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I will review this as well after reading through the newest material.
Reviews are always appreciated :)
On an unrelated note, I double-checked with Jeremy and the softcover preorder availble on this page is for a color book, just in case anyone was wondering or had any concerns on that front.

the xiao |

On the races. Nameer still have the tail sweep? or were claws supposed to replace both bite and tail sweep?
Under monsters, the akashic sub-type gives monsters bonus essence equal to 1/2 their HD. This obviously doesn't apply to races, since they use class HD, but a short note would keep away rules-lawyering munchkins.

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And after a draft was eaten by virtual goblins, my review is up. Man, looking at the whole book now changed my perspective, it is a thing of beauty!
Thank you for the review! I'm glad you appreciate it.
On the races. Nameer still have the tail sweep? or were claws supposed to replace both bite and tail sweep?
This was something that was discussed a fair bit during playtest on the GitP forums, and ultimately it was decided to allow the nameer to keep the tail sweep. So, it's definitely not a typo or anything, more of a stylistic and mechanical choice made after some debate.
Under monsters, the akashic sub-type gives monsters bonus essence equal to 1/2 their HD. This obviously doesn't apply to races, since they use class HD, but a short note would keep away rules-lawyering munchkins.
It's important to note that it gives them bonus essence equal to their racial hit dice, which the player races don't have since they derive their HD from classes. I'll make a note of your comment though and see if we have room when we go in to update some of the other layout and editing issues to add a "failsafe redundancy" sidebar restating that the player races do not gain essence from class hit dice.

the xiao |

This was something that was discussed a fair bit during playtest on the GitP forums, and ultimately it was decided to allow the nameer to keep the tail sweep. So, it's definitely not a typo or anything, more of a stylistic and mechanical choice made after some debate.
A tiger can't hit you with its tail without looking silly, but maybe the nameer are like saiyajins. Coolest sub-race in my opinion. Shame the races chapter is so short, most of them sound really cool.

SilvercatMoonpaw |
A tiger can't hit you with its tail without looking silly, but maybe the nameer are like saiyajins.
Maybe they're more like Guild Wars' char: part big cat, part dragon. (Char don't have much better tails than tigers, but I started off this post thinking they did due to the rest of the way they look.)
Shame the races chapter is so short, most of them sound really cool.
The gamla Spit ability feels kind of weird: sure they're camel furries, but but it just sort of feels......crude. For personal use I will probably change it to a beam that causes night-time stuffiness.

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the xiao wrote:A tiger can't hit you with its tail without looking silly, but maybe the nameer are like saiyajins.Maybe they're more like Guild Wars' char: part big cat, part dragon. (Char don't have much better tails than tigers, but I started off this post thinking they did due to the rest of the way they look.)
the xiao wrote:Shame the races chapter is so short, most of them sound really cool.The gamla Spit ability feels kind of weird: sure they're camel furries, but but it just sort of feels......crude. For personal use I will probably change it to a beam that causes night-time stuffiness.
Camels (and various critters in the same general family group) spit. It's a thing they do. The akashic races were, by and large, very much intended to draw strongly on the roots of the base animal, and to emulate magically evolved versions of those critters to a high degree. The spit may seem a little crude, but a camel who had evolved alongside humans would probably find that using your forelimbs to batter another creature when you could have just warded them off with a more cultured and less harmful wad of stomach juice is excessively crude. I like to view it through a lense of potential cultural perspective.
I feel like this needs an Expanded pretty soon: the base classes feel "indistinct" or maybe "unfocused". I'm not exactly sure why: maybe I prefer my classes with more laser-like focus on what they're supposed to be and do.
I would say the vizier is the only class that's really nebulous in purpose, and that's because it's (essentially) a wizard analogue; it can be pretty much whatever you want it to be, and that's very much on on purpose. The guru's paths and the daevic's passions give you pretty clear direction on what your character does and how it does it, though you still have some flexibility in how you do it. I can't really think of any core or DSP class that's more focused than a guru or daevic, except maybe a kineticist? Guru fits into a similar mold as an Inquisitor or Bard, and Daevic leads you along similarly to a Ranger or Paladin.

SilvercatMoonpaw |
Camels (and various critters in the same general family group) spit.
Oh I know they do. I just find vomit a bit over the line for me to imagine it.
Plus Beam Camel. How can you not love Beam Camel? :D
I would say the vizier is the only class that's really nebulous in purpose, and that's because it's (essentially) a wizard analogue; it can be pretty much whatever you want it to be, and that's very much on on purpose. The guru's paths and the daevic's passions give you pretty clear direction on what your character does and how it does it, though you still have some flexibility in how you do it. I can't really think of any core or DSP class that's more focused than a guru or daevic, except maybe a kineticist? Guru fits into a similar mold as an Inquisitor or Bard, and Daevic leads you along similarly to a Ranger or Paladin.
Maybe I'm just unimaginative: like I said in the previous thread on veils I tend to need strong guidance in that area.
It could also be the art: the class iconics for the daevic and the guru don't look like anything in particular so maybe it's hard for me to tie a mental image to the class feature functions.
I really don't want to come off like I think the product is terrible. I'm just doing that thing everyone else does where they quantify something out-loud in the hopes they get listened to.

