Monster Classes—Work-In-Progress (PFRPG) PDF

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In a world where anything is possible, why isn't it possible to play an angel, a dragon or any of the other multitude of interesting monsters that exist in the worlds we play in? Well, it IS possible—with Monster Classes!

Each Monster Classes release focuses on a single monster and transforms them into a playable class, with class levels depending on its powers. Now you can play dozens of monster from level 1. Unlock a host of new classes and creatures in Monster Classes, filled with traits, feats and equipment related to the monster class you will be playing, as well as the monster class itself.

With this work-in-progress, you'll get every individual release, starting with the astral deva, all the way through until the final, compiled release once it is available!

The monster classes planned to be included are:

  • Astral Deva
  • Bugbear
  • Centaur
  • Deathless Ghost
  • Earth Elemental
  • Emancipated Dryad
  • Erinyes
  • Ghoul
  • Gnoll
  • Harpy
  • Hill Giant
  • Hound Archon
  • Imp
  • Janni
  • Lizardfolk
  • Medusa
  • Minotaur
  • Mummy
  • Ogre
  • Pseudodragon
  • Rakshasa
  • Satyr
  • Sentient Flesh Golem
  • Succubus
  • Treant
  • Troglodyte
  • True Dragons

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

DRS2230E


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Publisher, Dreamscarred Press

The NPC wrote:
You said Harpy twice.

He really likes harpies.

RPG Superstar Season 9 Top 8

I *harpy* do *harpy* really *harpy* like *harpy* harpies!


Jeremy Smith wrote:
The NPC wrote:
You said Harpy twice.
He really likes harpies.

That's what I figured ;)


Question: does the miss chance the deathless ghost incurs from character level still apply to the ghosts actions or does that stay at 30%?

Surprise: I'm surprised ghouls don't get any ghast abilities.

Minor issues:
"the deathless ghost cannot take fall or take falling damage"

Intangibility isn't on the table.

The ghoul has d10 hit dice, despite being undead and having medium BAB.

Publisher, Dreamscarred Press

Milo v3 wrote:
Question: does the miss chance the deathless ghost incurs from character level still apply to the ghosts actions or does that stay at 30%?

Yes, it does.

We'll check into the other things and incorporate any changes in the next update.

Thanks for the feedback!

Liberty's Edge

At least one person here wants to play a half-mimic/mimic. Engulf the idiots blinded by greed, and then sell their loot as a humble merchant to freindly people for extra money.


I like the Savage Classes 1 release, I've already started to figureout how I can incorporate bugbears and ogres into my setting. Stupendous Strength will also be useful for many concepts.

I do wonder that since some Monster Codex feats were added for reference, will the monster codex feats of other monster classes be present. I mean, ghoul is missing it's monster codex feats iirc. Also, I'm surprised that you only put a few feats from Monster Codex in.


Awaiting the next batch of goodness....

Publisher, Dreamscarred Press

2 people marked this as a favorite.

It was actually just submitted about ... an hour or so ago. :)


Sweet, Fey.

but it is not complete....


I'm surprised by the succubus using the cleric spell list, but otherwise a cool update. Can't wait to run around as a holy teleporting giant dingo natural-weapon-focused ranger.


Would it be possible to list all the Monster Classes in this PDF's Product Description, and update the list as new releases are added?


Question, why do some monsters have spells on their bard-progression spell list that they can never use? For example, there's no point adding the hound archon adds Greater Teleport as a 6th level spell to it's spell list, but it never gets 6th level spells since it's only a six level long progression, meaning never get spells from Hound Archon above second level.

So far, this error exists in Dryad, Erinyes, Hound Archon, Satyr and Succubus.


If you page back to the rules on how monster classes are rules, you'll note this passage at the end of that section:

Quote:
Some monster classes, such as the hound archon and succubus, allow the character to trade their native spell-like abilities for a spellcasting progression. If such a character later gains levels in a spellcasting class of the same type (arcane, divine, or psychic), the character can opt to continue the progression of their monster class, rather than gaining spells from the new class. The character gains new spells per day and an increase in caster level and spells known as if he had also gained a level in their monster class (even if the monster class does not have that many levels). This replaces the new class’ spellcasting progression in its entirety, including the ability to use spell completion and spell-trigger items as a member of that class. A class that only casts spells at a later level than 1st (such as the ranger) only stacks the levels where it gains spellcasting.

Prestige Classes will also advance your spellcasting if you enter the right ones.


Thanks, good to see I missed it rather than it not existing.


Curious as to what is next......


Spotted something odd in the second level of Succubus;
+2 Dex, +2, +2 Cha, keen senses (+4)

Looks like either a +2 is a typo, or a stat is missing...

