Deadly Delves: To Claw the Surface (PFRPG) PDF

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Scratch For Sunlight. Gasp For Air.

The brave and the foolhardy flock to the dwarven village of Granitetop Mountain to make their fortunes escorting caravans and clearing mineshafts of monsters. When a cave-in pulls your adventurers into a massive fissure and strands them deep beneath the mountain’s surface with no obvious egress, they must use all of their wits and cunning to make it out alive. But survival is the only law in this deep and untamed wilderness, and adventurers are just as good as the next meal to the creatures that dwell in the darkness. Will the adventurers ever breathe the fresh air of the surface again—or will their lives be forfeit in these dangerous, maddening depths?

To Claw the Surface is an exciting adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This adventure is designed to challenge four to five 1st-level PCs like no other content has to date. Inside this 57-page volume, you’ll find:

  • 11 new and modified monsters, 6 fully-statted NPCs, 11 new traps, and 2 new haunts for your Pathfinder campaign
  • 11 full-color maps of the various passageways and forgotten structures buried deep under the mountain
  • 20 new alchemical items, 3 new materials from which to make weapons and armor, 2 new pieces of equipment, a new intelligent item, and a new cursed item
  • Innovative encounters with the denizens of the deeps, including crazed derro, cruel duergar, hungry vermin, malformed giants, primeval dwarves, and vengeful haunts
  • Enough content to take your group of 1st-level PCs all the way to 4th level
Dangers Unknown. Treasures Untold. Adventure Awaits.

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An review


This installment of the Deadly Delves-series clocks in at 57 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 52 pages of content, so let’s take a look!

This review was moved up in my reviewing queue as a prioritized review.

Now, it should be noted that this adventure provides a new NPC-race that is supplemented by 3 racial feats and a really kickass full-color artwork. The module furthermore includes a total of 5 new monsters and no less than 20 different fungal items; 2 cool mundane items, 2 variant weapons and 1 variant armor, a minor intelligent item, a cursed item and a tightly-codified campaign trait.

It should also be noted that the module comes with an extra Map-pdf that spans no less than 21 pages of maps, including all relevant full-color maps in a player-friendly version, both with and without grid. Furthermore, these full-color maps also encompass handy sideview depictions and maps that allow the GM and players to better picture the aspect of verticality inherent in this adventure. This is an adventure for 1st level characters, and it has, to a degree, a survival aspect. Copious amounts of read-aloud text are provided for your convenience.

And this is honestly as far as I can go without venturing deep into SPOILERS. Potential players should jump ahead to the conclusion.



All right, only GMs around? Great!

The module begins with the PCs in the employ of Macharun Hardfist, who is mining the more dangerous and notoriously cave scorpion-riddled passages of Granitetop Mountain, a place where the dwarves of old unlocked the secrets of copper mining. The module begins with a bang, as the PCs deal with an infestation of purple worm hatchlings – but alas, the worm-riddled floors end up collapsing, stranding the PCs entombed in the lightless, dark passages of Granitetop.

Stranded as the PCs are, they have to contend with the deadly vermin that skitters and crawls through the tunnels, all while also looking for food, water, sources of healing…and, well, ultimately, an exit. Oh, and damaged equipment may need repairs as well! Salvage from the collapse and appropriately visceral description of the ordeal of being caught in the collapse set an incredibly strong theme for the start of the adventure. Bracing climbs and confronting underworld fauna represent a great start for the adventure, and terrain hazards similarly help set the stage for a feeling of being threatened, not by creatures, but by the general situation – something that only precious few modules manage to achieve. This proceeds to escalate via a cool haunt, and the boos for the first section, a degenerate and venerable giant that makes for a potent foe for 1st level characters!