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Oh I know they do. I just find vomit a bit over the line for me to imagine it.Plus Beam Camel. How can you not love Beam Camel? :D
There are many boats, and my understanding is that so long as they are floated, it's a good thing :D
Maybe I'm just unimaginative: like I said in the previous thread on veils I tend to need strong guidance in that area.
Have you seen any of the guides for the akashic classes? They can be very helpful. If you'd like, I can dig up a link for you.
The vizier in particular can be a bit more technical when you're really wanting to leverage system mastery, because there's generally three or four veils that all have shared interactions or that can support each other (Pestilence Cloak and Stare of the Ghaele go great together, for example, Gorget of the Wyrm can interact with quite a few other veils depending on your element and bind choices, etc.), and getting your layout assembled can take a little thought. Ruler kind of pointa you towards the Will save based veils, but Seer and Crafter are more veil neutral and leave you a lot of room to explore. As you're getting used to building a vizier, my suggestion would be to pick either a veil you think is really cool, or a concept you'd like the character to embody. Building around a veil is probably easier as you're getting started with the system. If you decide, for example, that you want to kind of designate Gorget of the Wyrm as your signature veil, then you can kind of preassemble some complimentary veils that you use with it. If you're looking to toast enemies, maybe you choose fire as your element, snag Circlet of Brass to boost your damage, and snag Riven Darts to give you a secondary damage option while your breath weapon recharges. Or maybe you choose cold, use your bind to grant your allies cold resistance, and then double-down with Polar Snowshoes. The nice thing is that you know all your veils and can reshape them every day (or even on the fly to a limited degree depending on level), so you can continually refine your loadout or hotswap a veil that turns out not to be helpful that day.
It could also be the art: the class iconics for the daevic and the guru don't look like anything in particular so maybe it's hard for me to tie a mental image to the class feature functions.
Daevic is Wrath, Guru is Akasin :)
The veils for those classes are a lot like the spell lists for Paladins or Inquisitors, respectively. They don't define your character, they're tools to flesh your character out. With the daevic, your passion and passion veils are going to give you your basic direction, whether that be switch-hitting debuffer, defensive party leader, or natural attacking blender. You use your veil selections to either reinforce that concept, or to branch out and make your character a bit more well-rounded, or to add a neat trick to your character that you can use for some unusual advantage in or out of combat. Your binds can also help you decide which veils you want to take at which levels.The Guru is a strong debuffing combatant with a robust skill list. His veils are going to be options for you to enhance or focus your abilities, or handy tricks for knocking out certain types of obstacles. There's no veils that any Guru builds needs, they're just tasty icing on an already delicious cake. I tend to snag veils that supplement my party role or compliment my fighting style; Forcestrike Knuckles for Sineaters, Snakehandler's Gauntlets and Eyes of the Hawkguard for Vayists, Immaculate Touch for Akasins so they're a little more "paladin-y", etc.
I really don't want to come off like I think the product is terrible. I'm just doing that thing everyone else does where they quantify something out-loud in the hopes they get listened to.
No worries! It's definitely good to hear all kinds of feedback, and hopefully I can also help you kind of understand what's in your hands and ways to get the most out of it :)

SilvercatMoonpaw |
Maybe the base classes just need more stuff for me to find something that works for me: they could use some more feature selection, as well as some archetypes that change how they work. I'm more excited by the archtypes for existing classes probably because they expand an already-existing space I can wrap my head around and simply because I love expansion of existing things.

Kcinlive |

Luthorne |

the xiao |

What characters does everyone want to play? This is my list!
Male Angelkin Aasimar (or Ganzi or Shabti) Desire (love) Daevic
Male Vanara Vayist Guru
Female Reborn Samsaran Seer Vizier
Female Vishkanya Eldritch Scion (arcane) Snake Charmer Magus
Dromite Swarm Master Dread
Male Nisr Suqur Rogue or slayer
It also sounds like a party already!
@Ssalarn, would you let the magus use Cha for her veilweaving? since eldritch scion already changes Int bailities to Cha. I would have prefered a snake-y blood line but since eldritch scion uses bloodrager's... well.

