Pathfinder Adventure Path #115: Trail of the Hunted (Ironfang Invasion 1 of 6) (PFRPG)

4.60/5 (based on 5 ratings)
Pathfinder Adventure Path #115: Trail of the Hunted (Ironfang Invasion 1 of 6) (PFRPG)
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War Comes Unbidden

The Ironfang Invasion Adventure Path launches with "Trail of the Hunted," a tale of desperate survival set against the invasion of a ruthless hobgoblin army—the Ironfang Legion! As the Ironfang Legion begins carving out an empire of monsters, the heroes must flee their hometown of Phaendar as it burns, saving any lives they can. The heroes guard their band of survivors in the wilderness, challenge a troglodyte tribe for safe haven, and face the brutal bounty hunters dispatched to end their flight to freedom!

This volume of Pathfinder Adventure Path launches the Ironfang Invasion Adventure Path and includes:

  • "Trail of the Hunted," a Pathfinder adventure for 1st-level characters, by Amber E. Scott.
  • A detailed overview of the Ironfang Legion, including its history, membership, and tools, by Ron Lundeen.
  • A gazetteer on the expansive Nesmian Plains, a rugged wilderness of breathtaking vistas and tangled histories, by Crystal Frasier.
  • A bestiary containing new regional threats and allies, by Crystal Frasier, Amber E. Scott, Tonya Woldridge, and Linda Zayas-Palmer.

ISBN-13: 978-1-60125-926-4

"Trail of the Hunted" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (2 MB zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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The Ironfang Invasion will be considered a modern classic!

5/5

I thoroughly enjoyed going through this issue in preparation to run Pathfinder Adventure Path 117: Assault on Longshadow. This issue is packed with info on the Ironfang Legion, new troop types, wereraptors, leshies and a gazetteer on the Nesmian Plains.

It reminds me of the classic Paizo published Dungeon magazines in that they are packed with material that is not only integral to the adventure at hand, but useful to GMs and players outside of the context of the adventure.


Blood Will flow

5/5

I have GMed this.

What an excellent and brave way to start an AP. Lots of player freedom, and an endless supply of baddies to throw at the PCs. Make sure your players have family etc. in the starting settlement. This really suits a mounted and martial party.

My favourite AP by far was Kingmaker. Until now. May be a close call by the time we get to the end.

If you like lots player freedom, GM freedom, and adventure landscape style play this is for you.

Well done Paizo


Fresh Feel Guerilla Warfare

4/5

GOOD:
The art really shines: from the cover over the interior full body illustrations, to the headshots and half page scenes.
Also all encounter battle-maps are designed really evocative and fun to play on.
Lots of possible player decisions are covered.
Very informative sidebars.
Players can get their hands on a lot of cool gear.
The NPCs are solidly designed.
The two new Leshy and the Wereraptor.

BAD:
Managing the refugees and assigning each one a daily duty seems bothersome and most players i know won´t like it.
A "Refugees character sheet" would have been useful for an overview.
A bigger map of Phaendar on the inside front cover would have been more useful than the smaller than 1/4th page one on page 22 - it certainly is a nice map and the place where the entire first session takes place.
The "Southern Chernasardo" map on page 22 is much too small and would have been so much better as a hexploration map. At the size it is, it´s pretty much guesswork where the characters are going exactly.
"Part 2" is a little jumbled and would have benefited from a clearer structure or at least a timetable sidebar.
There is no mention of the settlements "Ecru", "Redburrow" or "Radya´s Hollow" from the inside front cover in the Nesmian plains section, which otherwise is solid.

UGLY:
The inside front cover map doesn´t line up with the one on page 66 in all details, especially #8 "Cavlinor" is in two different places.

This really feels like a classic fantasy adventure!


Solid part One

4/5

This adventure path gets back to the basics, and has a healthy dose of wilderness encounters. Lots of hobgoblins to fight, but there are other critters too. I like the art for the hobgoblins and bugbear, very nice.


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Dark Archive

Has there been a statement anywhere that the fiction has actually been removed? or is this all just assumption because the no where near final blurb/image for the product dosent mention it?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Well the side treks were only there for two APs, and I guess they didn't really work.

Silver Crusade

1 person marked this as a favorite.

I liked them.

*fawns over nice kitty katar*


Kevin Mack wrote:
Has there been a statement anywhere that the fiction has actually been removed? or is this all just assumption because the no where near final blurb/image for the product dosent mention it?

No statement as far as I know. All this talk is entirely based on the lack of any mention of fiction in the nowhere near final product blurb.

My contribution to the discussion is merely my own personal preference to be rid of it. :)


1 person marked this as a favorite.

For the record, they've tried side treks a few different times, Iron Gods and Mummy's Mask more recently, Legacy of Fire, and I believe Second Darkness previously.

Personally, I didn't care for them so much in Iron Gods, but Mummy's Mask weren't bad.

I don't care one way or the other about the fiction, so I hope they keep it, for those that do care. :-)


Side treks are fine but I don't think they need them for every AP.

