
Tom Phillips Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |

Is this a dungeon crawl, an investigation adventure or something else? Since the disease-topic was done in Curse of the Crimson Throne, are there differences in the approach?
These locations include the vermin-infested sewers beneath the great city of Maerh-Varza, the fire-scarred ruin of an old orphanage (a classic "haunted house"), a run-down mortuary (and its extensive cellars) used as a base of operations by a gang of corpse-stealing thugs, a neglected public reliquary monument and the secret catacombs and tombs beneath it, an enormous subterranean cavern containing several encounter sites (a ruined tower, a ruined dwarf city, and several scattered dwarf monuments and ruins), and finally the three-level Temple of Maramaga itself, where the PCs face the BBEG.
I have to admit I'm not familiar with the specifics of the disease used in CotCT. In The Reaping Stone, the supernatural disease slowly but surely slays its victim and them turns them into a plague zombie. Rarely (if the character fails the initial save with a natural "1"), the death and gruesome transformation happens much much faster. Also, though the disease's debilitating effects can be held off with magic, there is only one cure. And the BBEG controls it.
Hope that helps!

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Jeffrey,
Thanks! A lot of hard work went into this adventure, and we are glad everyone is appreciating it.
The adventure has the maps within, but they are not scaled for printing. There is a separate product for all the printable battle maps. As for the maps, I don't believe they are VTT, though that might be something we could retroactively include. I'll bring that up to our cartographer and see what he thinks.

Tom Phillips Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |

Where can we get the maps as a separate product, or is that still to be released?
Here's the link to the battlemaps.

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I'm going to be honest, I was not pleased, at all, with this adventure. Perhaps that is because I couldn't get past the first encounter. I was doing the whole "you're sitting in a bar and stuff happens" as a kid, I certainly didn't need an adventure to tell me how to tell my players "you're sitting in a bar and stuff happens" and I certainly didn't need to wait nearly a year for that adventure.
I thought about posting a review for the product but decided that wouldn't be fair, it is possible that the remaining pages are brilliant, but the truth is that if you can't hook your audience from the start you really don't have an audience and I wasn't hooked, not even a little bit.

Tom Phillips Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |

I thought about posting a review for the product but decided that wouldn't be fair,
To heck with fair, ShadowcatX! I'd love to see your honest and thorough review. Sounds like the opening scene wasn't your cup of tea. It's very old school and rail-roady in it's approach, which isn't for everyone. But I'd still love to hear your take on the other 99% of the adventure. I'm sure others would too!

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That's just it. I haven't read the other 99% of the adventure. When the hook didn't interest me I filed it away under adventures I will never, ever run, and quit thinking about it. That's why I said it wouldn't be fair, not because I'm afraid of offending TPK or anyone, but because I couldn't be fair in a review because I have 0 interest in the product.

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It wasn't just the location that bothered me exactly, it was that the pcs are at the tavern (and only the pcs) and they're there for no good reason other than the adventure says that they are. And what are they doing there? Just waiting for the adventure to start.
If the BBEG had figured the pcs as the threats and lured them to the tavern with some kind of promised reward or something that would even have been fine. If the town had a law that required all out of towners spend their nights in the tavern (which suddenly doubles as an inn, and for the express purpose of keeping them from causing mischief around town, maybe because the barkeep is the town's law enforcer) and that was why the pcs (being the only out of towners) were there alone, I could accept it.

Tom Phillips Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |

Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop. Great job, Tom! This alongside your work with LG really wants me see you craft more of those big monster-modules!
Thanks for the review, Endz!
The Reaping Stone was a great learning experience for me. It was originally supposed to be a short, 32-page prequel for The Bleeding Hollow ... but it just kept growing and growing. Oops. ;-)
Regarding your concerns with the ambitious meta-plot, I have to agree with you. In hindsight, I could have benefited greatly from a lead designer looking over my shoulder to help tie together some of my gooey, creepy plot-threads. But TPK is a 3PP (unlike Paizo, who has several such geniuses on staff!), so this monstrous, bloody baby was pretty much all mine (except for Rich's magnificent cartography and Skip's expert editing). In the future, I need to keep a tighter reign on my plot lines, especially when designing an adventure longer than the standard 32 pages. Lesson learned.
Brian, myself, and a too-early-too-reveal celebrity designer from the glory days of old school D&D are in the very early stages of designing a 3-part mega adventure. I'm also in the very very larval stages of plotting out another short adventure that Rich Hunt and I will co-author. I promise to take the lessons I learned from writing The Reaping Stone and heed them on these and all my future projects.
Thanks again for the kind review and the kind words!!

Endzeitgeist |

@Gondolin: Yes, it's available in print.
@Tom Philips: I *hope* I managed to convey why it's awesome, but also why it has some weaknesses. I consider it a great buy still and DEFINITELY look forward to the 3-parter you mentioned (and also to teh collaboration with Richard!)! If I may: Some social scenes/investigations/non-combat scenes would also have benefited the module - other than that: RIGHT up my alley! Your writing slowly but steadily has made you one of the authors I look forward to reading.

Haladir |
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I am about to start a tabletop campaign, and The Reaping Stone will be the centerpiece of what I've planned so far.
I am going to set the campaign on Golarion, and I'm substituting the city of Korvosa for Maerh-Varza. I am debating substituting the goddess Urgathoa for Maramaga, or re-casting Maramaga as a demon lord of disease. I'm leaning toward the former.
In case anyone is looking to follow the campaign, I am planning to start a campaign journal once we start playing.

Haladir |
1 person marked this as a favorite. |

Well, by my reading, a normal party should be able to handle it if they're resourceful and cautious. The module has a "scaling the adventure" section if you're running it with less than 6 PCs (similiar to how PFS Scenarios handle the situation.)
My PCs are built on a 15-point buy, and are not optimized. I have a feeling I'll be scaling it down, even though we have six PCs.
I'm starting the PCs at Level 1, and I'm running them through a couple of other short adventures to get them to Level 2 before we start The Reaping Stone in earnest. The PCs are based out of the Stirge and Hammer Inn, and all have connections to Vasaro and Basila.
Specifically, I'm running modified versions of the PFS Season 4 scenario Rise of the Goblin Guild, and the Set Piece "St. Carpathian's Salvation" from Pathfinder #13: Shadow in the Sky as preludes.
BTW, I have decided to use Urgathoa instead of the Maramaga goddess from the module, to give my game more Golarion flavor.
One small critique about the Maramaga write-up: deities should have five domains, but Maramaga has seven listed.

Haladir |
1 person marked this as a favorite. |

My campaign is progressing, and we have finally gotten past the introductory adventures, and are into Chapter 1 of The Reaping Stone.
In the five sessions I ran with the PCs at Level 1, I used the Stirge and Hammer as their base of operations. I worked to establish Vasaro and Basila as their friends, and tried to establish an emotional connection to them so that they would have a bigger stake in the game.
I also re-worked a bunch of campaign traits to use for this game. The traits are somewhat Korvosa-specific, as I do intend to continue to run this group as an urban campaign after the conclusion of Reaping Stone.
I've also started GM discussions about this adventure over on the Compatible Products forum, and over at the TPK Messageboards.

Haladir |

My group is...
The party should get to Ambrik House next session, and I expect it will take another session or two before they complete that part.
If you're interested in a play-by-play, see my campaign journal.
Looking ahead, there are a few modifications I think I'll be making...
1.
2.