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RHMG Animator wrote:

Spotted something odd in the second level of Succubus;

+2 Dex, +2, +2 Cha, keen senses (+4)

Looks like either a +2 is a typo, or a stat is missing...

Thank you RHMG! It should read: +2 Dex, +2 Con, +2 Cha, keen senses (+4)


Jeffrey Swank wrote:
RHMG Animator wrote:

Spotted something odd in the second level of Succubus;

+2 Dex, +2, +2 Cha, keen senses (+4)

Looks like either a +2 is a typo, or a stat is missing...

Thank you RHMG! It should read: +2 Dex, +2 Con, +2 Cha, keen senses (+4)

Your also missing; Wings: Glide 30ft from 2nd level.

Level 5: has Profane gift, which is now a feat.

Level 7, Missing telepathy update

----------------------------------------------

Also Suggestion:
REDEEMED SOUL (HERITAGE)
-> Add Branch based on presence of other alignment subtypes
->>if Lawful subtype Any Good component to DR becomes Chaos
and Spells that key off Good key off chaos
->>if Chaotic subtype Any Good component to DR becomes Lawful
and Spells that key off Good key off Law
->>if No Lawful or Chaotic subtype, then Any Good component to DR becomes ?Material? and Spells that key off Good get swapped for something?

This would balance the DR system some as currently, if your good and fighting evil outsiders, you can wreck their DR, but they can't wreck yours unless they have a holy weapon which would give 2 negative levels.


I have a request for Janni and Rakshasa. If they are given the standard option for replacing their SLA's with some form of casting, can there also be the option for them to instead/also trade their SLA's for Veilweaving considering the Arabic and Indian flavour of veilweaving?

Publisher, Dreamscarred Press

1 person marked this as a favorite.

Sorry to derail the discussion, but the plan is for True Dragon to be out tomorrow. :)


Jeremy Smith wrote:
Sorry to derail the discussion, but the plan is for True Dragon to be out tomorrow. :)

Ooh, that one sounds big.


What is the thinking behind trading SLA's giving you 6th casting in all cases? With Full BAB creature types shouldn't it be giving 4th casting like a bloodrager or medium?


currently wondering what is next....


Well, centaur and minotaur were just added so the remaining ones that could come up next are: Harpy, Hill Giant, Imp, Janni, Lizardfolk, Medusa, Mummy, Pseudodragon, Rakshasa, Sentient Flesh Golem, Treant, Troglodyte.

I can picture Harpies and Medusa being put in one booklet considering their feminine aesthetic. Imp and Pseudodragon since they're both tiny and improved familiars. Janni & Rakshasa as the remaining outsiders (and they'd both be perfect as monster classes that get akashic as a SLA replacement option instead of bard casting). Lizardfolk and Troglodyte since they're both lizard people. Mummy and Sentient flesh golem since they're both walking corpses. With hill-giant and treant being separate individual releases... But that could all be completely and utterly wrong.


Oceanshieldwolf wrote:
Would it be possible to list all the Monster Classes in this PDF's Product Description, and update the list as new releases are added?

* Hmm, so now I'm really confused. Here I now see a list of what *might* now be in the product as represented by a list of the projected monsters *to be* covered. I get that this is a WiP and possibly a great deal in the long run but if I'm looking for a particular monster how do I know it is in the colllection yet?

* Also - are these being released individually/in pairs as the minotaur and centaur just were? How does that interact with this collection or are the small PDFs for those who want a specific monster class?

* Will DSP be publishing the entirety of monster classes that originally appeared in the Conversion thread when this was a fan project?

Dreamscarred Press

All the monsters that have thus far been released in the WIP are also released as stand-alone works. You can see all of them in this category:
http://paizo.com/store/byCompany/d/dreamscarredPress/roleplayingGames/pathf inderRPG/monsterClasses

Still to be released:
Flesh Golem
Harpy
Hill Giant
Imp
Janni
Lizardfolk
Medusa
Mummy
Pseudodragon
Rakshasa
Treant
Troglodyte
Troll
Winter Wolf

These are planned to be split into ~6 releases (2-3 per release) and then all combined into one big book.


Is that list covering the first phase or is that it for this release with another book(s) covering more?

Dreamscarred Press

That's the list for everything planned in this release - meaning you buy this WIP, you get all of those.

Grand Lodge

Jeremy Smith wrote:

All the monsters that have thus far been released in the WIP are also released as stand-alone works. You can see all of them in this category:

http://paizo.com/store/byCompany/d/dreamscarredPress/roleplayingGames/pathf inderRPG/monsterClasses

The link doesn't seem to work. It just takes me to Paizo.com.


kevin_video wrote:
Jeremy Smith wrote:

All the monsters that have thus far been released in the WIP are also released as stand-alone works. You can see all of them in this category:

http://paizo.com/store/byCompany/d/dreamscarredPress/roleplayingGames/pathf inderRPG/monsterClasses
The link doesn't seem to work. It just takes me to Paizo.com.