Milo v3 |
1 person marked this as a favorite. |

What characters does everyone want to play? This is my list!
Male Angelkin Aasimar (or Ganzi or Shabti) Desire (love) Daevic
Male Vanara Vayist Guru
Female Reborn Samsaran Seer Vizier
Female Vishkanya Eldritch Scion (arcane) Snake Charmer Magus
Dromite Swarm Master Dread
Male Nisr Suqur Rogue or slayer
If you do plan on playing an akashic shabti/vanara/samsaran/vishkanya, might I suggest giving these akashic versions a look (just scroll past deo). Do note they haven't been playtested and are homebrew though, not Dreamscarred Press material.

the xiao |

the xiao wrote:If you do plan on playing an akashic shabti/vanara/samsaran/vishkanya, might I suggest giving these akashic versions a look (just scroll past deo). Do note they haven't been playtested and are homebrew though, not Dreamscarred Press material.
They look good Milo, but are they variants? What do being akashic or having a virtual veil replace?

Luthorne |
1 person marked this as a favorite. |
What characters does everyone want to play?
Aasimar (possibly idyllkin for thematics?) yaksha caller with Nature Soul/Shape Veil/Animal Ally/Celestial Servant/Boon Companion (might reverse Boon Companion and Celestial Servant though). Gain a sacred wolf and an animalistic yaksa. A little MAD since it needs decent Constitution and Wisdom plus good Charisma, might consider snagging a level of daevic instead...but definitely fun.
Ajibachana dhampir vizier that goes path of the crafter, as an artificial creation themselves, they have an interest in experimenting, perhaps seeking to justify their existence...besides, their Indian roots fit so well. I imagine them regularly experimenting with different veils just for fun, not really having any regular options.
Android vizier that goes path of the seer, viewing akashic energy as being like circuits that, when woven the correct way, can create specific magical effects, moving energy from one circuit to the next, and feeling more like he belongs with other people by networking with them, as he views it. Would probably use Loyal Paladin's Spear of Light and Light Whip to start off with...
Pitborn tiefling daevic that goes with the wrath passion, probably depend on the game whether I went justice or vengeance, though vengeance would be awfully tempting. Go with lots of natural attacks and wreck people, fun, fun.
Svetocher dhampir daevic that goes with the dominion passion, probably tyranny, using El's Utterdark Shield and Stalker's Tabi. Might try and keep the Wisdom high enough to qualify for Shape Veil a few time, some nice darkness/undead related vizier veils that would be fun to go with a 'dark/undead knight' theme.
Tiefling vizier who worships Asmodeus, goes path of the ruler and gets into a bunch of mind-affecting veils in general, as well as some fire stuff to deal with the immune to mind-affecting effects. Mantle of Murderous Intent is fun, throw on Stare of the Ghaele and Crown of Inevitable Command, Vestments of the Maharaja, and keep Circlet of Brass and Gorget of the Wyrm as a possibility, breathing out the fires of Hell.
Kind of want to make a vishkanya daevic that goes desire, but the snakehandler's gauntlets aren't for daevics, and a -2 penalty to Wisdom makes it pretty tough to snag Shape Veil, but I like the overall concept...
Also definitely considered a pyrokineticist who snags Shape Veil to get Circlet of Brass and some other fun akashic stuff...after all, a kineticist is definitely going to have the Constitution, so just need the Wisdom. Thinking a lawbringer aasimar would be really thematic, burn it with holy fire, etc. And as a kineticist you do generally have lots of free room for feats, for better or for worse...
Edit: Oh, Ssalarn, any chance of some feats that make veils a little easier to hide without investing in Disguise? I was thinking without essence, though a feat to keep a passive veil invested with essence hidden more easily or one that allows an activated one to be invisible until used would be neat. Or perhaps another veil whose purpose is to conceal other veils?

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What characters does everyone want to play? This is my list!
Male Angelkin Aasimar (or Ganzi or Shabti) Desire (love) Daevic
Male Vanara Vayist Guru
Female Reborn Samsaran Seer Vizier
Female Vishkanya Eldritch Scion (arcane) Snake Charmer Magus
Dromite Swarm Master Dread
Male Nisr Suqur Rogue or slayer
Nice line-up! Vanara Vayist is such a hilariously natural choice for a character, one of the guys in a local playtest group played for a while and absolutely loved it.
My list of characters I want to play when I get the opportunity is currently:Gamla Guru (Akasin) using polearms to kind of tank up and cover a big area.
Nameer Daevic (Desire)
Vizier (Seer) built so I can play him like he's the Flash or a similar comic book style speedster. I got the idea from a really cool article I read on Lost Spheres Publishing's blog.
I've already played a vizier geared up as a necromancer, a vizier specced for sniping, an alqarn vizier tank, a gamla Sineater, a daevic (Wrath) who believed that a god only he could see and speak to was transforming him into a dragon so he could avenge his dead lover, and a rakshasa-blooded tiefling vizier (Ruler) who was basically a magical grifter.
It also sounds like a party already!
@Ssalarn, would you let the magus use Cha for her veilweaving? since eldritch scion already changes Int bailities to Cha. I would have prefered a snake-y blood line but since eldritch scion uses bloodrager's... well.
So, keeping in mind that I've been doing a lot of writing and playing with Drop Dead Studio's Spheres of Power which already has very flexible casting stats, I personally, as a GM, wouldn't have any problem with allowing a player to swap CHA for INT on a Snake Charmer who had already switched their casting stat via Eldritch Scion.

