Verbal Duels and Inspiration dice


Rules Questions


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Assuming you have a character with Inspiration dice, how do you deal with it in a verbal duel?

I can see three likely answers:
* give +1 edge figuring that the average of 1d6 is 3.5, which rounds to three
* add it directly to the tactic roll each time they use Inspiration
* roll once per tactic and use that roll for edge calculations

Right now, I'm inclined towards roll for each use and charge a point of Inspiration since it is a skill roll but not the normal skill.

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