The Genius Guide to Bravery Feats (PFRPG) PDF

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Bravery defines the hero.

The fighter, more than any other class, is an exemplar of this truth, routinely facing down spell-hurling sorcerers, otherworldly monsters, even devils and demons, all with nothing but a slender piece of steel or wood with which to confront the roaring magics of these fearsome foes. This PDF presents a series of feats designed to showcase just how essential bravery can be to a warrior, influencing everything from leadership to the ability to deal with magical threats.

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An Endzeitgeist.com review

5/5

This Genius Guide clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let's take a look!

Bravery effing sucks. It's a good idea, but in a class as relatively straightforward and boring as the fighter, it simply doesn't do its job well. Hence, a LOT of archetypes trade it in, rendering the maintenance of the class feature a subpar option in many cases. Enter this pdf - all the feats herein do require this neglected class feature - but can they make bravery actually relevant? Okay, let's take a look at Battlefield Commander - this one allows you, as a swift action, to share bravery with all allies in range of your voice for 3+ 1/2 class level rounds, adding one bravery feat to the things shared One can also see author Michael Sayre's design for Dreamscarred Press in that the feat can be used 1/bravery feat, using a scaling mechanism similar to one that can be found in psionics.

Now no, not all of these feats boil down to tactician-ish options - fighters who have undaunted assault can smash foes to the ground, causing bleed damage and rendering the terrain difficult for the target to stand up from - damn cool imagery! What does undaunted assault do? Well, it allows you to take a penalty to AC equal to your bravery bonus and gain the same to melee attacks, also counting as having an Int of 13 and as Power Attack for prereq-purposes. Now this feat, quite unabashedly, wilders in expertse/power attack-terrain and usually, I'd be crying foul right now. However, the tie-in with class features makes for an interesting array of build-options, especially for low point-buy, gritty campaigns I *really* like. So yeah, powerful, but also damn cool and provides a slight edge re feat-economy for fighters.

Adding minor damage to bull rush/overruns while using undaunted assault (or an analogue bonus for grapples or for drag/repositions or dirty tricks) also makes for interesting choices - especially since e.g. max size-movable and similar small variables render the feats distinct beyond being just clones of one another - nice to see that the author went the extra mile! The feats also allow you to reduce the duration of fear-effects, enhance defenses versus disarms, power feints with bravery...pretty varied. What about adding bravery to item saves and hardness while you wear them? Adding bravery to demoralize effect-DCs as well? Adding bravery to skills can help the fighter excel in non-combat situations and then, there is eldritch parry.

When you or an adjacent creature is targeted by an instantaneous spell, spell-like ability or supernatural ability, you may, as an immediate action identify the ability (via Spellcraft/Knowledge) against 10+Cl or 10+HD (latter for supernatural abilities) - you cancel this out on a successful roll. The ability may be used once per day, +1 per bravery feat. Powerful, yes...but I really like it for fighters and being staggered for one round thereafter is a great pay-off! For once, they *CAN* do something against that caster/dragon's breath/petrifying gaze. Using this ability for spell sunder-like tricks via a follow-up feat also should be considered nice! Counting as a fighter at -4 levels for the purpose of bravery...not a fan of that one, since it once again takes away from these unique options. EDIT: I probably should have mentioned that this option is pretty much for bravery-less fighters only, but still - it allows for a transparency I personally, in this instance, didn't like.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to Rogue Genius Games' printer-friendly 2-column full-color standard with solid full-color artworks, and the pdf comes fully bookmarked and hyperlinked for your convenience.

When I reviewed Michael Sayre's Vizier, I became excited about the Akashic Mysteries-line. But is he a one-trick pony? Well, if the review was no indicator so far:

*ehem*

Bravery no longer sucks!! I can't believe it! In fact, this pdf ranks among the best "Let's make the fighter not suck so much"-books I've ever read. Each feat has some awesomeness going for it and sports concise, well-phrased rules-language, marrying that with awesome, evocative concepts. One good book is an incident, 2 are a trend. I adore this book, with my only gripe remaining that I don't have more such feats at my finger-tips. So, when do we get book II? Seriously, I ADORE this little, humble pdf - while powerful, the feats ooze flair and went over REALLY well even in a 15-point-buy Conan-esque playtest sans PC-casters. In fact, while working great in standard fantasy, these feats work just as well in low/non-magic/gritty settings and campaigns, allowing for some of the truly iconic tricks versus the supernatural one always wanted fighters to sport. This book is NOT about damage-escalation, it's about making martials more interesting by expansion in breadth, allowing for much more options and cool ways to excel and be relevant, even when not in combat.