Lord Mhoram |
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I would say the vizier is the only class that's really nebulous in purpose, and that's because it's (essentially) a wizard analogue; it can be pretty much whatever you want it to be, and that's very much on on purpose. The guru's paths and the daevic's passions give you pretty clear direction on what your character does and how it does it, though you still have some flexibility in how you do it. I can't really think of any core or DSP class that's more focused than a guru or daevic,...
I like the Vizier like that. The other two seem a little too focused for a 3 class supplement with new system, for my tastes. I like to see the equivalent of the generic 4 (Fighter, Wizard, Cleric, Rogue) in at least 1 class of a new system - allowing the player to focus on what aspect he wants to play. I love the Vizier. I can't wait for an expansion with more specific types.
As a sidenote, if I had any issues with Path for War is that there is not "I fight with maneuvers, and whatever else I do is more up to the player" - they were all a little specialized for my tastes.
I'm still reading through the compiled book - so far I am loving it. And this from someone who thought that the Incarnum system was the best "Alternate" system in 3.x

Milo v3 |

I like the Vizier like that. The other two seem a little too focused for a 3 class supplement with new system, for my tastes. I like to see the equivalent of the generic 4 (Fighter, Wizard, Cleric, Rogue) in at least 1 class of a new system - allowing the player to focus on what aspect he wants to play. I love the Vizier. I can't wait for an expansion with more specific types.
Well there is Fighter and Warlord archetypes for generic fighters. Vizier covers wizard. Cleric would be an akasin guru if your positive attuned, and a vizier if negative attuned. Rogues have some talents and guru can cover rogues, though none of the philosophies really fit the generic of generic rogues (a shadow one based on nihilism could be a good philosophy for future supplements).

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I'd say mostly it's the Vizier's choose-sable features: they're not terribly inspiring. Something about them doesn't feel that distinctive, not like an Arcane School or Domain.
Really? Not to pick a fight or anything, but personally I think Arcane Schools and Domains are the most worthless, flavorless, and absolutely least interesting class features in the entire game, and I say this as someone whose game includes every Paizo book for Pathfinder and an equal number (possibly greater) of 3pp supplements. I mean, domains give a smattering of spells that in many cases may actually already be on your spell list, less than a handful of abilities (many of which scale poorly), and nothing after 8th level. I hardly ever see a domain get common use that isn't the Travel domain + whatever-other-domain-I-got-from-the-deity-who-gave-me-travel-was-least-ter rible. Arcane schools are possibly even more irrelevant, to the point that I have, on more than one occasion, literally seen players forget they even have them. With the exception of Divination, because moving first rocks when you have a book full of encounter-changers as your other class feature.
Comparatively, the vizier's paths of mystic attunement give you abilities that can be key building blocks for entire builds, scale throughout the life of the character, and have big benefits that serve the whole group including transferring enchantments between weapons so that characters tied to particular weapon types can always use the cool new gear, simultaneously buffing the party while debuffing the enemy, or sharing veils and teamwork feats with the group to create a more mobile and effective party.Arcane schools and Domains are little splashes of goodies that in many cases will have minimal impact on a character build, while vizier paths will open up whole new party dynamics and options that can affect the way your character interacts with the group and how the group performs on some pretty profound levels. Just my opinion though.
Lord Mhoram wrote:I like the Vizier like that. The other two seem a little too focused for a 3 class supplement with new system, for my tastes. I like to see the equivalent of the generic 4 (Fighter, Wizard, Cleric, Rogue) in at least 1 class of a new system - allowing the player to focus on what aspect he wants to play. I love the Vizier. I can't wait for an expansion with more specific types.Well there is Fighter and Warlord archetypes for generic fighters. Vizier covers wizard. Cleric would be an akasin guru if your positive attuned, and a vizier if negative attuned. Rogues have some talents and guru can cover rogues, though none of the philosophies really fit the generic of generic rogues (a shadow one based on nihilism could be a good philosophy for future supplements).
I think Sineaters do the rogue bit fairly well, thematically and mechanically, though they're a little more "bounty hunter" rogue than "sneaky pick-pocket" rogue. Akasin are definitely the closest thing to a cleric in this release, though the Vedist I'll be releasing for playtest soon is a full blown healer/buffer who can invest essence into allies to buff them, and draw negative conditions out of them when he reclaims the essence. A nihilism themed Philosophy is actually a pretty cool idea! Might have to look into that...
I kind of think of Daevic as the "fighter" option, though they're probably closer analogues to paladins and bloodragers.another question about the races. how mant race poiny would being akasha and having a point of essence cost?
I did these conversions once upon a time, and I believe what I came up with is that the akashic subtype should be 3 RP and the bonus point of essence is worth 1 RP. That being said, I'm personally not a very big fan of the race point system, as I've found that you can have very powerful races with low RP, and kind of useless races with high RP. At best, I think of it as a secondary guidepost that should never be put ahead of experience and practiced judgement. Hope that helps!
Oh, Ssalarn, any chance of some feats that make veils a little easier to hide without investing in Disguise? I was thinking without essence, though a feat to keep a passive veil invested with essence hidden more easily or one that allows an activated one to be invisible until used would be neat. Or perhaps another veil whose purpose is to conceal other veils?
Absolutely. I'll probably go the feat route, something akin to the Tainted Essence / Veiled in Purity feats, because unless it was a secondary benefit of a cool illusion based veil with a worthwhile primary ability in its own right, I wouldn't want to charge you a veil just to hide your other veils.

