Village Backdrop: Bleakflat (PFRPG) PDF

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Lost to the north of nowhere, far beyond the reach of trade routes and prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rural architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives the mayor of Bleakflat. Wise and capable, he tends to his villagers as a shepherd to his sheep.

The very presence of such a remote village is enough to arouse suspicion. There are no ore mines here, no nearby dungeons, no ley lines or trade routes. The people seem simple enough, but they are somehow able to fend off the wolf packs roaming the land, and are unperturbed by the massive bats which attack the rare unannounced visitor. How? The people of Bleakflat are under the protection of a vampire, the mayor of the village and the only citizen with rosy cheeks and warm smile. The villagers trade their blood for his protection and care, and in turn he tends his flock well.

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An review


This installment of RSP's Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement!

Bleakflat! What a name. I have rarely read a village with a name that evoked desolation quite to the extent as this does, so from a nomenclature angle, we're off to a good start. From barren soil rises a rocky bluff far from any dungeons, ley lines, trade routes, or, yes, reasons to traverse the desolate waste. And the leitmotif carries over to the local populace, who, with relatively listless gait, slurp watery mutton soups in silence. Bereft of special talents, armed forces or the like, one cannot help but wonder how the local population manages to fend off the wolves and giant bats that seem to have no compunctions about attacking travelers. Well, the reason is as easily evident as the expert roleplayer may have guessed: The warm and welcoming mayor is actually a vampire who tends to "his" humans as a benevolent farmer would...but relations tend to become strained when his elitist dhampir daughter (ironically, more despicable than her full-blown undead father...) and her treatment of the humans are concerned...and when he has undead guests, they don't always behave.

The settlement does feature a proper settlement statblock and comes with a nice little marketplace section as well as the classic notes for villager appearances, dresses and nomenclature. As always, we receive 6 whispers and rumors that help keep the PCs on their toes/drive along proceedings and village lore. Cartography is provided by the expert skills of Maciej Zagorski. Notable locations include various families and their interaction with their semi-kinda-benevolent vampire overlord, the blood baths...oh, and the bleakwood, where the vampires sometimes hunt for the thrill and sport of the chase. Yeah. They're vampires. What did you expect? Sparkling? Anyways, the pdf sports some seriously nice b/w-artworks of the dilapidated hovels and is supported by no less than 6 sample events to kick adventuring into high gear if the PCs start to idle. The pdf remarks "Aldrich hopes this is just a phase." This sentence, usually connotated with parents talking about their goth/punk/whatever kids perfectly exemplifies the mindset of the master of this place and really made me smile. Oh, and obviously, horses are not used for riding round here - they are food for the roaming giant bats...


Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to RSP's smooth, printer-friendly two-column standard and the pdf comes with full bookmarks as well as a gorgeous map, of which you can, as always, download high-res jpegs if you join RSP's patreon. The pdf comes in two versions, with one being optimized for screen-use and one to be printed out.

Jeff Gomez' Bleakflat is interesting in that its theme of decrepitude is supplemented by a leitmotif of conflict between generations and a bit of social commentary, if you're inclined to read that into the supplement: The population needs their master to survive, but at the same time is slowly destroyed by him. Sounds pretty much like dominant employers in remote communities everywhere to me. Anyways, the settlement is nice, has some thematically consistent angles and can go in several ways, depending on the morality of the PCs and how the GM elects to depict the situation - from full-blown horror to shades of grey "lesser of evils"-gameplay, there is a lot of potential here. Now granted, I would have loved some unique mechanics for the blood baths...but hey, can't have everything, I guess. As a whole, this is a nice, fun village and well worth a final verdict of 5 stars.

Endzeitgeist out.

Sovereign Court Raging Swan Press

Is now available at the Paizo store. Want a free sample? Download one here!

Reviewed first on, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

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