Try removing the space in it.

Grand Lodge

Luthorne wrote:
kevin_video wrote:
Jeremy Smith wrote:

All the monsters that have thus far been released in the WIP are also released as stand-alone works. You can see all of them in this category:

http://paizo.com/store/byCompany/d/dreamscarredPress/roleplayingGames/pathf inderRPG/monsterClasses
The link doesn't seem to work. It just takes me to Paizo.com.
Try removing the space in it.

Didn't actually notice the space. Now it works. Funny enough, when you quote it, the space disappears.


kevin_video wrote:
Luthorne wrote:
kevin_video wrote:
Jeremy Smith wrote:

All the monsters that have thus far been released in the WIP are also released as stand-alone works. You can see all of them in this category:

http://paizo.com/store/byCompany/d/dreamscarredPress/roleplayingGames/pathf inderRPG/monsterClasses
The link doesn't seem to work. It just takes me to Paizo.com.
Try removing the space in it.
Didn't actually notice the space. Now it works. Funny enough, when you quote it, the space disappears.

Yeah, I noticed that too. It's an oddity of the Paizo forums that pops up every now and then with links.

RPG Superstar Season 9 Top 8

Giants and Reptiles is up. :)


Jeffrey Swank wrote:
Giants and Reptiles is up. :)

Sweet,

Curious about what is next?


Just downloaded the Updated Work in progress,

Succubus still has it's errors that were found earlier.

RPG Superstar Season 9 Top 8

RHMG Animator wrote:

Just downloaded the Updated Work in progress,

Succubus still has it's errors that were found earlier.

Hmmm. Thanks for letting me know.


1 person marked this as a favorite.

Any news on what races to expect next?

Hoping Nymph is next on the update block.


Is there any chance of getting Hero Lab support. I'd definitely pay for that on top of getting the book.

RPG Superstar Season 9 Top 8

RHMG and Philo, both great questions. I will check them both out and let you guys know asap.


Looked at the hill giant and when you compare it to the succubus, the hill giant seems to be the much weaker and underpowered one.
This is especially felt since it has negative stats as it levels and and only one stat is raise at most per level, while the succubus generally has 2 or 3 stats going up per level.

And I double checked both are the same CR, but the number of levels are different, and the hill giant having more levels lowers it's power quite a lot.

To fix this power problem, I am suggesting the removal of the negative stats in the higher class levels and compress the class to 8 levels. (your off by 2 Racial HD from source, but balance should be done)


Only Harpy, Imp, Medusa, Pseudodragon, Treant, and Winter Wolf remaining.


Awaiting next update....

Dreamscarred Press

RHMG Animator wrote:
Awaiting next update....

The next update is the big one. It's the one that's going to combine everything released so far into one big book.


Jeremy Smith wrote:
RHMG Animator wrote:
Awaiting next update....
The next update is the big one. It's the one that's going to combine everything released so far into one big book.

Super Sweet...


Any news on the update...


Milo v3 wrote:
Only Harpy, Imp, Medusa, Pseudodragon, Treant, and Winter Wolf remaining.

Since those have been release, is the product final, is another batch of monsters going to be added, A new book of monster classes being started?

Dreamscarred Press

Sorry! It's been in progress. The consolidated book is going through layout and it's just been more work than expected, combined with a variety of other factors outside of the span of this project.

There is more planned for Monster Classes, but it would be in a new book - all the classes for this Work in Progress are out, we're just working to get the combined book completed!


Thanks for the Update
Good to know what is up ahead.
Started going through a number of the monster classes and started noticing errors in various class tables.

Also the Hill Giant getting mental penalties as it progresses makes no sense,
how do you loose skills learned already and loose your force of personality as you get stronger? (If anything it would technically rise due to increased bloodflow for the brain and them being more confident)
Now the Dex penalty I can see happening as muscle bulk starts interfering with coordination. DragonBall Super Ep100 has a scene that points this out...

Grand Lodge

RHMG Animator wrote:

Thanks for the Update

Good to know what is up ahead.
Started going through a number of the monster classes and started noticing errors in various class tables.

Also the Hill Giant getting mental penalties as it progresses makes no sense,
how do you loose skills learned already and loose your force of personality as you get stronger? (If anything it would technically rise due to increased bloodflow for the brain and them being more confident)
Now the Dex penalty I can see happening as muscle bulk starts interfering with coordination. DragonBall Super Ep100 has a scene that points this out...

I agree that your mental stats shouldn't go down. The Dex makes sense since you're growing, and the -2 Dex is part of that automatically.

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