Milo v3 |

I think Sineaters do the rogue bit fairly well, thematically and mechanically, though they're a little more "bounty hunter" rogue than "sneaky pick-pocket" rogue.
Yeah, I was meaning sneaky thief/pick-pocket when I said generic of generic rogues.
Akasin are definitely the closest thing to a cleric in this release, though the Vedist I'll be releasing for playtest soon is a full blown healer/buffer who can invest essence into allies to buff them, and draw negative conditions out of them when he reclaims the essence.
I didn't want to mention those guys since I couldn't remember if it was called Vedist or Tay... something....
A nihilism themed Philosophy is actually a pretty cool idea! Might have to look into that...
When brainstorming it called it Apophis I think, making it a primordial chaos/darkness/entropy thing, with incorporeality/turning into shadows/removing yourself from memory/etc., with slithering serpentine aesthetic tying into the egyptian god Apep.
I kind of think of Daevic as the "fighter" option, though they're probably closer analogues to paladins and bloodragers.
There definition the "fighter" option, but they definitely have a very non-generic flavour. So the Akashic Warrior and Veiled Lord are probably more generic fighter since they don't have daeva bundled in.

Reviewman |
My Nameer Guru was a pretty great rogue.
I took a feat to invest two veils in the hand slots, chose Force Strike Gauntlets and Lashing Spinnerets (Gloves of the Master Thief if I expected any sort of traps) then invested into stealth and disable device every level with my skill points.
I only had two less skill points, my combat prowess was comparable to an Unchained Rogue, I was just as stealthy and lock picky as a Rogue (well with essence investment I was better), and out of combat I'd say that having access to veils was handy in different ways than an Unchained Rogue's talents.
If someone wanted to play a Rogue out of Guru I don't think they'd have any sort of problem whatsoever in terms of sneaky lockpickiness.
Also we spent a lot of time in the jungle, so investing into racial stealth and Stalker's tabi made me a more terrifying ambush predator than Shere Khan.

Luthorne |
Luthorne wrote:Oh, Ssalarn, any chance of some feats that make veils a little easier to hide without investing in Disguise? I was thinking without essence, though a feat to keep a passive veil invested with essence hidden more easily or one that allows an activated one to be invisible until used would be neat. Or perhaps another veil whose purpose is to conceal other veils?Absolutely. I'll probably go the feat route, something akin to the Tainted Essence / Veiled in Purity feats, because unless it was a secondary benefit of a cool illusion based veil with a worthwhile primary ability in its own right, I wouldn't want to charge you a veil just to hide your other veils.
Yeah, I wasn't sure how hard you wanted to make it, but there's lots of mind-affecting veils that I think would be fun to make use of more covertly...as well as things that boost your social skills. Though a veil that could not only hide other veils, but potentially use magic aura or greater magic aura to hide or disguise the magical auras of your gear and perhaps any on yourself could be neat, perhaps with high level bind that acts as mind blank or a ring of mind shielding, possibly only with X amount of essence in it?
Tangentially, a veil that gives access to disguise self while bound would also be cool, perhaps also granting a scaling bonus to Disguise, or making it so that the bonus to Disguise that would normally be granted by disguise self is dependent on essence invested instead the normal flat +10 bonus granted by the spell, and upgrading to veil with a higher level bind. Would be a lot of fun for tricky sorts of gurus and viziers.
Hmm, I could probably go on more about veils I would like, but I have to head off to work now...though a veil with the ability to fiddle with light conditions for good synergy with Stalker's Tabi and gets higher bind with access to shadowy haven would be very cool...

