asdffghjkl01 |
Pathfinder Player Companion: Martial Artist's Handbook
Archetypes: The archetypes in the book are legal for play. Equipment: The equipment and magic items in this book are legal for play except handwraps, infested bandages, and split-blade sword. Feats: The feats in this book are legal for play except Change of Heart, Octopus Focus, Octopus Style, and Octopus Thrash. Misc.: The advanced ninja tricks, ki powers, kineticist infusions, ninja tricks, slayer talents, style strikes, and weapon tricks in this book are legal for play except prognostication, throat crush, and true prognostication.
Not surprised about the handwraps. I guess ki powers includes the qinggong ones as well, so that opens a lot of new ki options for either monk. Not sure what went wrong with Octopus Style, I guess it was too similar to improved uncanny dodge which is hard to get without being the appropriate class?
Most importantly, it's time to don the mask of the Luchador!
Zero the Nothing |
Just got my contributor copies; I wrote the Weapon Specialists section, which includes the black powder vaulter, brawling blademaster, Okayo corsair, spear fighter, stick-fighting feats, and weapon tricks.
It was a fun section to design. It was also my last PF1 assignment for Paizo, so this is the end of a chapter in my freelance career... and the beginning of a new one. :-)
Good job on Okayo Corsair, I really really like that archetype. Good luck to you in your future contribution assignments.
Bellona |
Why didn't you take the chance to give rules for using Unchained Monk with older Monk archetypes in this book.
Likely a combination of word count limits, that being an entirely different book concept, and that there is already a 3pp version of that out there.
Ideally, if this were to happen it would simply be a free download from paizo for use to us. It requires you to have the original book that the archetype is from, but informs you how to convert to the unchained monk. Overall, I doubt paizo will ever do this, especially with 2e looming around the corner.
Which 3PP would that be? I'd be interested in looking at something like that.
asdffghjkl01 |
Belabras wrote:Just wanted to say I really like the Chu Ye Enforcer. Whomever wrote that, well done!Thanks! It was a fun one to write. So glad you like it!
I think it's one of the better vigilante archetypes paizo currently has, although I think the combination of abilities is strange. Gaining abilities when not polymorphed only to gain the ability to polymorph feels kind of odd to me. Don't get me wrong though, it's definitely the best way to play an unarmed vigilante and has some cool stuff.
Belabras |
M Morris wrote:I think it's one of the better vigilante archetypes paizo currently has, although I think the combination of abilities is strange. Gaining abilities when not polymorphed only to gain the ability to polymorph feels kind of odd to me. Don't get me wrong though, it's definitely the best way to play an unarmed vigilante and has some cool stuff.Belabras wrote:Just wanted to say I really like the Chu Ye Enforcer. Whomever wrote that, well done!Thanks! It was a fun one to write. So glad you like it!
Because they are class abilities, they carry over into the polymorph form, so you never need to worry about which form you choose having darkvision so long as you have your oni mask on. I actually thought that was elegantly done.
asdffghjkl01 |
zer0darkfire wrote:Because they are class abilities, they carry over into the polymorph form, so you never need to worry about which form you choose having darkvision so long as you have your oni mask on. I actually thought that was elegantly done.M Morris wrote:I think it's one of the better vigilante archetypes paizo currently has, although I think the combination of abilities is strange. Gaining abilities when not polymorphed only to gain the ability to polymorph feels kind of odd to me. Don't get me wrong though, it's definitely the best way to play an unarmed vigilante and has some cool stuff.Belabras wrote:Just wanted to say I really like the Chu Ye Enforcer. Whomever wrote that, well done!Thanks! It was a fun one to write. So glad you like it!
Nothing I'm referring to carries over in the polymorph forms. Improved Unarmed Strike with bonus damage, gore natural attack, and possibly even the eye beams are all abilities that you cannot use in your polymorphed forms.
Also, based on the rules for polymorph abilities, it seems you would actually lose your darkvision and low-light vision, but again, that's not what I was referring to and it seems like it might be a grey area. They key factor might be that you probably won't have your oni mask on while polymorphed because gear melds with you, so you'd have to take off your mask, drop it on the ground, then put it back on and hope it fits.
"While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. You also lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function."
Belabras |
"While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. You also lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function."
