evasion, 15th level nets the option to spend 4 points to use plane shift, as the spell.

Conclusion:
Editing and formatting are good on a formal level, very good on a rules-language level. Layout adheres to the series’ two-column full-color standard, and the artwork is nice. The pdf has no bookmarks, but needs none at this length.

Alexander Augunas’ transpositional creatures are unique – the template and companion archetype are distinctly high-fantasy in an evocative way – phasing, Okami-style spirit wolf companion? Heck yeah! Nasty, wormhole-leaving abductors or even, allies that show the PCs the planar distortions in a dungeon that has different iterations, Legacy of Kain-style? Oh yeah! This has potential galore, and even though CR +1 is perhaps a bit low, as a whole, this is a resounding success. My final verdict will clock in at 4.5 stars, rounded up due to being closer to 5, and this does get my seal of approval.

Endzeitgeist out.


Scarab Sages Webstore Coordinator

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Thanks, Rick!

Unleash a multidimensional horror upon your foes with this week's newest Everyman Minis product: Everyman Minis: Transpositional Creatures! This product introduces an all-new simple template designed to allow GMs to create creatures that have become unhinged from reality, giving them the ability to teleport at will and punch holes into the very fabric of the planes. And before you get the impression that we hate players and want them all to suffer, we've even included an animal companion archetype that allows you to pass on similar powers to your PC's best friend!


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

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