
Milo v3 |

Question: does the miss chance the deathless ghost incurs from character level still apply to the ghosts actions or does that stay at 30%?
Surprise: I'm surprised ghouls don't get any ghast abilities.
Minor issues:
"the deathless ghost cannot take fall or take falling damage"
Intangibility isn't on the table.
The ghoul has d10 hit dice, despite being undead and having medium BAB.

Milo v3 |

I like the Savage Classes 1 release, I've already started to figureout how I can incorporate bugbears and ogres into my setting. Stupendous Strength will also be useful for many concepts.
I do wonder that since some Monster Codex feats were added for reference, will the monster codex feats of other monster classes be present. I mean, ghoul is missing it's monster codex feats iirc. Also, I'm surprised that you only put a few feats from Monster Codex in.

Milo v3 |

Question, why do some monsters have spells on their bard-progression spell list that they can never use? For example, there's no point adding the hound archon adds Greater Teleport as a 6th level spell to it's spell list, but it never gets 6th level spells since it's only a six level long progression, meaning never get spells from Hound Archon above second level.
So far, this error exists in Dryad, Erinyes, Hound Archon, Satyr and Succubus.

Forrestfire |

If you page back to the rules on how monster classes are rules, you'll note this passage at the end of that section:
Some monster classes, such as the hound archon and succubus, allow the character to trade their native spell-like abilities for a spellcasting progression. If such a character later gains levels in a spellcasting class of the same type (arcane, divine, or psychic), the character can opt to continue the progression of their monster class, rather than gaining spells from the new class. The character gains new spells per day and an increase in caster level and spells known as if he had also gained a level in their monster class (even if the monster class does not have that many levels). This replaces the new class’ spellcasting progression in its entirety, including the ability to use spell completion and spell-trigger items as a member of that class. A class that only casts spells at a later level than 1st (such as the ranger) only stacks the levels where it gains spellcasting.
Prestige Classes will also advance your spellcasting if you enter the right ones.

RHMG Animator |

RHMG Animator wrote:Thank you RHMG! It should read: +2 Dex, +2 Con, +2 Cha, keen senses (+4)Spotted something odd in the second level of Succubus;
+2 Dex, +2, +2 Cha, keen senses (+4)Looks like either a +2 is a typo, or a stat is missing...
Your also missing; Wings: Glide 30ft from 2nd level.
Level 5: has Profane gift, which is now a feat.
Level 7, Missing telepathy update
----------------------------------------------
Also Suggestion:
REDEEMED SOUL (HERITAGE)
-> Add Branch based on presence of other alignment subtypes
->>if Lawful subtype Any Good component to DR becomes Chaos
and Spells that key off Good key off chaos
->>if Chaotic subtype Any Good component to DR becomes Lawful
and Spells that key off Good key off Law
->>if No Lawful or Chaotic subtype, then Any Good component to DR becomes ?Material? and Spells that key off Good get swapped for something?
This would balance the DR system some as currently, if your good and fighting evil outsiders, you can wreck their DR, but they can't wreck yours unless they have a holy weapon which would give 2 negative levels.

Milo v3 |

Well, centaur and minotaur were just added so the remaining ones that could come up next are: Harpy, Hill Giant, Imp, Janni, Lizardfolk, Medusa, Mummy, Pseudodragon, Rakshasa, Sentient Flesh Golem, Treant, Troglodyte.
I can picture Harpies and Medusa being put in one booklet considering their feminine aesthetic. Imp and Pseudodragon since they're both tiny and improved familiars. Janni & Rakshasa as the remaining outsiders (and they'd both be perfect as monster classes that get akashic as a SLA replacement option instead of bard casting). Lizardfolk and Troglodyte since they're both lizard people. Mummy and Sentient flesh golem since they're both walking corpses. With hill-giant and treant being separate individual releases... But that could all be completely and utterly wrong.

Oceanshieldwolf |

Would it be possible to list all the Monster Classes in this PDF's Product Description, and update the list as new releases are added?
* Hmm, so now I'm really confused. Here I now see a list of what *might* now be in the product as represented by a list of the projected monsters *to be* covered. I get that this is a WiP and possibly a great deal in the long run but if I'm looking for a particular monster how do I know it is in the colllection yet?
* Also - are these being released individually/in pairs as the minotaur and centaur just were? How does that interact with this collection or are the small PDFs for those who want a specific monster class?
* Will DSP be publishing the entirety of monster classes that originally appeared in the Conversion thread when this was a fan project?

