Star Log.EM-014: Eldritch Knight (SFRPG) PDF

***½( ) (based on 2 ratings)

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By Alexander Augunas
Take your Starfinder campaign to new heights with Everyman Gaming’s Star Log.EM series! This high-crunch series specializes in everything from fantastic new aliens from recently discovered biomes to exciting new archetypes, feats, and class options based on futuristic ideology and traditional fantasy alike. Each week, a different Star Log.EM tackles a new, exciting topic.
This installment of Star Log.EM includes: 1,000 words introducing another legacy prestige class-made-Starfinder-archetype, the Eldritch Knight! Also included are several new feats that enhance a character’s ability to dispel and disrupt enemy spellcasting, as well as a brief treatise on the role of eldritch knights in Rogue Genius Games’s Blood Space campaign setting!
The Star Log.EM series—Starfinder for tomorrow!

Page Count: 5

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***½( ) (based on 2 ratings)

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An Endzeitgeist.com review

****( )

This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!

All right, after the by now classic introduction, we dive into the rules, though it should be noted that it makes sense to read this, as the design goal here was to encapsulate, in spite of the existence of the soldier-class, the flavor of the classic eldritch knight.

The eldritch knight archetype grants additional class features at 2nd, 6th, 9th, 12th and 18th level. At 2nd level, we have spell critical, which is a special critical hit effect that you can use instead of that of the weapon. When confirming a crit, you may cast a spell as a swift action, which must include the target among those affected. This does not provoke an attack of opportunity. This is problematic in as much as that the spell does not state a maximum casting time, which is not exactly a smart means of future-proofing this one. The ability should restrict the eligible spell in some way. All other class features provide a fighting style technique from the arcane assailant soldier; rune of the eldritch knight at 6th, secret of the magi at 9th, power of legend at 12th and secret of the archmagi at 18th level.

The pdf also presents a total of 4 new feats to complement the concept: Disrupting Grappler forces foes to succeed a caster level check in order to cast a spell when you’re grappling them, with DC scaling via your BAB. Enhanced Dispel Magic provides a bonus to dispel SPs that work like specific spells and extends the counterspell range to long. Nice! Riving Strike requires Mystic Strike or rune of the eldritch knight, and allows you to render opponents vulnerable to magic, penalizing saves or reducing SR temporarily with a standard action attack. You need to expend a swift action to add this, though. Will save DC scales with your highest ability score modifier and BAB or CL. Nice: A target affected by it can’t be affected again for a day, providing a means to prevent cheesing. Interesting here: Full action-using attacks do not allow for this, courtesy of SFRPG’s action economy, which means that the feat promotes more creative play. Kudos! Finally, we have Spell Severance, which once more requires Mystic Strike or the rune, as well as 1 rank Mysticism, which is really neat: 1/day, you can dispel magic a foe hit with a magic weapon, using BAB as CL. Really cool, though personally, I would have added a means to spend (a lot) of Resolve to recharge it.

The pdf closes with a nice piece of flavor-text regarding eldritch knights in the Xa-Osoro system.

Conclusion:

Editing and formatting are very good, I noticed no obvious formatting snafus etc. Layout adheres to the colorful standard of the series and the pdf sports the nice artwork on the cover. The pdf has no bookmarks, but needs none at this length.

Alexander Augunas’ eldritch knight has a tough heritage – the classic option hasn’t been the most remarkable out there in the first place, and since the soldier incorporates much of the thematic concept, we are left with a solid, if not perfect take on the idea of the eldritch knight that goes as light step further than the soldier, but which doesn’t necessarily feel radically different. As noted, I am convinced that the spell critical class feature should be future-proofed regarding maximum casting time; apart from this one, I enjoyed all of the feats herein, leaving us with a mixed bag that is slightly on the positive side of things. Still, as far as I’m concerned, it’s closer to the 4 stars than to the 3, which is why I will round up from my final verdict of 3.5 stars.

Endzeitgeist out.


needs more time in the oven

***( )( )

let me preface this by saying that on page 3 of this product there is a sidebar where the author (Alexander Augunas) talks about having a conversation with Owen K.C Stephens about whether this archetype should even be made, and ultimately deciding to do it anyway. we'll get back to this shortly.
Page 4, the actual content kicks in with the archetype itself. This archetype can only be applied to spellcasting classes, which strikes me as odd, but makes sense for the theme. You'll be trading in your 2nd, 6th, 9th, 12th, and 18th level abilities for this archetype (see the Starfinder Core Rulebook for details about how archetypes work).
At second level you get a neat ability called Spell Critical that lets you spend a swift action when you crit in order to cast a spell in place of the weapon's typical critical effect (I am assuming your damage is still doubled as normal?). This is an amazing start, if perhaps could use more wording about casting time limits on the spell selected or something.
But then the other 4 abilities of this archetype are pulled from the Arcane Assailant Soldier fighting style... I'm not saying these are bad, in fact I rather like them. However, I need to return to page 3 for a moment with that conversation with Owen to make sure I read that right, because this product basically just copy pasted (without even doing that, you are literally told to reference the listed Arcane Assailant's abilities). This seems super lazy to me, and i could rant about it for awhile, but I'll skip to the feats, since that is where the bulk of this product is located anyway.
You get a grappling feat that forces casters to make caster checks or lose their spell when you are grappling them.
You get a feat that lets you use dispel magic further and also against spell-like abilities.
You get a feat called 'Riving Strike' that lets you use make opponent vulnerable to magic via an attack with a magic weapon as a standard AND swift action. This one is pretty cool, you opponent get a save and you can't spam it on the same target due to some built in limits.
Finally, the one I really like, 'Spell Severance': once per day you can attempt to targeted dispel magic on a hit with a magic weapon. If there was a way you use this a bit more often it would go from cool, to really awesome.

Final verdict? Riving Strike Feat and Spell Severance feat would have been excellent additions to the archetype itself in place of gaining another class's class features. Ultimately, it isn't bad. on the DM side of things, I'll let my players pick this if the want. on the player side of things, I'd likely just play a soldier and use some of the feats in here; you aren't exactly giving a mage type a whole lot of extra melee durability to go with all those melee abilities.
3/5


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Affirmative, Sargent Kunz!

Hark! It's time for spell and shotgun to collide with Everyman Gaming's newest legacy prestige class-turned-Starfinder-archetype, Star Log.EM-014: Eldritch Knight!

Although modern soldiers might use many of the techniques of the "old ways" of eldritch knights, those spellcasters versed in this archetype's secrets are able to command a dizzying array of arcane assailant fighting techniques along with the ability to cast additional spells as part of a critical hit. In addition, several new feats designed around anti-magic combat techniques are included, as well as a glimpse at how the secrets of the eldritch knight came to be in Rogue Genius Games's Blood Space campaign setting.

If you've ever wanted to be equal parts spellcaster and sharpshooter, fall in line! This Star Log is for you!


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

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