Closing Down Soon (Formerly Dawn of Meta Humans) (Inactive)

Game Master mdt

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MAISON DE MAÎTRE DU LILLY VIOLET


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The door is padlocked from the outside, due to the lock having been damaged in the break-in. You could, however, open the window from the inside.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Mud sinks into his over-sized, black Saints hoodie and comfortably leans against the alcove of the entrance of a closed hole-in-the-wall store across the street from the victim's house watching and listening for anything out of the ordinary.


Energy Projector
Stats:
OCV/DCV/ECV 7(8)/7(12)/6 | PD/rPD 14/10 | ED/rED 14/10 | MD 0 | End 40 | Stun 40 | SPD 4(6) | PER 12-

She decides to open the window instead, deciding it would be easier than finding the key.


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

Janice climbs through the window, stretcher her body out to slither in without making any sound, then waits to see if any others want to follow.

Stealth (+ invisibility if in shadows) 14-: 3d6 ⇒ (3, 1, 2) = 6

Contortionist 14-: 3d6 ⇒ (3, 1, 1) = 5

Climb through clinging in leaves form.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The entire room is shadow, as there's no light source on.

Janice's feet crunch on the floor as she steps in broken glass and other hard to identify things scattered over the floor of the living room. It's dark and she has trouble seeing anything.

Pixie is in mostly the same boat, only able to easily see the windows due to the light shining through the curtains.


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

"Light switch, Pixie?" Janice asks. "Unless someone thought to bring a flashlight..."


Energy Projector
Stats:
OCV/DCV/ECV 7(8)/7(12)/6 | PD/rPD 14/10 | ED/rED 14/10 | MD 0 | End 40 | Stun 40 | SPD 4(6) | PER 12-

"I can look around and see if I can find a light switch, sure... careful not to move too much in the dark, you might bump into something important."

Perception 12-: 3d6 ⇒ (5, 3, 3) = 11

That's a success, do I find a light switch?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's dark, but, light switches are generally in certain places, so you manage to find one near the door after some fumbling around.

The living room is a shambles. The couches has been chopped up, the tv smashed apart, the shelves knocked apart, the chair sliced up, pictures knocked off the wall...


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

"Right," Janice calls out, straightening up. "Anything you want to look for in particular, or should I just take swabs and samples and pretend we can learn something new the many teams of forensic techs must have somehow missed?"


Lockdown
Stats:
OCV/DCV/ECV 10/10/5 | Levels +0 | PD/rPD 20/15 | ED/rED 20/15 | MD 0 | End 60 | Stun 50 | SPD 4 | PER 12-

Drider quickly skitters across the outside of the building and slips through the window after the others just in time for the light to come on after her. Remembering that Janice didn't want them messing with anything, she clings to the wall with her spider limbs, keeping herself a few inches above the floor.

Glancing over the wrecked room, she furrows her brow in confusion and asks, "Is it normal for an abduction scene to look this trashed and not have any traces of blood in it? You said there wasn't any sign the girl was hurt, right?"

The arachnoid legs carry her along the wall, careful to avoid knocking anything over as she glances into the other rooms, curious if the chaos extended into any of them.


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

"No. It's not normal for an abduction to have an obvious crime scene, period. There was no blood splatter, which means that somebody just really wanted to smash up the furniture. And please try not to leave behind any DNA evidence while you're here."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Mud sees nothing from across the street, although he does notice when the apartment's light comes on, and can make out figures inside the room on the other side of the window.

Drider starts to climb the wall, and finds that the cheap interior sheetrock on the walls can't hold her weight as her first attempt results in her laying on the ground on her side in the broken glass and shattered furniture, large chunks of sheetrock stuck to the bottoms of her feet, and plaster dust pluming in the air. Her crash to the floor is, oddly enough, perfectly timed so it happens as Janice asks her not to leave any evidence behind.


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

"Right." Janice shakes her head. "Maybe just...stay there, don't make any more noise. Pixie, you wanted to look for really small things? Said your eyes might be better for it?"


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Mud checks his watch when the light turns on and subtly checks the street for anyone.

Why didn't they bring a flashlight? Hope they don't get indicted for kidnapping this lady by leaving their evidence at the scene. It looks so much easier in the movies. He thinks to himself.


Lockdown
Stats:
OCV/DCV/ECV 10/10/5 | Levels +0 | PD/rPD 20/15 | ED/rED 20/15 | MD 0 | End 60 | Stun 50 | SPD 4 | PER 12-

Drider curses under her breath as she hits the floor, her chitinous body ignoring the glass shards. She pushes herself up into a sitting position against the wall, angrily tearing the bits of wall off the end of her limbs and tossing them aside. Freed of debris, the bottom pair instantly begin weaving as she hugs her human legs to her chest and rests her chin on her knees.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Mud doesn't see anything out of the ordinary.

Perception Checks all around for those inside


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

Janice PER 14-: 3d6 ⇒ (5, 5, 4) = 14


Lockdown
Stats:
OCV/DCV/ECV 10/10/5 | Levels +0 | PD/rPD 20/15 | ED/rED 20/15 | MD 0 | End 60 | Stun 50 | SPD 4 | PER 12-

Perception 12-: 3d6 ⇒ (2, 3, 5) = 10


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, we seem to have lost Pixie. *sigh*

The room looks like it was systematically trashed, all the pictures are torn down, every piece of furniture has slash and cut marks in it, the tv looks like something cut it half-way through in one blow, every shelf has been emptied onto the floor, and all the books have been cut in half... but not top to bottom along the spine, but sideways through the spine.

Mud:

Mud noticed what sounded like a muffled crashing sound from the apartment.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Mud shakes his head and looks around the street to see if anyone notices the burglars.