SilvercatMoonpaw |
Really? Not to pick a fight or anything, but personally I think Arcane Schools and Domains are the most worthless, flavorless, and absolutely least interesting class features in the entire game....
The thing is the abilities those class features gain feel distinct. Whereas I don't get that with the Vizier choices:
* Path of the Crafter gets one interesting ability....and then some bonus feats? Where are the abilities to destroy and repair items with a touch?* Path of the Ruler gives a single debuff/buff aura with little variation. How about some switachable aura choices or some more direct mind control?
* Path of the Seer gets teamwork feats that no one else needs to take. *shrug*
I guess the simplicity of the choosable features just doesn't interest me. The daevic is slightly better, but a similar issue. The guru, at least, has features that feel distinctive rather than series of minor bonuses + bonus feats.

the xiao |
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Damn you creatirs! Just when yhe biok finally came out you are tantalizing us with new content. Vedist sounds sooooo cool! If there is a new booj I would expect at least one more option for the three base classes, non-furry races, and tons of new veils. @Ssalarn... why I'm not your boss to put youbto work right now?

Adam B. 135 |
1 person marked this as a favorite. |

What characters does everyone want to play? This is my list!
Male Angelkin Aasimar (or Ganzi or Shabti) Desire (love) Daevic
Male Vanara Vayist Guru
Female Reborn Samsaran Seer Vizier
Female Vishkanya Eldritch Scion (arcane) Snake Charmer Magus
Dromite Swarm Master Dread
Male Nisr Suqur Rogue or slayerIt also sounds like a party already!
@Ssalarn, would you let the magus use Cha for her veilweaving? since eldritch scion already changes Int bailities to Cha. I would have prefered a snake-y blood line but since eldritch scion uses bloodrager's... well.
Nice list! Vishkanya Snake Charmer sounds like a blast!
I want to multiclass Daevic and Guru with a Solhofaat. Beat people up with a crimson totem and have a decent amount of self healing.
Sobek Rageshaper too. There is just something awesome about being a big rampaging croc.
Nameer Veiled Lord.
Tiefling Swarm Master.
Kobold rogue/slayer using those akashic talents. I love playing as a spider-man rogue.

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2 people marked this as a favorite. |