Now fiction! That they do need. :)

Liberty's Edge

Heine Stick wrote:
Kevin Mack wrote:
Has there been a statement anywhere that the fiction has actually been removed? or is this all just assumption because the no where near final blurb/image for the product dosent mention it?

No statement as far as I know. All this talk is entirely based on the lack of any mention of fiction in the nowhere near final product blurb.

My contribution to the discussion is merely my own personal preference to be rid of it. :)

Not mentioned in the description of this book 1

Not mentioned in the description of book 2 either

I do not remember the Pathfinder Journal not mentioned in the early description of books in previous APs

I do remember posters regularly asking for APs without a Pathfinder Journal


The Raven Black wrote:

Not mentioned in the description of this book 1

Not mentioned in the description of book 2 either

I do not remember the Pathfinder Journal not mentioned in the early description of books in previous APs

I do remember posters regularly asking for APs without a Pathfinder Journal

Right, but we won't know for sure until a) the product description is updated to the final version, or b) Paizo makes a statement either way. Until then, it's all guesswork based on a non-final product description.


this AP sounds so great, I may not have been so exited since Kingmaker.

I can't wait to buy it


are the cover pics the real once ?
they look to consistant between 1 and 2 to be placeholders.

And they look amazing. Finally some good pics again, the last onces I liked where Serpent Skull (thecovers, not the AP).

The last 3-4 AP covers where absolutly not my taste (like tha last few APs)

I am sooo happy about this AP


It has been years since I have been this exited for some Pathfinder product.


aeglos wrote:

are the cover pics the real once ?

they look to consistant between 1 and 2 to be placeholders.

And they look amazing. Finally some good pics again, the last onces I liked where Serpent Skull (thecovers, not the AP).

They are placeholders. The art you see on the covers is art from previous Pathfinder books, such as the Monster Codex.


1 person marked this as a favorite.
Gorbacz wrote:
Guy St-Amant wrote:
... Last big change I remember was the removal of the Iconics pregens.
... And the last big change you don't remember is the removal of side treks.

... well, to be honest, I don't remember them, period.


Looking forward to this.

Grand Lodge

Question, why are you guys looking forward to this Ironfang Invasion AP?

If I look at the description, it sounds very generic? Am I missing a link somewhere? Please enlighten me! ^_^


1 person marked this as a favorite.

"Generic" can be quite nice, especially after a number of APs that were less so. For me, it's always nice to see the old favorites get some air time along with things like high tech, evil PCs, horror adventures and the like.

Liberty's Edge Developer

aeglos wrote:

are the cover pics the real once ?

they look to consistant between 1 and 2 to be placeholders.

And they look amazing. Finally some good pics again, the last onces I liked where Serpent Skull (thecovers, not the AP).

The last 3-4 AP covers where absolutly not my taste (like tha last few APs)

I am sooo happy about this AP

These are just cover mockups. Our artists are still working on the final covers.

Liberty's Edge Developer

5 people marked this as a favorite.
GeraintElberion wrote:
Back on topic, sounds cool: do the heroes have to take down a dragon guarded bridge to slow the horde?

I am told this is a Red Hand of Doom reference. I have not read Red Hand of Doom, but James Jacobs did help write it (and outlined this AP), so there are likely going to be some similar themes.

And if you play your cards right, there is an opportunity to explode a bridge!


Crystal Frasier wrote:
aeglos wrote:

are the cover pics the real once ?

they look to consistant between 1 and 2 to be placeholders.

And they look amazing. Finally some good pics again, the last onces I liked where Serpent Skull (thecovers, not the AP).

The last 3-4 AP covers where absolutly not my taste (like tha last few APs)

I am sooo happy about this AP

These are just cover mockups. Our artists are still working on the final covers.

Will there be fiction. :-)


Exploding bridge?!! Awesome. :) I had a bridge fall on my paladin in Wrath of the Righteous.

Now I think I'll have my paladin explode the bridge instead. ;)


It sounds like this installment is mainly taking place in Nirmathas,
I do wonder if other chapters will take place in Molthune "proper"...

For some reason, I want to see an encounter take place in that "empty city" built by crackpot Abadaran nobles,
just the idea of useless empty city blocks, maybe with left-over animated object construction machinery,
seems like a hilariously surreal backdrop for an encounter, maybe as coincidental battleground vs. BBEG forces.

Liberty's Edge

3 people marked this as a favorite.
Crystal Frasier wrote:
GeraintElberion wrote:
Back on topic, sounds cool: do the heroes have to take down a dragon guarded bridge to slow the horde?

I am told this is a Red Hand of Doom reference. I have not read Red Hand of Doom, but James Jacobs did help write it (and outlined this AP), so there are likely going to be some similar themes.

And if you play your cards right, there is an opportunity to explode a bridge!

Explode - Report - Cooperate


1 person marked this as a favorite.
The Raven Black wrote:


Explode - Report - Cooperate

Stop - Collaborate - Listen

Community Manager

Removed some posts. Please be civil to each other, thank you.


