Warden—Base Class (PFRPG) PDF

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Reclaim The World for Nature!
Wardens are not made, they are formed. Those who died on sacred ground may awake to find themselves to have escaped death's icy grasp. The forest choses those of a balanced heart to be its champions- infusing their form with an iota of primal power.

Wardens wield the fury of the forest, armored with root and thorn and staving off those who would upset nature's harmony. Wardens are part plant, part man, and all warrior. Wardens themselves are a mysterious lot- forbidden from living in urban environments or partaking in technological wonders.

Overview:

  • Chassis: d10, full BAB (+20 at 20th), 4 + Int mod skill points.
  • "Zones": One of the main mechanics of this class is to define an area around you and kind of terraform it into some kind of natural terrain.
  • Magical effects can be added to it depending on how you reclaim it for nature.
  • Planar Warden (Warden Archetype): Bring slices of other planes to this one!
  • Beast Knight (Warden Archetype): Unleash the beast with this archetype! It changes up how the warden works, making it more focused on delivering natural attack and gaining the ability to wild shape.

Technical:

  • Page Count: 21 pages (1 cover, 1 credit, 1 OGL, 18 content)
  • Bookmarked
  • PDF Optimized

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Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

Oooooo, I might pick this up.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

Upon rereading I am cautious with "forbidden from living in urban environments or partaking in technological wonders.", that might deter it from certain campaigns.

I admit, I read the first paragraph and got a Highlander vibe from them :3


1 person marked this as a favorite.
Rysky wrote:
Upon rereading I am cautious with "forbidden from living in urban environments or partaking in technological wonders.", that might deter it from certain campaigns.

Yes, I noticed that myself.

Also makes a couple of races odd choices for a Warden.

Androids are technological wonders all by themselves. :)

And Gargoyles, the folks who hang around pretending to be stone statues in cities.

If nothing else, I could certainly see an urban warden archetype started by gargoyles and androids who developed techniques based on their spiritual connection to technology and cities.

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