This book is so good, I found myself often contemplating how Path of War would have ended up with Michael at the lead-design. These options are powerful, yet superbly balanced and have excited me beyond ANY feat-book I've read in the last couple of MONTHS. Yes, this inspired, this cool - final verdict: Must-have recommendation, 5 stars + seal of approval...and, because it is a VERY elegant system AND survived not only the regular, but also the extremely specific playtest scenarios superbly and made my players ask for more, I'll also nominate it as a candidate for my Top ten of 2014. Fighters need to get this.

Endzeitgeist out.


Victory goes to those with courage

5/5

While the feats in this book are strong, they are not disruptive to gameplay. Definitely worth picking up, especially for anyone who wants their fighter to be a capable leader. If being a leader is not your thing, how about feats that give your fighter a real risk/reward mechanic? No matter what kind of fighter you like, it is supported somewhere in this book.

Also do not think that you must have the bravery class feature to use these feats as a fighter. The writer already thought of that and included a simple work-around in the book. Nothing can stop your fighter from using these feats!


Getting More Bang Out of Your Bravery

5/5

The fighter has always been one of my favorite classes, but admittedly they are not as shiny or as effective in certain situations like many of the other martial classes such as the barbarian and the paladin. There is also the fact that their bravery class feature is situationally useful at best. Thanks to these feats, bravery goes from 'meh' to 'awesome!'

To start with, this pdf is 10 pages long and contains 24 feats, but those feats are solidly written and balanced. Want to be the face of the party but can't spend the skill points? No problem, just take Fearsome Reputation and become a charismatic/intimidating warrior. Want to be the mage slayer of the group? Take Eldritch Parry, Into the Void, and Severe Weave and become a spell caster's nightmare. Better reflex saves against AOEs? There's a feat for that. Don't' have the requisite Int needed for some combat feats? Take Undaunted Assault to meet those prerequisites as well as any feats that require Power Attack. Want to be better at resisting mind-affecting effects? This PDF has you covered. The only downside is that there is so many good feats that you can't take them all, although having the Martial Master Archetype along with the fact that some of these feats are also combat feats does help alleviate that.

Conclusion: This PDF is definitely worth the purchase to the point where you wonder how you made fighters without it. Pick it up and put your Bravery to good use.


Webstore Gninja Minion

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Now available!


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Congratulations Michael Sayre on your first publication!


Intriguing.

Paizo Employee Organized Play Developer

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Doug OBrien wrote:
Intriguing.

Worth noting, most of these feats have very little to do with the Fighter dealing damage. He already does that well. Instead, they focus on all of the other stuff you want a Fighter to do, like deflecting a magic missile (or other spell) by swatting it aside with his sword, throwing himself after a teleporting wizard to prevent him from getting away, using sheer guts and determination to catch a falling ally during a dangerous climb, using brash confidence to sell a diplomacy or intimidate check he really doesn't have the skill to pass, or (a little more meta) getting to bypass some of the more annoying prereqs for abilities by learning an iconic fighting style that allows him to count as having a 13 INT for feat qualifications (amongst other things). Because you don't have to be smart if you're really, really daring.

Also combat maneuvers. There's something in there for practically every combat maneuver in the game, with feats like Blood-Slicked Terrain for trips, Break the Line for bull rush or overruns, Bull by the Horns for grappling, and more.


2 people marked this as a favorite.
Ssalarn wrote:
Doug OBrien wrote:
Intriguing.

Worth noting, most of these feats have very little to do with the Fighter dealing damage. He already does that well. Instead, they focus on all of the other stuff you want a Fighter to do, like deflecting a magic missile (or other spell) by swatting it aside with his sword, throwing himself after a teleporting wizard to prevent him from getting away, using sheer guts and determination to catch a falling ally during a dangerous climb, using brash confidence to sell a diplomacy or intimidate check he really doesn't have the skill to pass, or (a little more meta) getting to bypass some of the more annoying prereqs for abilities by learning an iconic fighting style that allows him to count as having a 13 INT for feat qualifications (amongst other things). Because you don't have to be smart if you're really, really daring.

Also combat maneuvers. There's something in there for practically every combat maneuver in the game, with feats like Blood-Slicked Terrain for trips, Break the Line for bull rush or overruns, Bull by the Horns for grappling, and more.

Sounds awesome! Purchasing today.

Paizo, are you taking notes???

Paizo Employee Organized Play Developer

Doug OBrien wrote:


Sounds awesome! Purchasing today.

Paizo, are you taking notes???

Thank you for your purchase! Please let me know what you think.


Ssalarn wrote:
Doug OBrien wrote:


Sounds awesome! Purchasing today.

Paizo, are you taking notes???

Thank you for your purchase! Please let me know what you think.

Will do. Due to the Crazy Golem's sales, I just managed to get my check out to go through, and am downloading to take a look, as it's a slow afternoon in the office.