They are class abilities that do not depend on form, only on being in your vigilante identity. So long as you have the mask, you have all the abilities.
asdffghjkl01 |
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I suppose that means that you likely keep your gore attack while polymorphed, which actually makes the archetype even better than I thought since the only ability you sort of don't use while polymorphed is IUS, but that is not that bad since the humanoid forms could still use it and it gives you something to use while you're not polymorphed.
This honestly really makes this one of the best paizo vigilante archetypes in my opinion.
GameClubber |
Fourshadow wrote:If there ever is Capoeira, it should be open to Bards, IMO.Acrobatics, Escape Artist and Perform (dance, percussion or stringed instruments) are all part and parcel of both culture and style around Capoeira. Funny part is the classification in game terms of the berimbau - is it a percussion instrument or a stringed instrument?
Martial Arts should not be class-exclusive. Not the styles and physical combat elements, at least.
I agree. I'm trying to find a bard archetype to apply to cover this aspect. The martial arts handbook has a cool idea but it focuses on the physical more than I would have liked.
asdffghjkl01 |
I will say that Janni Style was the original Capoeira in pathfinder.
Janni Style: This style, originating humbly from the folk traditions of disparate peoples, represents several similar unarmed fighting arts practiced around the world. Regardless of variations in technique, all practitioners have a fluid fighting stance that emphasizes rapid, powerful kicks. The style’s constant motion and graceful footwork lead many to mistakenly view practitioners as highly skilled dancers, a misconception that has allowed the technique to be taught in secret, the hidden weapon of the downtrodden and the oppressed. Openly martial versions of this style lose some of the dance-like qualities but retain the style’s extraordinary kicking techniques and agility.
Take IUS, Janni style, and inspire courage with dancing. I know it isn't as fun as a full mechanical archetype, but it definitely has a lot of the flavor if you think about it. You could even take dervish of dawn for that solo/double self inspire if you so desire.
David knott 242 |
It would seem that Multiclassing a Brawling Blademaster with a Monk is a great combo, but... when I am granted for the second time Improved Unarmed Strike as a bonus feat, does this simply make me lose a feat, or can I retrain one of them?
You have a redundant feat, as in each case you receive the feat Improved Unarmed Strike (no choice to be made). If there were an archetype of either class that traded that feat in for something else, I would go for that.
It would be worth it if the damage between the two classes stacked, but unfortunately it doesn't.
asdffghjkl01 |
Mikko Kallio wrote:Good job on Okayo Corsair, I really really like that archetype. Good luck to you in your future contribution assignments.Just got my contributor copies; I wrote the Weapon Specialists section, which includes the black powder vaulter, brawling blademaster, Okayo corsair, spear fighter, stick-fighting feats, and weapon tricks.
It was a fun section to design. It was also my last PF1 assignment for Paizo, so this is the end of a chapter in my freelance career... and the beginning of a new one. :-)
I also really like this one because I love parry and riposte, but it wasn't easy to do with unarmed attacks before this archetype came out. I do find it kind of strange that it doesn't actually give you improved unarmed strike for free, but it has some cool abilities and it is easy to make up for (brass knuckles or just taking the feat/multiclassing).
EltonJ |
Nor am I, but even as I complain about it, I am running out of ideas for new books or supplements. With Cthulhu Mythos coming out, The Planar Adventures book was literally the last one I was waiting for. I just want more adventures that I don't have to convert.
I figure with a good ten years of Pathfinder and third party material to dig through, I will keep my campaigns going for a good while.
Please, please let there be a system for designing one's own martial arts in this book.
The Martial Arts Companion for Rolemaster (the standard system/Fantasy Roleplaying) has a system for designing your own martial arts for Rolemaster.
But I guess I'll find out if Paizo did the same for PF1 in a couple of weeks. I ordered this book because I'm a martial artist, and I'm curious with what they did.
Cintra Bristol |
The Martial Arts Companion for Rolemaster (the standard system/Fantasy Roleplaying) has a system for designing your own martial arts for Rolemaster.
But I guess I'll find out if Paizo did the same for PF1 in a couple of weeks. I ordered this book because I'm a martial artist, and I'm curious with what they did.
GURPS Martial Arts also had a system for designing your own martial arts style, in addition to defining a number of real-world styles.