Lockdown
Stats:
OCV/DCV/ECV 10/10/5 | Levels +0 | PD/rPD 20/15 | ED/rED 20/15 | MD 0 | End 60 | Stun 50 | SPD 4 | PER 12-

As her spider limbs go on autopilot, Drider takes another glance around the room from her slouched position on the floor. She notes one book, then another, then more. Slowly she stands up, absently tucking the stress induced silk weave into her belt. She glances along the shelves, the top right appendage tracing a line through the air, noting the height of where the slashes would be made roughly in her mind.

"Hey, the police probably thought of this, too, but," She starts before looking over to Snapdragon, "You think the mess is a red herring? Maybe there wasn't a kidnapping at all?"


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

Janice shakes her head again. "No, Drider," she replies. "I don't think anything. Without days of trace, ballistics, and interviews, we've got nowhere near as much information as even the uniforms on this case. I'm not comfortable making any sort of call like that. We're only involved at all because you two thought Pixie's super-tiny hands or eyes or something might find some secret magic evidence. Let's check that, then get out of here before we wreck the scene any more."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Mud notices a kid, maybe 10 or 12, looking up at the apartment window from down the street. The kid's head is cocked, with a confused look on her face. Then she heads into a different apartment building.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Mud follows the kid.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Mud enters the apartment building. Unlike the one across the street, this is a more traditional one with the hallways on the inside rather than the outside of the building.

The girl, who looks about 12, is at the top of the stairs, opening a door as Mud enters. She glances down, and then hurridly opens the door and scoots in, closing the door behind her.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Since we've lost Pixie for now, assume she doesn't find anything. Janice can give me some rolls to gather up evidence to study later.


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

Janice does her best to look around, though she's not entirely sure what she should be looking for, considering the high-profile examination the crime scene's already had.

PS (Forensic Tech) 8-: 3d6 ⇒ (1, 3, 5) = 9 (I already made a perception roll, can make more if necessary)


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Mud heads upstairs to the door that girl entered. He listens at the door but doesn't hear anything.

Perception 12-: 3d6 ⇒ (5, 4, 5) = 14

Then, he knocks at the door.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

There is no answer.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Mud quietly knocks again. Then, he takes $5 from his wallet and crouches down in front of the door. He conversationally says to the door, "I've got five bucks if you tell me about that apartment across the street," and slides the $5 under the door holding half of the $5 to prevent it from being taken.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nothing happens at the door... other than a hesitant tug on the $5 that stops almost as quickly as it starts.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Mud pushes the $5 bill fully under the door. "Now, you have my money. I won't hurt you. You can tell me about that apartment across the street through the door, so you can keep it closed."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, been busy over the weekend, RL stuff

"Lady lived there was nice, she vanished. They say someone took her. Never heard or saw nothin'. Wish they'd taken the guy, he's a jerk."


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

"I want to help the lady. Can you tell me about the guy?"


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

"He not around, he gone off somewhere 'fore lady gone. He dumb honkey. Always callin' people names, talkin' down. He got money." Him having money seems to be a cardinal sin on the same order as 'he a terrorist'.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

"Can you describe him for me? Does he wear anything funny? I want to find him."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Int: 3d6 ⇒ (5, 1, 1) = 7

"Don't wemember anything about him... he a jerk..."

Int Check by 2 or Streetwise Check by 0:

The girl wants more money...


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Streetwise 13-: 3d6 ⇒ (3, 2, 4) = 9

Mud grimaces and pulls out another $5 bill. As he slides it under the door, he says, "can you remember now?" He actually is quite content giving the little girl money.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The bill vanishes. "He white, with red hair. He a jerk. His daddy some big shot pollytisssssion. He been gone since before girl go away, dunno why."


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

"Anything else? Know his name?" He slides his last $5 bill under the door and pins it to the floor with his strength.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

There's a tug on the bill, and when it doesn't move...

"Mistah Hebert..." A-Bear "Mistah Wino said he saw some one cut the door open wit a sword, but nobody believed him, cause he's a drunk..."


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

He slides the $5 bill under the door. "Mr. Hebert is the white guy with red hair or the wino? Where can I find the wino? Anything else? I'm running out of cash."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

"White guy... Mistah Wino is Mistah Wino. He live on street. Momma says look for puke, you find Mistah Wino..." The $5 vanishes.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

"Thanks, honey." Mud gets up and heads back to his spot watching the apartment. He'll casually look for signs of Mr. Wino, but not too much.


Energy Projector
Stats:
OCV/DCV/ECV 7(8)/7(12)/6 | PD/rPD 14/10 | ED/rED 14/10 | MD 0 | End 40 | Stun 40 | SPD 4(6) | PER 12-

"I don't think we're getting anywhere with this..."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

We're still waiting for Pixie to make perception checks...


Energy Projector
Stats:
OCV/DCV/ECV 7(8)/7(12)/6 | PD/rPD 14/10 | ED/rED 14/10 | MD 0 | End 40 | Stun 40 | SPD 4(6) | PER 12-

Oh! Sorry! How many checks do you need?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Three to start with


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

OK, if I don't have Pixie's post today, we're going forward and skipping her. I'm sorry, but the delays waiting for Pixie are killing the game.


Energy Projector
Stats:
OCV/DCV/ECV 7(8)/7(12)/6 | PD/rPD 14/10 | ED/rED 14/10 | MD 0 | End 40 | Stun 40 | SPD 4(6) | PER 12-

Perception: 3d6 ⇒ (1, 2, 2) = 5
Perception: 3d6 ⇒ (5, 6, 2) = 13
Perception: 3d6 ⇒ (4, 5, 6) = 15

I'm sorry, I'll try not to delay things quite so much in the future.

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