*cheers for exploding bridges*


captain yesterday wrote:
Crystal Frasier wrote:
aeglos wrote:

are the cover pics the real once ?

they look to consistant between 1 and 2 to be placeholders.

And they look amazing. Finally some good pics again, the last onces I liked where Serpent Skull (thecovers, not the AP).

The last 3-4 AP covers where absolutly not my taste (like tha last few APs)

I am sooo happy about this AP

These are just cover mockups. Our artists are still working on the final covers.
Will there be fiction. :-)

So, no answer on whether there will be no more fiction, or if it was an accidental omission. :-)


I think Crystal had more to worry about on her plate than answering that right off the bat, Captain.

You know, exploding bridges and stuff.


1 person marked this as a favorite.

That's what the reminder is for. :-)


Hm! Good point captain.

Sovereign Court

Great bridge-based news.

I really enjoyed Red Hand of Doom, Hobgoblin invasions make good adventures, but that starts at level five, I'm interested how PCs will deal with hobgoblin scouts (or similar) from level one.

Liberty's Edge

captain yesterday wrote:
captain yesterday wrote:
Crystal Frasier wrote:
aeglos wrote:

are the cover pics the real once ?

they look to consistant between 1 and 2 to be placeholders.

And they look amazing. Finally some good pics again, the last onces I liked where Serpent Skull (thecovers, not the AP).

The last 3-4 AP covers where absolutly not my taste (like tha last few APs)

I am sooo happy about this AP

These are just cover mockups. Our artists are still working on the final covers.
Will there be fiction. :-)
So, no answer on whether there will be no more fiction, or if it was an accidental omission. :-)

Any answer on this (whether Yes or No) from a Paizonian would start a storm of nerdrage meaning more cleaning work for the mods

Sometimes Schrödinger is best


meow


No idea who Schrodinger is, or was, but I think we, the people, deserve an answer on whether or not a constant staple of adventure paths will still be around.

If they're worried about the reaction (which I seriously doubt) then it's best to get it out of the way sooner rather than later, giving more time for a grieving process is always the best policy. :-)

And I seriously doubt people will burn it down if they don't get their way. :-)


I have all the AP-Issues and some "Pathfinder Tales"-books.

While I like the Tales books, I haven't read a single piece of those "Pathfinder Journals" in all the AP-Issues I read.

I wouldn't mind if they go the way of the dodo.

Community & Digital Content Director

Removed a few posts. There is a valid point here: let's take the fiction discussion to another thread (likely the AP General Discussion or Pathfinder Tales subforums might be appropriate). Thanks!


Wow, okay, this actually took me by surprise. I wasn't expecting an adventure path like this at all. (cracks knuckles and gets out his bag o'dice) Let's do this!
...
...
I mean, when it finally comes out of course. ;)

Sovereign Court

1 person marked this as a favorite.
Varun Creed wrote:

Question, why are you guys looking forward to this Ironfang Invasion AP?

If I look at the description, it sounds very generic? Am I missing a link somewhere? Please enlighten me! ^_^

What you call generic, I call classic.


Paizo Blog about the Pathfinder Journal, for those who missed it.


DonKeebals wrote:
Varun Creed wrote:

Question, why are you guys looking forward to this Ironfang Invasion AP?

If I look at the description, it sounds very generic? Am I missing a link somewhere? Please enlighten me! ^_^

What you call generic, I call classic.

Amen! Fighting to save your land from invasion? Definitely classic.


Don't forget about blowing up bridges, Four. ;)

Liberty's Edge

Also we totally have a reason for why we cannot just fight the big bad at early levels. He has an army with him and is probably a badass. That and your a low level Adventurer being attacked by a very old dragon. In short, you know who this bastard is, You want to kill him, but cannot, and the only thing you can do is save what you can and run. After you are safe, then you can start forming a plan to make this general Azaersi pay for stepping on your town... And probably others, but mostly your town.

Liberty's Edge Developer

8 people marked this as a favorite.
ErisAcolyte-Chaos jester wrote:
Also we totally have a reason for why we cannot just fight the big bad at early levels. He* has an army with him and is probably a badass. That and your a low level Adventurer being attacked by a very old dragon. In short, you know who this bastard is, You want to kill him, but cannot, and the only thing you can do is save what you can and run. After you are safe, then you can start forming a plan to make this general Azaersi pay for stepping on your town... And probably others, but mostly your town.

She. She has an army. :)


Crystal Frasier wrote:
ErisAcolyte-Chaos jester wrote:
Also we totally have a reason for why we cannot just fight the big bad at early levels. He* has an army with him and is probably a badass. That and your a low level Adventurer being attacked by a very old dragon. In short, you know who this bastard is, You want to kill him, but cannot, and the only thing you can do is save what you can and run. After you are safe, then you can start forming a plan to make this general Azaersi pay for stepping on your town... And probably others, but mostly your town.
She. She has an army. :)

Rather difficult to tell with a name like that. Thanks for the clarification.

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