Jeremy Smith Dreamscarred Press |

All the monsters that have thus far been released in the WIP are also released as stand-alone works. You can see all of them in this category:
http://paizo.com/store/byCompany/d/dreamscarredPress/roleplayingGames/pathf inderRPG/monsterClasses
Still to be released:
Flesh Golem
Harpy
Hill Giant
Imp
Janni
Lizardfolk
Medusa
Mummy
Pseudodragon
Rakshasa
Treant
Troglodyte
Troll
Winter Wolf
These are planned to be split into ~6 releases (2-3 per release) and then all combined into one big book.

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All the monsters that have thus far been released in the WIP are also released as stand-alone works. You can see all of them in this category:
http://paizo.com/store/byCompany/d/dreamscarredPress/roleplayingGames/pathf inderRPG/monsterClasses
The link doesn't seem to work. It just takes me to Paizo.com.

Luthorne |
Jeremy Smith wrote:The link doesn't seem to work. It just takes me to Paizo.com.All the monsters that have thus far been released in the WIP are also released as stand-alone works. You can see all of them in this category:
http://paizo.com/store/byCompany/d/dreamscarredPress/roleplayingGames/pathf inderRPG/monsterClasses
Try removing the space in it.

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kevin_video wrote:Try removing the space in it.Jeremy Smith wrote:The link doesn't seem to work. It just takes me to Paizo.com.All the monsters that have thus far been released in the WIP are also released as stand-alone works. You can see all of them in this category:
http://paizo.com/store/byCompany/d/dreamscarredPress/roleplayingGames/pathf inderRPG/monsterClasses
Didn't actually notice the space. Now it works. Funny enough, when you quote it, the space disappears.

Luthorne |
Luthorne wrote:Didn't actually notice the space. Now it works. Funny enough, when you quote it, the space disappears.kevin_video wrote:Try removing the space in it.Jeremy Smith wrote:The link doesn't seem to work. It just takes me to Paizo.com.All the monsters that have thus far been released in the WIP are also released as stand-alone works. You can see all of them in this category:
http://paizo.com/store/byCompany/d/dreamscarredPress/roleplayingGames/pathf inderRPG/monsterClasses
Yeah, I noticed that too. It's an oddity of the Paizo forums that pops up every now and then with links.

RHMG Animator |

Looked at the hill giant and when you compare it to the succubus, the hill giant seems to be the much weaker and underpowered one.
This is especially felt since it has negative stats as it levels and and only one stat is raise at most per level, while the succubus generally has 2 or 3 stats going up per level.
And I double checked both are the same CR, but the number of levels are different, and the hill giant having more levels lowers it's power quite a lot.
To fix this power problem, I am suggesting the removal of the negative stats in the higher class levels and compress the class to 8 levels. (your off by 2 Racial HD from source, but balance should be done)

Jeremy Smith Dreamscarred Press |

Sorry! It's been in progress. The consolidated book is going through layout and it's just been more work than expected, combined with a variety of other factors outside of the span of this project.
There is more planned for Monster Classes, but it would be in a new book - all the classes for this Work in Progress are out, we're just working to get the combined book completed!

RHMG Animator |

Thanks for the Update
Good to know what is up ahead.
Started going through a number of the monster classes and started noticing errors in various class tables.
Also the Hill Giant getting mental penalties as it progresses makes no sense,
how do you loose skills learned already and loose your force of personality as you get stronger? (If anything it would technically rise due to increased bloodflow for the brain and them being more confident)
Now the Dex penalty I can see happening as muscle bulk starts interfering with coordination. DragonBall Super Ep100 has a scene that points this out...

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Thanks for the Update
Good to know what is up ahead.
Started going through a number of the monster classes and started noticing errors in various class tables.Also the Hill Giant getting mental penalties as it progresses makes no sense,
how do you loose skills learned already and loose your force of personality as you get stronger? (If anything it would technically rise due to increased bloodflow for the brain and them being more confident)
Now the Dex penalty I can see happening as muscle bulk starts interfering with coordination. DragonBall Super Ep100 has a scene that points this out...
I agree that your mental stats shouldn't go down. The Dex makes sense since you're growing, and the -2 Dex is part of that automatically.