Ssalarn wrote:Really? Not to pick a fight or anything, but personally I think Arcane Schools and Domains are the most worthless, flavorless, and absolutely least interesting class features in the entire game....The thing is the abilities those class features gain feel distinct. Whereas I don't get that with the Vizier choices:
* Path of the Crafter gets one interesting ability....and then some bonus feats? Where are the abilities to destroy and repair items with a touch?
Path of the Crafter gives you-
- Constant detect magic for the purposes of identifying magic items.
- 1/2 his level to Craft checks.
- The ability to bypass spell prerequisites on spell trigger and spell completion items, which no one else can do.
- The ability to boost the CL or DC of spells cast with items for all allies within 30 feet.
- The ability to transfer magical properties between weapons. Got a badass +3 flaming holy halberd but your Fighter sunk all his feats into his longsword? Crafter's got you covered, and now the Fighter has a +3 flaming holy longsword instead.
- Craft Wondrous Item, Forge Ring, and Craft Staff, which, when combined with the vizier's other abilities, takes a strong and flexible class and makes it even more flexible and powerful, while making it an even greater contributor to the group, able to fill any holes or needs they might have.
- A 25% reduction in crafting costs, which also makes crafting faster, making the Crafter even better at what he does.
Compare to the Artifice domain which gives-
- An extra cantrip, and a small bonus to the cantrip's healing.
- A virtually worthless touch attack. Seriously. Why are you trying to ping an opponent's gear for a maximum of 16 points of damage at 20th level when you have the entire cleric spell list at your disposal?
- The ability to give a weapon the dancing special weapon quality for 4 rounds, a maximum of 4/day at 20th level, as a standard action.
Crafter gives far more thematic functionality and contributes far more via his Mystic Attunement than the Artifice Domain grants.
* Path of the Ruler gives a single debuff/buff aura with little variation. How about some switachable aura choices or some more direct mind control?
Path of the ruler gives-
- An unlimited use scaling debuff aura to Will and Sense Motive checks.
- An unlimited use bonus to allied Will saves.
- An unlimited use ability to force enemies to reroll their Will saves or Sense Motive checks.
And it's important to note that the vizier isn't trying to stretch out his spells with his class features; veils are, by and large, unlimited use abilities. So when you combine this aura with veils like Hands of the Bard, Pestilence Cloak, Stare of the Ghaele, Bangles of the Jealous Seductress, Tentacles of Abolethic Sovereignty, Deathchannel Ring, Mantle of Murderous Intent, Crown of Inevitable Command, Cerebral Catastrophe Cinch, Waistband of the Wealthy, Cuirass of Confidence, and/or Vestments of the Maharaja, you have an all-day brain melter whose allies are less likely to be hijacked by enemy mind controllers.
Compare to the Enchantment Arcane School which gives-
- A scaling bonus to 3 skills, and a 20th level capstone that simulates a spell the wizard got at 13th level, except only against enchantment spells, and only affecting the wizard.
- A 3+Int touch attack to daze opponents that will only ever be useful against mooks, and probably not even most mooks after 5th level.
- A limited use, non-scaling debuff aura that's half the size of the Ruler's by the time it comes online.
The vizier's abilities compliment his class, benefit the party, and scale to remain useful through his career. The Arcane school abilities are primarily selfish (focused on the individual instead of benefiting the group), limited, and in some cases exist for no other reason than to make you feel like you got something, even if it's something you'll never actually use.
* Path of the Seer gets teamwork feats that no one else needs to take. *shrug*
Seer does waaaaayy more than that though. Seer gets-
- A 60 foot, scaling aura that increases the party's movement speed.
- 4 teamwork feats that he can use his level in place of his BAB to qualify for, and the ability to invest essence to share these feats with allies.
- The ability to grant a Hands or Feet veil to every ally affected by his aura. This is a ridiculously awesome buff, btw. Want to make the whole party even faster by giving them a veil that increases their movement and stacks with the aura? Coward's Boots. Enemies using poison? Snakehandler's Gauntlets. McGuffin on a pedestal in the middle of a volcanic chamber and you don't want to fly over because you'll alert the sentries? Lavawalker's Boots. The list goes on, extensively.
- The ability to retrain any and/or all of the granted teamwork feats each day. Got a stealthy mission? Grab Bonded Mind to give the group limited telepathy so you don't have to talk. Expect to deal with hard-hitting enemies like dragons or giants? Go ahead and snag Take the Hit as well so you can spread that damage out more manageably. Traveling to your next destination by airship? Go ahead and grab Target of Opportunity so you can blast your flying enemies into oblivion with coordinated volleys of ranged attacks. The only thing that limits Foresee Conflict is the amount of time you want to put into assembling combinations of teamwork feats for different environments and adventures.
I guess the simplicity of the choosable features just doesn't interest me. The daevic is slightly better, but a similar issue. The guru, at least, has features that feel distinctive rather than series of minor bonuses + bonus feats.
I definitely understand that you have that opinion, but I just don't see it. I've already compared vizier mystic attunements to arcane schools and domains, and they're pretty consistently more robust and better integrated to the character, things that are really a part of your character and the way you'll play the game. Daevics have equally, perhaps even more, robust class features that open up a huge number of options. Did you think the vritra were pretty cool akashic critters and want to play with one? A Desire daevic can have one as a companion. Want to play a magical lord or king who can protect and coordinate his allies or terrorize his enemies? Dominion does that in spades. Wrath is probably the only set of class features that are really simple, and that's entirely intentional, to give people a nice easy access point and to allow players who prefer the more classic "I hit it until it's dead" style of play to still get in on having a cool magical warrior that they don't need to spend too much time thinking about. And all of these class features are built around classes with a repertoire of unlimited use magical abilities that supplement, enhance, or otherwise compliment them. I'll keep your feedback in mind going forward though, and perhaps in a future supplement we'll release something that catches your imagination a bit better.
Also, an occultist (and maybe mesmerist) archetype that exchanges spellcasting for veilweaving sounds nice to me :-)
I actually worked on an Occultist archetype at one point, but since Occultist kind of already is Paizo's stab at an Incarnum update, trying to unify the pools became a real headache. I may revisit it at some point though, I've already got some Emotion based guru Philosophies and daevic Passions sketched out, so that would be good to include. Mesmerist would be much easier to do akashic archetypes for.
Damn you creatirs! Just when yhe biok finally came out you are tantalizing us with new content. Vedist sounds sooooo cool! If there is a new booj I would expect at least one more option for the three base classes, non-furry races, and tons of new veils. @Ssalarn... why I'm not your boss to put youbto work right now?
So, the first supplement I've got sketched out is Akashic Arts: Veridean Dreams. Veridean Dreams is tons of divination and illusion veils, akashic vanara variants, an akashic pixie PC race, some emotion themed mystic attunements, passions, philosophies, and the Vedist class. This is probably going to be released under a different banner with the DSP compatible logo on it since it doesn't fit super well into DSP's current production schedule. We'll kind of see how things go from there :)