Will let you know!

Paizo Employee Organized Play Developer

Thank you Seifus for the 5 star review!


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Liz Courts wrote:
Now available!

Thanks Liz!


Ssalarn wrote:
Thank you Seifus for the 5 star review!

Seconded! reviews are always appreciated.

Paizo Employee Organized Play Developer

2 people marked this as a favorite.

Just wanted to pop in and let anyone on the fence about picking this product up know that in addition to the review from Seifus, there's a thread discussing this over in the Compatible Products forum. There may be some discussion there that helps swing the scales for you one way or another :)


Added to my cart! (Will see about purchasing soon.)


That's putting the cart before the ... final purchase.


1 person marked this as a favorite.
RJGrady wrote:
That's putting the cart before the ... final purchase.

True!

Aaaaaand purchased!


I bought it and posted some initial comments in the other thread. I don't review until I've had some time to digest, so that's still forthcoming.

Paizo Employee Organized Play Developer

Thank you Tacticslion and Insain Dragoon for your purchases!

And thank you Adam B. for your review!


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100% worth the money. I hope that you can continue writing cool and interesting feats for the fighter! I also finally got my copy.

Paizo Employee Organized Play Developer

Adam B. 135 wrote:
100% worth the money. I hope that you can continue writing cool and interesting feats for the fighter! I also finally got my copy.

Excellent! I'd love to continue to do cool new Fighter stuff as well, so trust that I'm always listening to see what does or does not work and looking at cool new options to explore.


I had some questions about a few of the feats.

1. Sure Grip lets you take an attack of opportunity to turn an opponent's disarm or sunder attempt back against them if their attempt fails. How does that work with the fighter's Weapon Mastery? Do you automatically get to attempt a disarm against any opponent who tries to disarm you?
2. Risky Feint adds your bravery bonus to feint attempts and lets you feint as a swift action 1/day. Then it says "You may use this ability 1/day plus 1 additional time per day for each bravery feat you know in addition to this one." Is it just the swift action feint you get an extra use of, or do you only get the bonus 1/day as well?
3. Is the fire and cold resistance you get from In Rain, Sleet, and Roaring Flame supernatural or extraordinary?
4. Fearless Leap lets you jump an extra 5 feet per point of your bravery bonus when you charge and then make an attack action at the end. Is the distance added to your acrobatics and still limited by your normal movement, or can you use this feat to jump further than your normal move speed?

Paizo Employee Organized Play Developer

1) Sure Grip's AoO only kicks in if they fail the check by 5 or more, so I'd probably have the enemy complete the roll so you know whether the AoO triggers. Obviously the opponent's attempt will fail regardless if you have Weapon Mastery with the weapon they're attempting to disarm (or sunder). I, personally, don't see any issue with just giving the Fighter the AoO if he has Weapon Mastery and an enemy tries to disarm or sunder his weapon though, since he has spent the feat and still needs to spend an AoO for the attempt.

2) Risky Feint permanently adds your bravery bonus to feint attempts. The "may use this 1/day + 1 per bravery feat" verbage refers specifically to using feint as a swift action.

3) Consider it an extraordinary, non-magical ability. You aren't gaining resistance because of magic or a supernatural heritage, you're gaining it because you're a tough-as-nails badass who wrestles salamanders and ice trolls for fun.

4) The bonus distance is added to the total determined by your acrobatics check, but does not override the normal limit that your jump cannot allow you to exceed your maximum movement for the round. It's basically allowing you to charge aerial opponents; if you made a DC 20 acrobatics check, you could still normally only jump 5 feet in the air, but Fearless Leap lets you jump potentially another 5-25 feat and execute an attack action at the end.

Paizo Employee Organized Play Developer

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So, with Thanksgiving just behind us and Christmas sneaking up, the season is rife with reasons to be thankful and to give gifts. I, personally, am thankful to all the companies who've given me a chance to write for them: Amora Games, Dreamscarred Press, and Rogue Genius Games. I'm also thankful to all the fans who've shown their support by buying and/or reviewing the various projects I've worked on so far.

To express a tiny portion of that thankfulness, I'm going to put two offers on the table:

1) The next five Fighter fans who request it get a copy of The Genius Guide to Bravery Feats from me. Just post in this thread and I'll gift it over to you.

2) The next person to write a review of The Genius Guide to Bravery Feats and notify me in this thread will get a copy of Amora Games' "Liber Influxus: The Book of Communal Influence" Work-in-Progress .pdf gifted to them. My contribution to that book, the Battle Lord, gains the Bravery class feature like the Fighter and can make use of many of the feats from The Genius Guide to Bravery Feats.