The haunt btw. represents an inkling of the shape of things to come, as the second section of the module has the PCs explore the ancient copper mines, now inhabited by grindylow, where echoes of a more fantastic pasts, with krakens loom, and even rust monsters are starving. Translating ancient dwarven adds to the sense of exploring basically a haunted, lost archaeological site, which should show how the discovery of iron allowed the dwarves to escape the yoke of ancient giants. Ultimately, the exploration will have the PCs approach the so-called Sky Tomb – provided they can get past the Sky Shy, a settlement of disturbing fungalfolk (yes, with settlement statblock!), where help, but also danger may be encountered. When the PCs find the sky stairs (which include a cool trap!), they’ll note that a meteor strike has blocked the exit in days long past – thus, they will have to pass duergar and dire corby foes…oh, and have I mentioned the amazing running battle on mine carts, as the PCs make their way to the Sky Tomb? They’ll have to brave massive gaps and sub-encounters allow for great customization options. This section is imho enough to warrant getting the adventure!

The final section, then, has the PCs explore the Sky Tomb, hopefully surviving the derro and red dragon wyrmling there – the final boss here being the one choice in the module that I’m not 100% in love with – but that’s because I prefer my dragons huge or larger, and suitably deadly. This is, though, a personal preference and will not influence my final verdict.


Editing and formatting are very good, I noticed no undue accumulations of hiccups on either a formal or rules-language level. Layout adheres to a gorgeous two-column full-color standard and the pdf sports quite a few excellent full-color artworks. The cartography, also done by the author, is fantastic, player-friendly and should render running this module simple enough, even with VTTs. This should be industry-standard. Huge kudos! The pdf comes fully bookmarked for your convenience.

Michael Allen is one of the authors you should definitely watch. So far, he has shirked, with grace and panache aplomb, anything in his writing that would even remotely look like mediocrity or being "just" good; and this adventure is no different: What we have here, to put it bluntly, is excellence. The attention to detail and amazing atmosphere, the creative set-pieces that organically flow together, the blending and development of themes – they all fit together so well. It’s weird, really – the adventure is, for all intents and purposes, very technical in its craftsmanship. At the same time, though, it also manages to evoke a sense of atmosphere you only very rarely get to see. In fact, this felt in many instances almost like an OSR-module, with so much care poured into the details, the small bits. There is a subtle, playful artistry in this adventure, one that made me reminisce about Tomb Raider, about some survival movies, about classic dwarven-themed adventures and underworld exploration…but at the same time, the adventure manages to somehow transcend all these diverse influences, weaving them into something distinct, novel and exciting.

I’ll just come out and say it: This is one of the best 1st level modules available for PFRPG. It’s, in fact, good enough to warrant checking out even if you play another system. This is a true gem, and will receive 5 stars + my seal of approval, granted without any hesitation. It also qualifies as a candidate for my Top Ten of 2017.

Endzeitgeist out.

Community & Digital Content Director

Now available!

President, Jon Brazer Enterprises


57 pages of pure awesome. This adventure includes an additional PDF of all the maps in this adventure, with and without gridlines so you can use these with virtual tabletops or print them out with ease.

President, Jon Brazer Enterprises

In today's preview, we're showing off one of the new monsters presented in To Claw the Surface. Read all about it at and download this levels 1-3 adventure at

President, Jon Brazer Enterprises

Deadly Delves: To Claw the Surface is available for 30% off right now.

Jon Brazer Enterprises

Be sure to check out this adventure, an all our other Pathfinder adventures at

Jon Brazer Enterprises

This adventure is a great way to start off a campaign, taking starting characters all the way to level 3.

Jon Brazer Enterprises

Looking to start a new campaign this year? Deadly Delves To Claw the Surface is a great way to start a new campaign. Explorer the depths below a dangerous mountain today.

Jon Brazer Enterprises

Because of your feedback, we reduced the price of this adventure to $6.95.

Jon Brazer Enterprises

If you have played this adventure, please let us know what you think. Leave a review or post your comments here today.

Reviewed first on, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

Jon Brazer Enterprises

1 person marked this as a favorite.

Thank you for taking the time to review I am glad you liked it so much.

Jon Brazer Enterprises

Deadly Delves: To Claw the Surface takes your level 1 group to level 4. This is one heck of an adventure. Grab it now while it is 75% off the regular price.

Jon Brazer Enterprises

If you want an amazing 1st level adventure for your game, be sure to check this one out.

Jon Brazer Enterprises

A level 1 adventure that your players will enjoy. Being trapped under a mountain facing monsters terribly dangerous. A mine car ride to attain their freedom. This adventure will have your players fighting for their lives as they attempt To Claw the Surface.

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