SilvercatMoonpaw |
Path of the Crafter gives you-
......
Seer does waaaaayy more than that though. Seer gets-
Ah, I missed some of those, so thanks.
So I'm not sure what it is. It really might be the art throwing me off.
I'll keep your feedback in mind going forward though, and perhaps in a future supplement we'll release something that catches your imagination a bit better.
.....
So, the first supplement I've got sketched out is Akashic Arts: Veridean Dreams. Veridean Dreams is tons of divination and illusion veils, akashic vanara variants, an akashic pixie PC race, some emotion themed mystic attunements, passions, philosophies, and the Vedist class.
It already sounds like youve got something that might work.

Luthorne |
Veridean Dreams sounds pretty cool, though. I have to ask. If you're doing akashic vanara variants, will there be a veil, possibly with the chaotic descriptor, that creates a quarterstaff or bo staff that increases in size as you place more essence inside of it, possibly with a bind that makes it increase in weight/hardness and slamming it against the ground to replicate thunderstomp/greater thunderstomp depending on how much essence is included, potentially acting like an adamantine weapon for overcoming hardness when enough essence is included, and a higher level bind that allows you to make replicas that attack on their own like spiritual weapon or mage's sword? Not that I'm thinking of anything in particular, mind you...
Not that it needs to do all that, just some random thoughts about how to replicate it...also a veil that creates a cloud for you to fly on with an appropriate bind would also be really cool...though I guess you could refluff Pestilence Cloak like that.

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Veridean Dreams sounds pretty cool, though. I have to ask. If you're doing akashic vanara variants, will there be a veil, possibly with the chaotic descriptor, that creates a quarterstaff or bo staff that increases in size as you place more essence inside of it, possibly with a bind that makes it increase in weight/hardness and slamming it against the ground to replicate thunderstomp/greater thunderstomp depending on how much essence is included, potentially acting like an adamantine weapon for overcoming hardness when enough essence is included, and a higher level bind that allows you to make replicas that attack on their own like spiritual weapon or mage's sword? Not that I'm thinking of anything in particular, mind you...
Not that it needs to do all that, just some random thoughts about how to replicate it...also a veil that creates a cloud for you to fly on with an appropriate bind would also be really cool...though I guess you could refluff Pestilence Cloak like that.
There were a couple little nods worked into the book towards what you're getting at (like the Aerial Nimbus veil and the hanumapti daeva), but I could certainly see building on that a bit in the next book :)

Luthorne |
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Yeah, I really like the Hand Cannons and Loyal Paladin's Spear of Light, so I'd love to see some other veils along those lines, though with their own unique twists and evolutions as you put more essence into them and bind them to different chakras...and a staff that emulates Sun Wukong's signature weapon to some extent could definitely be really cool. I'd also like one that creates daggers (or possibly kunai if you want to draw from Ranged Tactics Toolbox), an evil sacrificial dagger, a sickle or scythe for harvesting life force, a brutal morningstar...and if you want to get into martial or exotic weapons, well, chakrams seem perfect as an option as well, and if you consider the trishula, tridents seem possible...and I do love bolas, lassos, and meteor hammers. But I could probably ramble on forever about all that and there's plenty of other veils that deserve to exist too. So many. So so many...
Keep up the good work, looking forward to Veridean Dreams...and much, much more!

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Yeah, I really like the Hand Cannons and Loyal Paladin's Spear of Light, so I'd love to see some other veils along those lines, though with their own unique twists and evolutions as you put more essence into them and bind them to different chakras...and a staff that emulates Sun Wukong's signature weapon to some extent could definitely be really cool. I'd also like one that creates daggers (or possibly kunai if you want to draw from Ranged Tactics Toolbox), an evil sacrificial dagger, a sickle or scythe for harvesting life force, a brutal morningstar...and if you want to get into martial or exotic weapons, well, chakrams seem perfect as an option as well, and if you consider the trishula, tridents seem possible...and I do love bolas, lassos, and meteor hammers. But I could probably ramble on forever about all that and there's plenty of other veils that deserve to exist too. So many. So so many...
Keep up the good work, looking forward to Veridean Dreams...and much, much more!
I like the ideas! I think more weapon-like veils are definitely doable in future supplements.
Also, with three 5 star reviews and a debut spot in the #4 slot on the Top 10 Bestsellers from Other Companies section of the Paizo newsletter, it feels like the completed iteration of Akashic Mysteries is off to a great start! I just want to thank everyone who has purchased or supported this product.