Thank you again to fans new and existing, thank you to all the publishers who keep expanding the breadth of the world I get to play in, and thanks to all the posters who take the time to try and make these forums a fun and welcoming place where people can come to share their knowledge, questions, and love of the game.

Also, special thanks to Will McCardell for introducing me to Greg, Owen, and others, and for his brutal honesty when he helped review and playtest the various projects I've worked on.


1 person marked this as a favorite.

I'll write up a review later, but all I want in return is your continued hard work! I already have the Bravery feats and the Influxus book in my folder of allowed 3PP.

Just keep being awesome, flexible, and stern. I like that you're willing to work with playtesters, but don't bend over backwards for them.

Love the Battle Lord BTW.


Pathfinder Adventure Path, Rulebook Subscriber

I LOVE the fighter and would very much appreciate a copy of this pdf. It sounds like a lot of fun. :)

As a thank you, what else have you contributed to? I would like to support such a nice person. :)


Free PDF? Please. :)

Paizo Employee Organized Play Developer

@ RJGrady and Nate Z
You should have your copies :)

@ Nate Z
Currently my other projects include the Battle Lord class, written as part of the book "Liber Influxus" from Amora Games, and the Akashic Mysteries line for Dreamscarred Press. If you get into Akashic Mysteries at all, you might also check out the Bloodforge release from DSP; it includes a bunch of cool and just a little crazy hybrid races (like elf/unicorns, troll/orcs, centaur/dragons, and more), and I wrote up Akashic favored class bonuses and alternate racial traits for several of them.


My first character was a fighter, and I love it. I would appreciate a copy of the Bravery Feats book.

I already have the Liber Influxus. =)

Paizo Employee Organized Play Developer

BetaSprite wrote:

My first character was a fighter, and I love it. I would appreciate a copy of the Bravery Feats book.

I already have the Liber Influxus. =)

And gifted! Enjoy!


Gracias!

Paizo Employee Organized Play Developer

RJGrady wrote:
Gracias!

You are very welcome!

RPG Superstar 2012 Top 16

If you still have an extra copy, I'll like to take a look at it. I've been tooling around with some Bravery changes of my own and like to see another approach!

==Aelryinth

Paizo Employee Organized Play Developer

Aelryinth wrote:

If you still have an extra copy, I'll like to take a look at it. I've been tooling around with some Bravery changes of my own and like to see another approach!

==Aelryinth

And sent! Enjoy!

RPG Superstar 2012 Top 16

thank you. I'll post a review of it when I get it read. Some other PDF's to go through, too! :)

==Aelryinth


Well, I'll bite. If I've counted correctly, I'll slip in for the fifth.

Paizo Employee Organized Play Developer

El Ronza wrote:
Well, I'll bite. If I've counted correctly, I'll slip in for the fifth.

You did indeed count correctly! Enjoy!


Thank you kindly. I'll give it a read after today's game, and pop back in with my thoughts. :-)

Paizo Employee Organized Play Developer

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Just wanted to pop in and give a big "THANK YOU!" to Endzeitgeist for his amazing review of The Genius Guide to Bravery Feats!


3 people marked this as a favorite.

Wow! Nice review! Congratulations Ssalarn!

Paizo Employee Organized Play Developer

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Adam B. 135 wrote:
Wow! Nice review! Congratulations Ssalarn!

Thank you! I was obviously really excited to get such amazingly positive feedback. I'm actually working on Volume 2 now, with additional feats, archetypes, and more!


2 people marked this as a favorite.

Archetypes you say? Well you know what they say about dollars and votes.


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whoa way to go man!!


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Way to go, Michael! Reviewed in all the usual places and thank you for the linkage!


2 people marked this as a favorite.
Ssalarn wrote:
Adam B. 135 wrote:
Wow! Nice review! Congratulations Ssalarn!
Thank you! I was obviously really excited to get such amazingly positive feedback. I'm actually working on Volume 2 now, with additional feats, archetypes, and more!

Remember that for those archetypes, they shouldn't trade out bravery!

Paizo Employee Organized Play Developer

Adam B. 135 wrote:
Archetypes you say? Well you know what they say about dollars and votes.

Thank you! And very much appreciated :)

christos gurd wrote:
whoa way to go man!!

Thanks! I appreciated that I got honorable mention in your thread about your amazing Fighter Nuances release :)

Cheapy wrote:
Ssalarn wrote:
Adam B. 135 wrote:
Wow! Nice review! Congratulations Ssalarn!
Thank you! I was obviously really excited to get such amazingly positive feedback. I'm actually working on Volume 2 now, with additional feats, archetypes, and more!
Remember that for those archetypes, they shouldn't trade out bravery!

Duly noted :P

Endzeitgeist wrote:
Way to go, Michael! Reviewed in all the usual places and thank you for the linkage!

Thank you for the review!

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